Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,267 @@
//
// X-RunUO - Ultima Online Server Emulator
// Copyright (C) 2015 Pedro Pardal
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program.
//
using System;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Engines.InstancedPeerless
{
public enum InstanceState
{
Available,
Reserved,
Fighting,
Looting
}
public class PeerlessInstance
{
private const int BusyHue = 1;
private const int EmptyHue = 60;
private PeerlessPlatform m_Owner;
private InstanceRegion m_Region;
private List<Mobile> m_Fighters;
private Mobile m_Boss;
private Item m_Light;
private InstanceState m_State;
private Map m_Map;
private Point3D m_EntranceLocation;
private Point3D m_BossSpawnLocation;
private Rectangle2D m_RegionBounds;
private Timer m_SliceTimer;
private Timer m_KickTimer;
public Mobile Boss { get { return m_Boss; } }
public InstanceState State
{
get { return m_State; }
set
{
m_State = value;
if ( m_State == InstanceState.Available )
m_Light.Hue = 0;
else
m_Light.Hue = 0x21;
}
}
public Map Map { get { return m_Map; } }
public Point3D EntranceLocation { get { return m_EntranceLocation; } }
public Rectangle2D RegionBounds { get { return m_RegionBounds; } }
public PeerlessInstance( PeerlessPlatform platform, Map map, Item light, Point3D entranceLoc, Point3D bossSpawnLoc, Rectangle2D regionBounds )
{
m_Owner = platform;
m_Map = map;
m_Light = light;
m_EntranceLocation = entranceLoc;
m_BossSpawnLocation = bossSpawnLoc;
m_RegionBounds = regionBounds;
Initialize();
}
protected virtual void Initialize()
{
State = InstanceState.Available;
m_Fighters = new List<Mobile>();
m_Region = new InstanceRegion( this );
}
public void AddFighter( Mobile m )
{
m_Fighters.Add( m );
}
public void RemoveFighter( Mobile m )
{
m_Fighters.Remove( m );
}
public void Activate()
{
State = InstanceState.Reserved;
Timer.DelayCall( TimeSpan.FromMinutes( 1.0 ), new TimerCallback( StartFight ) );
}
private void StartFight()
{
State = InstanceState.Fighting;
m_Boss = Activator.CreateInstance( m_Owner.BossType ) as Mobile;
m_Boss.OnBeforeSpawn( m_BossSpawnLocation, m_Owner.Map );
m_Boss.MoveToWorld( m_BossSpawnLocation, m_Owner.Map );
m_SliceTimer = new SliceTimer( this );
m_SliceTimer.Start();
m_KickTimer = Timer.DelayCall( TimeSpan.FromHours( 2.0 ), new TimerCallback( Kick ) );
}
public void OnSlice()
{
if ( m_Fighters.Count == 0 )
{
FreeInstance();
return;
}
if ( m_State == InstanceState.Fighting && m_Boss.Deleted )
{
if ( m_KickTimer != null )
m_KickTimer.Stop();
m_KickTimer = Timer.DelayCall( TimeSpan.FromMinutes( 15.0 ), new TimerCallback( Kick ) );
State = InstanceState.Looting;
}
}
private void Kick()
{
List<Mobile> fighters = new List<Mobile>( m_Fighters );
foreach ( Mobile m in fighters )
Kick( m );
FreeInstance();
}
public void Kick( Mobile m )
{
Map map = m_Owner.Map;
if (map == null || map == Map.Internal)
{
// Error, lets move to luna bank just incase
if (m.Murderer)
{
BaseCreature.TeleportPets(m, new Point3D(1459, 1629, 0), Map.Felucca);
m.MoveToWorld(new Point3D(1459, 1629, 0), Map.Felucca);
}
else
{
BaseCreature.TeleportPets(m, new Point3D(989, 520, -50), Map.Malas);
m.MoveToWorld(new Point3D(989, 520, -50), Map.Malas);
}
}
else
{
BaseCreature.TeleportPets(m, m_Owner.ExitLocation, map);
m.MoveToWorld(m_Owner.ExitLocation, map);
}
RemoveFighter( m );
}
private void FreeInstance()
{
if ( m_Boss != null )
{
m_Boss.Delete();
m_Boss = null;
}
if ( m_SliceTimer != null )
m_SliceTimer.Stop();
if ( m_KickTimer != null )
m_KickTimer.Stop();
State = InstanceState.Available;
m_Owner.OnFreeInstance( this );
}
public void OnDelete()
{
if ( m_SliceTimer != null )
m_SliceTimer.Stop();
if ( m_KickTimer != null )
m_KickTimer.Stop();
if ( m_Boss != null )
m_Boss.Delete();
foreach ( Mobile m in m_Fighters )
Kick( m );
m_Region.Unregister();
}
#region Serialization
public PeerlessInstance( GenericReader reader )
{
m_Owner = reader.ReadItem<PeerlessPlatform>();
m_Light = reader.ReadItem();
m_Map = reader.ReadMap();
m_EntranceLocation = reader.ReadPoint3D();
m_BossSpawnLocation = reader.ReadPoint3D();
m_RegionBounds = reader.ReadRect2D();
Mobile boss = reader.ReadMobile();
if ( boss != null )
boss.Delete();
Initialize();
}
public void Serialize( GenericWriter writer )
{
writer.Write( m_Owner );
writer.Write( m_Light );
writer.Write( m_Map );
writer.Write( m_EntranceLocation );
writer.Write( m_BossSpawnLocation );
writer.Write( m_RegionBounds );
writer.Write( m_Boss );
}
#endregion
}
public class SliceTimer : Timer
{
private PeerlessInstance m_Instance;
public SliceTimer( PeerlessInstance instance )
: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Instance = instance;
}
protected override void OnTick()
{
m_Instance.OnSlice();
}
}
}