Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
225
Scripts/Services/Khaldun/KhaldunGen.cs
Normal file
225
Scripts/Services/Khaldun/KhaldunGen.cs
Normal file
@@ -0,0 +1,225 @@
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using System;
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using Server.Items;
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namespace Server.Commands
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{
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public class GenKhaldun
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{
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private static int m_Count;
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public static void Initialize()
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{
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CommandSystem.Register("GenKhaldun", AccessLevel.Administrator, new CommandEventHandler(GenKhaldun_OnCommand));
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CommandSystem.Register("DeleteKhaldun", AccessLevel.Administrator, new CommandEventHandler(DeleteKhaldun_OnCommand));
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}
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public static bool FindMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID)
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{
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IPooledEnumerable eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
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foreach (Item item in eable)
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{
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if (item is MorphItem && item.Z == z && ((MorphItem)item).InactiveItemID == inactiveItemID && ((MorphItem)item).ActiveItemID == activeItemID)
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{
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eable.Free();
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return true;
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}
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}
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eable.Free();
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return false;
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}
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public static bool FindEffectController(int x, int y, int z)
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{
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IPooledEnumerable eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
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foreach (Item item in eable)
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{
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if (item is EffectController && item.Z == z)
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{
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eable.Free();
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return true;
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}
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}
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eable.Free();
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return false;
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}
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public static Item TryCreateItem(int x, int y, int z, Item srcItem)
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{
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IPooledEnumerable eable = Map.Felucca.GetItemsInBounds(new Rectangle2D(x, y, 1, 1));
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foreach (Item item in eable)
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{
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if (item.GetType() == srcItem.GetType())
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{
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eable.Free();
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srcItem.Delete();
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return item;
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}
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}
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eable.Free();
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srcItem.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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return srcItem;
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}
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public static void CreateMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID, int range)
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{
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if (FindMorphItem(x, y, z, inactiveItemID, activeItemID))
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return;
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MorphItem item = new MorphItem(inactiveItemID, activeItemID, range, 3);
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WeakEntityCollection.Add("khaldun", item);
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item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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}
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public static void CreateApproachLight(int x, int y, int z, int off, int on, LightType light)
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{
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if (FindMorphItem(x, y, z, off, on))
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return;
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MorphItem item = new MorphItem(off, on, 2, 3);
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WeakEntityCollection.Add("khaldun", item);
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item.Light = light;
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item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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}
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public static void CreateSoundEffect(int x, int y, int z, int sound, int range)
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{
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if (FindEffectController(x, y, z))
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return;
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EffectController item = new EffectController();
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WeakEntityCollection.Add("khaldun", item);
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item.SoundID = sound;
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item.TriggerType = EffectTriggerType.InRange;
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item.TriggerRange = range;
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item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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}
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public static void CreateBigTeleporterItem(int x, int y, bool reverse)
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{
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if (FindMorphItem(x, y, 0, reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC))
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return;
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MorphItem item = new MorphItem(reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC, 1, 3);
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WeakEntityCollection.Add("khaldun", item);
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item.MoveToWorld(new Point3D(x, y, 0), Map.Felucca);
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m_Count++;
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}
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public static void DeleteKhaldun_OnCommand(CommandEventArgs e)
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{
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WeakEntityCollection.Delete("khaldun");
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}
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public static void GenKhaldun_OnCommand(CommandEventArgs e)
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{
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m_Count = 0;
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// Generate Morph Items
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CreateMorphItem(5459, 1416, 0, 0x1D0, 0x1, 1);
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CreateMorphItem(5460, 1416, 0, 0x1D0, 0x1, 1);
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CreateMorphItem(5459, 1416, 0, 0x1, 0x53D, 1);
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CreateMorphItem(5460, 1416, 0, 0x1, 0x53B, 1);
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CreateMorphItem(5459, 1425, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5459, 1426, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5459, 1427, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1425, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1426, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1427, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5461, 1427, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1422, 0, 0x1, 0x544, 2);
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CreateMorphItem(5460, 1419, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1420, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1423, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1424, 0, 0x1, 0x545, 2);
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CreateMorphItem(5461, 1426, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1417, 0, 0x1, 0x546, 1);
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CreateMorphItem(5460, 1418, 0, 0x1, 0x546, 2);
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CreateMorphItem(5460, 1421, 0, 0x1, 0x546, 2);
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CreateMorphItem(5461, 1425, 0, 0x1, 0x548, 2);
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CreateMorphItem(5459, 1420, 0, 0x1, 0x54A, 2);
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CreateMorphItem(5459, 1421, 0, 0x1, 0x54A, 2);
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CreateMorphItem(5459, 1423, 0, 0x1, 0x54A, 2);
