Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
141
Scripts/Services/MiniChampionSystem/MiniChampSpawnInfo.cs
Normal file
141
Scripts/Services/MiniChampionSystem/MiniChampSpawnInfo.cs
Normal file
@@ -0,0 +1,141 @@
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Engines.MiniChamps
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{
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public class MiniChampSpawnInfo
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{
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private MiniChamp Owner;
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public List<Mobile> Creatures;
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public Type MonsterType { get; set; }
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public int Killed { get; set; }
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public int Spawned { get; set; }
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public int Required { get; set; }
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public int MaxSpawned { get { return (Required * 2) - 1; } }
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public bool Done { get { return Killed >= Required; } }
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public MiniChampSpawnInfo(MiniChamp controller, MiniChampTypeInfo typeInfo)
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{
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Owner = controller;
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Required = typeInfo.Required;
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MonsterType = typeInfo.SpawnType;
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Creatures = new List<Mobile>();
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Killed = 0;
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Spawned = 0;
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}
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public bool Slice()
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{
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bool killed = false;
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var list = new List<Mobile>(Creatures);
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for (int i = 0; i < list.Count; i++)
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{
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Mobile creature = list[i];
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if (creature == null || creature.Deleted)
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{
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Creatures.Remove(creature);
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Killed++;
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killed = true;
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}
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else if (!creature.InRange(Owner.Location, Owner.SpawnRange + 10))
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{
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// bring to home
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Map map = Owner.Map;
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Point3D loc = map.GetSpawnPosition(Owner.Location, Owner.SpawnRange);
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creature.MoveToWorld(loc, map);
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}
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}
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ColUtility.Free(list);
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return killed;
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}
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public bool Respawn()
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{
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bool spawned = false;
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while (Creatures.Count < Required && Spawned < MaxSpawned)
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{
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BaseCreature bc = Activator.CreateInstance(MonsterType) as BaseCreature;
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Map map = Owner.Map;
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Point3D loc = map.GetSpawnPosition(Owner.Location, Owner.SpawnRange);
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if (Owner.BossSpawnPoint != Point3D.Zero)
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{
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loc = Owner.BossSpawnPoint;
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}
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bc.Home = Owner.Location;
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bc.RangeHome = Owner.SpawnRange;
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bc.Tamable = false;
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bc.OnBeforeSpawn(loc, map);
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bc.MoveToWorld(loc, map);
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if (bc.Fame > Utility.Random(100000) || bc is BaseRenowned)
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{
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DropEssence(bc);
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}
