Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,964 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Commands;
using Server.Items;
using Server.Mobiles;
using Server.Regions;
namespace Server.Engines.Doom
{
public enum GauntletSpawnerState
{
InSequence,
InProgress,
Completed
}
public class GauntletSpawner : Item
{
public const int PlayersPerSpawn = 5;
public const int InSequenceItemHue = 0x000;
public const int InProgressItemHue = 0x676;
public const int CompletedItemHue = 0x455;
private GauntletSpawnerState m_State;
private string m_TypeName;
private BaseDoor m_Door;
private BaseAddon m_Addon;
private GauntletSpawner m_Sequence;
private List<Mobile> m_Creatures;
private List<BaseTrap> m_Traps;
private Rectangle2D m_RegionBounds;
private Region m_Region;
private Timer m_Timer;
[Constructable]
public GauntletSpawner()
: this(null)
{
}
[Constructable]
public GauntletSpawner(string typeName)
: base(0x36FE)
{
Visible = false;
Movable = false;
m_TypeName = typeName;
m_Creatures = new List<Mobile>();
m_Traps = new List<BaseTrap>();
}
public GauntletSpawner(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string TypeName
{
get
{
return m_TypeName;
}
set
{
m_TypeName = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Door
{
get
{
return m_Door;
}
set
{
m_Door = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BaseAddon Addon
{
get
{
return m_Addon;
}
set
{
m_Addon = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawner Sequence
{
get
{
return m_Sequence;
}
set
{
m_Sequence = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasCompleted
{
get
{
if (m_Creatures.Count == 0)
return false;
for (int i = 0; i < m_Creatures.Count; ++i)
{
Mobile mob = m_Creatures[i];
if (!mob.Deleted)
return false;
}
return true;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D RegionBounds
{
get
{
return m_RegionBounds;
}
set
{
m_RegionBounds = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawnerState State
{
get
{
return m_State;
}
set
{
if (m_State == value)
return;
m_State = value;
int hue = 0;
bool lockDoors = (m_State == GauntletSpawnerState.InProgress);
switch ( m_State )
{
case GauntletSpawnerState.InSequence:
hue = InSequenceItemHue;
break;
case GauntletSpawnerState.InProgress:
hue = InProgressItemHue;
break;
case GauntletSpawnerState.Completed:
hue = CompletedItemHue;
break;
}
if (m_Door != null)
{
m_Door.Hue = hue;
m_Door.Locked = lockDoors;
if (lockDoors)
{
m_Door.KeyValue = Key.RandomValue();
m_Door.Open = false;
}
if (m_Door.Link != null)
{
m_Door.Link.Hue = hue;
m_Door.Link.Locked = lockDoors;
if (lockDoors)
{
m_Door.Link.KeyValue = Key.RandomValue();
m_Door.Open = false;
}
}
}
if (m_Addon != null)
m_Addon.Hue = hue;
if (m_State == GauntletSpawnerState.InProgress)
{
CreateRegion();
FullSpawn();
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), new TimerCallback(Slice));
}
else
{
ClearCreatures();
ClearTraps();
DestroyRegion();
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
}
}
}
public List<Mobile> Creatures
{
get
{
return m_Creatures;
}
set
{
m_Creatures = value;
}
}
public List<BaseTrap> Traps
{
get
{
return m_Traps;
}
set
{
m_Traps = value;
}
}
public Region Region
{
get
{
return m_Region;
}
set
{
m_Region = value;
}
}
public override string DefaultName
{
get
{
return "doom spawner";
}
}
public static void Initialize()
{
CommandSystem.Register("GenGauntlet", AccessLevel.Administrator, new CommandEventHandler(GenGauntlet_OnCommand));
CommandSystem.Register("DeleteGauntlet", AccessLevel.Administrator, new CommandEventHandler(DeleteGauntlet_OnCommand));
}
private static bool FindObject<T>(Map map, Point3D p, int range, out T value) where T : IEntity
{
return FindObject(map, p, range, null, out value);
}
private static bool FindObject<T>(Map map, Point3D p, int range, Func<T, bool> predicate, out T value)
where T : IEntity
{
value = default(T);
var any = false;
var e = map.GetObjectsInRange(p, range);
foreach (var o in (predicate != null ? e.OfType<T>().Where(predicate) : e.OfType<T>()).Where(o => o != null))
{
value = o;
any = true;
break;
}
e.Free();
return any;
}
private static void DeleteDoor(BaseDoor d)
{
if (d == null)
{
return;
}
if (d.Link != null)
{
DeleteDoor(d.Link);
}
d.Delete();
}
public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
{
var p = new Point3D(xFrom, yFrom, -1);
Static telePad;
if (FindObject(Map.Malas, p, 0, out telePad))
{
telePad.Delete();
}
telePad = new Static(0x1822);
telePad.MoveToWorld(p, Map.Malas);
telePad.Hue = 0x482;
WeakEntityCollection.Add("doom", telePad);
Teleporter teleItem;
if (FindObject(Map.Malas, p, 0, out teleItem))
{
teleItem.Delete();
}
teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas, false);
teleItem.MoveToWorld(p, Map.Malas);
teleItem.SourceEffect = true;
teleItem.DestEffect = true;
teleItem.SoundID = 0x1FE;
WeakEntityCollection.Add("doom", teleItem);
}
public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
{
var ph = new Point3D(xDoor, yDoor, -1);
var pl = new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1);
