Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,538 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using Server.Commands;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ExodusNexus : NexusAddon
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("GenExodusNexus", AccessLevel.Administrator, Generate_ExodusNexus);
|
||||
}
|
||||
|
||||
public static void Generate_ExodusNexus(CommandEventArgs e)
|
||||
{
|
||||
Decorate.Generate("exodus", "Data/Decoration/Exodus", Map.Ilshenar);
|
||||
}
|
||||
|
||||
private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0);
|
||||
private Dictionary<Mobile, DamageTimer> DamageTable = new Dictionary<Mobile, DamageTimer>();
|
||||
private int m_SideLength;
|
||||
private Node[] m_Path;
|
||||
private Mobile User { get; set; }
|
||||
private DateTime LastUse { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Active { get { return this.Hue == 0; } }
|
||||
|
||||
[Constructable]
|
||||
public ExodusNexus()
|
||||
: this(Utility.RandomMinMax(3, 6))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ExodusNexus(int sideLength)
|
||||
{
|
||||
this.Hue = 1987;
|
||||
this.SideLength = sideLength;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int SideLength
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_SideLength;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value < 3)
|
||||
value = 3;
|
||||
else if (value > 6)
|
||||
value = 6;
|
||||
|
||||
if (this.m_SideLength != value)
|
||||
{
|
||||
this.m_SideLength = value;
|
||||
this.ExodusInitPath();
|
||||
}
|
||||
}
|
||||
}
|
||||
public Node[] Path { get { return this.m_Path; } }
|
||||
|
||||
public struct Node
|
||||
{
|
||||
private int m_X;
|
||||
private int m_Y;
|
||||
|
||||
public Node(int x, int y)
|
||||
{
|
||||
this.m_X = x;
|
||||
this.m_Y = y;
|
||||
}
|
||||
|
||||
public int X
|
||||
{
|
||||
get { return this.m_X; }
|
||||
set { this.m_X = value; }
|
||||
}
|
||||
|
||||
public int Y
|
||||
{
|
||||
get { return this.m_Y; }
|
||||
set { this.m_Y = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public enum PathDirection
|
||||
{
|
||||
Left,
|
||||
Up,
|
||||
Right,
|
||||
Down
|
||||
}
|
||||
|
||||
public void ExodusInitPath()
|
||||
{
|
||||
// Depth-First Search algorithm
|
||||
int totalNodes = this.SideLength * this.SideLength;
|
||||
|
||||
Node[] stack = new Node[totalNodes];
|
||||
Node current = stack[0] = new Node(0, 0);
|
||||
int stackSize = 1;
|
||||
|
||||
bool[,] visited = new bool[this.SideLength, this.SideLength];
|
||||
visited[0, 0] = true;
|
||||
|
||||
while (true)
|
||||
{
|
||||
PathDirection[] choices = new PathDirection[4];
|
||||
int count = 0;
|
||||
|
||||
if (current.X > 0 && !visited[current.X - 1, current.Y])
|
||||
choices[count++] = PathDirection.Left;
|
||||
|
||||
if (current.Y > 0 && !visited[current.X, current.Y - 1])
|
||||
choices[count++] = PathDirection.Up;
|
||||
|
||||
if (current.X < this.SideLength - 1 && !visited[current.X + 1, current.Y])
|
||||
choices[count++] = PathDirection.Right;
|
||||
|
||||
if (current.Y < this.SideLength - 1 && !visited[current.X, current.Y + 1])
|
||||
choices[count++] = PathDirection.Down;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
PathDirection dir = choices[Utility.Random(count)];
