Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
125
Scripts/Services/Factions/Items/Equipment/ShrineGem.cs
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125
Scripts/Services/Factions/Items/Equipment/ShrineGem.cs
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@@ -0,0 +1,125 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Gumps;
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namespace Server.Factions
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{
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public class ShrineGem : Item, IFactionItem
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{
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public static void Initialize()
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{
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EventSink.PlayerDeath += OnPlayerDeath;
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}
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public static void OnPlayerDeath(PlayerDeathEventArgs e)
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{
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if (e.Mobile is PlayerMobile && e.Mobile.Backpack != null)
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{
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var state = PlayerState.Find(e.Mobile);
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if(state != null)
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{
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ShrineGem gem = null;
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foreach (var item in e.Mobile.Backpack.Items)
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{
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if (item is ShrineGem && ((ShrineGem)item).FactionItemState.Faction == state.Faction)
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{
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gem = (ShrineGem)item;
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break;
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}
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}
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Console.WriteLine("Gem: {0}", gem);
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if (gem != null)
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{
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), () =>
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{
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BaseGump.SendGump(new ConfirmCallbackGump((PlayerMobile)e.Mobile, 1094715, 1094716, gem, null,
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(m, obj) =>
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{
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ShrineGem g = obj as ShrineGem;
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if (g != null && !g.Deleted && g.IsChildOf(m.Backpack))
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{
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Point3D p = _ShrineLocs[Utility.Random(_ShrineLocs.Length)];
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Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
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{
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m.PlaySound(0x1FC);
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m.MoveToWorld(p, m.Map);
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m.PlaySound(0x1FC);
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g.Delete();
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});
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}
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}));
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});
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}
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}
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}
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}
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private static readonly Point3D[] _ShrineLocs = new Point3D[]
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{
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new Point3D(1470, 843, 0),
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new Point3D(1857, 865, -1),
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new Point3D(4220, 563, 36),
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new Point3D(1732, 3528, 0),
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new Point3D(1300, 644, 8),
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new Point3D(3355, 302, 9),
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new Point3D(1606, 2490, 5),
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new Point3D(2500, 3931, 3),
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new Point3D(4264, 3707, 0)
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};
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public override int LabelNumber { get { return 1094711; } } // Shrine Gem
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#region Factions
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private FactionItem m_FactionState;
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public FactionItem FactionItemState
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{
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get { return m_FactionState; }
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set
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{
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m_FactionState = value;
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Hue = m_FactionState != null ? m_FactionState.Faction.Definition.HuePrimary : 0;
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}
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}
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#endregion
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public ShrineGem()
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: base(0x1EA7)
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{
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LootType = LootType.Blessed;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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FactionEquipment.AddFactionProperties(this, list);
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}
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public ShrineGem(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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