Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
784
Scripts/Services/Harvest/HarvestSystem.cs
Normal file
784
Scripts/Services/Harvest/HarvestSystem.cs
Normal file
@@ -0,0 +1,784 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Hag;
|
||||
using Server.Mobiles;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Engines.Harvest
|
||||
{
|
||||
public abstract class HarvestSystem
|
||||
{
|
||||
public static void Configure()
|
||||
{
|
||||
EventSink.TargetByResourceMacro += TargetByResource;
|
||||
}
|
||||
|
||||
public HarvestSystem()
|
||||
{
|
||||
Definitions = new List<HarvestDefinition>();
|
||||
}
|
||||
|
||||
public List<HarvestDefinition> Definitions { get; }
|
||||
|
||||
public virtual bool CheckTool(Mobile from, Item tool)
|
||||
{
|
||||
bool wornOut = tool == null || tool.Deleted || (tool is IUsesRemaining && ((IUsesRemaining)tool).UsesRemaining <= 0);
|
||||
|
||||
if (wornOut)
|
||||
from.SendLocalizedMessage(1044038); // You have worn out your tool!
|
||||
|
||||
return !wornOut;
|
||||
}
|
||||
|
||||
public virtual bool CheckHarvest(Mobile from, Item tool)
|
||||
{
|
||||
return CheckTool(from, tool);
|
||||
}
|
||||
|
||||
public virtual bool CheckHarvest(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
|
||||
{
|
||||
return CheckTool(from, tool);
|
||||
}
|
||||
|
||||
public virtual bool CheckRange(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
|
||||
{
|
||||
bool inRange = from.Map == map && from.InRange(loc, def.MaxRange);
|
||||
|
||||
if (!inRange)
|
||||
def.SendMessageTo(from, timed ? def.TimedOutOfRangeMessage : def.OutOfRangeMessage);
|
||||
|
||||
return inRange;
|
||||
}
|
||||
|
||||
public virtual bool CheckResources(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
|
||||
{
|
||||
HarvestBank bank = def.GetBank(map, loc.X, loc.Y);
|
||||
bool available = bank != null && bank.Current >= def.ConsumedPerHarvest;
|
||||
|
||||
if (!available)
|
||||
def.SendMessageTo(from, timed ? def.DoubleHarvestMessage : def.NoResourcesMessage);
|
||||
|
||||
return available;
|
||||
}
|
||||
|
||||
public virtual void OnBadHarvestTarget(Mobile from, Item tool, object toHarvest)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual object GetLock(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
|
||||
{
|
||||
/* Here we prevent multiple harvesting.
|
||||
*
|
||||
* Some options:
|
||||
* - 'return tool;' : This will allow the player to harvest more than once concurrently, but only if they use multiple tools. This seems to be as OSI.
|
||||
* - 'return GetType();' : This will disallow multiple harvesting of the same type. That is, we couldn't mine more than once concurrently, but we could be both mining and lumberjacking.
|
||||
* - 'return typeof( HarvestSystem );' : This will completely restrict concurrent harvesting.
