Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Engines.MiniChamps
{
public class MiniChampSpawnInfo
{
private MiniChamp Owner;
public List<Mobile> Creatures;
public Type MonsterType { get; set; }
public int Killed { get; set; }
public int Spawned { get; set; }
public int Required { get; set; }
public int MaxSpawned { get { return (Required * 2) - 1; } }
public bool Done { get { return Killed >= Required; } }
public MiniChampSpawnInfo(MiniChamp controller, MiniChampTypeInfo typeInfo)
{
Owner = controller;
Required = typeInfo.Required;
MonsterType = typeInfo.SpawnType;
Creatures = new List<Mobile>();
Killed = 0;
Spawned = 0;
}
public bool Slice()
{
bool killed = false;
var list = new List<Mobile>(Creatures);
for (int i = 0; i < list.Count; i++)
{
Mobile creature = list[i];
if (creature == null || creature.Deleted)
{
Creatures.Remove(creature);
Killed++;
killed = true;
}
else if (!creature.InRange(Owner.Location, Owner.SpawnRange + 10))
{
// bring to home
Map map = Owner.Map;
Point3D loc = map.GetSpawnPosition(Owner.Location, Owner.SpawnRange);
creature.MoveToWorld(loc, map);
}
}
ColUtility.Free(list);
return killed;
}
public bool Respawn()
{
bool spawned = false;
while (Creatures.Count < Required && Spawned < MaxSpawned)
{
BaseCreature bc = Activator.CreateInstance(MonsterType) as BaseCreature;
Map map = Owner.Map;
Point3D loc = map.GetSpawnPosition(Owner.Location, Owner.SpawnRange);
if (Owner.BossSpawnPoint != Point3D.Zero)
{
loc = Owner.BossSpawnPoint;
}
bc.Home = Owner.Location;
bc.RangeHome = Owner.SpawnRange;
bc.Tamable = false;
bc.OnBeforeSpawn(loc, map);
bc.MoveToWorld(loc, map);
if (bc.Fame > Utility.Random(100000) || bc is BaseRenowned)
{
DropEssence(bc);
}
Creatures.Add(bc);
++Spawned;
spawned = true;
}
return spawned;
}
private void DropEssence(BaseCreature bc)
{
Type essenceType = MiniChampInfo.GetInfo(Owner.Type).EssenceType;
Item essence = null;
try { essence = (Item)Activator.CreateInstance(essenceType); }
catch { }
if (essence != null)
{
bc.PackItem(essence);
}
}
public void AddProperties(ObjectPropertyList list, int cliloc)
{
list.Add(cliloc, "{0}: Killed {1}/{2}, Spawned {3}/{4}",
MonsterType.Name, Killed, Required, Spawned, MaxSpawned);
}
public void Serialize(GenericWriter writer)
{
writer.WriteItem<MiniChamp>(Owner);
writer.Write(Killed);
writer.Write(Spawned);
writer.Write(Required);
writer.Write(MonsterType.FullName);
writer.Write(Creatures);
}
public MiniChampSpawnInfo(GenericReader reader)
{
Creatures = new List<Mobile>();
Owner = reader.ReadItem<MiniChamp>();
Killed = reader.ReadInt();
Spawned = reader.ReadInt();
Required = reader.ReadInt();
MonsterType = ScriptCompiler.FindTypeByFullName(reader.ReadString());
Creatures = reader.ReadStrongMobileList();
}
}
}

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using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Engines.MiniChamps
{
public enum MiniChampType
{
CrimsonVeins,
FairyDragonLair,
AbyssalLair,
DiscardedCavernClanRibbon,
DiscardedCavernClanScratch,
DiscardedCavernClanChitter,
PassageofTears,
LandsoftheLich,
SecretGarden,
FireTemple,
EnslavedGoblins,
SkeletalDragon,
LavaCaldera,
MeraktusTheTormented
}
public class MiniChampTypeInfo
{
public int Required { get; set; }
public Type SpawnType { get; set; }
public MiniChampTypeInfo(int required, Type spawnType)
{
Required = required;
SpawnType = spawnType;
}
}
public class MiniChampLevelInfo
{
public MiniChampTypeInfo[] Types { get; set; }
public MiniChampLevelInfo(params MiniChampTypeInfo[] types)
{
Types = types;
}
}
public class MiniChampInfo
{
public MiniChampLevelInfo[] Levels { get; set; }
public Type EssenceType { get; set; }
public int MaxLevel { get { return Levels == null ? 0 : Levels.Length; } }
public MiniChampInfo(Type essenceType, params MiniChampLevelInfo[] levels)
{
Levels = levels;
EssenceType = essenceType;
