Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,546 @@
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class Sigil : BaseSystemController
{
public const int OwnershipHue = 0xB;
// ?? time corrupting faction has to return the sigil before corruption time resets ?
public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes((Core.SE) ? 30.0 : 15.0);
// Sigil must be held at a stronghold for this amount of time in order to become corrupted
public static readonly TimeSpan CorruptionPeriod = ((Core.SE) ? TimeSpan.FromHours(10.0) : TimeSpan.FromHours(24.0));
// After a sigil has been corrupted it must be returned to the town within this period of time
public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours(1.0);
// Once it's been returned the corrupting faction owns the town for this period of time
public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays(3.0);
private BaseMonolith m_LastMonolith;
private Town m_Town;
private Faction m_Corrupted;
private Faction m_Corrupting;
private DateTime m_LastStolen;
private DateTime m_GraceStart;
private DateTime m_CorruptionStart;
private DateTime m_PurificationStart;
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime LastStolen
{
get
{
return this.m_LastStolen;
}
set
{
this.m_LastStolen = value;
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime GraceStart
{
get
{
return this.m_GraceStart;
}
set
{
this.m_GraceStart = value;
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime CorruptionStart
{
get
{
return this.m_CorruptionStart;
}
set
{
this.m_CorruptionStart = value;
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime PurificationStart
{
get
{
return this.m_PurificationStart;
}
set
{
this.m_PurificationStart = value;
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get
{
return this.m_Town;
}
set
{
this.m_Town = value;
this.Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupted
{
get
{
return this.m_Corrupted;
}
set
{
this.m_Corrupted = value;
this.Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupting
{
get
{
return this.m_Corrupting;
}
set
{
this.m_Corrupting = value;
this.Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public BaseMonolith LastMonolith
{
get
{
return this.m_LastMonolith;
}
set
{
this.m_LastMonolith = value;
}
}
[CommandProperty(AccessLevel.Counselor)]
public bool IsBeingCorrupted
{
get
{
return (this.m_LastMonolith is StrongholdMonolith && this.m_LastMonolith.Faction == this.m_Corrupting && this.m_Corrupting != null);
}
}
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupted
{
get
{
return (this.m_Corrupted != null);
}
}
[CommandProperty(AccessLevel.Counselor)]
public bool IsPurifying
{
get
{
return (this.m_PurificationStart != DateTime.MinValue);
}
}
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupting
{
get
{
return (this.m_Corrupting != null && this.m_Corrupting != this.m_Corrupted);
}
}
public void Update()
{
this.ItemID = (this.m_Town == null ? 0x1869 : this.m_Town.Definition.SigilID);
if (this.m_Town == null)
this.AssignName(null);
else if (this.IsCorrupted || this.IsPurifying)
this.AssignName(this.m_Town.Definition.CorruptedSigilName);
else
this.AssignName(this.m_Town.Definition.SigilName);
this.InvalidateProperties();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.IsCorrupted)
TextDefinition.AddTo(list, this.m_Corrupted.Definition.SigilControl);
else
list.Add(1042256); // This sigil is not corrupted.
if (this.IsCorrupting)
list.Add(1042257); // This sigil is in the process of being corrupted.
else if (this.IsPurifying)
list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
else
list.Add(1042259); // This sigil is not in the process of being corrupted.
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (this.IsCorrupted)
{
if (this.m_Corrupted.Definition.SigilControl.Number > 0)
this.LabelTo(from, this.m_Corrupted.Definition.SigilControl.Number);
else if (this.m_Corrupted.Definition.SigilControl.String != null)
this.LabelTo(from, this.m_Corrupted.Definition.SigilControl.String);
}
else
{
this.LabelTo(from, 1042256); // This sigil is not corrupted.
}
if (this.IsCorrupting)
this.LabelTo(from, 1042257); // This sigil is in the process of being corrupted.
else if (this.IsPurifying)
this.LabelTo(from, 1042258); // This sigil has been recently corrupted, and is undergoing purification.
else
this.LabelTo(from, 1042259); // This sigil is not in the process of being corrupted.
