Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
134
Scripts/Services/Factions/Mobiles/Vendors/BaseFactionVendor.cs
Normal file
134
Scripts/Services/Factions/Mobiles/Vendors/BaseFactionVendor.cs
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@@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public abstract class BaseFactionVendor : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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private Town m_Town;
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private Faction m_Faction;
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public BaseFactionVendor(Town town, Faction faction, string title)
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: base(title)
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{
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this.Frozen = true;
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this.CantWalk = true;
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this.Female = false;
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this.BodyValue = 400;
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this.Name = NameList.RandomName("male");
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this.RangeHome = 0;
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this.m_Town = town;
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this.m_Faction = faction;
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this.Register();
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}
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public BaseFactionVendor(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get
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{
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return this.m_Town;
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}
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set
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{
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this.Unregister();
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this.m_Town = value;
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this.Register();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.Unregister();
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this.m_Faction = value;
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this.Register();
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public void Register()
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{
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if (this.m_Town != null && this.m_Faction != null)
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this.m_Town.RegisterVendor(this);
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Core.ML)
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return true;
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return base.OnMoveOver(m);
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}
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public void Unregister()
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{
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if (this.m_Town != null)
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this.m_Town.UnregisterVendor(this);
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}
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public override void InitSBInfo()
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{
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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this.Unregister();
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}
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public override bool CheckVendorAccess(Mobile from)
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{
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Town.WriteReference(writer, this.m_Town);
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Faction.WriteReference(writer, this.m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Town = Town.ReadReference(reader);
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this.m_Faction = Faction.ReadReference(reader);
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this.Register();
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break;
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}
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}
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this.Frozen = true;
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}
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}
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}
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@@ -0,0 +1,88 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class FactionBoardVendor : BaseFactionVendor
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{
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public FactionBoardVendor(Town town, Faction faction)
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: base(town, faction, "the LumberMan")// NOTE: title inconsistant, as OSI
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{
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this.SetSkill(SkillName.Carpentry, 85.0, 100.0);
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this.SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
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}
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public FactionBoardVendor(Serial serial)
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: base(serial)
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{
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}
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public override void InitSBInfo()
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{
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this.SBInfos.Add(new SBFactionBoard());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(new HalfApron());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SBFactionBoard : SBInfo
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{
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private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBFactionBoard()
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{
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}
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public override IShopSellInfo SellInfo
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{
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get
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{
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return this.m_SellInfo;
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}
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}
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public override List<GenericBuyInfo> BuyInfo
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{
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get
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{
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return this.m_BuyInfo;
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}
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}
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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for (int i = 0; i < 5; ++i)
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this.Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0));
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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public InternalSellInfo()
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{
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}
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}
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}
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}
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@@ -0,0 +1,95 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class FactionBottleVendor : BaseFactionVendor
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{
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public FactionBottleVendor(Town town, Faction faction)
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: base(town, faction, "the Bottle Seller")
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{
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this.SetSkill(SkillName.Alchemy, 85.0, 100.0);
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this.SetSkill(SkillName.TasteID, 65.0, 88.0);
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}
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public FactionBottleVendor(Serial serial)
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: base(serial)
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{
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}
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public override VendorShoeType ShoeType
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{
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get
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{
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return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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}
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}
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public override void InitSBInfo()
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{
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this.SBInfos.Add(new SBFactionBottle());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(new Robe(Utility.RandomPinkHue()));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SBFactionBottle : SBInfo
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{
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private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
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private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
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public SBFactionBottle()
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{
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}
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public override IShopSellInfo SellInfo
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{
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get
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{
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return this.m_SellInfo;
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}
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}
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public override List<GenericBuyInfo> BuyInfo
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{
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get
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{
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return this.m_BuyInfo;
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}
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}
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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for (int i = 0; i < 5; ++i)
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this.Add(new GenericBuyInfo(typeof(Bottle), 5, 20, 0xF0E, 0));
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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public InternalSellInfo()
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{
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}
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}
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}
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}
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@@ -0,0 +1,85 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions
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{
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public class FactionHorseVendor : BaseFactionVendor
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{
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public FactionHorseVendor(Town town, Faction faction)
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: base(town, faction, "the Horse Breeder")
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{
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this.SetSkill(SkillName.AnimalLore, 64.0, 100.0);
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this.SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
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this.SetSkill(SkillName.Veterinary, 65.0, 88.0);
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}
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public FactionHorseVendor(Serial serial)
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: base(serial)
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{
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}
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public override VendorShoeType ShoeType
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{
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get
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{
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return this.Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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}
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}
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public override void InitSBInfo()
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{
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook());
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}
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public override void VendorBuy(Mobile from)
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{
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if (this.Faction == null || Faction.Find(from, true) != this.Faction)
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this.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042201, from.NetState); // You are not in my faction, I cannot sell you a horse!