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Creatures.Add(bc);
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++Spawned;
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spawned = true;
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}
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return spawned;
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}
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private void DropEssence(BaseCreature bc)
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{
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Type essenceType = MiniChampInfo.GetInfo(Owner.Type).EssenceType;
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Item essence = null;
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try { essence = (Item)Activator.CreateInstance(essenceType); }
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catch { }
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if (essence != null)
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{
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bc.PackItem(essence);
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}
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}
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public void AddProperties(ObjectPropertyList list, int cliloc)
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{
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list.Add(cliloc, "{0}: Killed {1}/{2}, Spawned {3}/{4}",
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MonsterType.Name, Killed, Required, Spawned, MaxSpawned);
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}
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public void Serialize(GenericWriter writer)
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{
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writer.WriteItem<MiniChamp>(Owner);
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writer.Write(Killed);
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writer.Write(Spawned);
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writer.Write(Required);
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writer.Write(MonsterType.FullName);
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writer.Write(Creatures);
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}
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public MiniChampSpawnInfo(GenericReader reader)
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{
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Creatures = new List<Mobile>();
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Owner = reader.ReadItem<MiniChamp>();
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Killed = reader.ReadInt();
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Spawned = reader.ReadInt();
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Required = reader.ReadInt();
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MonsterType = ScriptCompiler.FindTypeByFullName(reader.ReadString());
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Creatures = reader.ReadStrongMobileList();
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}
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}
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}
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400
Scripts/Services/MiniChampionSystem/MiniChampType.cs
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400
Scripts/Services/MiniChampionSystem/MiniChampType.cs
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@@ -0,0 +1,400 @@
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using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.MiniChamps
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{
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public enum MiniChampType
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{
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CrimsonVeins,
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FairyDragonLair,
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AbyssalLair,
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DiscardedCavernClanRibbon,
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DiscardedCavernClanScratch,
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DiscardedCavernClanChitter,
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PassageofTears,
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LandsoftheLich,
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SecretGarden,
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FireTemple,
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EnslavedGoblins,
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SkeletalDragon,
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LavaCaldera,
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MeraktusTheTormented
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}
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public class MiniChampTypeInfo
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{
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public int Required { get; set; }
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public Type SpawnType { get; set; }
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public MiniChampTypeInfo(int required, Type spawnType)