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CreateMorphItem(5459, 1418, 0, 0x1, 0x54B, 2);
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CreateMorphItem(5459, 1422, 0, 0x1, 0x54B, 2);
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CreateMorphItem(5459, 1417, 0, 0x1, 0x54C, 1);
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CreateMorphItem(5459, 1419, 0, 0x1, 0x54C, 2);
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CreateMorphItem(5459, 1424, 0, 0x1, 0x54C, 2);
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CreateMorphItem(5458, 1426, 0, 0x1, 0x1D1, 2);
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CreateMorphItem(5459, 1427, 0, 0x1, 0x1E3, 2);
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CreateMorphItem(5458, 1425, 3, 0x1, 0x1E4, 2);
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CreateMorphItem(5458, 1427, 6, 0x1, 0x1E5, 2);
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CreateMorphItem(5461, 1427, 0, 0x1, 0x1E8, 2);
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CreateMorphItem(5460, 1427, 0, 0x1, 0x1E9, 2);
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CreateMorphItem(5458, 1425, 0, 0x1, 0x1EA, 2);
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CreateMorphItem(5458, 1427, 0, 0x1, 0x1EA, 2);
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CreateMorphItem(5458, 1427, 3, 0x1, 0x1EA, 2);
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// Generate Approach Lights
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CreateApproachLight(5393, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5393, 1420, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5395, 1421, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5396, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5397, 1419, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5441, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
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CreateApproachLight(5446, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
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// Generate Sound Effects
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CreateSoundEffect(5425, 1489, 5, 0x102, 1);
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CreateSoundEffect(5425, 1491, 5, 0x102, 1);
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CreateSoundEffect(5449, 1499, 10, 0xF5, 1);
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CreateSoundEffect(5451, 1499, 10, 0xF5, 1);
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CreateSoundEffect(5453, 1499, 10, 0xF5, 1);
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CreateSoundEffect(5524, 1367, 0, 0x102, 1);
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CreateSoundEffect(5450, 1370, 0, 0x220, 2);
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CreateSoundEffect(5450, 1372, 0, 0x220, 2);
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CreateSoundEffect(5460, 1416, 0, 0x244, 2);
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CreateSoundEffect(5483, 1439, 5, 0x14, 3);
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// Generate Big Teleporter
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CreateBigTeleporterItem(5387, 1325, true);
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CreateBigTeleporterItem(5388, 1326, true);
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CreateBigTeleporterItem(5388, 1325, false);
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CreateBigTeleporterItem(5387, 1326, false);
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// Generate Central Khaldun entrance
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DisappearingRaiseSwitch sw = TryCreateItem(5459, 1426, 10, new DisappearingRaiseSwitch()) as DisappearingRaiseSwitch;
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RaiseSwitch lv = TryCreateItem(5403, 1359, 0, new RaiseSwitch()) as RaiseSwitch;
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RaisableItem stone = TryCreateItem(5403, 1360, 0, new RaisableItem(0x788, 10, 0x477, 0x475, TimeSpan.FromMinutes(1.5))) as RaisableItem;
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RaisableItem door = TryCreateItem(5524, 1367, 0, new RaisableItem(0x1D0, 20, 0x477, 0x475, TimeSpan.FromMinutes(5.0))) as RaisableItem;
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WeakEntityCollection.Add("khaldun", sw);
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WeakEntityCollection.Add("khaldun", lv);
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WeakEntityCollection.Add("khaldun", stone);
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WeakEntityCollection.Add("khaldun", door);
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sw.RaisableItem = stone;
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lv.RaisableItem = door;
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e.Mobile.SendMessage(String.Format("{0} dynamic Khaldun item{1} generated.", m_Count, m_Count == 1 ? "" : "s"));
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}
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}
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}
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130
Scripts/Services/Khaldun/KhaldunPitTeleporter.cs
Normal file
130
Scripts/Services/Khaldun/KhaldunPitTeleporter.cs
Normal file
@@ -0,0 +1,130 @@
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using System;
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namespace Server.Items
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{
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public class KhaldunPitTeleporter : Item
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{
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private bool m_Active;
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private Point3D m_PointDest;
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private Map m_MapDest;
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[Constructable]
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public KhaldunPitTeleporter()
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: this(new Point3D(5451, 1374, 0), Map.Felucca)
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{
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}
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[Constructable]
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public KhaldunPitTeleporter(Point3D pointDest, Map mapDest)
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: base(0x053B)
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{
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this.Movable = false;
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this.Hue = 1;
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this.m_Active = true;
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this.m_PointDest = pointDest;
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this.m_MapDest = mapDest;
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}
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public KhaldunPitTeleporter(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active
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{
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get
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{
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return this.m_Active;
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}
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set
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{
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this.m_Active = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D PointDest
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{
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get
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{
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return this.m_PointDest;
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}
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set
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{
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this.m_PointDest = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map MapDest
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{
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get
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{
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return this.m_MapDest;
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}
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set
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{
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this.m_MapDest = value;
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1016511;
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}
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}// the floor of the cavern seems to have collapsed here - a faint light is visible at the bottom of the pit
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public override void OnDoubleClick(Mobile m)
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{
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if (!this.m_Active)
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return;
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Map map = this.m_MapDest;
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if (map == null || map == Map.Internal)
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map = m.Map;
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Point3D p = this.m_PointDest;
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if (p == Point3D.Zero)
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p = m.Location;
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if (m.InRange(this, 3))
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{
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Server.Mobiles.BaseCreature.TeleportPets(m, this.m_PointDest, this.m_MapDest);
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m.MoveToWorld(this.m_PointDest, this.m_MapDest);
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}
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else
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{
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m.SendLocalizedMessage(1019045); // I can't reach that.
