Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,526 @@
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.Quests;
using Server.Engines.Points;
using Server.Accounting;
using Server.Engines.BulkOrders;
using Server.Engines.CityLoyalty;
using Server.Misc;
namespace Server.Mobiles
{
[PropertyObject]
public class PointsSystemProps
{
public override string ToString()
{
return "...";
}
public PlayerMobile Player { get; set; }
public PointsSystemProps(PlayerMobile pm)
{
Player = pm;
}
[CommandProperty(AccessLevel.GameMaster)]
public double Blackthorn
{
get
{
return (int)PointsSystem.Blackthorn.GetPoints(Player);
}
set
{
PointsSystem.Blackthorn.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double CleanUpBrit
{
get
{
return (int)PointsSystem.CleanUpBritannia.GetPoints(Player);
}
set
{
PointsSystem.CleanUpBritannia.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double VoidPool
{
get
{
return (int)PointsSystem.VoidPool.GetPoints(Player);
}
set
{
PointsSystem.VoidPool.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double Casino
{
get
{
return (int)PointsSystem.CasinoData.GetPoints(Player);
}
set
{
PointsSystem.CasinoData.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double QueensLoyalty
{
get
{
return (int)PointsSystem.QueensLoyalty.GetPoints(Player);
}
set
{
PointsSystem.QueensLoyalty.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double ShameCrystals
{
get
{
return (int)PointsSystem.ShameCrystals.GetPoints(Player);
}
set
{
PointsSystem.ShameCrystals.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double DespiseCrystals
{
get
{
return (int)PointsSystem.DespiseCrystals.GetPoints(Player);
}
set
{
PointsSystem.DespiseCrystals.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double ViceVsVirtue
{
get
{
return (int)PointsSystem.ViceVsVirtue.GetPoints(Player);
}
set
{
PointsSystem.ViceVsVirtue.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double Khaldun
{
get
{
return (int)PointsSystem.Khaldun.GetPoints(Player);
}
set
{
PointsSystem.Khaldun.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double Doom
{
get
{
return (int)PointsSystem.TreasuresOfDoom.GetPoints(Player);
}
set
{
PointsSystem.TreasuresOfDoom.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double Doubloons
{
get
{
return (int)PointsSystem.RisingTide.GetPoints(Player);
}
set
{
PointsSystem.RisingTide.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double Fellowship
{
get
{
return (int)PointsSystem.FellowshipData.GetPoints(Player);
}
set
{
PointsSystem.FellowshipData.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double GauntletPoints
{
get
{
return (int)PointsSystem.DoomGauntlet.GetPoints(Player);
}
set
{
PointsSystem.DoomGauntlet.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double TOTPoints
{
get
{
return (int)PointsSystem.TreasuresOfTokuno.GetPoints(Player);
}
set
{
PointsSystem.TreasuresOfTokuno.SetPoints(Player, value);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int TOTurnIns
{
get
{
return PointsSystem.TreasuresOfTokuno.GetTurnIns(Player);
}
set
{
PointsSystem.TreasuresOfTokuno.GetPlayerEntry<TreasuresOfTokuno.TOTEntry>(Player).TurnIns = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double VASPoints
{
get
{
return (int)PointsSystem.VirtueArtifacts.GetPoints(Player);
}
set
{
PointsSystem.VirtueArtifacts.SetPoints(Player, value);
}
}
private CityLoyaltyProps _CityLoyaltyProps;
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyProps CityLoyalty
{
get
{
if (_CityLoyaltyProps == null)
_CityLoyaltyProps = new CityLoyaltyProps(Player);
return _CityLoyaltyProps;
}
set
{
}
}
}
[PropertyObject]
public class AccountGoldProps
{
public override string ToString()
{
if (Player.Account == null)
return "...";
return (Player.Account.TotalCurrency * Account.CurrencyThreshold).ToString("N0", System.Globalization.CultureInfo.GetCultureInfo("en-US"));
}
public PlayerMobile Player { get; set; }
public AccountGoldProps(PlayerMobile pm)
{
Player = pm;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int AccountGold
{
get
{
if (Player.Account == null)
return 0;
return Player.Account.TotalGold;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int AccountPlatinum