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{
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Required = required;
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SpawnType = spawnType;
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}
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}
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public class MiniChampLevelInfo
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{
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public MiniChampTypeInfo[] Types { get; set; }
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public MiniChampLevelInfo(params MiniChampTypeInfo[] types)
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{
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Types = types;
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}
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}
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public class MiniChampInfo
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{
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public MiniChampLevelInfo[] Levels { get; set; }
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public Type EssenceType { get; set; }
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public int MaxLevel { get { return Levels == null ? 0 : Levels.Length; } }
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public MiniChampInfo(Type essenceType, params MiniChampLevelInfo[] levels)
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{
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Levels = levels;
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EssenceType = essenceType;
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}
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public MiniChampLevelInfo GetLevelInfo(int level)
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{
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level--;
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if (level >= 0 && level < Levels.Length)
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return Levels[level];
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return null;
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}
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public static MiniChampInfo[] Table { get { return m_Table; } }
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private static readonly MiniChampInfo[] m_Table = new MiniChampInfo[]
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{
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new MiniChampInfo // Crimson Veins
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(
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typeof(EssencePrecision),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(20, typeof(FireAnt)),
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new MiniChampTypeInfo(10, typeof(LavaSnake)),
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new MiniChampTypeInfo(10, typeof(LavaLizard))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(5, typeof(Efreet)),
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new MiniChampTypeInfo(5, typeof(FireGargoyle))
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),
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new MiniChampLevelInfo // Level 3
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(
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new MiniChampTypeInfo(10, typeof(LavaElemental)),
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new MiniChampTypeInfo(5, typeof(FireDaemon))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(FireElementalRenowned))
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)
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),
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new MiniChampInfo // Fairy Dragon Lair
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(
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typeof(EssenceDiligence),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(25, typeof(FairyDragon))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(10, typeof(Wyvern))
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),
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new MiniChampLevelInfo // Level 3
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(
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new MiniChampTypeInfo(10, typeof(ForgottenServant))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(WyvernRenowned))
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)
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),
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new MiniChampInfo // Abyssal Lair
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(
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typeof(EssenceAchievement),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(20, typeof(GreaterMongbat)),
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new MiniChampTypeInfo(20, typeof(Imp))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(10, typeof(Daemon))
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),
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new MiniChampLevelInfo // Level 3
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(
