Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,389 @@
using System;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionState
{
private static readonly TimeSpan BroadcastPeriod = TimeSpan.FromHours(1.0);
private const int BroadcastsPerPeriod = 2;
private readonly Faction m_Faction;
private readonly DateTime[] m_LastBroadcasts = new DateTime[BroadcastsPerPeriod];
private Mobile m_Commander;
private int m_Tithe;
private int m_Silver;
private List<PlayerState> m_Members;
private Election m_Election;
private List<FactionItem> m_FactionItems;
private List<BaseFactionTrap> m_FactionTraps;
private DateTime m_LastAtrophy;
public FactionState(Faction faction)
{
m_Faction = faction;
m_Tithe = 50;
m_Members = new List<PlayerState>();
m_Election = new Election(faction);
m_FactionItems = new List<FactionItem>();
m_FactionTraps = new List<BaseFactionTrap>();
}
public FactionState(GenericReader reader)
{
int version = reader.ReadEncodedInt();
switch ( version )
{
case 6:
case 5:
{
m_LastAtrophy = reader.ReadDateTime();
goto case 4;
}
case 4:
{
int count = reader.ReadEncodedInt();
for (int i = 0; i < count; ++i)
{
DateTime time = reader.ReadDateTime();
if (i < m_LastBroadcasts.Length)
m_LastBroadcasts[i] = time;
}
goto case 3;
}
case 3:
case 2:
case 1:
{
Election ele = new Election(reader);
if (Settings.Enabled)
m_Election = ele;
else
m_Election = new Election(m_Faction);
goto case 0;
}
case 0:
{
m_Faction = Faction.ReadReference(reader);
if (m_Election.Faction == null)
{
m_Election.Faction = m_Faction;
}
m_Commander = reader.ReadMobile();
if (version < 5)
m_LastAtrophy = DateTime.UtcNow;
if (version < 4)
{
DateTime time = reader.ReadDateTime();
if (m_LastBroadcasts.Length > 0)
m_LastBroadcasts[0] = time;
}
m_Tithe = reader.ReadEncodedInt();
m_Silver = reader.ReadEncodedInt();
int memberCount = reader.ReadEncodedInt();
m_Members = new List<PlayerState>();
for (int i = 0; i < memberCount; ++i)
{
PlayerState pl = new PlayerState(reader, m_Faction, m_Members);
if (pl.Mobile != null)
{
if (Settings.Enabled)
{
m_Members.Add(pl);
}
else
{
Settings.AddDisabledNotice(pl.Mobile);
}
}
}
m_Faction.State = this;
m_Faction.ZeroRankOffset = m_Members.Count;
m_Members.Sort();
for (int i = m_Members.Count - 1; i >= 0; i--)
{
PlayerState player = m_Members[i];
if (player.KillPoints <= 0)
m_Faction.ZeroRankOffset = i;
else
player.RankIndex = i;
}
m_FactionItems = new List<FactionItem>();
if (version >= 2)
{
int factionItemCount = reader.ReadEncodedInt();
for (int i = 0; i < factionItemCount; ++i)
{
FactionItem factionItem = new FactionItem(reader, m_Faction);
if(Settings.Enabled)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(factionItem.CheckAttach)); // sandbox attachment
}
}
m_FactionTraps = new List<BaseFactionTrap>();
if (version >= 3)
{
int factionTrapCount = reader.ReadEncodedInt();
for (int i = 0; i < factionTrapCount; ++i)
{
BaseFactionTrap trap = reader.ReadItem() as BaseFactionTrap;
if (trap != null && !trap.CheckDecay())
{
if (Settings.Enabled)
m_FactionTraps.Add(trap);
else
trap.Delete();
}
}
}
break;
}
}
if (version < 6 && Settings.Enabled && Core.ML)
{
FactionCollectionBox box = new FactionCollectionBox(m_Faction);
