Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server.Factions;
namespace Server.Ethics.Hero
{
public sealed class HeroEthic : Ethic
{
public HeroEthic()
{
this.m_Definition = new EthicDefinition(
0x482,
"Hero", "(Hero)",
"I will defend the virtues",
new Power[]
{
new HolySense(),
new HolyItem(),
new SummonFamiliar(),
new HolyBlade(),
new Bless(),
new HolyShield(),
new HolySteed(),
new HolyWord()
});
}
public override bool IsEligible(Mobile mob)
{
if (mob.Murderer)
return false;
Faction fac = Faction.Find(mob);
return (fac is TrueBritannians || fac is CouncilOfMages);
}
}
}

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using System;
using Server.Ethics;
namespace Server.Mobiles
{
[CorpseName("a holy corpse")]
public class HolyFamiliar : BaseCreature
{
[Constructable]
public HolyFamiliar()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a silver wolf";
this.Body = 100;
this.BaseSoundID = 0xE5;
this.SetStr(96, 120);
this.SetDex(81, 105);
this.SetInt(36, 60);
this.SetHits(58, 72);
this.SetMana(0);
this.SetDamage(11, 17);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 20, 25);
this.SetResistance(ResistanceType.Fire, 10, 20);
this.SetResistance(ResistanceType.Cold, 5, 10);
this.SetResistance(ResistanceType.Poison, 5, 10);
this.SetResistance(ResistanceType.Energy, 10, 15);
this.SetSkill(SkillName.MagicResist, 57.6, 75.0);
this.SetSkill(SkillName.Tactics, 50.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 2500;
this.Karma = 2500;
this.VirtualArmor = 22;
this.Tamable = false;
this.ControlSlots = 1;
}
public HolyFamiliar(Serial serial)
: base(serial)
{
}
public override bool IsDispellable
{
get
{
return false;
}
}
public override bool IsBondable
{
get
{
return false;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override int Hides
{
get
{
return 7;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override PackInstinct PackInstinct
{
get
{
return PackInstinct.Canine;
}
}
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = String.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
return base.ApplyNameSuffix(suffix);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Ethics;
namespace Server.Mobiles
{
[CorpseName("a holy corpse")]
public class HolySteed : BaseMount
{
[Constructable]
public HolySteed()
: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
SetStr(496, 525);
SetDex(86, 105);
SetInt(86, 125);
SetHits(298, 315);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 14000;
Karma = 14000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 1;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public HolySteed(Serial serial)
: base(serial)
{
}
public override bool IsDispellable
{
get
{
return false;
}
}
public override bool IsBondable
{
get
{
return false;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
}
}
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = String.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
return base.ApplyNameSuffix(suffix);
}
public override void OnDoubleClick(Mobile from)
{
if (Ethic.Find(from) != Ethic.Hero)
from.SendMessage("You may not ride this steed.");
else
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Spells;
namespace Server.Ethics.Hero
{
public sealed class Bless : Power
{
public Bless()
{
this.m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
"");
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, true, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
from.Mobile.SendMessage("Where do you wish to bless?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
{
Player from = state as Player;
IPoint3D p = obj as IPoint3D;
if (p == null)
return;
if (!this.CheckInvoke(from))
return;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop(ref p);
IPooledEnumerable eable = from.Mobile.GetMobilesInRange(6);
foreach (Mobile mob in eable)
{
if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
continue;
if (mob.GetStatMod("Holy Bless") != null)
continue;
if (!from.Mobile.CanBeBeneficial(mob, false))
continue;
from.Mobile.DoBeneficial(mob);
mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
mob.PlaySound(0x1EA);
powerFunctioned = true;
}
eable.Free();
if (powerFunctioned)
{
SpellHelper.Turn(from.Mobile, p);
Effects.PlaySound(p, from.Mobile.Map, 0x299);
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You consecrate the area.");
this.FinishInvoke(from);
}
else
{
from.Mobile.FixedEffect(0x3735, 6, 30);
from.Mobile.PlaySound(0x5C);
}
}
}
}

