Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,79 @@
using System;
using Server;
namespace Server.Items
{
public class TombOfKingsSecretDoor : Item
{
public override int LabelNumber { get { return 1020233; } } // secret door
private int m_ClosedId;
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedId
{
get { return m_ClosedId; }
set { m_ClosedId = value; }
}
[Constructable]
public TombOfKingsSecretDoor(int closedId)
: base(closedId)
{
Movable = false;
m_ClosedId = closedId;
}
public override void OnDoubleClickDead(Mobile from)
{
Open(from);
}
public override void OnDoubleClick(Mobile from)
{
Open(from);
}
public void Open(Mobile from)
{
if (!from.InRange(this, 1))
return;
if (ItemID == ClosedId)
{
ItemID = 1; // no draw
Timer.DelayCall(TimeSpan.FromSeconds(120.0), new TimerCallback(
delegate
{
ItemID = m_ClosedId;
}));
}
}
public TombOfKingsSecretDoor(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)m_ClosedId);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_ClosedId = reader.ReadInt();
// make sure we don't get stuck at opened state before deserialize
ItemID = m_ClosedId;
}
}
}