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
from.SendLocalizedMessage(1005225); // You must use the stealing skill to pick up the sigil
return false;
}
private Mobile FindOwner(object parent)
{
if (parent is Item)
return ((Item)parent).RootParent as Mobile;
if (parent is Mobile)
return (Mobile)parent;
return null;
}
public override void OnAdded(object parent)
{
base.OnAdded(parent);
Mobile mob = this.FindOwner(parent);
if (mob != null)
mob.SolidHueOverride = OwnershipHue;
}
public override void OnRemoved(object parent)
{
base.OnRemoved(parent);
Mobile mob = this.FindOwner(parent);
if (mob != null)
mob.SolidHueOverride = -1;
}
public Sigil(Town town)
: base(0x1869)
{
this.Movable = false;
this.Town = town;
m_Sigils.Add(this);
}
public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
from.BeginTarget(1, false, Targeting.TargetFlags.None, new TargetCallback(Sigil_OnTarget));
from.SendLocalizedMessage(1042251); // Click on a sigil monolith or player
}
}
public static bool ExistsOn(Mobile mob, bool vvvOnly = false)
{
if (mob == null || mob.Backpack == null)
return false;
Container pack = mob.Backpack;
if (Server.Engines.VvV.ViceVsVirtueSystem.Enabled && vvvOnly && pack.FindItemByType(typeof(Server.Engines.VvV.VvVSigil)) != null)
return true;
return (pack.FindItemByType(typeof(Sigil)) != null || pack.FindItemByType(typeof(Server.Engines.VvV.VvVSigil)) != null);
}
private void BeginCorrupting(Faction faction)
{
this.m_Corrupting = faction;
this.m_CorruptionStart = DateTime.UtcNow;
}
private void ClearCorrupting()
{
this.m_Corrupting = null;
this.m_CorruptionStart = DateTime.MinValue;
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TimeUntilCorruption
{
get
{
if (!this.IsBeingCorrupted)
return TimeSpan.Zero;
TimeSpan ts = (this.m_CorruptionStart + CorruptionPeriod) - DateTime.UtcNow;
if (ts < TimeSpan.Zero)
ts = TimeSpan.Zero;
return ts;
}
}
private void Sigil_OnTarget(Mobile from, object obj)
{
if (this.Deleted || !this.IsChildOf(from.Backpack))
return;
#region Give To Mobile
if (obj is Mobile)
{
if (obj is PlayerMobile)
{
PlayerMobile targ = (PlayerMobile)obj;
Faction toFaction = Faction.Find(targ);
Faction fromFaction = Faction.Find(from);
if (toFaction == null)
from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
else if (fromFaction != toFaction)
from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
else if (Sigil.ExistsOn(targ))
from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
else if (!targ.Alive)
from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
else if (from.NetState != null && targ.NetState != null)
{
Container pack = targ.Backpack;
if (pack != null)
pack.DropItem(this);
}
}
else
{
from.SendLocalizedMessage(1005221); //You cannot give the sigil to them
}
}
#endregion
else if (obj is BaseMonolith)
{
#region Put in Stronghold
if (obj is StrongholdMonolith)
{
StrongholdMonolith m = (StrongholdMonolith)obj;
if (m.Faction == null || m.Faction != Faction.Find(from))
from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
else if (m.Town == null || m.Town != this.m_Town)
from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
else
{
m.Sigil = this;
Faction newController = m.Faction;
Faction oldController = this.m_Corrupting;
if (oldController == null)
{
if (this.m_Corrupted != newController)
this.BeginCorrupting(newController);
}
else if (this.m_GraceStart > DateTime.MinValue && (this.m_GraceStart + CorruptionGrace) < DateTime.UtcNow)
{
if (this.m_Corrupted != newController)
this.BeginCorrupting(newController); // grace time over, reset period
else
this.ClearCorrupting();
this.m_GraceStart = DateTime.MinValue;
}
else if (newController == oldController)
{
this.m_GraceStart = DateTime.MinValue; // returned within grace period
}
else if (this.m_GraceStart == DateTime.MinValue)
{
this.m_GraceStart = DateTime.UtcNow;
}
this.m_PurificationStart = DateTime.MinValue;
}
}
#endregion
#region Put in Town
else if (obj is TownMonolith)
{
TownMonolith m = (TownMonolith)obj;
if (m.Town == null || m.Town != this.m_Town)
from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
else if (this.m_Corrupted == null || this.m_Corrupted != Faction.Find(from))
from.SendLocalizedMessage(1042244); // Your faction did not corrupt this sigil. Take it to your stronghold.
else
{
m.Sigil = this;
this.m_Corrupting = null;
this.m_PurificationStart = DateTime.UtcNow;
this.m_CorruptionStart = DateTime.MinValue;
this.m_Town.Capture(this.m_Corrupted);
this.m_Corrupted = null;
}
}
#endregion
}
else
{
from.SendLocalizedMessage(1005224); // You can't use the sigil on that
}
this.Update();
}
public Sigil(Serial serial)
: base(serial)
{
m_Sigils.Add(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Town.WriteReference(writer, this.m_Town);
Faction.WriteReference(writer, this.m_Corrupted);
Faction.WriteReference(writer, this.m_Corrupting);
writer.Write((Item)this.m_LastMonolith);
writer.Write(this.m_LastStolen);
writer.Write(this.m_GraceStart);
writer.Write(this.m_CorruptionStart);
writer.Write(this.m_PurificationStart);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_Town = Town.ReadReference(reader);
this.m_Corrupted = Faction.ReadReference(reader);
this.m_Corrupting = Faction.ReadReference(reader);
this.m_LastMonolith = reader.ReadItem() as BaseMonolith;
this.m_LastStolen = reader.ReadDateTime();
this.m_GraceStart = reader.ReadDateTime();
this.m_CorruptionStart = reader.ReadDateTime();
this.m_PurificationStart = reader.ReadDateTime();
this.Update();
Mobile mob = this.RootParent as Mobile;
if (mob != null)
mob.SolidHueOverride = OwnershipHue;
break;
}
}
}
public bool ReturnHome()
{
BaseMonolith monolith = this.m_LastMonolith;
if (monolith == null && this.m_Town != null)
monolith = this.m_Town.Monolith;
if (monolith != null && !monolith.Deleted)
monolith.Sigil = this;
return (monolith != null && !monolith.Deleted);
}
public override void OnParentDeleted(object parent)
{
base.OnParentDeleted(parent);
this.ReturnHome();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Sigils.Remove(this);
}
public override void Delete()
{
if (this.ReturnHome())
return;
base.Delete();
}
private static readonly List<Sigil> m_Sigils = new List<Sigil>();
public static List<Sigil> Sigils
{
get
{
return m_Sigils;
}
}
}
}