|
||||
*/
|
||||
return tool;
|
||||
}
|
||||
|
||||
public virtual void OnConcurrentHarvest(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnHarvestStarted(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool BeginHarvesting(Mobile from, Item tool)
|
||||
{
|
||||
if (!CheckHarvest(from, tool))
|
||||
return false;
|
||||
|
||||
EventSink.InvokeResourceHarvestAttempt(new ResourceHarvestAttemptEventArgs(from, tool, this));
|
||||
from.Target = new HarvestTarget(tool, this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked)
|
||||
{
|
||||
from.EndAction(locked);
|
||||
|
||||
if (!CheckHarvest(from, tool))
|
||||
return;
|
||||
|
||||
if (!GetHarvestDetails(from, tool, toHarvest, out int tileID, out Map map, out Point3D loc))
|
||||
{
|
||||
OnBadHarvestTarget(from, tool, toHarvest);
|
||||
return;
|
||||
}
|
||||
else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID))
|
||||
{
|
||||
OnBadHarvestTarget(from, tool, toHarvest);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CheckRange(from, tool, def, map, loc, true))
|
||||
return;
|
||||
else if (!CheckResources(from, tool, def, map, loc, true))
|
||||
return;
|
||||
else if (!CheckHarvest(from, tool, def, toHarvest))
|
||||
return;
|
||||
|
||||
if (SpecialHarvest(from, tool, def, map, loc))
|
||||
return;
|
||||
|
||||
HarvestBank bank = def.GetBank(map, loc.X, loc.Y);
|
||||
|
||||
if (bank == null)
|
||||
return;
|
||||
|
||||
HarvestVein vein = bank.Vein;
|
||||
|
||||
if (vein != null)
|
||||
vein = MutateVein(from, tool, def, bank, toHarvest, vein);
|
||||
|
||||
if (vein == null)
|
||||
return;
|
||||
|
||||
HarvestResource primary = vein.PrimaryResource;
|
||||
HarvestResource fallback = vein.FallbackResource;
|
||||
HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback);
|
||||
|
||||
double skillBase = from.Skills[def.Skill].Base;
|
||||
|
||||
Type type = null;
|
||||
|
||||
if(CheckHarvestSkill(map, loc, from, resource, def))
|
||||
{
|
||||
type = GetResourceType(from, tool, def, map, loc, resource);
|
||||
|
||||
if (type != null)
|
||||
type = MutateType(type, from, tool, def, map, loc, resource);
|
||||
|
||||
if (type != null)
|
||||
{
|
||||
Item item = Construct(type, from, tool);
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
type = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
int amount = def.ConsumedPerHarvest;
|
||||
int feluccaAmount = def.ConsumedPerFeluccaHarvest;
|
||||
|
||||
if (item is BaseGranite)
|
||||
feluccaAmount = 3;
|
||||
|
||||
Caddellite.OnHarvest(from, tool, this, item);
|
||||
|
||||
//The whole harvest system is kludgy and I'm sure this is just adding to it.
|
||||
if (item.Stackable)
|
||||
{
|
||||
int racialAmount = (int)Math.Ceiling(amount * 1.1);
|
||||
int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1);
|
||||
|
||||
bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human);
|
||||
bool inFelucca = map == Map.Felucca && !Siege.SiegeShard;
|
||||
|
||||
if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble())
|
||||
item.Amount = feluccaRacialAmount;
|
||||
else if (inFelucca && bank.Current >= feluccaAmount)
|
||||
item.Amount = feluccaAmount;
|
||||
else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble())
|
||||
item.Amount = racialAmount;
|
||||
else
|
||||
item.Amount = amount;
|
||||
|
||||
// Void Pool Rewards
|
||||
item.Amount += WoodsmansTalisman.CheckHarvest(from, type, this);
|
||||
}
|
||||
|
||||
if (from.AccessLevel == AccessLevel.Player)
|
||||
{
|
||||
bank.Consume(amount, from);
|
||||
}
|
||||
|
||||
if (Give(from, item, def.PlaceAtFeetIfFull))
|
||||
{
|
||||
SendSuccessTo(from, item, resource);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendPackFullTo(from, item, def, resource);