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}
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}
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public override void OnDoubleClickDead(Mobile m)
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{
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this.OnDoubleClick(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(this.m_Active);
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writer.Write(this.m_PointDest);
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writer.Write(this.m_MapDest);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Active = reader.ReadBool();
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this.m_PointDest = reader.ReadPoint3D();
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this.m_MapDest = reader.ReadMap();
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}
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}
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}
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933
Scripts/Services/Khaldun/PuzzleChest.cs
Normal file
933
Scripts/Services/Khaldun/PuzzleChest.cs
Normal file
@@ -0,0 +1,933 @@
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using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public enum PuzzleChestCylinder
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{
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None = 0xE73,
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LightBlue = 0x186F,
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Blue = 0x186A,
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Green = 0x186B,
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Orange = 0x186C,
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Purple = 0x186D,
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Red = 0x186E,
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DarkBlue = 0x1869,
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Yellow = 0x1870
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}
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public class PuzzleChestSolution
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{
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public const int Length = 5;
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private readonly PuzzleChestCylinder[] m_Cylinders = new PuzzleChestCylinder[Length];
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||||
public PuzzleChestSolution()
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{
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for (int i = 0; i < m_Cylinders.Length; i++)
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{
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m_Cylinders[i] = RandomCylinder();
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}
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}
|
||||
|
||||
public PuzzleChestSolution(PuzzleChestCylinder first, PuzzleChestCylinder second, PuzzleChestCylinder third, PuzzleChestCylinder fourth, PuzzleChestCylinder fifth)
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{
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First = first;
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Second = second;
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Third = third;
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Fourth = fourth;
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||||
Fifth = fifth;
|
||||
}
|
||||
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||||
public PuzzleChestSolution(PuzzleChestSolution solution)
|
||||
{
|
||||
for (int i = 0; i < m_Cylinders.Length; i++)
|
||||
{
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||||
m_Cylinders[i] = solution.m_Cylinders[i];
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||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestSolution(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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int length = reader.ReadEncodedInt();
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for (int i = 0;; i++)
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||||
{
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||||
if (i < length)
|
||||
{
|
||||
PuzzleChestCylinder cylinder = (PuzzleChestCylinder)reader.ReadInt();
|
||||
|
||||
if (i < m_Cylinders.Length)
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||||
m_Cylinders[i] = cylinder;
|
||||
}
|
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else if (i < m_Cylinders.Length)
|
||||
{
|
||||
m_Cylinders[i] = RandomCylinder();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestCylinder[] Cylinders
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Cylinders;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder First
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Cylinders[0];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Cylinders[0] = value;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder Second
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Cylinders[1];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Cylinders[1] = value;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder Third
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Cylinders[2];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Cylinders[2] = value;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder Fourth
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Cylinders[3];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Cylinders[3] = value;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder Fifth
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Cylinders[4];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Cylinders[4] = value;
|
||||
}
|
||||
}
|
||||
public static PuzzleChestCylinder RandomCylinder()
|
||||
{
|
||||
switch ( Utility.Random(8) )
|
||||
{
|
||||
case 0:
|
||||
return PuzzleChestCylinder.LightBlue;
|
||||
case 1:
|
||||
return PuzzleChestCylinder.Blue;
|
||||
case 2:
