Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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100
Scripts/Services/PreventInaccess.cs
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100
Scripts/Services/PreventInaccess.cs
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using System;
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using System.Collections.Generic;
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namespace Server.Misc
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{
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/*
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* This system prevents the inability for server staff to
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* access their server due to data overflows during login.
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*
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* Whenever a staff character's NetState is disposed right after
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* the login process, the character is moved to and logged out
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* at a "safe" alternative.
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*
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* The location the character was moved from will be reported
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* to the player upon the next successful login.
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*
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* This system does not affect non-staff players.
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*/
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public static class PreventInaccess
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{
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public static readonly bool Enabled = true;
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private static readonly LocationInfo[] m_Destinations = new LocationInfo[]
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{
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new LocationInfo(new Point3D(5275, 1163, 0), Map.Felucca), // Jail
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new LocationInfo(new Point3D(5275, 1163, 0), Map.Trammel),
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new LocationInfo(new Point3D(5445, 1153, 0), Map.Felucca), // Green acres
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new LocationInfo(new Point3D(5445, 1153, 0), Map.Trammel)
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};
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private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
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public static void Initialize()
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{
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m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
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if (Enabled)
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EventSink.Login += new LoginEventHandler(OnLogin);
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}
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public static void OnLogin(LoginEventArgs e)
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{
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Mobile from = e.Mobile;
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if (from == null || from.IsPlayer())
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return;
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if (HasDisconnected(from))
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{
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if (!m_MoveHistory.ContainsKey(from))
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m_MoveHistory[from] = new LocationInfo(from.Location, from.Map);
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LocationInfo dest = GetRandomDestination();
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from.Location = dest.Location;
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from.Map = dest.Map;
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}
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else if (m_MoveHistory.ContainsKey(from))
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{
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LocationInfo orig = m_MoveHistory[from];
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from.SendMessage("Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location, orig.Map);
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m_MoveHistory.Remove(from);
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}
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}
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private static bool HasDisconnected(Mobile m)
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{
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return (m.NetState == null || m.NetState.Socket == null);
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}
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private static LocationInfo GetRandomDestination()
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{
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return m_Destinations[Utility.Random(m_Destinations.Length)];
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}
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private class LocationInfo
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{
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private readonly Point3D m_Location;
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private readonly Map m_Map;
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public LocationInfo(Point3D loc, Map map)
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{
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this.m_Location = loc;
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this.m_Map = map;
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}
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public Point3D Location
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{
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get
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{
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return this.m_Location;
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}
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}
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public Map Map
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{
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get
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{
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return this.m_Map;
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}
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}
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}
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}
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}
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