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
BonusHarvestResource bonus = def.GetBonusResource();
|
||||
Item bonusItem = null;
|
||||
|
||||
if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill)
|
||||
{
|
||||
if (bonus.RequiredMap == null || bonus.RequiredMap == from.Map)
|
||||
{
|
||||
bonusItem = Construct(bonus.Type, from, tool);
|
||||
Caddellite.OnHarvest(from, tool, this, bonusItem);
|
||||
|
||||
if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def
|
||||
{
|
||||
bonus.SendSuccessTo(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
bonusItem.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EventSink.InvokeResourceHarvestSuccess(new ResourceHarvestSuccessEventArgs(from, tool, item, bonusItem, this));
|
||||
}
|
||||
|
||||
#region High Seas
|
||||
OnToolUsed(from, tool, item != null);
|
||||
#endregion
|
||||
}
|
||||
|
||||
// Siege rules will take into account axes and polearms used for lumberjacking
|
||||
if (tool is IUsesRemaining && (tool is BaseHarvestTool || tool is Pickaxe || tool is SturdyPickaxe || tool is GargoylesPickaxe || Siege.SiegeShard))
|
||||
{
|
||||
IUsesRemaining toolWithUses = (IUsesRemaining)tool;
|
||||
|
||||
toolWithUses.ShowUsesRemaining = true;
|
||||
|
||||
if (toolWithUses.UsesRemaining > 0)
|
||||
--toolWithUses.UsesRemaining;
|
||||
|
||||
if (toolWithUses.UsesRemaining < 1)
|
||||
{
|
||||
tool.Delete();
|
||||
def.SendMessageTo(from, def.ToolBrokeMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (type == null)
|
||||
def.SendMessageTo(from, def.FailMessage);
|
||||
|
||||
OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest);
|
||||
}
|
||||
|
||||
public virtual bool CheckHarvestSkill(Map map, Point3D loc, Mobile from, HarvestResource resource, HarvestDefinition def)
|
||||
{
|
||||
return from.Skills[def.Skill].Value >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill);
|
||||
}
|
||||
|
||||
public virtual void OnToolUsed(Mobile from, Item tool, bool caughtSomething)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool SpecialHarvest(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual Item Construct(Type type, Mobile from, Item tool)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Activator.CreateInstance(type) as Item;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual HarvestVein MutateVein(Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein)
|
||||
{
|
||||
return vein;
|
||||
}
|
||||
|
||||
public virtual void SendSuccessTo(Mobile from, Item item, HarvestResource resource)
|
||||
{
|
||||
resource.SendSuccessTo(from);
|
||||
}
|
||||
|
||||
public virtual void SendPackFullTo(Mobile from, Item item, HarvestDefinition def, HarvestResource resource)
|
||||
{
|
||||
def.SendMessageTo(from, def.PackFullMessage);
|
||||
}
|
||||
|
||||
public virtual bool Give(Mobile m, Item item, bool placeAtFeet)
|
||||
{
|
||||
if (m.PlaceInBackpack(item))
|
||||
return true;
|
||||
|
||||
if (!placeAtFeet)
|
||||
return false;
|
||||
|
||||
Map map = m.Map;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
return false;
|
||||
|
||||
List<Item> atFeet = new List<Item>();
|
||||
|
||||
IPooledEnumerable eable = m.GetItemsInRange(0);
|
||||
|
||||
foreach (Item obj in eable)
|
||||
atFeet.Add(obj);
|
||||
|
||||
eable.Free();
|
||||
|
||||
for (int i = 0; i < atFeet.Count; ++i)
|
||||
{
|
||||
Item check = atFeet[i];
|
||||
|
||||
if (check.StackWith(m, item, false))
|
||||
return true;
|
||||
}
|
||||
|
||||
ColUtility.Free(atFeet);
|
||||
|
||||
item.MoveToWorld(m.Location, map);
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual Type MutateType(Type type, Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource)
|
||||
{
|
||||
return from.Region.GetResource(type);
