Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
181
Scripts/Services/Factions/Gumps/SheriffGump.cs
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181
Scripts/Services/Factions/Gumps/SheriffGump.cs
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using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Factions
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{
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public class SheriffGump : FactionGump
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{
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private readonly PlayerMobile m_From;
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private readonly Faction m_Faction;
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private readonly Town m_Town;
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private void CenterItem(int itemID, int x, int y, int w, int h)
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{
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Rectangle2D rc = ItemBounds.Table[itemID];
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this.AddItem(x + ((w - rc.Width) / 2) - rc.X, y + ((h - rc.Height) / 2) - rc.Y, itemID);
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}
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public SheriffGump(PlayerMobile from, Faction faction, Town town)
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: base(50, 50)
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{
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this.m_From = from;
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this.m_Faction = faction;
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this.m_Town = town;
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this.AddPage(0);
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this.AddBackground(0, 0, 320, 410, 5054);
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this.AddBackground(10, 10, 300, 390, 3000);
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#region General
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this.AddPage(1);
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this.AddHtmlLocalized(20, 30, 260, 25, 1011431, false, false); // Sheriff
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this.AddHtmlLocalized(55, 90, 200, 25, 1011494, false, false); // HIRE GUARDS
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this.AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 3);
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this.AddHtmlLocalized(55, 120, 200, 25, 1011495, false, false); // VIEW FINANCES
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this.AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 2);
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this.AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // Exit
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this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
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#endregion
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#region Finances
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this.AddPage(2);
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int financeUpkeep = town.FinanceUpkeep;
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int sheriffUpkeep = town.SheriffUpkeep;
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int dailyIncome = town.DailyIncome;
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int netCashFlow = town.NetCashFlow;
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this.AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false); // FINANCE STATEMENT
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this.AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false); // Current total money for town :
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this.AddLabel(20, 100, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep :
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this.AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep :
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this.AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income :
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this.AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day :
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this.AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
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this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
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#endregion
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#region Hire Guards
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this.AddPage(3);
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this.AddHtmlLocalized(20, 30, 300, 25, 1011494, false, false); // HIRE GUARDS
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List<GuardList> guardLists = town.GuardLists;
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for (int i = 0; i < guardLists.Count; ++i)
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{
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GuardList guardList = guardLists[i];
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int y = 90 + (i * 60);
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this.AddButton(20, y, 4005, 4007, 0, GumpButtonType.Page, 4 + i);
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this.CenterItem(guardList.Definition.ItemID, 50, y - 20, 70, 60);
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this.AddHtmlText(120, y, 200, 25, guardList.Definition.Header, false, false);
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}
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this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
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this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1);
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#endregion
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#region Guard Pages
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for (int i = 0; i < guardLists.Count; ++i)
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{
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GuardList guardList = guardLists[i];
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this.AddPage(4 + i);
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this.AddHtmlText(90, 30, 300, 25, guardList.Definition.Header, false, false);
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this.CenterItem(guardList.Definition.ItemID, 10, 10, 80, 80);
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this.AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have :
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this.AddLabel(230, 90, 0x26, guardList.Guards.Count.ToString());
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this.AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum :
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this.AddLabel(230, 120, 0x12A, guardList.Definition.Maximum.ToString());
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this.AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false); // Cost :
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this.AddLabel(230, 150, 0x44, guardList.Definition.Price.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false); // Daily Pay :
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this.AddLabel(230, 180, 0x37, guardList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false); // Current Silver :
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this.AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false); // Current Payroll :
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this.AddLabel(230, 240, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlText(55, 300, 200, 25, guardList.Definition.Label, false, false);
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this.AddButton(20, 300, 4005, 4007, 1 + i, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page
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this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3);
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}
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#endregion
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (!this.m_Town.IsSheriff(this.m_From) || this.m_Town.Owner != this.m_Faction)
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{
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this.m_From.SendLocalizedMessage(1010339); // You no longer control this city
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return;
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}
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int index = info.ButtonID - 1;
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if (index >= 0 && index < this.m_Town.GuardLists.Count)
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{
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GuardList guardList = this.m_Town.GuardLists[index];
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Town town = Town.FromRegion(this.m_From.Region);
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if (Town.FromRegion(this.m_From.Region) != this.m_Town)
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{
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this.m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items
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}
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else if (guardList.Guards.Count >= guardList.Definition.Maximum)
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{
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this.m_From.SendLocalizedMessage(1010306); // You currently have too many of this enhancement type to place another
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}
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else if (BaseBoat.FindBoatAt(this.m_From.Location, this.m_From.Map) != null)
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{
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this.m_From.SendMessage("You cannot place a guard here");
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}
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else if (this.m_Town.Silver >= guardList.Definition.Price)
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{
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BaseFactionGuard guard = guardList.Construct();
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if (guard != null)
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{
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guard.Faction = this.m_Faction;
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guard.Town = this.m_Town;
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this.m_Town.Silver -= guardList.Definition.Price;
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guard.MoveToWorld(this.m_From.Location, this.m_From.Map);
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guard.Home = guard.Location;
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}
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}
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}
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}
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}
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}
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