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else if (FactionGump.Exists(from))
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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else if (from is PlayerMobile)
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from.SendGump(new HorseBreederGump((PlayerMobile)from, this.Faction));
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}
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public override void VendorSell(Mobile from)
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{
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}
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public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
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{
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return false;
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}
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public override bool OnSellItems(Mobile seller, List<SellItemResponse> list)
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{
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class FactionOreVendor : BaseFactionVendor
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{
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public FactionOreVendor(Town town, Faction faction)
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: base(town, faction, "the Ore Man")
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{
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// NOTE: Skills verified
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this.SetSkill(SkillName.Carpentry, 85.0, 100.0);
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this.SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
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}
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public FactionOreVendor(Serial serial)
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: base(serial)
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{
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}
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public override void InitSBInfo()
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{
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this.SBInfos.Add(new SBFactionOre());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(new HalfApron());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
|
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
|
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}
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}
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public class SBFactionOre : SBInfo
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{
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private static readonly object[] m_FixedSizeArgs = { true };
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private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
|
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private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
|
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public SBFactionOre()
|
||||
{
|
||||
}
|
||||
|
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public override IShopSellInfo SellInfo
|
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{
|
||||
get
|
||||
{
|
||||
return this.m_SellInfo;
|
||||
}
|
||||
}
|
||||
public override List<GenericBuyInfo> BuyInfo
|
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{
|
||||
get
|
||||
{
|
||||
return this.m_BuyInfo;
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
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{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for (int i = 0; i < 5; ++i)
|
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this.Add(new GenericBuyInfo(typeof(IronOre), 16, 20, 0x19B8, 0, m_FixedSizeArgs));
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalSellInfo : GenericSellInfo
|
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{
|
||||
public InternalSellInfo()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionReagentVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionReagentVendor(Town town, Faction faction)
|
||||
: base(town, faction, "the Reagent Man")
|
||||
{
|
||||
this.SetSkill(SkillName.EvalInt, 65.0, 88.0);
|
||||
this.SetSkill(SkillName.Inscribe, 60.0, 83.0);
|
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this.SetSkill(SkillName.Magery, 64.0, 100.0);
|
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this.SetSkill(SkillName.Meditation, 60.0, 83.0);
|
||||
this.SetSkill(SkillName.MagicResist, 65.0, 88.0);
|
||||
this.SetSkill(SkillName.Wrestling, 36.0, 68.0);
|
||||
}
|
||||
|
||||
public FactionReagentVendor(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get
|
||||
{
|
||||
return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
}
|
||||
}
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
this.SBInfos.Add(new SBFactionReagent());
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
this.AddItem(new Robe(Utility.RandomBlueHue()));
|
||||
this.AddItem(new GnarledStaff());
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SBFactionReagent : SBInfo
|
||||
{
|
||||
private readonly List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
|
||||
private readonly IShopSellInfo m_SellInfo = new InternalSellInfo();
|
||||
public SBFactionReagent()
|
||||
{
|
||||
}
|
||||
|
||||
public override IShopSellInfo SellInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_SellInfo;
|
||||
}
|
||||
}
|
||||
public override List<GenericBuyInfo> BuyInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_BuyInfo;
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
this.Add(new GenericBuyInfo(typeof(BlackPearl), 5, 20, 0xF7A, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(Bloodmoss), 5, 20, 0xF7B, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(MandrakeRoot), 3, 20, 0xF86, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(Garlic), 3, 20, 0xF84, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(Ginseng), 3, 20, 0xF85, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(Nightshade), 3, 20, 0xF88, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(SpidersSilk), 3, 20, 0xF8D, 0));
|
||||
this.Add(new GenericBuyInfo(typeof(SulfurousAsh), 3, 20, 0xF8C, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
public InternalSellInfo()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user