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new MiniChampTypeInfo(5, typeof(PitFiend))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(DevourerRenowned))
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)
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),
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new MiniChampInfo // Discarded Cavern Clan Ribbon
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(
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typeof(EssenceBalance),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(10, typeof(ClanRibbonPlagueRat)),
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new MiniChampTypeInfo(10, typeof(ClanRS))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(10, typeof(ClanRibbonPlagueRat)),
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new MiniChampTypeInfo(10, typeof(ClanRC))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(VitaviRenowned))
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)
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),
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new MiniChampInfo // Discarded Cavern Clan Scratch
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(
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typeof(EssenceBalance),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(10, typeof(ClanSSW)),
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new MiniChampTypeInfo(10, typeof(ClanSS))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(10, typeof(ClanSSW)),
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new MiniChampTypeInfo(10, typeof(ClanSH))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(TikitaviRenowned))
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)
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),
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new MiniChampInfo // Discarded Cavern Clan Chitter
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(
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typeof(EssenceBalance),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(10, typeof(ClockworkScorpion)),
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new MiniChampTypeInfo(10, typeof(ClanCA))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(10, typeof(ClockworkScorpion)),
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new MiniChampTypeInfo(10, typeof(ClanCT))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(RakktaviRenowned))
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)
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),
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new MiniChampInfo // Passage of Tears
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(
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typeof(EssenceSingularity),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(10, typeof(AcidSlug)),
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new MiniChampTypeInfo(20, typeof(CorrosiveSlime))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(10, typeof(AcidElemental))
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),
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new MiniChampLevelInfo // Level 3
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(
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new MiniChampTypeInfo(3, typeof(InterredGrizzle))
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),
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new MiniChampLevelInfo // Renowned
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(
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new MiniChampTypeInfo(1, typeof(AcidElementalRenowned))
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)
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),
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new MiniChampInfo // Lands of the Lich
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(
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typeof(EssenceDirection),
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new MiniChampLevelInfo // Level 1
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(
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new MiniChampTypeInfo(5, typeof(Wraith)),
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new MiniChampTypeInfo(10, typeof(Spectre)),
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new MiniChampTypeInfo(5, typeof(Shade)),
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new MiniChampTypeInfo(30, typeof(Skeleton)),
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new MiniChampTypeInfo(20, typeof(Zombie))
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),
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new MiniChampLevelInfo // Level 2
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(
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new MiniChampTypeInfo(5, typeof(BoneMagi)),
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new MiniChampTypeInfo(10, typeof(SkeletalMage)),
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new MiniChampTypeInfo(10, typeof(BoneKnight)),
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new MiniChampTypeInfo(10, typeof(SkeletalKnight)),
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new MiniChampTypeInfo(10, typeof(WailingBanshee))
|
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),