}
public MiniChampLevelInfo GetLevelInfo(int level)
{
level--;
if (level >= 0 && level < Levels.Length)
return Levels[level];
return null;
}
public static MiniChampInfo[] Table { get { return m_Table; } }
private static readonly MiniChampInfo[] m_Table = new MiniChampInfo[]
{
new MiniChampInfo // Crimson Veins
(
typeof(EssencePrecision),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(20, typeof(FireAnt)),
new MiniChampTypeInfo(10, typeof(LavaSnake)),
new MiniChampTypeInfo(10, typeof(LavaLizard))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(5, typeof(Efreet)),
new MiniChampTypeInfo(5, typeof(FireGargoyle))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(10, typeof(LavaElemental)),
new MiniChampTypeInfo(5, typeof(FireDaemon))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(FireElementalRenowned))
)
),
new MiniChampInfo // Fairy Dragon Lair
(
typeof(EssenceDiligence),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(25, typeof(FairyDragon))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(Wyvern))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(10, typeof(ForgottenServant))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(WyvernRenowned))
)
),
new MiniChampInfo // Abyssal Lair
(
typeof(EssenceAchievement),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(20, typeof(GreaterMongbat)),
new MiniChampTypeInfo(20, typeof(Imp))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(Daemon))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(5, typeof(PitFiend))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(DevourerRenowned))
)
),
new MiniChampInfo // Discarded Cavern Clan Ribbon
(
typeof(EssenceBalance),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(10, typeof(ClanRibbonPlagueRat)),
new MiniChampTypeInfo(10, typeof(ClanRS))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(ClanRibbonPlagueRat)),
new MiniChampTypeInfo(10, typeof(ClanRC))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(VitaviRenowned))
)
),
new MiniChampInfo // Discarded Cavern Clan Scratch
(
typeof(EssenceBalance),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(10, typeof(ClanSSW)),
new MiniChampTypeInfo(10, typeof(ClanSS))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(ClanSSW)),
new MiniChampTypeInfo(10, typeof(ClanSH))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(TikitaviRenowned))
)
),
new MiniChampInfo // Discarded Cavern Clan Chitter
(
typeof(EssenceBalance),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(10, typeof(ClockworkScorpion)),
new MiniChampTypeInfo(10, typeof(ClanCA))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(ClockworkScorpion)),
new MiniChampTypeInfo(10, typeof(ClanCT))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(RakktaviRenowned))
)
),
new MiniChampInfo // Passage of Tears
(
typeof(EssenceSingularity),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(10, typeof(AcidSlug)),
new MiniChampTypeInfo(20, typeof(CorrosiveSlime))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(AcidElemental))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(3, typeof(InterredGrizzle))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(AcidElementalRenowned))
)
),
new MiniChampInfo // Lands of the Lich
(
typeof(EssenceDirection),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(5, typeof(Wraith)),
new MiniChampTypeInfo(10, typeof(Spectre)),
new MiniChampTypeInfo(5, typeof(Shade)),
new MiniChampTypeInfo(30, typeof(Skeleton)),
new MiniChampTypeInfo(20, typeof(Zombie))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(5, typeof(BoneMagi)),
new MiniChampTypeInfo(10, typeof(SkeletalMage)),
new MiniChampTypeInfo(10, typeof(BoneKnight)),
new MiniChampTypeInfo(10, typeof(SkeletalKnight)),
new MiniChampTypeInfo(10, typeof(WailingBanshee))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(5, typeof(SkeletalLich)),