|
||||
return PuzzleChestCylinder.Green;
|
||||
case 3:
|
||||
return PuzzleChestCylinder.Orange;
|
||||
case 4:
|
||||
return PuzzleChestCylinder.Purple;
|
||||
case 5:
|
||||
return PuzzleChestCylinder.Red;
|
||||
case 6:
|
||||
return PuzzleChestCylinder.DarkBlue;
|
||||
default:
|
||||
return PuzzleChestCylinder.Yellow;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Matches(PuzzleChestSolution solution, out int cylinders, out int colors)
|
||||
{
|
||||
cylinders = 0;
|
||||
colors = 0;
|
||||
|
||||
bool[] matchesSrc = new bool[solution.m_Cylinders.Length];
|
||||
bool[] matchesDst = new bool[solution.m_Cylinders.Length];
|
||||
|
||||
for (int i = 0; i < m_Cylinders.Length; i++)
|
||||
{
|
||||
if (m_Cylinders[i] == solution.m_Cylinders[i])
|
||||
{
|
||||
cylinders++;
|
||||
|
||||
matchesSrc[i] = true;
|
||||
matchesDst[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_Cylinders.Length; i++)
|
||||
{
|
||||
if (!matchesSrc[i])
|
||||
{
|
||||
for (int j = 0; j < solution.m_Cylinders.Length; j++)
|
||||
{
|
||||
if (m_Cylinders[i] == solution.m_Cylinders[j] && !matchesDst[j])
|
||||
{
|
||||
colors++;
|
||||
|
||||
matchesDst[j] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cylinders == m_Cylinders.Length;
|
||||
}
|
||||
|
||||
public virtual void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.WriteEncodedInt((int)m_Cylinders.Length);
|
||||
for (int i = 0; i < m_Cylinders.Length; i++)
|
||||
{
|
||||
writer.Write((int)m_Cylinders[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PuzzleChestSolutionAndTime : PuzzleChestSolution
|
||||
{
|
||||
private readonly DateTime m_When;
|
||||
public PuzzleChestSolutionAndTime(DateTime when, PuzzleChestSolution solution)
|
||||
: base(solution)
|
||||
{
|
||||
m_When = when;
|
||||
}
|
||||
|
||||
public PuzzleChestSolutionAndTime(GenericReader reader)
|
||||
: base(reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_When = reader.ReadDeltaTime();
|
||||
}
|
||||
|
||||
public DateTime When
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_When;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.WriteDeltaTime(m_When);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PuzzleChest : BaseTreasureChest
|
||||
{
|
||||
public const int HintsCount = 3;
|
||||
public readonly TimeSpan CleanupTime = TimeSpan.FromHours(1.0);
|
||||
private readonly Dictionary<Mobile, PuzzleChestSolutionAndTime> m_Guesses = new Dictionary<Mobile, PuzzleChestSolutionAndTime>();
|
||||
private PuzzleChestSolution m_Solution;
|
||||
private PuzzleChestCylinder[] m_Hints = new PuzzleChestCylinder[HintsCount];
|
||||
|
||||
public virtual int Label { get { return 1018309; } } // A Puzzle Lock
|
||||
|
||||
public PuzzleChest(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public PuzzleChest(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PuzzleChestSolution Solution
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Solution;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Solution = value;
|
||||
InitHints();
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder[] Hints
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Hints;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder FirstHint
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Hints[0];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Hints[0] = value;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder SecondHint
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Hints[1];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Hints[1] = value;
|
||||
}
|
||||
}
|
||||
public PuzzleChestCylinder ThirdHint
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Hints[2];
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Hints[2] = value;
|
||||
}
|
||||
}
|
||||
public override string DefaultName
|
||||
{
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public override bool CheckLocked(Mobile from)
|
||||
{
|
||||
if (Locked)
|
||||
{
|
||||
PuzzleChestSolution solution = GetLastGuess(from);
|
||||
if (solution != null)
|
||||
solution = new PuzzleChestSolution(solution);
|
||||
else
|
||||
solution = new PuzzleChestSolution(PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None, PuzzleChestCylinder.None);
|
||||
|
||||
from.CloseGump(typeof(PuzzleGump));
|
||||
from.CloseGump(typeof(StatusGump));
|
||||
from.SendGump(new PuzzleGump(from, this, solution, 0));
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public PuzzleChestSolutionAndTime GetLastGuess(Mobile m)
|
||||
{
|
||||
PuzzleChestSolutionAndTime pcst = null;
|
||||
m_Guesses.TryGetValue(m, out pcst);
|
||||
return pcst;
|
||||
}
|
||||
|
||||
public void SubmitSolution(Mobile m, PuzzleChestSolution solution)
|
||||
{
|
||||
int correctCylinders, correctColors;
|
||||
|
||||
if (solution.Matches(Solution, out correctCylinders, out correctColors))
|
||||
{
|
||||
LockPick(m);
|
||||
|
||||
DisplayTo(m);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Guesses[m] = new PuzzleChestSolutionAndTime(DateTime.UtcNow, solution);
|
||||
|
||||
m.SendGump(new StatusGump(correctCylinders, correctColors));
|
||||
|
||||
DoDamage(m);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DoDamage(Mobile to)
|
||||
{
|
||||
switch ( Utility.Random(4) )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Effects.SendLocationEffect(to, to.Map, 0x113A, 20, 10);
|
||||
to.PlaySound(0x231);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
|
||||
|
||||
to.ApplyPoison(to, Poison.Regular);
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
Effects.SendLocationEffect(to, to.Map, 0x3709, 30);
|
||||
to.PlaySound(0x54);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
|
||||
|
||||
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 100, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
to.PlaySound(0x223);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0x62, 1010525); // Pain lances through thee from a sharp metal blade.
|
||||
|
||||
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 100, 0, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