|
||||
}
|
||||
|
||||
public virtual Type GetResourceType(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource)
|
||||
{
|
||||
if (resource.Types.Length > 0)
|
||||
return resource.Types[Utility.Random(resource.Types.Length)];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual HarvestResource MutateResource(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestVein vein, HarvestResource primary, HarvestResource fallback)
|
||||
{
|
||||
bool racialBonus = def.RaceBonus && from.Race == Race.Elf;
|
||||
|
||||
if (vein.ChanceToFallback > (Utility.RandomDouble() + (racialBonus ? .20 : 0)))
|
||||
return fallback;
|
||||
|
||||
double skillValue = from.Skills[def.Skill].Value;
|
||||
|
||||
if (fallback != null && (skillValue < primary.ReqSkill || skillValue < primary.MinSkill))
|
||||
return fallback;
|
||||
|
||||
return primary;
|
||||
}
|
||||
|
||||
public virtual bool OnHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked, bool last)
|
||||
{
|
||||
if (!CheckHarvest(from, tool))
|
||||
{
|
||||
from.EndAction(locked);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GetHarvestDetails(from, tool, toHarvest, out int tileID, out Map map, out Point3D loc))
|
||||
{
|
||||
from.EndAction(locked);
|
||||
OnBadHarvestTarget(from, tool, toHarvest);
|
||||
return false;
|
||||
}
|
||||
else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID))
|
||||
{
|
||||
from.EndAction(locked);
|
||||
OnBadHarvestTarget(from, tool, toHarvest);
|
||||
return false;
|
||||
}
|
||||
else if (!CheckRange(from, tool, def, map, loc, true))
|
||||
{
|
||||
from.EndAction(locked);
|
||||
return false;
|
||||
}
|
||||
else if (!CheckResources(from, tool, def, map, loc, true))
|
||||
{
|
||||
from.EndAction(locked);
|
||||
return false;
|
||||
}
|
||||
else if (!CheckHarvest(from, tool, def, toHarvest))
|
||||
{
|
||||
from.EndAction(locked);
|
||||
return false;
|
||||
}
|
||||
|
||||
DoHarvestingEffect(from, tool, def, map, loc);
|
||||
|
||||
new HarvestSoundTimer(from, tool, this, def, toHarvest, locked, last).Start();
|
||||
|
||||
return !last;
|
||||
}
|
||||
|
||||
public virtual void DoHarvestingSound(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
|
||||
{
|
||||
if (def.EffectSounds.Length > 0)
|
||||
from.PlaySound(Utility.RandomList(def.EffectSounds));
|
||||
}
|
||||
|
||||
public virtual void DoHarvestingEffect(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc)
|
||||
{
|
||||
from.Direction = from.GetDirectionTo(loc);
|
||||
|
||||
if (!from.Mounted)
|
||||
{
|
||||
if (Core.SA)
|
||||
{
|
||||
from.Animate(AnimationType.Attack, Utility.RandomList(def.EffectActions));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Animate(Utility.RandomList(def.EffectActions), 5, 1, true, false, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual HarvestDefinition GetDefinition(int tileID)
|
||||
{
|
||||
return GetDefinition(tileID, null);
|
||||
}
|
||||
|
||||
public virtual HarvestDefinition GetDefinition(int tileID, Item tool)
|
||||
{
|
||||
HarvestDefinition def = null;
|
||||
|
||||
for (int i = 0; def == null && i < Definitions.Count; ++i)
|
||||
{
|
||||
HarvestDefinition check = Definitions[i];
|
||||
|
||||
if (check.Validate(tileID))
|
||||
def = check;
|
||||
}
|
||||
|
||||
return def;
|
||||
}
|
||||
|
||||
#region High Seas
|
||||
public virtual HarvestDefinition GetDefinitionFromSpecialTile(int tileID)
|
||||
{
|
||||
HarvestDefinition def = null;
|
||||
|
||||
for (int i = 0; def == null && i < Definitions.Count; ++i)
|
||||
{
|
||||
HarvestDefinition check = Definitions[i];
|
||||
|
||||
if (check.ValidateSpecial(tileID))
|
||||
def = check;
|
||||
}
|
||||
|
||||