new MiniChampTypeInfo(20, typeof(RottingCorpse))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(AncientLichRenowned))
)
),
new MiniChampInfo // Secret Garden
(
typeof(EssenceFeeling),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(20, typeof(Pixie))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(15, typeof(Wisp))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(10, typeof(DarkWisp))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(PixieRenowned))
)
),
new MiniChampInfo // Fire Temple Ruins
(
typeof(EssenceOrder),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(20, typeof(LavaSnake)),
new MiniChampTypeInfo(10, typeof(LavaLizard)),
new MiniChampTypeInfo(10, typeof(FireAnt))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(LavaSerpent)),
new MiniChampTypeInfo(10, typeof(HellCat)),
new MiniChampTypeInfo(10, typeof(HellHound))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(5, typeof(FireDaemon)),
new MiniChampTypeInfo(10, typeof(LavaElemental))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(FireDaemonRenowned))
)
),
new MiniChampInfo // Enslaved Goblins
(
typeof(EssenceControl),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(10, typeof(EnslavedGrayGoblin)),
new MiniChampTypeInfo(15, typeof(EnslavedGreenGoblin))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(EnslavedGoblinScout)),
new MiniChampTypeInfo(10, typeof(EnslavedGoblinKeeper))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(5, typeof(EnslavedGoblinMage)),
new MiniChampTypeInfo(5, typeof(EnslavedGreenGoblinAlchemist))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(GrayGoblinMageRenowned)),
new MiniChampTypeInfo(1, typeof(GreenGoblinAlchemistRenowned))
)
),
new MiniChampInfo // Skeletal Dragon
(
typeof(EssencePersistence),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(5, typeof(PatchworkSkeleton)),
new MiniChampTypeInfo(15, typeof(Skeleton))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(5, typeof(BoneKnight)),
new MiniChampTypeInfo(5, typeof(SkeletalKnight))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(5, typeof(BoneMagi)),
new MiniChampTypeInfo(2, typeof(SkeletalMage))
),
new MiniChampLevelInfo // Level 4
(
new MiniChampTypeInfo(2, typeof(SkeletalLich))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(SkeletalDragonRenowned))
)
),
new MiniChampInfo // Lava Caldera
(
typeof(EssencePassion),
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(10, typeof(LavaSnake)),
new MiniChampTypeInfo(10, typeof(LavaLizard)),
new MiniChampTypeInfo(20, typeof(FireAnt))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(10, typeof(LavaSerpent)),
new MiniChampTypeInfo(10, typeof(HellCat)),
new MiniChampTypeInfo(10, typeof(HellHound))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(5, typeof(FireDaemon)),
new MiniChampTypeInfo(10, typeof(LavaElemental))
),
new MiniChampLevelInfo // Renowned
(
new MiniChampTypeInfo(1, typeof(FireDaemonRenowned))
)
),
new MiniChampInfo // Meraktus the Tormented
(
null,
new MiniChampLevelInfo // Level 1
(
new MiniChampTypeInfo(20, typeof(Minotaur))
),
new MiniChampLevelInfo // Level 2
(
new MiniChampTypeInfo(20, typeof(MinotaurScout))
),
new MiniChampLevelInfo // Level 3
(
new MiniChampTypeInfo(15, typeof(MinotaurCaptain))
),
new MiniChampLevelInfo // Level 4
(
new MiniChampTypeInfo(15, typeof(MinotaurCaptain))
),
new MiniChampLevelInfo // Champion
(
new MiniChampTypeInfo(1, typeof(Meraktus))
)
),
};
public static MiniChampInfo GetInfo(MiniChampType type)
{
int v = (int)type;
if (v < 0 || v >= m_Table.Length)
v = 0;
return m_Table[v];
}
}
}

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using Server;
using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Commands;
using System.Linq;
namespace Server.Engines.MiniChamps
{