to.BoltEffect(0);
|
||||
to.LocalOverheadMessage(MessageType.Regular, 0xDA, 1010526); // Lightning arcs through thy body.
|
||||
|
||||
AOS.Damage(to, to, Utility.RandomMinMax(10, 40), 0, 0, 0, 0, 100);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void LockPick(Mobile from)
|
||||
{
|
||||
base.LockPick(from);
|
||||
|
||||
m_Guesses.Clear();
|
||||
}
|
||||
|
||||
public void CleanupGuesses()
|
||||
{
|
||||
List<Mobile> toDelete = new List<Mobile>();
|
||||
|
||||
foreach (KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses)
|
||||
{
|
||||
if (DateTime.UtcNow - kvp.Value.When > CleanupTime)
|
||||
toDelete.Add(kvp.Key);
|
||||
}
|
||||
|
||||
foreach (Mobile m in toDelete)
|
||||
m_Guesses.Remove(m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
CleanupGuesses();
|
||||
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
m_Solution.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)m_Hints.Length);
|
||||
for (int i = 0; i < m_Hints.Length; i++)
|
||||
{
|
||||
writer.Write((int)m_Hints[i]);
|
||||
}
|
||||
|
||||
writer.WriteEncodedInt((int)m_Guesses.Count);
|
||||
foreach (KeyValuePair<Mobile, PuzzleChestSolutionAndTime> kvp in m_Guesses)
|
||||
{
|
||||
writer.Write(kvp.Key);
|
||||
kvp.Value.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Solution = new PuzzleChestSolution(reader);
|
||||
|
||||
int length = reader.ReadEncodedInt();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
PuzzleChestCylinder cylinder = (PuzzleChestCylinder)reader.ReadInt();
|
||||
|
||||
if (length == m_Hints.Length)
|
||||
m_Hints[i] = cylinder;
|
||||
}
|
||||
if (length != m_Hints.Length)
|
||||
InitHints();
|
||||
|
||||
int guesses = reader.ReadEncodedInt();
|
||||
for (int i = 0; i < guesses; i++)
|
||||
{
|
||||
Mobile m = reader.ReadMobile();
|
||||
PuzzleChestSolutionAndTime sol = new PuzzleChestSolutionAndTime(reader);
|
||||
|
||||
m_Guesses[m] = sol;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetLockLevel()
|
||||
{
|
||||
LockLevel = 0; // Can't be unlocked
|
||||
}
|
||||
|
||||
protected override void GenerateTreasure()
|
||||
{
|
||||
DropItem(new Gold(600, 900));
|
||||
|
||||
List<Item> gems = new List<Item>();
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
Item gem = Loot.RandomGem();
|
||||
Type gemType = gem.GetType();
|
||||
|
||||
foreach (Item listGem in gems)
|
||||
{
|
||||
if (listGem.GetType() == gemType)
|
||||
{
|
||||
listGem.Amount++;
|
||||
gem.Delete();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!gem.Deleted)
|
||||
gems.Add(gem);
|
||||
}
|
||||
|
||||
foreach (Item gem in gems)
|
||||
DropItem(gem);
|
||||
|
||||
if (0.2 > Utility.RandomDouble())
|
||||
DropItem(new BagOfReagents(50));
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Item item;
|
||||
|
||||
if (Core.AOS)
|
||||
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
|
||||
else
|
||||
item = Loot.RandomArmorOrShieldOrWeapon();
|
||||
|
||||
if (item is BaseWeapon)
|
||||
{
|
||||
BaseWeapon weapon = (BaseWeapon)item;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats(out attributeCount, out min, out max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
|
||||
}
|
||||
|
||||
DropItem(item);
|
||||
}
|
||||
else if (item is BaseArmor)
|
||||
{
|
||||
BaseArmor armor = (BaseArmor)item;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats(out attributeCount, out min, out max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
|
||||
}
|
||||
else
|
||||
{
|
||||
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
|
||||
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
|
||||
}
|
||||
|
||||
DropItem(item);
|
||||
}
|
||||
else if (item is BaseHat)
|
||||
{
|
||||
BaseHat hat = (BaseHat)item;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats(out attributeCount, out min, out max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
|
||||
}
|
||||
|
||||
DropItem(item);
|
||||
}
|
||||
else if (item is BaseJewel)
|
||||
{
|
||||
int attributeCount;
|
||||
int min, max;
|
||||
|
||||
GetRandomAOSStats(out attributeCount, out min, out max);
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
|
||||
|
||||
DropItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
Solution = new PuzzleChestSolution();
|
||||
}
|
||||
|
||||
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
|
||||
{
|
||||
int rnd = Utility.Random(15);
|
||||
|
||||
if (rnd < 1)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 6);
|
||||
min = 20;
|
||||
max = 70;
|
||||
}
|
||||
else if (rnd < 3)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 4);
|
||||
min = 20;
|
||||
max = 50;
|
||||
}
|
||||
else if (rnd < 6)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 3);
|
||||
min = 20;
|
||||
max = 40;
|
||||
}
|
||||
else if (rnd < 10)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(1, 2);
|
||||
min = 10;
|
||||
max = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeCount = 1;
|
||||
min = 10;
|
||||
max = 20;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitHints()
|
||||
{
|
||||
List<PuzzleChestCylinder> list = new List<PuzzleChestCylinder>(Solution.Cylinders.Length - 1);
|
||||
for (int i = 1; i < Solution.Cylinders.Length; i++)
|
||||
list.Add(Solution.Cylinders[i]);
|
||||
|
||||
m_Hints = new PuzzleChestCylinder[HintsCount];
|
||||
|
||||
for (int i = 0; i < m_Hints.Length; i++)
|
||||
{
|
||||
int pos = Utility.Random(list.Count);
|
||||
m_Hints[i] = list[pos];
|
||||
list.RemoveAt(pos);
|
||||
}
|
||||
}
|
||||
|
||||
public class PuzzleGump : Gump
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
private readonly PuzzleChest m_Chest;
|
||||
private readonly PuzzleChestSolution m_Solution;
|
||||
public PuzzleGump(Mobile from, PuzzleChest chest, PuzzleChestSolution solution, int check)
|
||||
: base(50, 50)
|
||||
{
|
||||
m_From = from;
|
||||
m_Chest = chest;
|
||||
m_Solution = solution;
|
||||
|
||||
Dragable = false;
|
||||
|
||||
AddBackground(25, 0, 500, 410, 0x53);
|
||||
|
||||
AddImage(62, 20, 0x67);
|
||||
|
||||