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new MiniChampLevelInfo // Level 3
|
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(
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new MiniChampTypeInfo(5, typeof(SkeletalLich)),
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new MiniChampTypeInfo(20, typeof(RottingCorpse))
|
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),
|
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new MiniChampLevelInfo // Renowned
|
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(
|
||||
new MiniChampTypeInfo(1, typeof(AncientLichRenowned))
|
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)
|
||||
),
|
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new MiniChampInfo // Secret Garden
|
||||
(
|
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typeof(EssenceFeeling),
|
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new MiniChampLevelInfo // Level 1
|
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(
|
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new MiniChampTypeInfo(20, typeof(Pixie))
|
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),
|
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new MiniChampLevelInfo // Level 2
|
||||
(
|
||||
new MiniChampTypeInfo(15, typeof(Wisp))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 3
|
||||
(
|
||||
new MiniChampTypeInfo(10, typeof(DarkWisp))
|
||||
),
|
||||
new MiniChampLevelInfo // Renowned
|
||||
(
|
||||
new MiniChampTypeInfo(1, typeof(PixieRenowned))
|
||||
)
|
||||
),
|
||||
new MiniChampInfo // Fire Temple Ruins
|
||||
(
|
||||
typeof(EssenceOrder),
|
||||
new MiniChampLevelInfo // Level 1
|
||||
(
|
||||
new MiniChampTypeInfo(20, typeof(LavaSnake)),
|
||||
new MiniChampTypeInfo(10, typeof(LavaLizard)),
|
||||
new MiniChampTypeInfo(10, typeof(FireAnt))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 2
|
||||
(
|
||||
new MiniChampTypeInfo(10, typeof(LavaSerpent)),
|
||||
new MiniChampTypeInfo(10, typeof(HellCat)),
|
||||
new MiniChampTypeInfo(10, typeof(HellHound))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 3
|
||||
(
|
||||
new MiniChampTypeInfo(5, typeof(FireDaemon)),
|
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new MiniChampTypeInfo(10, typeof(LavaElemental))
|
||||
),
|
||||
new MiniChampLevelInfo // Renowned
|
||||
(
|
||||
new MiniChampTypeInfo(1, typeof(FireDaemonRenowned))
|
||||
)
|
||||
),
|
||||
new MiniChampInfo // Enslaved Goblins
|
||||
(
|
||||
typeof(EssenceControl),
|
||||
new MiniChampLevelInfo // Level 1
|
||||
(
|
||||
new MiniChampTypeInfo(10, typeof(EnslavedGrayGoblin)),
|
||||
new MiniChampTypeInfo(15, typeof(EnslavedGreenGoblin))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 2
|
||||
(
|
||||
new MiniChampTypeInfo(10, typeof(EnslavedGoblinScout)),
|
||||
new MiniChampTypeInfo(10, typeof(EnslavedGoblinKeeper))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 3
|
||||
(
|
||||
new MiniChampTypeInfo(5, typeof(EnslavedGoblinMage)),
|
||||
new MiniChampTypeInfo(5, typeof(EnslavedGreenGoblinAlchemist))
|
||||
),
|
||||
new MiniChampLevelInfo // Renowned
|
||||
(
|
||||
new MiniChampTypeInfo(1, typeof(GrayGoblinMageRenowned)),
|
||||
new MiniChampTypeInfo(1, typeof(GreenGoblinAlchemistRenowned))
|
||||
)
|
||||
),
|
||||
new MiniChampInfo // Skeletal Dragon
|
||||
(
|
||||
typeof(EssencePersistence),
|
||||
new MiniChampLevelInfo // Level 1
|
||||
(
|
||||
new MiniChampTypeInfo(5, typeof(PatchworkSkeleton)),
|
||||
new MiniChampTypeInfo(15, typeof(Skeleton))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 2
|
||||
(
|
||||
new MiniChampTypeInfo(5, typeof(BoneKnight)),
|
||||
new MiniChampTypeInfo(5, typeof(SkeletalKnight))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 3
|
||||
(
|
||||
new MiniChampTypeInfo(5, typeof(BoneMagi)),
|
||||
new MiniChampTypeInfo(2, typeof(SkeletalMage))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 4
|
||||
(
|
||||
new MiniChampTypeInfo(2, typeof(SkeletalLich))
|
||||
),
|
||||
new MiniChampLevelInfo // Renowned
|
||||
(
|
||||
new MiniChampTypeInfo(1, typeof(SkeletalDragonRenowned))
|
||||
)
|
||||
),
|
||||
new MiniChampInfo // Lava Caldera
|
||||
(
|
||||
typeof(EssencePassion),
|
||||
new MiniChampLevelInfo // Level 1
|
||||
(
|
||||
new MiniChampTypeInfo(10, typeof(LavaSnake)),
|
||||
new MiniChampTypeInfo(10, typeof(LavaLizard)),
|
||||
new MiniChampTypeInfo(20, typeof(FireAnt))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 2
|
||||
(
|
||||
new MiniChampTypeInfo(10, typeof(LavaSerpent)),
|
||||
new MiniChampTypeInfo(10, typeof(HellCat)),
|
||||
new MiniChampTypeInfo(10, typeof(HellHound))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 3
|
||||
(
|
||||
new MiniChampTypeInfo(5, typeof(FireDaemon)),
|
||||
new MiniChampTypeInfo(10, typeof(LavaElemental))
|
||||
),
|
||||
new MiniChampLevelInfo // Renowned
|
||||
(
|
||||
new MiniChampTypeInfo(1, typeof(FireDaemonRenowned))
|
||||
)
|
||||
),
|
||||
new MiniChampInfo // Meraktus the Tormented
|
||||
(
|
||||
null,
|
||||
new MiniChampLevelInfo // Level 1
|
||||
(
|
||||
new MiniChampTypeInfo(20, typeof(Minotaur))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 2
|
||||
(
|
||||
new MiniChampTypeInfo(20, typeof(MinotaurScout))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 3
|
||||
(
|
||||
new MiniChampTypeInfo(15, typeof(MinotaurCaptain))