{
get
{
if (Player.Account == null)
return 0;
return Player.Account.TotalPlat;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double TotalCurrency
{
get
{
if (Player.Account == null)
return 0;
return Player.Account.TotalCurrency * Account.CurrencyThreshold;
}
}
}
[PropertyObject]
public class BODProps
{
public override string ToString()
{
return "...";
}
public PlayerMobile Player { get; set; }
public BODProps(PlayerMobile pm)
{
Player = pm;
var context = BulkOrderSystem.GetContext(pm, false);
if (context != null)
{
foreach (var kvp in context.Entries)
{
switch (kvp.Key)
{
case BODType.Smith: Smithy = new BODData(kvp.Key, kvp.Value); break;
case BODType.Tailor: Tailor = new BODData(kvp.Key, kvp.Value); break;
case BODType.Alchemy: Alchemy = new BODData(kvp.Key, kvp.Value); break;
case BODType.Inscription: Inscription = new BODData(kvp.Key, kvp.Value); break;
case BODType.Tinkering: Tinkering = new BODData(kvp.Key, kvp.Value); break;
case BODType.Cooking: Cooking = new BODData(kvp.Key, kvp.Value); break;
case BODType.Fletching: Fletching = new BODData(kvp.Key, kvp.Value); break;
case BODType.Carpentry: Carpentry = new BODData(kvp.Key, kvp.Value); break;
}
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BODData Tailor { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Smithy { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Alchemy { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Carpentry { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Cooking { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Fletching { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Inscription { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODData Tinkering { get; private set; }
}
[PropertyObject]
public class BODData
{
public override string ToString()
{
return "...";
}
[CommandProperty(AccessLevel.GameMaster)]
public BODEntry Entry { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BODType Type { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int CachedDeeds { get { return Entry == null ? 0 : Entry.CachedDeeds; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastBulkOrder { get { return Entry == null ? DateTime.MinValue : Entry.LastBulkOrder; } }
[CommandProperty(AccessLevel.GameMaster)]
public double BankedPoints { get { return Entry == null ? 0 : Entry.BankedPoints; } }
[CommandProperty(AccessLevel.GameMaster)]
public int PendingRewardPoints { get { return Entry == null ? 0 : Entry.PendingRewardPoints; } }
public BODData(BODType type, BODEntry entry)
{
Type = type;
Entry = entry;
}
}
[PropertyObject]
public class CityLoyaltyProps
{
public PlayerMobile Player { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Moonglow
{
get
{
return CityLoyaltySystem.Moonglow.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Britain
{
get
{
return CityLoyaltySystem.Britain.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Jhelom
{
get
{
return CityLoyaltySystem.Jhelom.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Yew
{
get
{
return CityLoyaltySystem.Yew.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Minoc
{
get
{
return CityLoyaltySystem.Minoc.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Trinsic
{
get
{
return CityLoyaltySystem.Trinsic.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry SkaraBrae
{
get
{
return CityLoyaltySystem.SkaraBrae.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry NewMagincia
{
get
{
return CityLoyaltySystem.NewMagincia.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltyEntry Vesper
{
get
{
return CityLoyaltySystem.Vesper.GetPlayerEntry<CityLoyaltyEntry>(Player);
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public CityTradeSystem.CityTradeEntry TradeEntry
{
get
{
return CityLoyaltySystem.CityTrading.GetPlayerEntry<CityTradeSystem.CityTradeEntry>(Player);
}
set { }
}
public CityLoyaltyProps(PlayerMobile pm)
{
Player = pm;
}
public override string ToString()
{
var sys = CityLoyaltySystem.GetCitizenship(Player, false);
if (sys != null)
{
return String.Format("Citizenship: {0}", sys.City.ToString());
}
return base.ToString();
}
}
}