|
||||
|
||||
switch (dir)
|
||||
{
|
||||
case PathDirection.Left:
|
||||
current = new Node(current.X - 1, current.Y);
|
||||
break;
|
||||
case PathDirection.Up:
|
||||
current = new Node(current.X, current.Y - 1);
|
||||
break;
|
||||
case PathDirection.Right:
|
||||
current = new Node(current.X + 1, current.Y);
|
||||
break;
|
||||
default:
|
||||
current = new Node(current.X, current.Y + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
stack[stackSize++] = current;
|
||||
|
||||
if (current.X == this.SideLength - 1 && current.Y == this.SideLength - 1)
|
||||
break;
|
||||
|
||||
visited[current.X, current.Y] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
current = stack[--stackSize - 1];
|
||||
}
|
||||
}
|
||||
|
||||
this.m_Path = new Node[stackSize];
|
||||
|
||||
for (int i = 0; i < stackSize; i++)
|
||||
{
|
||||
this.m_Path[i] = stack[i];
|
||||
}
|
||||
|
||||
if (this.User != null)
|
||||
{
|
||||
this.User.CloseGump(typeof(NexusGameGump));
|
||||
this.User = null;
|
||||
}
|
||||
}
|
||||
|
||||
public ExodusNexus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void OpenGump(Mobile from)
|
||||
{
|
||||
if (!from.InRange(this, 3))
|
||||
{
|
||||
from.SendLocalizedMessage(500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.User != null)
|
||||
{
|
||||
if (this.User == from)
|
||||
return;
|
||||
|
||||
if (this.User.Deleted || this.User.Map != this.Map || !this.User.InRange(this, 3) ||
|
||||
this.User.NetState == null || DateTime.UtcNow - this.LastUse >= m_UseTimeout)
|
||||
{
|
||||
this.User.CloseGump(typeof(NexusGameGump));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1152379); // Someone is currently working at the Nexus.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.User = from;
|
||||
this.LastUse = DateTime.UtcNow;
|
||||
|
||||
from.SendGump(new NexusGameGump(this, from, 0, false));
|
||||
}
|
||||
|
||||
public void DoDamage(Mobile to)
|
||||
{
|
||||
to.SendLocalizedMessage(1152372); // The Nexus shoots an arc of energy at you!
|
||||
to.BoltEffect(0);
|
||||
to.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x21, 1114443); // * Your body convulses from electric shock *
|
||||
to.NonlocalOverheadMessage(Server.Network.MessageType.Regular, 0x21, 1114443, to.Name); // * ~1_NAME~ spasms from electric shock *
|
||||
|
||||
AOS.Damage(to, to, 60, 0, 0, 0, 0, 100);
|
||||
|
||||
if (!to.Alive)
|
||||
return;
|
||||
|
||||
if (!DamageTable.ContainsKey(to))
|
||||
{
|
||||
DamageTimer timer = new DamageTimer(this, to);
|
||||
|
||||
to.Frozen = true;
|
||||
DamageTable[to] = timer;
|
||||
timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Solve(Mobile from)
|
||||
{
|
||||
Effects.PlaySound(this.Location, this.Map, 0x211);
|
||||
Effects.PlaySound(this.Location, this.Map, 0x1F3);
|
||||
|
||||
Effects.SendLocationEffect(this.Location, this.Map, 0x36B0, 4, 4);
|
||||
Effects.SendLocationEffect(new Point3D(this.X - 1, this.Y - 1, this.Z + 2), this.Map, 0x36B0, 4, 4);
|
||||
Effects.SendLocationEffect(new Point3D(this.X - 2, this.Y - 1, this.Z + 2), this.Map, 0x36B0, 4, 4);
|
||||
|
||||
from.SendLocalizedMessage(1152371); // You repair the mysterious Nexus! As it whirs to life it spits out a punch card!
