Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a human corpse" )]
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public class DupresSquire : BaseCreature
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{
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[Constructable]
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public DupresSquire() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName("male");
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Title = "The Squire";
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Body = 0x190;
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Hue = Utility.RandomSkinHue();
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Female = false;
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SetStr( 190, 200 );
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SetDex( 50, 75 );
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SetInt( 150, 250 );
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SetHits( 3900, 4100 );
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SetDamage( 22, 28 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Fire, 50, 70 );
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SetResistance( ResistanceType.Cold, 50, 70 );
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SetResistance( ResistanceType.Poison, 50, 70 );
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SetResistance( ResistanceType.Energy, 50, 70 );
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SetSkill( SkillName.EvalInt, 195.0, 220.0 );
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SetSkill( SkillName.Magery, 195.0, 220.0 );
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SetSkill( SkillName.Meditation, 195.0, 200.0 );
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SetSkill( SkillName.MagicResist, 100.0, 120.0 );
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SetSkill( SkillName.Tactics, 195.0, 220.0 );
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SetSkill( SkillName.Wrestling, 195.0, 220.0 );
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VirtualArmor = 70;
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Item vikingsword = new VikingSword();
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vikingsword.LootType = LootType.Blessed;
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SetWearable(vikingsword);
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Item cc = new ChainChest();
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cc.LootType = LootType.Blessed;
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SetWearable(cc);
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Item cl = new ChainLegs();
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cl.LootType = LootType.Blessed;
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SetWearable(cl);
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Item ch = new CloseHelm();
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ch.LootType = LootType.Blessed;
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SetWearable(ch);
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Item boots = new Boots(1);
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boots.LootType = LootType.Blessed;
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SetWearable(boots);
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Item pgl = new PlateGloves();
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pgl.LootType = LootType.Blessed;
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SetWearable(pgl);
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Item mks = new MetalKiteShield();
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mks.LootType = LootType.Blessed;
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mks.Hue = 0x776;
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SetWearable(mks);
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Item bs = new BodySash(0x794); // dark purple
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bs.LootType = LootType.Blessed;
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SetWearable(bs);
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PackGold( 400, 600 );
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}
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public override void OnKilledBy(Mobile m)
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{
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base.OnKilledBy(m);
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if (Utility.RandomDouble() < 0.1)
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{
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ExodusChest.GiveRituelItem(m);
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}
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}
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public override bool CanBeParagon { get { return false; } }
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public override bool InitialInnocent { get { return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public DupresSquire(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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