public class MiniChamp : Item
{
public static void Initialize()
{
CommandSystem.Register("GenMiniChamp", AccessLevel.Administrator, new CommandEventHandler(GenStoneRuins_OnCommand));
}
private static List<MiniChamp> Controllers = new List<MiniChamp>();
[Usage("GenMiniChamp")]
[Description("MiniChampion Generator")]
public static void GenStoneRuins_OnCommand(CommandEventArgs e)
{
foreach (var controller in Controllers)
{
controller.Delete();
}
Map map = Map.TerMur;
MiniChamp MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.CrimsonVeins;
MiniChamp.MoveToWorld(new Point3D(974, 161, -10), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.AbyssalLair;
MiniChamp.MoveToWorld(new Point3D(987, 328, 11), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.DiscardedCavernClanRibbon;
MiniChamp.MoveToWorld(new Point3D(915, 501, -11), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.DiscardedCavernClanScratch;
MiniChamp.MoveToWorld(new Point3D(950, 552, -13), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.DiscardedCavernClanChitter;
MiniChamp.MoveToWorld(new Point3D(980, 491, -11), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.EnslavedGoblins;
MiniChamp.MoveToWorld(new Point3D(578, 799, -45), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.FairyDragonLair;
MiniChamp.MoveToWorld(new Point3D(887, 273, 4), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.FireTemple;
MiniChamp.MoveToWorld(new Point3D(546, 760, -91), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.LandsoftheLich;
MiniChamp.MoveToWorld(new Point3D(530, 658, 9), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.LavaCaldera;
MiniChamp.MoveToWorld(new Point3D(578, 900, -72), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.PassageofTears;
MiniChamp.MoveToWorld(new Point3D(684, 579, -14), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.SecretGarden;
MiniChamp.MoveToWorld(new Point3D(434, 701, 29), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.Type = MiniChampType.SkeletalDragon;
MiniChamp.MoveToWorld(new Point3D(677, 824, -108), map);
MiniChamp.Active = true;
MiniChamp = new MiniChamp();
MiniChamp.BossSpawnPoint = new Point3D(384, 1931, 50);
MiniChamp.Type = MiniChampType.MeraktusTheTormented;
MiniChamp.MoveToWorld(new Point3D(395, 1913, 12), Map.Malas);
MiniChamp.Active = true;
e.Mobile.SendMessage("Created Mini Champion Spawns.");
}
private bool m_Active;
private MiniChampType m_Type;
private List<MiniChampSpawnInfo> Spawn;
public List<Mobile> Despawns;
private int m_Level;
private int m_SpawnRange;
private TimeSpan m_RestartDelay;
private Timer m_Timer, m_RestartTimer;
[CommandProperty(AccessLevel.GameMaster)]
public Point3D BossSpawnPoint { get; set; }
[Constructable]
public MiniChamp()
: base(0xBD2)
{
Movable = false;
Visible = false;
Name = "Mini Champion Controller";
Despawns = new List<Mobile>();
Spawn = new List<MiniChampSpawnInfo>();
m_RestartDelay = TimeSpan.FromMinutes(5.0);
m_SpawnRange = 30;
BossSpawnPoint = Point3D.Zero;
Controllers.Add(this);
}
[CommandProperty(AccessLevel.GameMaster)]
public int SpawnRange
{
get { return m_SpawnRange; }
set { m_SpawnRange = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan RestartDelay
{
get { return m_RestartDelay; }
set { m_RestartDelay = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public MiniChampType Type
{
get { return m_Type; }
set { m_Type = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return m_Active; }
set
{
if (value)
Start();
else
Stop();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Level
{
get { return m_Level; }
set { m_Level = value; InvalidateProperties(); }
}
public void Start()
{
if (m_Active || Deleted)
return;
m_Active = true;
if (m_Timer != null)
m_Timer.Stop();
m_Timer = new SliceTimer(this);
m_Timer.Start();
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTimer = null;
