Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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@@ -0,0 +1,100 @@
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using Server;
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using System;
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using Server.Items;
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namespace Server.Engines.Distillation
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{
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public class BottleOfLiquor : BeverageBottle
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{
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private Liquor m_Liquor;
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private string m_Label;
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private bool m_IsStrong;
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private Mobile m_Distiller;
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[CommandProperty(AccessLevel.GameMaster)]
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public Liquor Liquor { get { return m_Liquor; } set { m_Liquor = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public string Label { get { return m_Label; } set { m_Label = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsStrong { get { return m_IsStrong; } set { m_IsStrong = value; InvalidateProperties(); } }
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Distiller { get { return m_Distiller; } set { m_Distiller = value; InvalidateProperties(); } }
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public override bool ShowQuantity { get { return false; } }
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[Constructable]
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public BottleOfLiquor() : this(Liquor.Whiskey, null, false, null)
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{
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}
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[Constructable]
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public BottleOfLiquor(Liquor liquor, string label, bool isstrong, Mobile distiller) : base(BeverageType.Liquor)
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{
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Quantity = MaxQuantity;
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m_Liquor = liquor;
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m_Label = label;
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m_IsStrong = isstrong;
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m_Distiller = distiller;
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if(m_Label != null && m_Label.Length > 0)
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list.Add(1049519, m_Label); // a bottle of ~1_DRINK_NAME~
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else
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list.Add(1049519, String.Format("#{0}", DistillationSystem.GetLabel(m_Liquor, m_IsStrong))); // a bottle of ~1_DRINK_NAME~
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if(m_Liquor != Liquor.None)
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list.Add(1150454, String.Format("#{0}", DistillationSystem.GetLabel(m_Liquor, m_IsStrong))); // Liquor Type: ~1_TYPE~
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if (m_Distiller != null)
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list.Add(1150679, m_Distiller.Name); // Distiller: ~1_NAME~
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list.Add( GetQuantityDescription() );
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}
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public BottleOfLiquor(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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writer.Write(m_IsStrong);
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writer.Write((int)m_Liquor);
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writer.Write(m_Label);
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writer.Write(m_Distiller);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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m_IsStrong = reader.ReadBool();
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goto case 0;
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case 0:
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m_Liquor = (Liquor)reader.ReadInt();
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m_Label = reader.ReadString();
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m_Distiller = reader.ReadMobile();
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m_IsStrong = true;
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break;
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}
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}
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}
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}
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