Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
154
Scripts/Services/Factions/Items/Equipment/StrongholdRune.cs
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154
Scripts/Services/Factions/Items/Equipment/StrongholdRune.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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public class StrongholdRune : Item, IFactionItem
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{
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public override int LabelNumber { get { return 1094700; } } // Faction Stronghold Rune
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#region Factions
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private FactionItem m_FactionState;
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public FactionItem FactionItemState
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{
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get { return m_FactionState; }
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set
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{
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m_FactionState = value;
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Hue = m_FactionState != null ? m_FactionState.Faction.Definition.HuePrimary : 0;
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}
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}
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#endregion
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public StrongholdRune()
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: base(0x1F14)
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{
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (IsChildOf(m.Backpack))
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{
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if (FactionEquipment.CanUse(this, m))
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{
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if (!IsInCooldown(m))
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{
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Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(1), Warp, m);
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}
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else
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{
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m.SendLocalizedMessage(501789); // You must wait before trying again.
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}
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}
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else
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{
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m.SendMessage("You are not the proper faction to use this item.");
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//TODO: Message
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}
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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FactionEquipment.AddFactionProperties(this, list);
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}
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private void Warp(Mobile m)
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{
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Point3D p = GetStoneLocation();
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Map map = Faction.Facet;
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int x = p.X;
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int y = p.Y;
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int z = p.Z;
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if (p != Point3D.Zero)
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{
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for (int i = 0; i < 20; i++)
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{
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x = p.X + Utility.RandomMinMax(-4, 4);
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y = p.Y + Utility.RandomMinMax(-4, 4);
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z = map.GetAverageZ(x, y);
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Point3D temp = new Point3D(x, y, z);
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if (map.CanSpawnMobile(temp))
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{
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p = temp;
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break;
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}
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}
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m.PlaySound(0x1FC);
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m.MoveToWorld(p, map);
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m.PlaySound(0x1FC);
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m.SendLocalizedMessage(1094706); // Your faction stronghold rune has disappeared.
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if (m.AccessLevel == AccessLevel.Player)
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Delete();
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AddToCooldown(m);
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}
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}
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private Point3D GetStoneLocation()
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{
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if (FactionItemState == null)
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{
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return Point3D.Zero;
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}
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return FactionItemState.Faction.Definition.Stronghold.FactionStone;
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}
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public static List<Mobile> Cooldown = new List<Mobile>();
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public static bool IsInCooldown(Mobile m)
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{
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return Cooldown.Contains(m);
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}
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public static void AddToCooldown(Mobile m)
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{
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Cooldown.Add(m);
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int minutes = 30;
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PlayerState ps = PlayerState.Find(m);
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if(ps != null)
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minutes = 30 - (ps.Rank.Rank * 2);
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Timer.DelayCall<Mobile>(TimeSpan.FromMinutes(minutes), mob =>
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{
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Cooldown.Remove(mob);
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}, m);
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}
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public StrongholdRune(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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