|
||||
from.AddToBackpack(new PunchCard());
|
||||
|
||||
this.Hue = 0;
|
||||
Timer.DelayCall(TimeSpan.FromMinutes(10), new TimerCallback(delegate { this.Hue = 1987; }));
|
||||
}
|
||||
|
||||
public class DamageTimer : Timer
|
||||
{
|
||||
private readonly ExodusNexus m_Nexus;
|
||||
private readonly Mobile m_To;
|
||||
private int m_Step;
|
||||
|
||||
public DamageTimer(ExodusNexus nexus, Mobile to)
|
||||
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
this.m_Nexus = nexus;
|
||||
this.m_To = to;
|
||||
this.m_Step = 0;
|
||||
|
||||
this.Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (this.m_Nexus.Deleted || this.m_To.Deleted || !this.m_To.Alive)
|
||||
{
|
||||
this.End();
|
||||
return;
|
||||
}
|
||||
|
||||
this.m_To.PlaySound(0x28);
|
||||
|
||||
this.m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *");
|
||||
this.m_To.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, string.Format("* {0} spasms from electric shock *", this.m_To.Name));
|
||||
|
||||
AOS.Damage(this.m_To, this.m_To, 20, 0, 0, 0, 0, 100);
|
||||
|
||||
if (++this.m_Step >= 3 || !this.m_To.Alive)
|
||||
{
|
||||
this.End();
|
||||
}
|
||||
}
|
||||
|
||||
private void End()
|
||||
{
|
||||
m_Nexus.DamageTable.Remove(m_To);
|
||||
this.m_To.Frozen = false;
|
||||
|
||||
this.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // Version
|
||||
|
||||
writer.Write((int)this.m_SideLength);
|
||||
writer.Write((int)this.m_Path.Length);
|
||||
|
||||
for (int i = 0; i < this.m_Path.Length; i++)
|
||||
{
|
||||
Node cur = this.m_Path[i];
|
||||
|
||||
writer.Write(cur.X);
|
||||
writer.Write(cur.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
this.m_SideLength = reader.ReadInt();
|
||||
this.m_Path = new Node[reader.ReadInt()];
|
||||
|
||||
for (int i = 0; i < this.m_Path.Length; i++)
|
||||
{
|
||||
this.m_Path[i] = new Node(reader.ReadInt(), reader.ReadInt());
|
||||
}
|
||||
|
||||
if (this.Hue == 0)
|
||||
Timer.DelayCall(TimeSpan.FromMinutes(10), new TimerCallback(delegate { this.Hue = 1987; }));
|
||||
}
|
||||
|
||||
public class NexusGameGump : Gump
|
||||
{
|
||||
private readonly ExodusNexus m_Nexus;
|
||||
private readonly Mobile m_From;
|
||||
private readonly int m_Step;
|
||||
public NexusGameGump(ExodusNexus nexus, Mobile from, int step, bool hint)
|
||||
: base(5, 30)
|
||||
{
|
||||
this.m_Nexus = nexus;
|
||||
this.m_From = from;
|
||||
this.m_Step = step;
|
||||
|
||||
int sideLength = nexus.SideLength;
|
||||
|
||||
this.AddBackground(50, 0, 530, 410, 0xA28);
|
||||
|
||||
this.AddImage(0, 0, 0x28C8);
|
||||
this.AddImage(547, 0, 0x28C9);
|
||||
|
||||
this.AddBackground(95, 20, 442, 90, 0xA28);
|
||||
|
||||
this.AddHtmlLocalized(165, 35, 300, 45, 1153747, false, false); // <center>GENERATOR CONTROL nexus</center>
|
||||
this.AddHtmlLocalized(165, 60, 300, 70, 1153748, false, false); // <center>Use the Directional Controls to</center>
|
||||
this.AddHtmlLocalized(165, 75, 300, 85, 1153749, false, false); // <center>Close the Grid Circuit</center>
|
||||
|
||||
this.AddImage(140, 40, 0x28D3);
|
||||
this.AddImage(420, 40, 0x28D3);
|
||||
|
||||
this.AddBackground(365, 120, 178, 210, 0x1400);
|
||||
|
||||
this.AddImage(365, 115, 0x28D4);
|
||||
this.AddImage(365, 288, 0x28D4);
|
||||
|
||||
this.AddImage(414, 189, 0x589);
|
||||
this.AddImage(435, 210, 0xA52);
|
||||
|
||||
this.AddButton(408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0); // Left
|
||||
this.AddButton(448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0); // Up
|
||||
this.AddButton(473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0); // Right
|
||||
this.AddButton(448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0); // Down
|
||||
|
||||
this.AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
|
||||
this.AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);
|
||||
|
||||
for (int i = 0; i < sideLength; i++)
|
||||
{
|
||||
for (int j = 0; j < sideLength - 1; j++)
