Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
99
Scripts/Services/PVP Arena System/ArenaTeam.cs
Normal file
99
Scripts/Services/PVP Arena System/ArenaTeam.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using Server;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Engines.ArenaSystem
|
||||
{
|
||||
[PropertyObject]
|
||||
public class ArenaTeam
|
||||
{
|
||||
public Dictionary<PlayerMobile, PlayerStatsEntry> Players { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Count { get { return Players == null ? 0 : Players.Count; } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Unoccupied { get { return Count == 0; } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public PlayerMobile PlayerZero { get; set; }
|
||||
|
||||
public ArenaTeam()
|
||||
{
|
||||
Players = new Dictionary<PlayerMobile, PlayerStatsEntry>();
|
||||
}
|
||||
|
||||
public ArenaTeam(PlayerMobile pm)
|
||||
{
|
||||
Players = new Dictionary<PlayerMobile, PlayerStatsEntry>();
|
||||
AddParticipant(pm);
|
||||
}
|
||||
|
||||
public void AddParticipant(PlayerMobile pm)
|
||||
{
|
||||
if (Players.Count == 0)
|
||||
PlayerZero = pm;
|
||||
|
||||
Players[pm] = PVPArenaSystem.Instance.GetPlayerEntry<PlayerStatsEntry>(pm);
|
||||
}
|
||||
|
||||
public bool RemoveParticipant(PlayerMobile pm)
|
||||
{
|
||||
if (Players == null)
|
||||
return false;
|
||||
|
||||
if (Players.ContainsKey(pm))
|
||||
{
|
||||
Players.Remove(pm);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Contains(PlayerMobile pm)
|
||||
{
|
||||
return Players.ContainsKey(pm);
|
||||
}
|
||||
|
||||
public ArenaTeam(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Players = new Dictionary<PlayerMobile, PlayerStatsEntry>();
|
||||
List<PlayerMobile> list = new List<PlayerMobile>();
|
||||
|
||||
int count = reader.ReadInt();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
PlayerMobile pm = reader.ReadMobile() as PlayerMobile;
|
||||
|
||||
if (pm != null)
|
||||
list.Add(pm);
|
||||
}
|
||||
|
||||
// have to wait for everything else to deserialize :(
|
||||
Timer.DelayCall(() =>
|
||||
{
|
||||
foreach (var pm in list)
|
||||
{
|
||||
AddParticipant(pm);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(Players.Count);
|
||||
foreach(var kvp in Players)
|
||||
{
|
||||
writer.Write(kvp.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user