Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.SkillHandlers
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{
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public class ImbuingDefinition
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{
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private object m_Attribute;
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private int m_AttributeName;
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private int m_Weight;
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private Type m_PrimaryRes;
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private Type m_GemRes;
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private Type m_SpecialRes;
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private int m_PrimaryName;
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private int m_GemName;
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private int m_SpecialName;
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private int m_MaxIntensity;
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private int m_IncAmount;
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private int m_Description;
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public object Attribute { get { return m_Attribute; } }
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public int AttributeName { get { return m_AttributeName; } }
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public int Weight { get { return m_Weight; } }
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public Type PrimaryRes { get { return m_PrimaryRes; } }
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public Type GemRes { get { return m_GemRes; } }
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public Type SpecialRes { get { return m_SpecialRes; } }
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public int PrimaryName { get { return m_PrimaryName; } }
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public int GemName { get { return m_GemName; } }
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public int SpecialName { get { return m_SpecialName; } }
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public int MaxIntensity { get { return m_MaxIntensity; } }
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public int IncAmount { get { return m_IncAmount; } }
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public int Description { get { return m_Description; } }
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public bool Melee { get; set; }
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public bool Ranged { get; set; }
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public bool Armor { get; set; }
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public bool Shield { get; set; }
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public bool Jewels { get; set; }
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public ImbuingDefinition(object attribute, int attributeName, int weight, Type pRes, Type gRes, Type spRes, int mInt, int inc, int desc, bool melee = false, bool ranged = false, bool armor = false, bool shield = false, bool jewels = false)
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{
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m_Attribute = attribute;
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m_AttributeName = attributeName;
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m_Weight = weight;
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m_PrimaryRes = pRes;
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m_GemRes = gRes;
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m_SpecialRes = spRes;
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m_PrimaryName = GetLocalization(pRes);
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m_GemName = GetLocalization(gRes);
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m_SpecialName = GetLocalization(spRes);
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m_MaxIntensity = mInt;
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m_IncAmount = inc;
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m_Description = desc;
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Melee = melee;
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Ranged = ranged;
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Armor = armor;
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Shield = shield;
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Jewels = jewels;
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}
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public int GetLocalization(Type type)
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{
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if (type == null)
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return 0;
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if (type == typeof(Tourmaline)) return 1023864;
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if (type == typeof(Ruby)) return 1023859;
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if (type == typeof(Diamond)) return 1023878;
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if (type == typeof(Sapphire)) return 1023857;
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if (type == typeof(Citrine)) return 1023861;
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if (type == typeof(Emerald)) return 1023856;
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if (type == typeof(StarSapphire)) return 1023855;
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if (type == typeof(Amethyst)) return 1023862;
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if (type == typeof(RelicFragment)) return 1031699;
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if (type == typeof(EnchantedEssence)) return 1031698;
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if (type == typeof(MagicalResidue)) return 1031697;
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if (type == typeof(DarkSapphire)) return 1032690;
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if (type == typeof(Turquoise)) return 1032691;
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if (type == typeof(PerfectEmerald)) return 1032692;
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if (type == typeof(EcruCitrine)) return 1032693;
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if (type == typeof(WhitePearl)) return 1032694;
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if (type == typeof(FireRuby)) return 1032695;
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if (type == typeof(BlueDiamond)) return 1032696;
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if (type == typeof(BrilliantAmber)) return 1032697;
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if (type == typeof(ParasiticPlant)) return 1032688;
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if (type == typeof(LuminescentFungi)) return 1032689;
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if (LocBuffer == null)
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LocBuffer = new Dictionary<Type, int>();
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if (LocBuffer.ContainsKey(type))
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return LocBuffer[type];
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Item item = Loot.Construct(type);
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if (item != null)
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{
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LocBuffer[type] = item.LabelNumber;
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item.Delete();
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return LocBuffer[type]; ;
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}
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if(type != null)
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Console.WriteLine("Warning, missing name cliloc for type {0}.", type.Name);
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return -1;
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}
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public Dictionary<Type, int> LocBuffer { get; set; }
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}
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}
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