Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,476 @@
using Server;
using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Commands;
using System.Linq;
namespace Server.Engines.MiniChamps
{
public class MiniChamp : Item
{
public static void Initialize()
{
CommandSystem.Register("GenMiniChamp", AccessLevel.Administrator, new CommandEventHandler(GenStoneRuins_OnCommand));
}
private static List<MiniChamp> Controllers = new List<MiniChamp>();
[Usage("GenMiniChamp")]
[Description("MiniChampion Generator")]
public static void GenStoneRuins_OnCommand(CommandEventArgs e)
{
foreach (var controller in Controllers)
{
controller.Delete();
}
Map map = Map.TerMur;
MiniChamp MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.CrimsonVeins;
MiniChamp.MoveToWorld(new Point3D(974, 161, -10), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.AbyssalLair;
MiniChamp.MoveToWorld(new Point3D(987, 328, 11), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.DiscardedCavernClanRibbon;
MiniChamp.MoveToWorld(new Point3D(915, 501, -11), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.DiscardedCavernClanScratch;
MiniChamp.MoveToWorld(new Point3D(950, 552, -13), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.DiscardedCavernClanChitter;
MiniChamp.MoveToWorld(new Point3D(980, 491, -11), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.EnslavedGoblins;
MiniChamp.MoveToWorld(new Point3D(578, 799, -45), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.FairyDragonLair;
MiniChamp.MoveToWorld(new Point3D(887, 273, 4), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.FireTemple;
MiniChamp.MoveToWorld(new Point3D(546, 760, -91), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.LandsoftheLich;
MiniChamp.MoveToWorld(new Point3D(530, 658, 9), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.LavaCaldera;
MiniChamp.MoveToWorld(new Point3D(578, 900, -72), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.PassageofTears;
MiniChamp.MoveToWorld(new Point3D(684, 579, -14), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.SecretGarden;
MiniChamp.MoveToWorld(new Point3D(434, 701, 29), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.SkeletalDragon;
MiniChamp.MoveToWorld(new Point3D(677, 824, -108), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.BossSpawnPoint = new Point3D(384, 1931, 50);
MiniChamp.Type = MiniChampType.MeraktusTheTormented;
MiniChamp.MoveToWorld(new Point3D(395, 1913, 12), Map.Malas);
MiniChamp.Active = true;
e.Mobile.SendMessage("Created Mini Champion Spawns.");
}
private bool m_Active;
private MiniChampType m_Type;
private List<MiniChampSpawnInfo> Spawn;
public List<Mobile> Despawns;
private int m_Level;
private int m_SpawnRange;
private TimeSpan m_RestartDelay;
private Timer m_Timer, m_RestartTimer;
[CommandProperty(AccessLevel.GameMaster)]
public Point3D BossSpawnPoint { get; set; }
[Constructable]
public MiniChamp()
: base(0xBD2)
{
Movable = false;
Visible = false;
Name = "Mini Champion Controller";
Despawns = new List<Mobile>();
Spawn = new List<MiniChampSpawnInfo>();
m_RestartDelay = TimeSpan.FromMinutes(5.0);
m_SpawnRange = 30;
BossSpawnPoint = Point3D.Zero;
Controllers.Add(this);
}
[CommandProperty(AccessLevel.GameMaster)]
public int SpawnRange
{
get { return m_SpawnRange; }
set { m_SpawnRange = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan RestartDelay
{
get { return m_RestartDelay; }
set { m_RestartDelay = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public MiniChampType Type
{
get { return m_Type; }
set { m_Type = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return m_Active; }
set
{
if (value)
Start();
else
Stop();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get { return m_Level; }
set { m_Level = value; InvalidateProperties(); }
}
public void Start()
{
if (m_Active || Deleted)
return;
m_Active = true;
if (m_Timer != null)
m_Timer.Stop();
