Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server.Items;
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using Server.Engines.MyrmidexInvasion;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a human corpse")]
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public class BritannianInfantry : BaseCreature
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{
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public override double HealChance { get { return 1.0; } }
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[Constructable]
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public BritannianInfantry()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .15, .3)
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{
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SpeechHue = Utility.RandomDyedHue();
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Body = 0x190;
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Hue = 33779;
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Name = NameList.RandomName("male");
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Title = "the Britannian";
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SetStr(115, 150);
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SetDex(150);
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SetInt(25, 44);
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SetDamage(12, 17);
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SetHits(2400);
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SetMana(250);
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SetResistance(ResistanceType.Physical, 25);
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SetResistance(ResistanceType.Fire, 15);
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SetResistance(ResistanceType.Cold, 10);
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SetResistance(ResistanceType.Poison, 15);
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SetResistance(ResistanceType.Energy, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.MagicResist, 120);
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SetSkill(SkillName.Tactics, 120);
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SetSkill(SkillName.Anatomy, 120);
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SetSkill(SkillName.Swords, 120);
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SetSkill(SkillName.Fencing, 120);
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SetSkill(SkillName.Macing, 120);
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AddImmovableItem(new PlateChest());
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AddImmovableItem(new PlateLegs());
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AddImmovableItem(new PlateArms());
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AddImmovableItem(new PlateGloves());
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AddImmovableItem(new PlateGorget());
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AddImmovableItem(new Kilt(1175));
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AddImmovableItem(new BodySash(1157));
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AddImmovableItem(new Halberd());
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PackGold(Utility.RandomMinMax(250, 300));
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Fame = 7500;
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Karma = 4500;
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Utility.AssignRandomHair(this);
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}
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private void AddImmovableItem(Item item)
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{
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item.LootType = LootType.Blessed;
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SetWearable(item);
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}
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public override bool IsEnemy(Mobile m)
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{
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if (MyrmidexInvasionSystem.Active && MyrmidexInvasionSystem.IsAlliedWithEodonTribes(m))
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return false;
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if (MyrmidexInvasionSystem.Active && MyrmidexInvasionSystem.IsAlliedWithMyrmidex(m))
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return true;
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return base.IsEnemy(m);
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}
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public override bool AlwaysAttackable { get { return this.Region.IsPartOf<BattleRegion>(); } }
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public override bool ShowFameTitle { get { return false; } }
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public override bool ClickTitle { get { return false; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 1);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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BaseWeapon wep = Weapon as BaseWeapon;
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if (wep != null && !(wep is Fists))
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{
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if (Utility.RandomDouble() > 0.5)
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return wep.PrimaryAbility;
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return wep.SecondaryAbility;
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}
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return null;
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}
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public BritannianInfantry(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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