return def;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public virtual void StartHarvesting(Mobile from, Item tool, object toHarvest)
|
||||
{
|
||||
if (!CheckHarvest(from, tool))
|
||||
return;
|
||||
|
||||
if (!GetHarvestDetails(from, tool, toHarvest, out int tileID, out Map map, out Point3D loc))
|
||||
{
|
||||
OnBadHarvestTarget(from, tool, toHarvest);
|
||||
return;
|
||||
}
|
||||
|
||||
HarvestDefinition def = GetDefinition(tileID, tool);
|
||||
|
||||
if (def == null)
|
||||
{
|
||||
OnBadHarvestTarget(from, tool, toHarvest);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CheckRange(from, tool, def, map, loc, false))
|
||||
return;
|
||||
else if (!CheckResources(from, tool, def, map, loc, false))
|
||||
return;
|
||||
else if (!CheckHarvest(from, tool, def, toHarvest))
|
||||
return;
|
||||
|
||||
object toLock = GetLock(from, tool, def, toHarvest);
|
||||
|
||||
if (!from.BeginAction(toLock))
|
||||
{
|
||||
OnConcurrentHarvest(from, tool, def, toHarvest);
|
||||
return;
|
||||
}
|
||||
|
||||
new HarvestTimer(from, tool, this, def, toHarvest, toLock).Start();
|
||||
OnHarvestStarted(from, tool, def, toHarvest);
|
||||
}
|
||||
|
||||
public virtual bool GetHarvestDetails(Mobile from, Item tool, object toHarvest, out int tileID, out Map map, out Point3D loc)
|
||||
{
|
||||
if (toHarvest is Static && !((Static)toHarvest).Movable)
|
||||
{
|
||||
Static obj = (Static)toHarvest;
|
||||
|
||||
tileID = (obj.ItemID & 0x3FFF) | 0x4000;
|
||||
map = obj.Map;
|
||||
loc = obj.GetWorldLocation();
|
||||
}
|
||||
else if (toHarvest is StaticTarget)
|
||||
{
|
||||
StaticTarget obj = (StaticTarget)toHarvest;
|
||||
|
||||
tileID = (obj.ItemID & 0x3FFF) | 0x4000;
|
||||
map = from.Map;
|
||||
loc = obj.Location;
|
||||
}
|
||||
else if (toHarvest is LandTarget obj)
|
||||
{
|
||||
tileID = obj.TileID;
|
||||
map = from.Map;
|
||||
loc = obj.Location;
|
||||
}
|
||||
else
|
||||
{
|
||||
tileID = 0;
|
||||
map = null;
|
||||
loc = Point3D.Zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
return map != null && map != Map.Internal;
|
||||
}
|
||||
|
||||
#region Enhanced Client
|
||||
public static void TargetByResource(TargetByResourceMacroEventArgs e)
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
Item tool = e.Tool;
|
||||
|
||||
HarvestSystem system = null;
|
||||
HarvestDefinition def = null;
|
||||
|
||||
if (tool is IHarvestTool)
|
||||
{
|
||||
system = ((IHarvestTool)tool).HarvestSystem;
|
||||
}
|
||||
|
||||
if (system != null)
|
||||
{
|
||||
switch (e.ResourceType)
|
||||
{
|
||||
case 0: // ore
|
||||
if (system is Mining)
|
||||
def = ((Mining)system).OreAndStone;
|
||||
break;
|
||||
case 1: // sand
|
||||
if (system is Mining)
|
||||
def = ((Mining)system).Sand;
|
||||
break;
|
||||
case 2: // wood
|
||||
if (system is Lumberjacking)
|
||||
def = ((Lumberjacking)system).Definition;
|
||||
break;
|
||||
case 3: // grave
|
||||
if (TryHarvestGrave(m))
|
||||
return;
|
||||
break;
|
||||
case 4: // red shrooms
|
||||
if (TryHarvestShrooms(m))
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
if (def != null && FindValidTile(m, def, out object toHarvest))
|
||||
{
|
||||
system.StartHarvesting(m, tool, toHarvest);
|
||||
return;
|
||||
}
|
||||
|
||||
system.OnBadHarvestTarget(m, tool, new LandTarget(new Point3D(0, 0, 0), Map.Felucca));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool FindValidTile(Mobile m, HarvestDefinition definition, out object toHarvest)
|
||||
{
|
||||
Map map = m.Map;
|
||||
toHarvest = null;
|
||||
|
||||
if (m == null || map == null || map == Map.Internal)
|
||||
return false;
|
||||
|
||||
for (int x = m.X - 1; x <= m.X + 1; x++)
|
||||
{
|
||||
for (int y = m.Y - 1; y <= m.Y + 1; y++)
|
||||
{
|
||||
StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, false);