AddHtmlLocalized(80, 36, 110, 70, 1018309, true, false); // A Puzzle Lock
|
||||
|
||||
/* Correctly choose the sequence of cylinders needed to open the latch. Each cylinder
|
||||
* may potentially be used more than once. Beware! A false attempt could be deadly!
|
||||
*/
|
||||
AddHtmlLocalized(214, 26, 270, 90, 1018310, true, true);
|
||||
|
||||
AddLeftCylinderButton(62, 130, PuzzleChestCylinder.LightBlue, 10);
|
||||
AddLeftCylinderButton(62, 180, PuzzleChestCylinder.Blue, 11);
|
||||
AddLeftCylinderButton(62, 230, PuzzleChestCylinder.Green, 12);
|
||||
AddLeftCylinderButton(62, 280, PuzzleChestCylinder.Orange, 13);
|
||||
|
||||
AddRightCylinderButton(451, 130, PuzzleChestCylinder.Purple, 14);
|
||||
AddRightCylinderButton(451, 180, PuzzleChestCylinder.Red, 15);
|
||||
AddRightCylinderButton(451, 230, PuzzleChestCylinder.DarkBlue, 16);
|
||||
AddRightCylinderButton(451, 280, PuzzleChestCylinder.Yellow, 17);
|
||||
|
||||
double lockpicking = from.Skills.Lockpicking.Base;
|
||||
if (lockpicking >= 60.0)
|
||||
{
|
||||
AddHtmlLocalized(160, 125, 230, 24, 1018308, false, false); // Lockpicking hint:
|
||||
|
||||
AddBackground(159, 150, 230, 95, 0x13EC);
|
||||
|
||||
if (lockpicking >= 80.0)
|
||||
{
|
||||
AddHtmlLocalized(165, 157, 200, 40, 1018312, false, false); // In the first slot:
|
||||
AddCylinder(350, 165, chest.Solution.First);
|
||||
|
||||
AddHtmlLocalized(165, 197, 200, 40, 1018313, false, false); // Used in unknown slot:
|
||||
AddCylinder(350, 200, chest.FirstHint);
|
||||
|
||||
if (lockpicking >= 90.0)
|
||||
AddCylinder(350, 212, chest.SecondHint);
|
||||
|
||||
if (lockpicking >= 100.0)
|
||||
AddCylinder(350, 224, chest.ThirdHint);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddHtmlLocalized(165, 157, 200, 40, 1018313, false, false); // Used in unknown slot:
|
||||
AddCylinder(350, 160, chest.FirstHint);
|
||||
|
||||
if (lockpicking >= 70.0)
|
||||
AddCylinder(350, 172, chest.SecondHint);
|
||||
}
|
||||
}
|
||||
|
||||
PuzzleChestSolution lastGuess = chest.GetLastGuess(from);
|
||||
if (lastGuess != null)
|
||||
{
|
||||
AddHtmlLocalized(127, 249, 170, 20, 1018311, false, false); // Thy previous guess:
|
||||
|
||||
AddBackground(290, 247, 115, 25, 0x13EC);
|
||||
|
||||
AddCylinder(281, 254, lastGuess.First);
|
||||
AddCylinder(303, 254, lastGuess.Second);
|
||||
AddCylinder(325, 254, lastGuess.Third);
|
||||
AddCylinder(347, 254, lastGuess.Fourth);
|
||||
AddCylinder(369, 254, lastGuess.Fifth);
|
||||
}
|
||||
|
||||
AddPedestal(140, 270, solution.First, 0, check == 0);
|
||||
AddPedestal(195, 270, solution.Second, 1, check == 1);
|
||||
AddPedestal(250, 270, solution.Third, 2, check == 2);
|
||||
AddPedestal(305, 270, solution.Fourth, 3, check == 3);
|
||||
AddPedestal(360, 270, solution.Fifth, 4, check == 4);
|
||||
|
||||
AddButton(258, 370, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (m_Chest.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
|
||||
return;
|
||||
|
||||
if (m_From.IsPlayer() && (m_From.Map != m_Chest.Map || !m_From.InRange(m_Chest.GetWorldLocation(), 2)))
|
||||
{
|
||||
m_From.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
m_Chest.SubmitSolution(m_From, m_Solution);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (info.Switches.Length == 0)
|
||||
return;
|
||||
|
||||
int pedestal = info.Switches[0];
|
||||
if (pedestal < 0 || pedestal >= m_Solution.Cylinders.Length)
|
||||
return;
|
||||
|
||||
PuzzleChestCylinder cylinder;
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 10:
|
||||
cylinder = PuzzleChestCylinder.LightBlue;
|
||||
break;
|
||||
case 11:
|
||||
cylinder = PuzzleChestCylinder.Blue;
|
||||
break;
|
||||
case 12:
|
||||
cylinder = PuzzleChestCylinder.Green;
|
||||
break;
|
||||
case 13:
|
||||
cylinder = PuzzleChestCylinder.Orange;
|
||||
break;
|
||||
case 14:
|
||||
cylinder = PuzzleChestCylinder.Purple;
|
||||
break;
|
||||
case 15:
|
||||
cylinder = PuzzleChestCylinder.Red;
|
||||
break;
|
||||
case 16:
|
||||
cylinder = PuzzleChestCylinder.DarkBlue;
|
||||
break;
|
||||
case 17:
|
||||
cylinder = PuzzleChestCylinder.Yellow;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
m_Solution.Cylinders[pedestal] = cylinder;
|
||||
|
||||
m_From.SendGump(new PuzzleGump(m_From, m_Chest, m_Solution, pedestal));
|
||||
}
|
||||
}
|
||||
|
||||
private void AddLeftCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
|
||||
{
|
||||
AddBackground(x, y, 30, 30, 0x13EC);
|
||||
AddCylinder(x - 7, y + 10, cylinder);
|
||||
AddButton(x + 38, y + 9, 0x13A8, 0x4B9, buttonID, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
private void AddRightCylinderButton(int x, int y, PuzzleChestCylinder cylinder, int buttonID)
|
||||
{
|
||||
AddBackground(x, y, 30, 30, 0x13EC);
|
||||
AddCylinder(x - 7, y + 10, cylinder);
|
||||
AddButton(x - 26, y + 9, 0x13A8, 0x4B9, buttonID, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
private void AddPedestal(int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState)
|
||||
{
|
||||
AddItem(x, y, 0xB10);
|
||||
AddItem(x - 23, y + 12, 0xB12);
|
||||
AddItem(x + 23, y + 12, 0xB13);
|
||||
AddItem(x, y + 23, 0xB11);
|
||||
|
||||
if (cylinder != PuzzleChestCylinder.None)
|
||||
{
|
||||
AddItem(x, y + 2, 0x51A);
|
||||
AddCylinder(x - 1, y + 19, cylinder);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItem(x, y + 2, 0x521);
|
||||
}
|
||||
|
||||
AddRadio(x + 7, y + 65, 0x867, 0x86A, initialState, switchID);
|
||||
}
|
||||
|
||||
private void AddCylinder(int x, int y, PuzzleChestCylinder cylinder)
|
||||
{
|
||||
if (cylinder != PuzzleChestCylinder.None)
|
||||
AddItem(x, y, (int)cylinder);
|
||||
else
|
||||
AddItem(x + 9, y, (int)cylinder);
|
||||
}
|
||||
}
|
||||
|
||||
public class StatusGump : Gump
|
||||
{
|
||||
public StatusGump(int correctCylinders, int correctColors)
|
||||
: base(50, 50)
|
||||
{
|
||||
AddBackground(15, 250, 305, 163, 0x53);
|
||||
AddBackground(28, 265, 280, 133, 0xBB8);
|
||||
|
||||
AddHtmlLocalized(35, 271, 270, 24, 1018314, false, false); // Thou hast failed to solve the puzzle!