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using System;
namespace Server.Ethics.Hero
{
public sealed class HolyBlade : Power
{
public HolyBlade()
{
this.m_Definition = new PowerDefinition(
10,
"Holy Blade",
"Erstok Reyam",
"");
}
public override void BeginInvoke(Player from)
{
}
}
}

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using System;
using Server.Items;
namespace Server.Ethics.Hero
{
public sealed class HolyItem : Power
{
public HolyItem()
{
this.m_Definition = new PowerDefinition(
5,
"Holy Item",
"Vidda K'balc",
"");
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, false, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
from.Mobile.SendMessage("Which item do you wish to imbue?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
{
Player from = state as Player;
Item item = obj as Item;
if (item == null)
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
return;
}
if (item.Parent != from.Mobile)
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing.");
return;
}
if ((item.SavedFlags & 0x300) != 0)
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
return;
}
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) && (item.Name == null);
if (canImbue)
{
if (!this.CheckInvoke(from))
return;
item.Hue = Ethic.Hero.Definition.PrimaryHue;
item.SavedFlags |= 0x100;
from.Mobile.FixedEffect(0x375A, 10, 20);
from.Mobile.PlaySound(0x209);
this.FinishInvoke(from);
}
else
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that.");
}
}
}
}

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using System;
using System.Text;
namespace Server.Ethics.Hero
{
public sealed class HolySense : Power
{
public HolySense()
{
this.m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
"");
}
public override void BeginInvoke(Player from)
{
Ethic opposition = Ethic.Evil;
int enemyCount = 0;
int maxRange = 18 + from.Power;
Player primary = null;
foreach (Player pl in opposition.Players)
{
Mobile mob = pl.Mobile;
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
continue;
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
continue;
if (primary == null || pl.Power > primary.Power)
primary = pl;
++enemyCount;
}
StringBuilder sb = new StringBuilder();
sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
if (primary != null)
{
sb.Append(", and a strong presense");
switch ( from.Mobile.GetDirectionTo(primary.Mobile) )
{
case Direction.West:
sb.Append(" to the west.");
break;
case Direction.East:
sb.Append(" to the east.");
break;
case Direction.North:
sb.Append(" to the north.");
break;
case Direction.South:
sb.Append(" to the south.");
break;
case Direction.Up:
sb.Append(" to the north-west.");
break;
case Direction.Down:
sb.Append(" to the south-east.");
break;
case Direction.Left:
sb.Append(" to the south-west.");
break;
case Direction.Right:
sb.Append(" to the north-east.");
break;
}
}
else
{
sb.Append('.');
}
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x59, false, sb.ToString());
this.FinishInvoke(from);
}
}
}

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using System;
namespace Server.Ethics.Hero
{
public sealed class HolyShield : Power
{
public HolyShield()
{
this.m_Definition = new PowerDefinition(
20,
"Holy Shield",
"Erstok K'blac",
"");
}
public override void BeginInvoke(Player from)
{
if (from.IsShielded)
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of a holy shield.");
return;
}
from.BeginShield();
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of a holy shield.");
this.FinishInvoke(from);
}
}
}

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using System;
namespace Server.Ethics.Hero
{
public sealed class HolySteed : Power
{
public HolySteed()
{
this.m_Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
"");
}
public override void BeginInvoke(Player from)
{
if (from.Steed != null && from.Steed.Deleted)
from.Steed = null;
if (from.Steed != null)
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
return;
}
if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
Mobiles.HolySteed steed = new Mobiles.HolySteed();
if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Steed = steed;
this.FinishInvoke(from);
}
}
}
}

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using System;
namespace Server.Ethics.Hero
{
public sealed class HolyWord : Power
{
public HolyWord()
{
this.m_Definition = new PowerDefinition(
100,
"Holy Word",
"Erstok Oostrac",
"");
}
public override void BeginInvoke(Player from)
{
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Ethics.Hero
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
this.m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
"");
}
public override void BeginInvoke(Player from)
{
if (from.Familiar != null && from.Familiar.Deleted)
from.Familiar = null;
if (from.Familiar != null)
{
from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
return;
}
if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
HolyFamiliar familiar = new HolyFamiliar();
if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Familiar = familiar;
this.FinishInvoke(from);
}
}
}
}