WeakEntityCollection.Add("factions", box);
box.MoveToWorld(m_Faction.Definition.Stronghold.CollectionBox, Faction.Facet);
}
if (version < 1)
m_Election = new Election(m_Faction);
}
public DateTime LastAtrophy
{
get
{
return m_LastAtrophy;
}
set
{
m_LastAtrophy = value;
}
}
public bool FactionMessageReady
{
get
{
for (int i = 0; i < m_LastBroadcasts.Length; ++i)
{
if (DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod))
return true;
}
return false;
}
}
public bool IsAtrophyReady
{
get
{
return DateTime.UtcNow >= (m_LastAtrophy + TimeSpan.FromHours(47.0));
}
}
public List<FactionItem> FactionItems
{
get
{
return m_FactionItems;
}
set
{
m_FactionItems = value;
}
}
public List<BaseFactionTrap> Traps
{
get
{
return m_FactionTraps;
}
set
{
m_FactionTraps = value;
}
}
public Election Election
{
get
{
return m_Election;
}
set
{
m_Election = value;
}
}
public Mobile Commander
{
get
{
return m_Commander;
}
set
{
if (m_Commander != null)
m_Commander.InvalidateProperties();
m_Commander = value;
if (m_Commander != null)
{
m_Commander.SendLocalizedMessage(1042227); // You have been elected Commander of your faction
m_Commander.InvalidateProperties();
PlayerState pl = PlayerState.Find(m_Commander);
if (pl != null && pl.Finance != null)
pl.Finance.Finance = null;
if (pl != null && pl.Sheriff != null)
pl.Sheriff.Sheriff = null;
}
}
}
public int Tithe
{
get
{
return m_Tithe;
}
set
{
m_Tithe = value;
}
}
public int Silver
{
get
{
return m_Silver;
}
set
{
m_Silver = value;
}
}
public List<PlayerState> Members
{
get
{
return m_Members;
}
set
{
m_Members = value;
}
}
public int CheckAtrophy()
{
if (DateTime.UtcNow < (m_LastAtrophy + TimeSpan.FromHours(47.0)))
return 0;
int distrib = 0;
m_LastAtrophy = DateTime.UtcNow;
List<PlayerState> members = new List<PlayerState>(m_Members);
for (int i = 0; i < members.Count; ++i)
{
PlayerState ps = members[i];
if (ps.IsActive)
{
ps.IsActive = false;
continue;
}
else if (ps.KillPoints > 0)
{
int atrophy = (ps.KillPoints + 9) / 10;
ps.KillPoints -= atrophy;
distrib += atrophy;
}
}
return distrib;
}
public void RegisterBroadcast()
{
for (int i = 0; i < m_LastBroadcasts.Length; ++i)
{
if (DateTime.UtcNow >= (m_LastBroadcasts[i] + BroadcastPeriod))
{
m_LastBroadcasts[i] = DateTime.UtcNow;
break;
}
}
}
public void Serialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)6); // version
writer.Write(m_LastAtrophy);
writer.WriteEncodedInt((int)m_LastBroadcasts.Length);
for (int i = 0; i < m_LastBroadcasts.Length; ++i)
writer.Write((DateTime)m_LastBroadcasts[i]);
m_Election.Serialize(writer);
Faction.WriteReference(writer, m_Faction);
writer.Write((Mobile)m_Commander);
writer.WriteEncodedInt((int)m_Tithe);
writer.WriteEncodedInt((int)m_Silver);
writer.WriteEncodedInt((int)m_Members.Count);
for (int i = 0; i < m_Members.Count; ++i)
{
PlayerState pl = (PlayerState)m_Members[i];
pl.Serialize(writer);
}
writer.WriteEncodedInt((int)m_FactionItems.Count);
for (int i = 0; i < m_FactionItems.Count; ++i)
m_FactionItems[i].Serialize(writer);
writer.WriteEncodedInt((int)m_FactionTraps.Count);
for (int i = 0; i < m_FactionTraps.Count; ++i)
writer.Write((Item)m_FactionTraps[i]);
}
}
}