|
||||
),
|
||||
new MiniChampLevelInfo // Level 4
|
||||
(
|
||||
new MiniChampTypeInfo(15, typeof(MinotaurCaptain))
|
||||
),
|
||||
new MiniChampLevelInfo // Champion
|
||||
(
|
||||
new MiniChampTypeInfo(1, typeof(Meraktus))
|
||||
)
|
||||
),
|
||||
};
|
||||
|
||||
public static MiniChampInfo GetInfo(MiniChampType type)
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
if (v < 0 || v >= m_Table.Length)
|
||||
v = 0;
|
||||
|
||||
return m_Table[v];
|
||||
}
|
||||
}
|
||||
}
|
||||
476
Scripts/Services/MiniChampionSystem/MiniChampionSpawn.cs
Normal file
476
Scripts/Services/MiniChampionSystem/MiniChampionSpawn.cs
Normal file
@@ -0,0 +1,476 @@
|
||||
using Server;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Commands;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Engines.MiniChamps
|
||||
{
|
||||
public class MiniChamp : Item
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("GenMiniChamp", AccessLevel.Administrator, new CommandEventHandler(GenStoneRuins_OnCommand));
|
||||
}
|
||||
|
||||
private static List<MiniChamp> Controllers = new List<MiniChamp>();
|
||||
|
||||
[Usage("GenMiniChamp")]
|
||||
[Description("MiniChampion Generator")]
|
||||
public static void GenStoneRuins_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
foreach (var controller in Controllers)
|
||||
{
|
||||
controller.Delete();
|
||||
}
|
||||
|
||||
Map map = Map.TerMur;
|
||||
|
||||
MiniChamp MiniChamp = new MiniChamp();
|
||||
|
||||
MiniChamp.Type = MiniChampType.CrimsonVeins;
|
||||
MiniChamp.MoveToWorld(new Point3D(974, 161, -10), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.AbyssalLair;
|
||||
MiniChamp.MoveToWorld(new Point3D(987, 328, 11), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.DiscardedCavernClanRibbon;
|
||||
MiniChamp.MoveToWorld(new Point3D(915, 501, -11), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.DiscardedCavernClanScratch;
|
||||
MiniChamp.MoveToWorld(new Point3D(950, 552, -13), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.DiscardedCavernClanChitter;
|
||||
MiniChamp.MoveToWorld(new Point3D(980, 491, -11), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.EnslavedGoblins;
|
||||
MiniChamp.MoveToWorld(new Point3D(578, 799, -45), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.FairyDragonLair;
|
||||
MiniChamp.MoveToWorld(new Point3D(887, 273, 4), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.FireTemple;
|
||||
MiniChamp.MoveToWorld(new Point3D(546, 760, -91), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.LandsoftheLich;
|
||||
MiniChamp.MoveToWorld(new Point3D(530, 658, 9), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.LavaCaldera;
|
||||
MiniChamp.MoveToWorld(new Point3D(578, 900, -72), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.PassageofTears;
|
||||
MiniChamp.MoveToWorld(new Point3D(684, 579, -14), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.SecretGarden;
|
||||
MiniChamp.MoveToWorld(new Point3D(434, 701, 29), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.Type = MiniChampType.SkeletalDragon;
|
||||
MiniChamp.MoveToWorld(new Point3D(677, 824, -108), map);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
MiniChamp = new MiniChamp();
|
||||
MiniChamp.BossSpawnPoint = new Point3D(384, 1931, 50);
|
||||
MiniChamp.Type = MiniChampType.MeraktusTheTormented;
|
||||
MiniChamp.MoveToWorld(new Point3D(395, 1913, 12), Map.Malas);
|
||||
MiniChamp.Active = true;
|
||||
|
||||
e.Mobile.SendMessage("Created Mini Champion Spawns.");
|
||||
}
|
||||
|
||||
private bool m_Active;
|
||||
private MiniChampType m_Type;
|
||||
private List<MiniChampSpawnInfo> Spawn;
|
||||
public List<Mobile> Despawns;
|
||||
private int m_Level;
|
||||
private int m_SpawnRange;
|
||||
private TimeSpan m_RestartDelay;
|
||||
private Timer m_Timer, m_RestartTimer;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point3D BossSpawnPoint { get; set; }
|
||||
|
||||
[Constructable]
|
||||
public MiniChamp()
|
||||
: base(0xBD2)
|
||||
{
|
||||
Movable = false;
|
||||
Visible = false;
|
||||
Name = "Mini Champion Controller";
|
||||
|
||||
Despawns = new List<Mobile>();
|
||||
Spawn = new List<MiniChampSpawnInfo>();
|
||||
m_RestartDelay = TimeSpan.FromMinutes(5.0);
|
||||
m_SpawnRange = 30;
|
||||
BossSpawnPoint = Point3D.Zero;
|
||||
|
||||
Controllers.Add(this);
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int SpawnRange
|
||||
{
|
||||
get { return m_SpawnRange; }
|
||||
set { m_SpawnRange = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TimeSpan RestartDelay
|
||||
{
|
||||
get { return m_RestartDelay; }
|
||||
set { m_RestartDelay = value; }
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public MiniChampType Type
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Active
|
||||
{
|
||||
get { return m_Active; }
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
Start();
|
||||
else
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Level
|
||||
{
|
||||
get { return m_Level; }
|
||||
set { m_Level = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (m_Active || Deleted)
|
||||
return;
|
||||
|
||||
m_Active = true;
|
||||
|
||||
if (m_Timer != null)
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = new SliceTimer(this);
|
||||
m_Timer.Start();
|
||||
|
||||
if (m_RestartTimer != null)
|
||||
m_RestartTimer.Stop();
|
||||
|
||||
m_RestartTimer = null;
