Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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@@ -0,0 +1,91 @@
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using System;
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using Server.Items;
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using System.Linq;
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namespace Server.Mobiles
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{
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[CorpseName("a human corpse")]
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public class ExodusZealot : BaseCreature
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{
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[Constructable]
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public ExodusZealot()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Body = 401;
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this.Female = false;
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this.Hue = 33875;
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this.HairItemID = Race.Human.RandomHair(this);
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this.HairHue = Race.Human.RandomHairHue();
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this.Name = NameList.RandomName("male");
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this.Title = "The Exodus Zealot";
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this.SetStr(150, 210);
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this.SetDex(75, 90);
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this.SetInt(255, 310);
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this.SetHits(325, 390);
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this.SetDamage(6, 12);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 30, 40);
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this.SetResistance(ResistanceType.Fire, 20, 30);
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this.SetResistance(ResistanceType.Cold, 35, 40);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.Wrestling, 70.0, 100.0);
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this.SetSkill(SkillName.Tactics, 80.0, 100.0);
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this.SetSkill(SkillName.MagicResist, 50.0, 70.0);
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this.SetSkill(SkillName.Anatomy, 70.0, 100.0);
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this.SetSkill(SkillName.Magery, 85.0, 100.0);
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this.SetSkill(SkillName.EvalInt, 80.0, 100.0);
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this.SetSkill(SkillName.Poisoning, 70.0, 100.0);
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this.Fame = 10000;
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this.Karma = -10000;
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this.VirtualArmor = 30;
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Item boots = new ThighBoots();
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boots.Movable = false;
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this.SetWearable(boots);
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Item item = new HoodedShroudOfShadows(2702);
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item.LootType = LootType.Blessed;
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this.SetWearable(item);
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item = new Spellbook();
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item.LootType = LootType.Blessed;
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this.SetWearable(item);
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}
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public ExodusZealot(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override bool ShowFameTitle { get { return false; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich);
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this.AddLoot(LootPack.MedScrolls);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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