|
||||
|
||||
if (tiles.Length > 0)
|
||||
{
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
int id = (tile.ID & 0x3FFF) | 0x4000;
|
||||
|
||||
if (definition.Validate(id))
|
||||
{
|
||||
toHarvest = new StaticTarget(new Point3D(x, y, tile.Z), tile.ID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LandTile lt = map.Tiles.GetLandTile(x, y);
|
||||
|
||||
if (definition.Validate(lt.ID))
|
||||
{
|
||||
toHarvest = new LandTarget(new Point3D(x, y, lt.Z), map);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool TryHarvestGrave(Mobile m)
|
||||
{
|
||||
Map map = m.Map;
|
||||
|
||||
if (map == null)
|
||||
return false;
|
||||
|
||||
for (int x = m.X - 1; x <= m.X + 1; x++)
|
||||
{
|
||||
for (int y = m.Y - 1; y <= m.Y + 1; y++)
|
||||
{
|
||||
StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, false);
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
int itemID = tile.ID;
|
||||
|
||||
if (itemID == 0xED3 || itemID == 0xEDF || itemID == 0xEE0 || itemID == 0xEE1 || itemID == 0xEE2 || itemID == 0xEE8)
|
||||
{
|
||||
if (m is PlayerMobile player)
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if (qs is WitchApprenticeQuest)
|
||||
{
|
||||
if (qs.FindObjective(typeof(FindIngredientObjective)) is FindIngredientObjective obj && !obj.Completed && obj.Ingredient == Ingredient.Bones)
|
||||
{
|
||||
player.SendLocalizedMessage(1055037); // You finish your grim work, finding some of the specific bones listed in the Hag's recipe.
|
||||
obj.Complete();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool TryHarvestShrooms(Mobile m)
|
||||
{
|
||||
Map map = m.Map;
|
||||
|
||||
if (map == null)
|
||||
return false;
|
||||
|
||||
for (int x = m.X - 1; x <= m.X + 1; x++)
|
||||
{
|
||||
for (int y = m.Y - 1; y <= m.Y + 1; y++)
|
||||
{
|
||||
StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, false);
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
int itemID = tile.ID;
|
||||
|
||||
if (itemID == 0xD15 || itemID == 0xD16)
|
||||
{
|
||||
if (m is PlayerMobile player)
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if (qs is WitchApprenticeQuest)
|
||||
{
|
||||
if (qs.FindObjective(typeof(FindIngredientObjective)) is FindIngredientObjective obj && !obj.Completed && obj.Ingredient == Ingredient.RedMushrooms)
|
||||
{
|
||||
player.SendLocalizedMessage(1055036); // You slice a red cap mushroom from its stem.
|
||||
obj.Complete();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public interface IChopable
|
||||
{
|
||||
void OnChop(Mobile from);
|
||||
}
|
||||
|
||||
public interface IHarvestTool : IEntity
|
||||
{
|
||||
Engines.Harvest.HarvestSystem HarvestSystem { get; }
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class FurnitureAttribute : Attribute
|
||||
{
|
||||
public FurnitureAttribute()
|
||||
{
|
||||
}
|
||||
|
||||
private static bool IsNotChoppables(Item item)
|
||||
{
|
||||
return _NotChoppables.Any(t => t == item.GetType());
|
||||
}
|
||||
|
||||
private static Type[] _NotChoppables = new Type[]
|
||||
{
|
||||
typeof(CommodityDeedBox), typeof(ChinaCabinet), typeof(PieSafe), typeof(AcademicBookCase), typeof(JewelryBox),
|
||||
typeof(WoodenBookcase), typeof(Countertop), typeof(Mailbox)
|
||||
};
|
||||
|
||||
public static bool Check(Item item)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsNotChoppables(item))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.GetType().IsDefined(typeof(FurnitureAttribute), false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (item is AddonComponent && ((AddonComponent)item).Addon != null && ((AddonComponent)item).Addon.GetType().IsDefined(typeof(FurnitureAttribute), false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user