Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,212 @@
using System;
using Server.Items;
using System.Linq;
namespace Server.Mobiles
{
[CorpseName("a human corpse")]
public class KhalAnkurWarriors : BaseCreature
{
public static readonly WarriorType[] Types =
Enum.GetValues(typeof(WarriorType))
.Cast<WarriorType>()
.ToArray();
public static WarriorType RandomType { get { return Types[Utility.Random(Types.Length)]; } }
public enum WarriorType
{
Scout,
Corporal,
Lieutenant,
Captain,
General
}
public WarriorType _Type { get; set; }
[Constructable]
public KhalAnkurWarriors()
: this(RandomType)
{
}
[Constructable]
public KhalAnkurWarriors(WarriorType type)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
_Type = type;
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
BaseSoundID = 0x45A;
SetStr(150, 250);
SetDex(150);
SetInt(100, 150);
SetDamage(20, 30);
SetHits(600, 800);
string _title = null;
switch (_Type)
{
case WarriorType.Scout: _title = "the Scout"; break;
case WarriorType.Corporal: _title = "the Corporal"; break;
case WarriorType.Lieutenant: _title = "the Lieutenant"; break;
case WarriorType.Captain: _title = "the Captain"; SetHits(1000, 1500); break;
case WarriorType.General: _title = "the General"; SetHits(1000, 1500); break;
}
Title = _title;
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Fencing, 105.0, 130.0);
SetSkill(SkillName.Macing, 1105.0, 130.0);
SetSkill(SkillName.MagicResist, 105.0, 130.0);
SetSkill(SkillName.Swords, 105.0, 130.0);
SetSkill(SkillName.Tactics, 105.0, 130.0);
SetSkill(SkillName.Archery, 105.0, 130.0);
SetSkill(SkillName.Magery, 105.0, 130.0);
SetSkill(SkillName.Meditation, 105.0, 130.0);
Fame = 5000;
Karma = -5000;
switch (Utility.Random(4))
{
case 0:
{
Hue = 2697;
SetWearable(new ChainChest(), Hue);
SetWearable(new ChainCoif(), Hue);
SetWearable(new Cloak(), Hue);
break;
}
case 1:
{
Hue = 2697;
SetWearable(new PlateChest(), Hue);
SetWearable(new PlateLegs(), Hue);
SetWearable(new Cloak(), Hue);
break;
}
case 2:
{
Hue = 2684;
SetWearable(new PlateChest(), Hue);
SetWearable(new PlateLegs(), Hue);
SetWearable(new PlateArms(), Hue);
break;
}
case 3:
{
Hue = 2697;
SetWearable(new ChainChest(), Hue);
SetWearable(new ChainLegs(), Hue);
SetWearable(new Boots(Hue));
break;
}
}
switch (Utility.Random(2))
{
case 0:
{
SetWearable(Loot.Construct(new Type[] { typeof(Spear), typeof(QuarterStaff), typeof(BlackStaff), typeof(Tessen), typeof(Cleaver), typeof(Lajatang) }));
break;
}
case 1:
{
SetWearable(Loot.Construct(new Type[] { typeof(Yumi), typeof(Crossbow), typeof(RepeatingCrossbow), typeof(HeavyCrossbow) }));
RangeFight = 7;
AI = AIType.AI_Archer;
break;
}
}
int hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
Utility.AssignRandomFacialHair(this, hairHue);
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public KhalAnkurWarriors(Serial serial)
: base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override WeaponAbility GetWeaponAbility()
{
BaseWeapon wep = Weapon as BaseWeapon;
if (wep != null && !(wep is Fists))
{
if (Utility.RandomDouble() > 0.5)
return wep.PrimaryAbility;
return wep.SecondaryAbility;
}
return null;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
_Type = (WarriorType)reader.ReadInt();
}
}
}