Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
79
Scripts/Services/Ethics/Hero/Powers/Bless.cs
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79
Scripts/Services/Ethics/Hero/Powers/Bless.cs
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using System;
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using Server.Spells;
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namespace Server.Ethics.Hero
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{
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public sealed class Bless : Power
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{
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public Bless()
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{
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this.m_Definition = new PowerDefinition(
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15,
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"Bless",
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"Erstok Ontawl",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, true, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
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from.Mobile.SendMessage("Where do you wish to bless?");
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, object state)
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{
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Player from = state as Player;
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IPoint3D p = obj as IPoint3D;
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if (p == null)
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return;
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if (!this.CheckInvoke(from))
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return;
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bool powerFunctioned = false;
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SpellHelper.GetSurfaceTop(ref p);
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IPooledEnumerable eable = from.Mobile.GetMobilesInRange(6);
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foreach (Mobile mob in eable)
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{
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if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
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continue;
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if (mob.GetStatMod("Holy Bless") != null)
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continue;
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if (!from.Mobile.CanBeBeneficial(mob, false))
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continue;
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from.Mobile.DoBeneficial(mob);
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mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
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mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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mob.PlaySound(0x1EA);
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powerFunctioned = true;
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}
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eable.Free();
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if (powerFunctioned)
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(p, from.Mobile.Map, 0x299);
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area.");
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this.FinishInvoke(from);
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}
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else
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{
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from.Mobile.FixedEffect(0x3735, 6, 30);
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from.Mobile.PlaySound(0x5C);
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}
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}
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}
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}
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20
Scripts/Services/Ethics/Hero/Powers/HolyBlade.cs
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20
Scripts/Services/Ethics/Hero/Powers/HolyBlade.cs
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using System;
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namespace Server.Ethics.Hero
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{
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public sealed class HolyBlade : Power
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{
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public HolyBlade()
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{
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this.m_Definition = new PowerDefinition(
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10,
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"Holy Blade",
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"Erstok Reyam",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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}
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}
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}
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68
Scripts/Services/Ethics/Hero/Powers/HolyItem.cs
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68
Scripts/Services/Ethics/Hero/Powers/HolyItem.cs
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using System;
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using Server.Items;
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namespace Server.Ethics.Hero
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{
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public sealed class HolyItem : Power
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{
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public HolyItem()
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{
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this.m_Definition = new PowerDefinition(
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5,
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"Holy Item",
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"Vidda K'balc",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, false, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
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from.Mobile.SendMessage("Which item do you wish to imbue?");
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, object state)
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{
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Player from = state as Player;
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Item item = obj as Item;
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if (item == null)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
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return;
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}
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if (item.Parent != from.Mobile)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing.");
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return;
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}
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if ((item.SavedFlags & 0x300) != 0)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
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return;
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}
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bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) && (item.Name == null);
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if (canImbue)
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{
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if (!this.CheckInvoke(from))
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return;
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item.Hue = Ethic.Hero.Definition.PrimaryHue;
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item.SavedFlags |= 0x100;
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from.Mobile.FixedEffect(0x375A, 10, 20);
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from.Mobile.PlaySound(0x209);
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this.FinishInvoke(from);
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}
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else
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
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}
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}
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}
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}
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91
Scripts/Services/Ethics/Hero/Powers/HolySense.cs
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91
Scripts/Services/Ethics/Hero/Powers/HolySense.cs
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using System;
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using System.Text;
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namespace Server.Ethics.Hero
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{
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public sealed class HolySense : Power
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{
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public HolySense()
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{
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this.m_Definition = new PowerDefinition(
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0,
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"Holy Sense",
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"Drewrok Erstok",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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Ethic opposition = Ethic.Evil;
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int enemyCount = 0;
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int maxRange = 18 + from.Power;
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Player primary = null;
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foreach (Player pl in opposition.Players)
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{
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Mobile mob = pl.Mobile;
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if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
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continue;
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if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
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continue;
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if (primary == null || pl.Power > primary.Power)
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primary = pl;
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++enemyCount;
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}
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StringBuilder sb = new StringBuilder();