|
||||
|
||||
AddHtmlLocalized(35, 297, 250, 24, 1018315, false, false); // Correctly placed colors:
|
||||
AddLabel(285, 297, 0x44, correctCylinders.ToString());
|
||||
|
||||
AddHtmlLocalized(35, 323, 250, 24, 1018316, false, false); // Used colors in wrong slots:
|
||||
AddLabel(285, 323, 0x44, correctColors.ToString());
|
||||
|
||||
AddButton(152, 369, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute(0xE41, 0xE40)]
|
||||
public class MetalGoldenPuzzleChest : PuzzleChest
|
||||
{
|
||||
[Constructable]
|
||||
public MetalGoldenPuzzleChest()
|
||||
: base(0xE41)
|
||||
{
|
||||
}
|
||||
|
||||
public MetalGoldenPuzzleChest(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute(0xE80, 0x9A8)]
|
||||
public class StrongBoxPuzzle : PuzzleChest
|
||||
{
|
||||
[Constructable]
|
||||
public StrongBoxPuzzle()
|
||||
: base(0xE80)
|
||||
{
|
||||
}
|
||||
|
||||
public StrongBoxPuzzle(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
209
Scripts/Services/Khaldun/RaisableItem.cs
Normal file
209
Scripts/Services/Khaldun/RaisableItem.cs
Normal file
@@ -0,0 +1,209 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaisableItem : Item
|
||||
{
|
||||
private int m_MaxElevation;
|
||||
private int m_MoveSound;
|
||||
private int m_StopSound;
|
||||
private TimeSpan m_CloseDelay;
|
||||
private int m_Elevation;
|
||||
private RaiseTimer m_RaiseTimer;
|
||||
[Constructable]
|
||||
public RaisableItem(int itemID)
|
||||
: this(itemID, 20, -1, -1, TimeSpan.FromMinutes(1.0))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RaisableItem(int itemID, int maxElevation, TimeSpan closeDelay)
|
||||
: this(itemID, maxElevation, -1, -1, closeDelay)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RaisableItem(int itemID, int maxElevation, int moveSound, int stopSound, TimeSpan closeDelay)
|
||||
: base(itemID)
|
||||
{
|
||||
this.Movable = false;
|
||||
|
||||
this.m_MaxElevation = maxElevation;
|
||||
this.m_MoveSound = moveSound;
|
||||
this.m_StopSound = stopSound;
|
||||
this.m_CloseDelay = closeDelay;
|
||||
}
|
||||
|
||||
public RaisableItem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxElevation
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MaxElevation;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value <= 0)
|
||||
this.m_MaxElevation = 0;
|
||||
else if (value >= 60)
|
||||
this.m_MaxElevation = 60;
|
||||
else
|
||||
this.m_MaxElevation = value;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MoveSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MoveSound;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_MoveSound = value;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StopSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_StopSound;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_StopSound = value;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TimeSpan CloseDelay
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_CloseDelay;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_CloseDelay = value;
|
||||
}
|
||||
}
|
||||
public bool IsRaisable
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_RaiseTimer == null;
|
||||
}
|
||||
}
|
||||
public void Raise()
|
||||
{
|
||||
if (!this.IsRaisable)
|
||||
return;
|
||||
|
||||
this.m_RaiseTimer = new RaiseTimer(this);
|
||||
this.m_RaiseTimer.Start();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.WriteEncodedInt((int)this.m_MaxElevation);
|
||||
writer.WriteEncodedInt((int)this.m_MoveSound);
|
||||
writer.WriteEncodedInt((int)this.m_StopSound);
|
||||
writer.Write((TimeSpan)this.m_CloseDelay);
|
||||
|
||||
writer.WriteEncodedInt((int)this.m_Elevation);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_MaxElevation = reader.ReadEncodedInt();
|
||||
this.m_MoveSound = reader.ReadEncodedInt();
|
||||
this.m_StopSound = reader.ReadEncodedInt();
|
||||
this.m_CloseDelay = reader.ReadTimeSpan();
|
||||
|
||||
int elevation = reader.ReadEncodedInt();
|
||||
this.Z -= elevation;
|
||||
}
|
||||
|
||||
private class RaiseTimer : Timer
|
||||
{
|
||||
private readonly RaisableItem m_Item;
|
||||
private readonly DateTime m_CloseTime;
|
||||
private bool m_Up;
|
||||
private int m_Step;
|
||||
public RaiseTimer(RaisableItem item)
|
||||
: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.5))
|
||||
{
|
||||
this.m_Item = item;
|
||||
this.m_CloseTime = DateTime.UtcNow + item.CloseDelay;
|
||||
this.m_Up = true;
|
||||
|
||||
this.Priority = TimerPriority.TenMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (this.m_Item.Deleted)
|
||||
{
|
||||
this.Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.m_Step++ % 3 == 0)
|
||||
{
|
||||
if (this.m_Up)
|
||||
{
|
||||
this.m_Item.Z++;
|
||||
|
||||
if (++this.m_Item.m_Elevation >= this.m_Item.MaxElevation)
|
||||
{
|
||||
this.Stop();
|
||||
|
||||
if (this.m_Item.StopSound >= 0)
|
||||
Effects.PlaySound(this.m_Item.Location, this.m_Item.Map, this.m_Item.StopSound);
|
||||
|
||||
this.m_Up = false;
|
||||
this.m_Step = 0;
|
||||
|
||||
TimeSpan delay = this.m_CloseTime - DateTime.UtcNow;
|
||||
Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback(Start));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Item.Z--;
|
||||
|
||||
if (--this.m_Item.m_Elevation <= 0)