|
||||
{
|
||||
this.AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < sideLength - 1; i++)
|
||||
{
|
||||
for (int j = 0; j < sideLength; j++)
|
||||
{
|
||||
this.AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
|
||||
}
|
||||
}
|
||||
|
||||
Node[] path = nexus.Path;
|
||||
|
||||
NodeHue[,] hues = new NodeHue[sideLength, sideLength];
|
||||
|
||||
for (int i = 0; i <= step; i++)
|
||||
{
|
||||
Node n = path[i];
|
||||
hues[n.X, n.Y] = NodeHue.Blue;
|
||||
}
|
||||
|
||||
Node lastNode = path[path.Length - 1];
|
||||
hues[lastNode.X, lastNode.Y] = NodeHue.Red;
|
||||
|
||||
for (int i = 0; i < sideLength; i++)
|
||||
{
|
||||
for (int j = 0; j < sideLength; j++)
|
||||
{
|
||||
this.AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]);
|
||||
}
|
||||
}
|
||||
|
||||
Node curNode = path[step];
|
||||
this.AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);
|
||||
|
||||
if (hint)
|
||||
{
|
||||
Node nextNode = path[step + 1];
|
||||
this.AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
|
||||
}
|
||||
|
||||
if (from.Skills.Lockpicking.Value >= 65.0)
|
||||
{
|
||||
this.AddButton(365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0);
|
||||
this.AddHtmlLocalized(405, 345, 140, 40, 1153750, false, false); // Attempt to Decipher the Circuit Path
|
||||
}
|
||||
}
|
||||
|
||||
private enum NodeHue
|
||||
{
|
||||
Gray,
|
||||
Blue,
|
||||
Red
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (this.m_Nexus.Deleted || info.ButtonID == 0 || !this.m_From.CheckAlive())
|
||||
{
|
||||
this.m_Nexus.User = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.m_From.Map != this.m_Nexus.Map || !this.m_From.InRange(this.m_Nexus, 3))
|
||||
{
|
||||
this.m_From.SendLocalizedMessage(500446); // That is too far away.
|
||||
this.m_Nexus.User = null;
|
||||
return;
|
||||
}
|
||||
|
||||
Node nextNode = this.m_Nexus.Path[this.m_Step + 1];
|
||||
|
||||
if (info.ButtonID == 5) // Attempt to Decipher
|
||||
{
|
||||
double lockpicking = this.m_From.Skills.Lockpicking.Value;
|
||||
|
||||
if (lockpicking < 65.0)
|
||||
return;
|
||||
|
||||
this.m_From.PlaySound(0x241);
|
||||
|
||||
if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking)
|
||||
{
|
||||
this.m_From.SendGump(new NexusGameGump(this.m_Nexus, this.m_From, this.m_Step, true));
|
||||
this.m_Nexus.LastUse = DateTime.UtcNow;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Nexus.DoDamage(this.m_From);
|
||||
this.m_Nexus.User = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Node curNode = this.m_Nexus.Path[this.m_Step];
|
||||
|
||||
int newX, newY;
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Left
|
||||
newX = curNode.X - 1;
|
||||
newY = curNode.Y;
|
||||
break;
|
||||
case 2: // Up
|
||||
newX = curNode.X;
|
||||
newY = curNode.Y - 1;
|
||||
break;
|
||||
case 3: // Right
|
||||
newX = curNode.X + 1;
|
||||
newY = curNode.Y;
|
||||
break;
|
||||
case 4: // Down
|
||||
newX = curNode.X;
|
||||
newY = curNode.Y + 1;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (nextNode.X == newX && nextNode.Y == newY)
|
||||
{
|
||||
if (this.m_Step + 1 == this.m_Nexus.Path.Length - 1)
|
||||
{
|
||||
this.m_Nexus.Solve(this.m_From);
|
||||
this.m_Nexus.User = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_From.PlaySound(0x1F4);
|
||||
this.m_From.SendGump(new NexusGameGump(this.m_Nexus, this.m_From, this.m_Step + 1, false));
|
||||
this.m_Nexus.LastUse = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Nexus.DoDamage(this.m_From);
|
||||
this.m_Nexus.User = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddNode(int x, int y, NodeHue hue)
|
||||
{
|
||||
int id;
|
||||
switch (hue)
|
||||
{
|
||||
case NodeHue.Gray:
|
||||
id = 0x25F8;
|
||||
break;
|
||||
case NodeHue.Blue:
|
||||
id = 0x868;
|
||||
break;
|
||||
default:
|
||||
id = 0x9A8;
|
||||
break;
|
||||
}
|
||||
|
||||
this.AddImage(x, y, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user