Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server.Items;
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using System.Linq;
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namespace Server.Mobiles
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{
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[CorpseName("a human corpse")]
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public class KhalAnkurWarriors : BaseCreature
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{
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public static readonly WarriorType[] Types =
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Enum.GetValues(typeof(WarriorType))
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.Cast<WarriorType>()
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.ToArray();
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public static WarriorType RandomType { get { return Types[Utility.Random(Types.Length)]; } }
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public enum WarriorType
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{
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Scout,
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Corporal,
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Lieutenant,
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Captain,
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General
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}
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public WarriorType _Type { get; set; }
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[Constructable]
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public KhalAnkurWarriors()
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: this(RandomType)
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{
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}
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[Constructable]
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public KhalAnkurWarriors(WarriorType type)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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_Type = type;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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BaseSoundID = 0x45A;
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SetStr(150, 250);
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SetDex(150);
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SetInt(100, 150);
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SetDamage(20, 30);
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SetHits(600, 800);
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string _title = null;
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switch (_Type)
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{
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case WarriorType.Scout: _title = "the Scout"; break;
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case WarriorType.Corporal: _title = "the Corporal"; break;
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case WarriorType.Lieutenant: _title = "the Lieutenant"; break;
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case WarriorType.Captain: _title = "the Captain"; SetHits(1000, 1500); break;
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case WarriorType.General: _title = "the General"; SetHits(1000, 1500); break;
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}
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Title = _title;
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Fencing, 105.0, 130.0);
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SetSkill(SkillName.Macing, 1105.0, 130.0);
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SetSkill(SkillName.MagicResist, 105.0, 130.0);
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SetSkill(SkillName.Swords, 105.0, 130.0);
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SetSkill(SkillName.Tactics, 105.0, 130.0);
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SetSkill(SkillName.Archery, 105.0, 130.0);
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SetSkill(SkillName.Magery, 105.0, 130.0);
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SetSkill(SkillName.Meditation, 105.0, 130.0);
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Fame = 5000;
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Karma = -5000;
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switch (Utility.Random(4))
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{
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case 0:
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{
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Hue = 2697;
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SetWearable(new ChainChest(), Hue);
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SetWearable(new ChainCoif(), Hue);
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SetWearable(new Cloak(), Hue);
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break;
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}
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case 1:
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{
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Hue = 2697;
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SetWearable(new PlateChest(), Hue);
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SetWearable(new PlateLegs(), Hue);
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SetWearable(new Cloak(), Hue);
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break;
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}
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case 2:
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{
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Hue = 2684;
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SetWearable(new PlateChest(), Hue);
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SetWearable(new PlateLegs(), Hue);
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SetWearable(new PlateArms(), Hue);
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break;
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}
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case 3:
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{
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Hue = 2697;
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SetWearable(new ChainChest(), Hue);
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SetWearable(new ChainLegs(), Hue);
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SetWearable(new Boots(Hue));
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break;
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}
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}
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switch (Utility.Random(2))
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{
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case 0:
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{
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SetWearable(Loot.Construct(new Type[] { typeof(Spear), typeof(QuarterStaff), typeof(BlackStaff), typeof(Tessen), typeof(Cleaver), typeof(Lajatang) }));
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break;
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}
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case 1:
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{
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SetWearable(Loot.Construct(new Type[] { typeof(Yumi), typeof(Crossbow), typeof(RepeatingCrossbow), typeof(HeavyCrossbow) }));
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RangeFight = 7;
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AI = AIType.AI_Archer;
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break;
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}
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}
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int hairHue = Utility.RandomNondyedHue();
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Utility.AssignRandomHair(this, hairHue);
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if (Utility.Random(7) != 0)
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Utility.AssignRandomFacialHair(this, hairHue);
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}
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public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
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{
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if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
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{
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totalDamage = 0;
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}
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base.OnBeforeDamage(from, ref totalDamage, type);
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override bool ShowFameTitle { get { return false; } }
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public KhalAnkurWarriors(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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BaseWeapon wep = Weapon as BaseWeapon;
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if (wep != null && !(wep is Fists))
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{
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if (Utility.RandomDouble() > 0.5)
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return wep.PrimaryAbility;
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return wep.SecondaryAbility;
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}
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return null;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write((int)_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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_Type = (WarriorType)reader.ReadInt();
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}
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}
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}
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