|
||||
{
|
||||
this.Stop();
|
||||
|
||||
if (this.m_Item.StopSound >= 0)
|
||||
Effects.PlaySound(this.m_Item.Location, this.m_Item.Map, this.m_Item.StopSound);
|
||||
|
||||
this.m_Item.m_RaiseTimer = null;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.m_Item.MoveSound >= 0)
|
||||
Effects.PlaySound(this.m_Item.Location, this.m_Item.Map, this.m_Item.MoveSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
242
Scripts/Services/Khaldun/RaiseSwitch.cs
Normal file
242
Scripts/Services/Khaldun/RaiseSwitch.cs
Normal file
@@ -0,0 +1,242 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaiseSwitch : Item
|
||||
{
|
||||
private RaisableItem m_RaisableItem;
|
||||
private ResetTimer m_ResetTimer;
|
||||
[Constructable]
|
||||
public RaiseSwitch()
|
||||
: this(0x1093)
|
||||
{
|
||||
}
|
||||
|
||||
public RaiseSwitch(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
protected RaiseSwitch(int itemID)
|
||||
: base(itemID)
|
||||
{
|
||||
this.Movable = false;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public RaisableItem RaisableItem
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_RaisableItem;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_RaisableItem = value;
|
||||
}
|
||||
}
|
||||
public override void OnDoubleClick(Mobile m)
|
||||
{
|
||||
if (!m.InRange(this, 2))
|
||||
{
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.RaisableItem != null && this.RaisableItem.Deleted)
|
||||
this.RaisableItem = null;
|
||||
|
||||
this.Flip();
|
||||
|
||||
if (this.RaisableItem != null)
|
||||
{
|
||||
if (this.RaisableItem.IsRaisable)
|
||||
{
|
||||
this.RaisableItem.Raise();
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x5A, true, "You hear a grinding noise echoing in the distance.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m.LocalOverheadMessage(MessageType.Regular, 0x5A, true, "You flip the switch again, but nothing happens.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((Item)this.m_RaisableItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_RaisableItem = (RaisableItem)reader.ReadItem();
|
||||
|
||||
this.Reset();
|
||||
}
|
||||
|
||||
protected virtual void Flip()
|
||||
{
|
||||
if (this.ItemID != 0x1093)
|
||||
{
|
||||
this.ItemID = 0x1093;
|
||||
|
||||
this.StopResetTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ItemID = 0x1095;
|
||||
|
||||
if (this.RaisableItem != null && this.RaisableItem.CloseDelay >= TimeSpan.Zero)
|
||||
this.StartResetTimer(this.RaisableItem.CloseDelay);
|
||||
else
|
||||
this.StartResetTimer(TimeSpan.FromMinutes(2.0));
|
||||
}
|
||||
|
||||
Effects.PlaySound(this.Location, this.Map, 0x3E8);
|
||||
}
|
||||
|
||||
protected void StartResetTimer(TimeSpan delay)
|
||||
{
|
||||
this.StopResetTimer();
|
||||
|
||||
this.m_ResetTimer = new ResetTimer(this, delay);
|
||||
this.m_ResetTimer.Start();
|
||||
}
|
||||
|
||||
protected void StopResetTimer()
|
||||
{
|
||||
if (this.m_ResetTimer != null)
|
||||
{
|
||||
this.m_ResetTimer.Stop();
|
||||
this.m_ResetTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Reset()
|
||||
{
|
||||
if (this.ItemID != 0x1093)
|
||||
this.Flip();
|
||||
}
|
||||
|
||||
private class ResetTimer : Timer
|
||||
{
|
||||
private readonly RaiseSwitch m_RaiseSwitch;
|
||||
public ResetTimer(RaiseSwitch raiseSwitch, TimeSpan delay)
|
||||
: base(delay)
|
||||
{
|
||||
this.m_RaiseSwitch = raiseSwitch;
|
||||
|
||||
this.Priority = ComputePriority(delay);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (this.m_RaiseSwitch.Deleted)
|
||||
return;
|
||||
|
||||
this.m_RaiseSwitch.m_ResetTimer = null;
|
||||
|
||||
this.m_RaiseSwitch.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DisappearingRaiseSwitch : RaiseSwitch
|
||||
{
|
||||
[Constructable]
|
||||
public DisappearingRaiseSwitch()
|
||||
: base(0x108F)
|
||||
{
|
||||
}
|
||||
|
||||
public DisappearingRaiseSwitch(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public int CurrentRange
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Visible ? 3 : 2;
|
||||
}
|
||||
}
|
||||
public override bool HandlesOnMovement
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (Utility.InRange(m.Location, this.Location, this.CurrentRange) || Utility.InRange(oldLocation, this.Location, this.CurrentRange))
|
||||
this.Refresh();
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (!this.Deleted)
|
||||
this.Refresh();
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLoc)
|
||||
{
|
||||
if (!this.Deleted)
|
||||
this.Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
bool found = false;
|
||||
IPooledEnumerable eable = GetMobilesInRange(CurrentRange);
|
||||
|
||||
foreach (Mobile mob in eable)
|
||||
{
|
||||
if (mob.Hidden && mob.IsStaff())
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
eable.Free();
|
||||
this.Visible = found;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
if (this.RaisableItem != null && this.RaisableItem.Deleted)
|
||||
this.RaisableItem = null;
|
||||
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Refresh));
|
||||
}
|
||||
|
||||
protected override void Flip()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Reset()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user