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sb.Append("You sense ");
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sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
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sb.Append(enemyCount == 1 ? " enemy" : " enemies");
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if (primary != null)
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{
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sb.Append(", and a strong presense");
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switch ( from.Mobile.GetDirectionTo(primary.Mobile) )
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{
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case Direction.West:
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sb.Append(" to the west.");
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break;
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case Direction.East:
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sb.Append(" to the east.");
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break;
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case Direction.North:
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sb.Append(" to the north.");
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break;
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case Direction.South:
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sb.Append(" to the south.");
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break;
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case Direction.Up:
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sb.Append(" to the north-west.");
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break;
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case Direction.Down:
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sb.Append(" to the south-east.");
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break;
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case Direction.Left:
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sb.Append(" to the south-west.");
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break;
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case Direction.Right:
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sb.Append(" to the north-east.");
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break;
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}
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}
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else
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{
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sb.Append('.');
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}
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x59, false, sb.ToString());
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this.FinishInvoke(from);
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}
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}
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}
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31
Scripts/Services/Ethics/Hero/Powers/HolyShield.cs
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31
Scripts/Services/Ethics/Hero/Powers/HolyShield.cs
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using System;
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namespace Server.Ethics.Hero
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{
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public sealed class HolyShield : Power
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{
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public HolyShield()
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{
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this.m_Definition = new PowerDefinition(
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20,
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"Holy Shield",
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"Erstok K'blac",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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if (from.IsShielded)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of a holy shield.");
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return;
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}
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from.BeginShield();
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of a holy shield.");
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this.FinishInvoke(from);
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}
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}
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}
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43
Scripts/Services/Ethics/Hero/Powers/HolySteed.cs
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43
Scripts/Services/Ethics/Hero/Powers/HolySteed.cs
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using System;
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namespace Server.Ethics.Hero
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{
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public sealed class HolySteed : Power
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{
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public HolySteed()
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{
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this.m_Definition = new PowerDefinition(
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30,
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"Holy Steed",
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"Trubechs Yeliab",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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if (from.Steed != null && from.Steed.Deleted)
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from.Steed = null;
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if (from.Steed != null)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
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return;
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}
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if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
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{
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from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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Mobiles.HolySteed steed = new Mobiles.HolySteed();
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if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
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{
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from.Steed = steed;
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this.FinishInvoke(from);
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}
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}
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}
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}
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20
Scripts/Services/Ethics/Hero/Powers/HolyWord.cs
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20
Scripts/Services/Ethics/Hero/Powers/HolyWord.cs
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using System;
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namespace Server.Ethics.Hero
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{
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public sealed class HolyWord : Power
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{
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public HolyWord()
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{
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this.m_Definition = new PowerDefinition(
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100,
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"Holy Word",
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"Erstok Oostrac",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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}
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}
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}
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44
Scripts/Services/Ethics/Hero/Powers/SummonFamiliar.cs
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44
Scripts/Services/Ethics/Hero/Powers/SummonFamiliar.cs
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using System;
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using Server.Mobiles;
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namespace Server.Ethics.Hero
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{
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public sealed class SummonFamiliar : Power
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{
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public SummonFamiliar()
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{
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this.m_Definition = new PowerDefinition(
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5,
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"Summon Familiar",
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"Trubechs Vingir",
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"");
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}
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public override void BeginInvoke(Player from)
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{
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if (from.Familiar != null && from.Familiar.Deleted)
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from.Familiar = null;
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if (from.Familiar != null)
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{
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from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
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return;
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}
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if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
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{
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from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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HolyFamiliar familiar = new HolyFamiliar();
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if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
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{
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from.Familiar = familiar;
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this.FinishInvoke(from);
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}
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}
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}
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}
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Reference in New Issue
Block a user