m_Timer = new SliceTimer(this);
m_Timer.Start();
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTimer = null;
AdvanceLevel();
InvalidateProperties();
}
public void Stop()
{
if (!m_Active || Deleted)
return;
m_Active = false;
m_Level = 0;
ClearSpawn();
Despawn();
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTimer = null;
InvalidateProperties();
}
public void Despawn()
{
foreach (var toDespawn in Despawns)
{
toDespawn.Delete();
}
Despawns.Clear();
}
public void OnSlice()
{
if (!m_Active || Deleted)
return;
bool changed = false;
bool done = true;
foreach (var spawn in Spawn)
{
if (spawn.Slice() && !changed)
{
changed = true;
}
if (!spawn.Done && done)
{
done = false;
}
}
if (done)
{
AdvanceLevel();
}
if (m_Active)
{
foreach (var spawn in Spawn)
{
if (spawn.Respawn() && !changed)
{
changed = true;
}
}
}
if (done || changed)
{
InvalidateProperties();
}
}
public void ClearSpawn()
{
foreach (var spawn in Spawn)
{
foreach (var creature in spawn.Creatures)
{
Despawns.Add(creature);
}
}
Spawn.Clear();
}
public void AdvanceLevel()
{
Level++;
MiniChampInfo info = MiniChampInfo.GetInfo(m_Type);
MiniChampLevelInfo levelInfo = info.GetLevelInfo(Level);
if (levelInfo != null && Level <= info.MaxLevel)
{
ClearSpawn();
if (m_Type == MiniChampType.MeraktusTheTormented)
{
MinotaurShouts();
}
foreach(var type in levelInfo.Types)
{
Spawn.Add(new MiniChampSpawnInfo(this, type));
}
}
else // begin restart
{
Stop();
m_RestartTimer = Timer.DelayCall(m_RestartDelay, new TimerCallback(Start));
}
}
private void MinotaurShouts()
{
int cliloc = 0;
switch (Level)
{
case 1:
return;
case 2:
cliloc = 1073370;
break;
case 3:
cliloc = 1073367;
break;
case 4:
cliloc = 1073368;
break;
case 5:
cliloc = 1073369;
break;
}
IPooledEnumerable eable = GetMobilesInRange(m_SpawnRange);
foreach(Mobile x in eable)
{
if (x is PlayerMobile)
x.SendLocalizedMessage(cliloc);
}
eable.Free();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060658, "Type\t{0}", m_Type); // ~1_val~: ~2_val~
list.Add(1060661, "Spawn Range\t{0}", m_SpawnRange); // ~1_val~: ~2_val~
if (m_Active)
{
MiniChampInfo info = MiniChampInfo.GetInfo(m_Type);
list.Add(1060742); // active
list.Add("Level {0} / {1}", Level, info != null ? info.MaxLevel.ToString() : "???"); // ~1_val~: ~2_val~
for (int i = 0; i < Spawn.Count; i++)
{
Spawn[i].AddProperties(list, i + 1150301);
}
}
else
{
list.Add(1060743); // inactive
}
}
public override void OnDoubleClick(Mobile from)
{
from.SendGump(new PropertiesGump(from, this));
}
public override void OnDelete()
{
Controllers.Remove(this);
Stop();
base.OnDelete();
}
public MiniChamp(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(BossSpawnPoint);
writer.Write((bool)m_Active);
writer.Write((int)m_Type);
writer.Write((int)m_Level);
writer.Write((int)m_SpawnRange);
writer.Write((TimeSpan)m_RestartDelay);
writer.Write((int)Spawn.Count);
for (int i = 0; i < Spawn.Count; i++)
{
Spawn[i].Serialize(writer);
}
writer.Write(Despawns, true);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Spawn = new List<MiniChampSpawnInfo>();
BossSpawnPoint = reader.ReadPoint3D();
m_Active = reader.ReadBool();
m_Type = (MiniChampType)reader.ReadInt();
m_Level = reader.ReadInt();
m_SpawnRange = reader.ReadInt();
m_RestartDelay = reader.ReadTimeSpan();
int spawnCount = reader.ReadInt();
for (int i = 0; i < spawnCount; i++)
{
Spawn.Add(new MiniChampSpawnInfo(reader));
}
Despawns = reader.ReadStrongMobileList();
if (m_Active)
{
m_Timer = new SliceTimer(this);
m_Timer.Start();
}
else
{
m_RestartTimer = Timer.DelayCall(m_RestartDelay, new TimerCallback(Start));
}
break;
}
}
Controllers.Add(this);
}
}
public class SliceTimer : Timer
{
private MiniChamp m_Controller;
public SliceTimer(MiniChamp controller)
: base(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1))
{
m_Controller = controller;
}
protected override void OnTick()
{
m_Controller.OnSlice();
}
}
}