|
||||
|
||||
AdvanceLevel();
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (!m_Active || Deleted)
|
||||
return;
|
||||
|
||||
m_Active = false;
|
||||
m_Level = 0;
|
||||
|
||||
ClearSpawn();
|
||||
Despawn();
|
||||
|
||||
if (m_Timer != null)
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
|
||||
if (m_RestartTimer != null)
|
||||
m_RestartTimer.Stop();
|
||||
|
||||
m_RestartTimer = null;
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public void Despawn()
|
||||
{
|
||||
foreach (var toDespawn in Despawns)
|
||||
{
|
||||
toDespawn.Delete();
|
||||
}
|
||||
|
||||
Despawns.Clear();
|
||||
}
|
||||
|
||||
public void OnSlice()
|
||||
{
|
||||
if (!m_Active || Deleted)
|
||||
return;
|
||||
|
||||
bool changed = false;
|
||||
bool done = true;
|
||||
|
||||
foreach (var spawn in Spawn)
|
||||
{
|
||||
if (spawn.Slice() && !changed)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (!spawn.Done && done)
|
||||
{
|
||||
done = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (done)
|
||||
{
|
||||
AdvanceLevel();
|
||||
}
|
||||
|
||||
if (m_Active)
|
||||
{
|
||||
foreach (var spawn in Spawn)
|
||||
{
|
||||
if (spawn.Respawn() && !changed)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (done || changed)
|
||||
{
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSpawn()
|
||||
{
|
||||
foreach (var spawn in Spawn)
|
||||
{
|
||||
foreach (var creature in spawn.Creatures)
|
||||
{
|
||||
Despawns.Add(creature);
|
||||
}
|
||||
}
|
||||
|
||||
Spawn.Clear();
|
||||
}
|
||||
|
||||
public void AdvanceLevel()
|
||||
{
|
||||
Level++;
|
||||
|
||||
MiniChampInfo info = MiniChampInfo.GetInfo(m_Type);
|
||||
MiniChampLevelInfo levelInfo = info.GetLevelInfo(Level);
|
||||
|
||||
if (levelInfo != null && Level <= info.MaxLevel)
|
||||
{
|
||||
ClearSpawn();
|
||||
|
||||
if (m_Type == MiniChampType.MeraktusTheTormented)
|
||||
{
|
||||
MinotaurShouts();
|
||||
}
|
||||
|
||||
foreach(var type in levelInfo.Types)
|
||||
{
|
||||
Spawn.Add(new MiniChampSpawnInfo(this, type));
|
||||
}
|
||||
}
|
||||
else // begin restart
|
||||
{
|
||||
Stop();
|
||||
|
||||
m_RestartTimer = Timer.DelayCall(m_RestartDelay, new TimerCallback(Start));
|
||||
}
|
||||
}
|
||||
|
||||
private void MinotaurShouts()
|
||||
{
|
||||
int cliloc = 0;
|
||||
|
||||
switch (Level)
|
||||
{
|
||||
case 1:
|
||||
return;
|
||||
case 2:
|
||||
cliloc = 1073370;
|
||||
break;
|
||||
case 3:
|
||||
cliloc = 1073367;
|
||||
break;
|
||||
case 4:
|
||||
cliloc = 1073368;
|
||||
break;
|
||||
case 5:
|
||||
cliloc = 1073369;
|
||||
break;
|
||||
}
|
||||
|
||||
IPooledEnumerable eable = GetMobilesInRange(m_SpawnRange);
|
||||
|
||||
foreach(Mobile x in eable)
|
||||
{
|
||||
if (x is PlayerMobile)
|
||||
x.SendLocalizedMessage(cliloc);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060658, "Type\t{0}", m_Type); // ~1_val~: ~2_val~
|
||||
list.Add(1060661, "Spawn Range\t{0}", m_SpawnRange); // ~1_val~: ~2_val~
|
||||
|
||||
if (m_Active)
|
||||
{
|
||||
MiniChampInfo info = MiniChampInfo.GetInfo(m_Type);
|
||||
|
||||
list.Add(1060742); // active
|
||||
list.Add("Level {0} / {1}", Level, info != null ? info.MaxLevel.ToString() : "???"); // ~1_val~: ~2_val~
|
||||
|
||||
for (int i = 0; i < Spawn.Count; i++)
|
||||
{
|
||||
Spawn[i].AddProperties(list, i + 1150301);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(1060743); // inactive
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
from.SendGump(new PropertiesGump(from, this));
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
Controllers.Remove(this);
|
||||
Stop();
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public MiniChamp(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
|
||||
writer.Write(BossSpawnPoint);
|
||||
writer.Write((bool)m_Active);
|
||||
writer.Write((int)m_Type);
|
||||
writer.Write((int)m_Level);
|
||||
writer.Write((int)m_SpawnRange);
|
||||
writer.Write((TimeSpan)m_RestartDelay);
|
||||
|
||||
writer.Write((int)Spawn.Count);
|
||||
|
||||
for (int i = 0; i < Spawn.Count; i++)
|
||||
{
|
||||
Spawn[i].Serialize(writer);
|
||||
}
|
||||
|
||||
writer.Write(Despawns, true);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Spawn = new List<MiniChampSpawnInfo>();
|
||||
|
||||
BossSpawnPoint = reader.ReadPoint3D();
|
||||
m_Active = reader.ReadBool();
|
||||
m_Type = (MiniChampType)reader.ReadInt();
|
||||
m_Level = reader.ReadInt();
|
||||
m_SpawnRange = reader.ReadInt();
|
||||
m_RestartDelay = reader.ReadTimeSpan();
|
||||
|
||||
int spawnCount = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < spawnCount; i++)
|
||||
{
|
||||
Spawn.Add(new MiniChampSpawnInfo(reader));
|
||||
}
|
||||
|
||||
Despawns = reader.ReadStrongMobileList();
|
||||
|
||||
if (m_Active)
|
||||
{
|
||||
m_Timer = new SliceTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RestartTimer = Timer.DelayCall(m_RestartDelay, new TimerCallback(Start));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Controllers.Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class SliceTimer : Timer
|
||||
{
|
||||
private MiniChamp m_Controller;
|
||||
|
||||
public SliceTimer(MiniChamp controller)
|
||||
: base(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1))
|
||||
{
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Controller.OnSlice();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user