Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a human corpse" )]
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public class DupresChampion : BaseCreature
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{
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[Constructable]
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public DupresChampion() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName("male");
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Title = "The Champion";
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Body = 0x190;
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Hue = Utility.RandomSkinHue();
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Female = false;
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SetStr( 190, 200 );
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SetDex( 50, 75 );
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SetInt( 150, 250 );
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SetHits( 3900, 4100 );
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SetDamage( 22, 28 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Fire, 50, 70 );
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SetResistance( ResistanceType.Cold, 50, 70 );
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SetResistance( ResistanceType.Poison, 50, 70 );
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SetResistance( ResistanceType.Energy, 50, 70 );
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SetSkill( SkillName.EvalInt, 195.0, 220.0 );
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SetSkill( SkillName.Magery, 195.0, 220.0 );
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SetSkill( SkillName.Meditation, 195.0, 200.0 );
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SetSkill( SkillName.MagicResist, 100.0, 120.0 );
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SetSkill( SkillName.Tactics, 195.0, 220.0 );
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SetSkill( SkillName.Wrestling, 195.0, 220.0 );
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VirtualArmor = 70;
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Item cutlass = new Cutlass();
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cutlass.LootType = LootType.Blessed;
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SetWearable(cutlass);
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Item ph = new PlateHelm();
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ph.LootType = LootType.Blessed;
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ph.Hue = 0x8A5; // gold
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SetWearable(ph);
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Item pa = new PlateArms();
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pa.LootType = LootType.Blessed;
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pa.Hue = 0x8A5; // gold
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SetWearable(pa);
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Item pg = new PlateGorget();
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pg.LootType = LootType.Blessed;
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pg.Hue = 0x8A5; // gold
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SetWearable(pg);
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Item pgl = new PlateGloves();
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pgl.LootType = LootType.Blessed;
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pgl.Hue = 0x8A5; // gold
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SetWearable(pgl);
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Item pl = new PlateLegs();
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pl.LootType = LootType.Blessed;
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pl.Hue = 0x8A5; // gold
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SetWearable(pl);
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Item pc = new PlateChest();
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pc.LootType = LootType.Blessed;
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pc.Hue = 0x8A5; // gold
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SetWearable(pc);
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Item mks = new MetalKiteShield();
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mks.LootType = LootType.Blessed;
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mks.Hue = 0x776;
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SetWearable(mks);
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Item bs = new BodySash(0x486); // dark purple
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bs.LootType = LootType.Blessed;
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SetWearable(bs);
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Item cloak = new Cloak(0x486); // dark purple
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cloak.LootType = LootType.Blessed;
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SetWearable(cloak);
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PackGold( 400, 600 );
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}
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public override void OnKilledBy(Mobile m)
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{
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base.OnKilledBy(m);
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if (Utility.RandomDouble() < 0.1)
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{
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ExodusChest.GiveRituelItem(m);
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}
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}
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public override void GenerateLoot()
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{
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if (Utility.RandomDouble() < 0.1)
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{
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switch (Utility.Random(4))
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{
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case 0:
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PackItem(new ExodusSummoningRite());
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break;
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case 1:
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PackItem(new ExodusSacrificalDagger());
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break;
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case 2:
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PackItem(new RobeofRite());
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break;
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case 3:
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PackItem(new ExodusSummoningAlter());
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break;
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}
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}
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}
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public override bool CanBeParagon { get { return false; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public DupresChampion(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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