Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using Server;
using System;
namespace Server.Items
{
public class CorgulsEnchantedSash : BodySash
{
public override int LabelNumber { get { return 1149781; } }
[Constructable]
public CorgulsEnchantedSash()
{
Attributes.BonusStam = 1;
Attributes.DefendChance = 5;
}
public CorgulsEnchantedSash(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class CorgulsHandbookOnMysticism : MysticBook
{
public override int LabelNumber { get { return 1149779; } }
[Constructable]
public CorgulsHandbookOnMysticism ()
{
Hue = 1159;
Attributes.RegenMana = 3;
Attributes.DefendChance = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 20;
}
public CorgulsHandbookOnMysticism(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class CorgulsHandbookOnTheUndead : NecromancerSpellbook
{
public override int LabelNumber { get { return 1149780; } }
[Constructable]
public CorgulsHandbookOnTheUndead()
{
Hue = 2953;
Attributes.RegenMana = 3;
Attributes.DefendChance = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 20;
}
public CorgulsHandbookOnTheUndead(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class CullingBlade : BoneHarvester
{
public override int LabelNumber { get { return 1116630; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public CullingBlade()
{
WeaponAttributes.HitManaDrain = 30;
WeaponAttributes.HitFatigue = 30;
WeaponAttributes.HitLowerDefend = 40;
Attributes.RegenHits = 3;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = nrgy = pois = direct = 0;
chaos = 100;
}
public CullingBlade(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class EnchantedBladeAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new EnchantedBladeDeed(); } }
[Constructable]
public EnchantedBladeAddon()
{
AddComponent( new LocalizedAddonComponent(14240, 1034240), 0, 0, 0 );
}
public EnchantedBladeAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EnchantedBladeDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new EnchantedBladeAddon(); } }
[Constructable]
public EnchantedBladeDeed()
{
Name = "A deed for an enchanted blade";
}
public EnchantedBladeDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class EnchantedCoralBracelet : SilverBracelet
{
public override int LabelNumber { get { return 1116624; } }
[Constructable]
public EnchantedCoralBracelet()
{
Hue = 1548;
Attributes.BonusHits = 5;
Attributes.RegenMana = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 15;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 3;
Attributes.SpellDamage = 10;
}
public EnchantedCoralBracelet(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class EnchantedVortexAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new EnchantedVortexDeed(); } }
[Constructable]
public EnchantedVortexAddon()
{
AddonComponent comp = new AddonComponent(14284);
comp.Name = "an enchanted vortex";
AddComponent(comp, 0, 0, 0);
}
public EnchantedVortexAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EnchantedVortexDeed : BaseAddonDeed
{
public override BaseAddon Addon { get { return new EnchantedVortexAddon(); } }
[Constructable]
public EnchantedVortexDeed()
{
Name = "A deed for an enchanted vortex";
}
public EnchantedVortexDeed(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class HelmOfVengence : NorseHelm
{
public override int LabelNumber { get { return 1116621; } }
public override int BasePhysicalResistance { get { return 11; } }
public override int BaseFireResistance { get { return 10; } }
public override int BaseColdResistance { get { return 14; } }
public override int BasePoisonResistance { get { return 7; } }
public override int BaseEnergyResistance { get { return 8; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public HelmOfVengence()
{
Hue = 2012;
Attributes.RegenMana = 3;
Attributes.ReflectPhysical = 30;
Attributes.AttackChance = 7;
Attributes.WeaponDamage = 10;
Attributes.LowerManaCost = 8;
}
public HelmOfVengence(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class LeviathanHideBracers : LeatherArms
{
public override int LabelNumber { get { return 1116619; } }
public override int BasePhysicalResistance { get { return 7; } }
public override int BaseFireResistance { get { return 9; } }
public override int BaseColdResistance { get { return 10; } }
public override int BasePoisonResistance { get { return 13; } }
public override int BaseEnergyResistance { get { return 14; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public LeviathanHideBracers()
{
Hue = 1274;
AbsorptionAttributes.CastingFocus = 2;
Attributes.BonusInt = 6;
Attributes.AttackChance = 5;
Attributes.RegenStam = 2;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 8;
Attributes.LowerRegCost = 10;
}
public LeviathanHideBracers(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class RingOfTheSoulbinder : SilverRing
{
public override int LabelNumber { get { return 1116620; } }
[Constructable]
public RingOfTheSoulbinder()
{
Hue = 288;
Attributes.RegenMana = 2;
Attributes.DefendChance = 15;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 3;
Attributes.SpellDamage = 10;
Attributes.LowerRegCost = 10;
}
public RingOfTheSoulbinder(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class RuneEngravedPegLeg : Club
{
public override int LabelNumber { get { return 1116622; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public RuneEngravedPegLeg()
{
WeaponAttributes.HitLightning = 40;
WeaponAttributes.HitLowerDefend = 40;
Attributes.RegenHits = 3;
Attributes.AttackChance = 5;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = nrgy = pois = direct = 0;
chaos = 100;
}
public RuneEngravedPegLeg(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class SmilingMoonBlade : CrescentBlade
{
public override int LabelNumber { get { return 1116628; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public SmilingMoonBlade()
{
Hue = 2567;
WeaponAttributes.HitManaDrain = 10;
WeaponAttributes.HitFireball = 45;
WeaponAttributes.HitLowerDefend = 40;
WeaponAttributes.BattleLust = 1;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 45;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
{
phys = fire = chaos = nrgy = pois = direct = 0;
cold = 100;
}
public SmilingMoonBlade(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
namespace Server.Items
{
public class WandOfThunderingGlory : BaseWand
{
public override int LabelNumber { get { return 1116623; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public WandOfThunderingGlory() : base(WandEffect.None, 0, 0)
{
WeaponAttributes.HitLightning = 40;
Attributes.AttackChance = 5;
Attributes.WeaponSpeed = 10;
Attributes.WeaponDamage = 50;
Attributes.SpellDamage = 10;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = nrgy = pois = direct = 0;
chaos = 100;
}
public WandOfThunderingGlory(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}