Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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94
Scripts/Services/InstancedPeerless/InstanceExitGate.cs
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94
Scripts/Services/InstancedPeerless/InstanceExitGate.cs
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//
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// X-RunUO - Ultima Online Server Emulator
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// Copyright (C) 2015 Pedro Pardal
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3.0 of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program.
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//
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Engines.InstancedPeerless;
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namespace Server.Items
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{
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public class InstanceExitGate : Item
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{
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private Map m_MapDest;
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private Point3D m_LocDest;
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public override int LabelNumber { get { return 1113495; } } // (Exit)
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public override bool ForceShowProperties { get { return true; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Map MapDest { get { return m_MapDest; } set { m_MapDest = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D LocDest { get { return m_LocDest; } set { m_LocDest = value; } }
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[Constructable]
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public InstanceExitGate()
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: this( Map.Internal, Point3D.Zero )
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{
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}
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[Constructable]
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public InstanceExitGate( Map mapDest, Point3D locDest )
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: base( 0xF6C )
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{
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m_MapDest = mapDest;
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m_LocDest = locDest;
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Movable = false;
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Hue = 0x488;
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Light = LightType.Circle300;
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( !m.HasGump( typeof( ConfirmExitInstanceGump ) ) )
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m.SendGump( new ConfirmExitInstanceGump( this ) );
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return base.OnMoveOver( m );
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}
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public InstanceExitGate( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_MapDest );
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writer.Write( m_LocDest );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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/*int version = */
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reader.ReadInt();
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m_MapDest = reader.ReadMap();
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m_LocDest = reader.ReadPoint3D();
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}
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}
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}
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