AdvanceLevel();
InvalidateProperties();
}
public void Stop()
{
if (!m_Active || Deleted)
return;
m_Active = false;
m_Level = 0;
ClearSpawn();
Despawn();
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
if (m_RestartTimer != null)
m_RestartTimer.Stop();
m_RestartTimer = null;
InvalidateProperties();
}
public void Despawn()
{
foreach (var toDespawn in Despawns)
{
toDespawn.Delete();
}
Despawns.Clear();
}
public void OnSlice()
{
if (!m_Active || Deleted)
return;
bool changed = false;
bool done = true;
foreach (var spawn in Spawn)
{
if (spawn.Slice() && !changed)
{
changed = true;
}
if (!spawn.Done && done)
{
done = false;
}
}
if (done)
{
AdvanceLevel();
}
if (m_Active)
{
foreach (var spawn in Spawn)
{
if (spawn.Respawn() && !changed)
{
changed = true;
}
}
}
if (done || changed)
{
InvalidateProperties();
}
}
public void ClearSpawn()
{
foreach (var spawn in Spawn)
{
foreach (var creature in spawn.Creatures)
{
Despawns.Add(creature);
}
}
Spawn.Clear();
}
public void AdvanceLevel()
{
Level++;
MiniChampInfo info = MiniChampInfo.GetInfo(m_Type);
MiniChampLevelInfo levelInfo = info.GetLevelInfo(Level);
if (levelInfo != null && Level <= info.MaxLevel)
{
ClearSpawn();
if (m_Type == MiniChampType.MeraktusTheTormented)
{
MinotaurShouts();
}
foreach(var type in levelInfo.Types)
{
Spawn.Add(new MiniChampSpawnInfo(this, type));
}
}
else // begin restart
{
Stop();
m_RestartTimer = Timer.DelayCall(m_RestartDelay, new TimerCallback(Start));
}
}
private void MinotaurShouts()
{
int cliloc = 0;
switch (Level)
{
case 1:
return;
case 2:
cliloc = 1073370;
break;
case 3:
cliloc = 1073367;
break;
case 4:
cliloc = 1073368;
break;
case 5:
cliloc = 1073369;
break;
}
IPooledEnumerable eable = GetMobilesInRange(m_SpawnRange);
foreach(Mobile x in eable)
{
if (x is PlayerMobile)
x.SendLocalizedMessage(cliloc);
}
eable.Free();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060658, "Type\t{0}", m_Type); // ~1_val~: ~2_val~
list.Add(1060661, "Spawn Range\t{0}", m_SpawnRange); // ~1_val~: ~2_val~
if (m_Active)
{
MiniChampInfo info = MiniChampInfo.GetInfo(m_Type);
list.Add(1060742); // active
list.Add("Level {0} / {1}", Level, info != null ? info.MaxLevel.ToString() : "???"); // ~1_val~: ~2_val~
for (int i = 0; i < Spawn.Count; i++)
{
Spawn[i].AddProperties(list, i + 1150301);
}
}
else
{
list.Add(1060743); // inactive
}
}
public override void OnDoubleClick(Mobile from)
{
from.SendGump(new PropertiesGump(from, this));
}
public override void OnDelete()
{
Controllers.Remove(this);
Stop();
base.OnDelete();
}
public MiniChamp(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(BossSpawnPoint);
writer.Write((bool)m_Active);
writer.Write((int)m_Type);
writer.Write((int)m_Level);
writer.Write((int)m_SpawnRange);
writer.Write((TimeSpan)m_RestartDelay);
writer.Write((int)Spawn.Count);
for (int i = 0; i < Spawn.Count; i++)
{
Spawn[i].Serialize(writer);
}
writer.Write(Despawns, true);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Spawn = new List<MiniChampSpawnInfo>();
BossSpawnPoint = reader.ReadPoint3D();
m_Active = reader.ReadBool();
m_Type = (MiniChampType)reader.ReadInt();
m_Level = reader.ReadInt();
m_SpawnRange = reader.ReadInt();
m_RestartDelay = reader.ReadTimeSpan();
int spawnCount = reader.ReadInt();
for (int i = 0; i < spawnCount; i++)
{
Spawn.Add(new MiniChampSpawnInfo(reader));
}
Despawns = reader.ReadStrongMobileList();
if (m_Active)
{
m_Timer = new SliceTimer(this);
m_Timer.Start();
}
else
{
m_RestartTimer = Timer.DelayCall(m_RestartDelay, new TimerCallback(Start));
}
break;
}
}
Controllers.Add(this);
}
}
public class SliceTimer : Timer
{
private MiniChamp m_Controller;
public SliceTimer(MiniChamp controller)
: base(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1))
{
m_Controller = controller;
}
protected override void OnTick()
{
m_Controller.OnSlice();
}
}
}