BaseDoor hiDoor, loDoor;
if (FindObject(Map.Malas, ph, 0, out hiDoor))
{
DeleteDoor(hiDoor);
}
if (FindObject(Map.Malas, pl, 0, out loDoor))
{
DeleteDoor(loDoor);
}
hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
hiDoor.MoveToWorld(ph, Map.Malas);
loDoor.MoveToWorld(pl, Map.Malas);
hiDoor.Link = loDoor;
loDoor.Link = hiDoor;
hiDoor.Hue = hue;
loDoor.Hue = hue;
WeakEntityCollection.Add("doom", hiDoor);
WeakEntityCollection.Add("doom", loDoor);
return hiDoor;
}
public static GauntletSpawner CreateSpawner(
string typeName,
int xSpawner,
int ySpawner,
int xDoor,
int yDoor,
int xPentagram,
int yPentagram,
bool doorEastToWest,
int xStart,
int yStart,
int xWidth,
int yHeight)
{
var sp = new Point3D(xSpawner, ySpawner, -1);
GauntletSpawner spawner;
if (FindObject(Map.Malas, sp, 0, out spawner))
{
spawner.Delete();
}
spawner = new GauntletSpawner(typeName);
spawner.MoveToWorld(sp, Map.Malas);
if (spawner.Door != null)
{
DeleteDoor(spawner.Door);
}
if (xDoor > 0 && yDoor > 0)
{
spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
}
spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
if (spawner.Addon != null)
{
spawner.Addon.Delete();
spawner.Addon = null;
}
if (xPentagram > 0 && yPentagram > 0)
{
var pp = new Point3D(xPentagram, yPentagram, -1);
PentagramAddon pentagram;
if (FindObject(Map.Malas, pp, 0, out pentagram))
{
pentagram.Delete();
}
pentagram = new PentagramAddon();
pentagram.MoveToWorld(pp, Map.Malas);
WeakEntityCollection.Add("doom", pentagram);
spawner.Addon = pentagram;
}
WeakEntityCollection.Add("doom", spawner);
return spawner;
}
public static void CreatePricedHealer(int price, int x, int y)
{
var p = new Point3D(x, y, -1);
PricedHealer healer;
if (FindObject(Map.Malas, p, 10, out healer))
{
healer.Delete();
}
healer = new PricedHealer(price);
healer.MoveToWorld(p, Map.Malas);
healer.Home = p;
healer.RangeHome = 5;
WeakEntityCollection.Add("doom", healer);
}
public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
{
var p = new Point3D(x, y, -1);
MorphItem item;
if (FindObject(Map.Malas, p, 0, out item))
{
item.Delete();
}
item = new MorphItem(inactiveItemID, activeItemID, range);
item.MoveToWorld(p, Map.Malas);
item.Hue = hue;
WeakEntityCollection.Add("doom", item);
}
public static void CreateVarietyDealer(int x, int y)
{
var p = new Point3D(x, y, -1);
VarietyDealer dealer;
if (FindObject(Map.Malas, p, 10, out dealer))
{
dealer.Delete();
}
dealer = new VarietyDealer
{
Name = "Nix",
Title = "the Variety Dealer",
Body = 400,
Female = false,
Hue = 0x8835
};
WeakEntityCollection.Add("doom", dealer);
/* Begin outfit */
var ic = dealer.Items.Count;
while (--ic >= 0)
{
if (ic >= dealer.Items.Count)
{
continue;
}
var item = dealer.Items[ic];
if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
item.Delete();
}
dealer.HairItemID = 0x2049; // Pig Tails
dealer.HairHue = 0x482;
dealer.FacialHairItemID = 0x203E;
dealer.FacialHairHue = 0x482;
dealer.AddItem(new FloppyHat(1));
dealer.AddItem(new Robe(1));
dealer.AddItem(new LanternOfSouls());
dealer.AddItem(new Sandals(0x482));
/* End outfit */
dealer.MoveToWorld(p, Map.Malas);
dealer.Home = p;
dealer.RangeHome = 2;
}
public static void DeleteGauntlet_OnCommand(CommandEventArgs e)
{
WeakEntityCollection.Delete("doom");
}
public static void GenGauntlet_OnCommand(CommandEventArgs e)
{
WeakEntityCollection.Delete("doom");
/* Begin healer room */
CreatePricedHealer(5000, 387, 400);
CreateTeleporter(390, 407, 394, 405);
BaseDoor healerDoor = CreateDoorSet(393, 404, true, 0x44E);
healerDoor.Locked = true;
healerDoor.KeyValue = Key.RandomValue();
if (healerDoor.Link != null)
{
healerDoor.Link.Locked = true;
healerDoor.Link.KeyValue = Key.RandomValue();
}
/* End healer room */
/* Begin supply room */
CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
CreateVarietyDealer(492, 369);
foreach (var s in Map.Malas.GetItemsInBounds(new Rectangle2D(434, 371, 44, 1)))
{
s.Delete();
}
for (int x = 434; x <= 478; ++x)
{
for (int y = 371; y <= 372; ++y)
{
var item = new Static(0x524)
{
Hue = 1
};
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
WeakEntityCollection.Add("doom", item);
}
}
/* End supply room */
/* Begin gauntlet cycle */
CreateTeleporter(471, 428, 474, 428);
CreateTeleporter(462, 494, 462, 498);
CreateTeleporter(403, 502, 399, 506);
CreateTeleporter(357, 476, 356, 480);
CreateTeleporter(361, 433, 357, 434);
GauntletSpawner sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
GauntletSpawner sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
GauntletSpawner sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
GauntletSpawner sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
GauntletSpawner sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
GauntletSpawner sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
sp1.Sequence = sp2;
sp2.Sequence = sp3;
sp3.Sequence = sp4;
sp4.Sequence = sp5;
sp5.Sequence = sp6;
sp6.Sequence = sp1;
sp1.State = GauntletSpawnerState.InProgress;
/* End gauntlet cycle */
/* Begin exit gate */
var p = new Point3D(433, 326, 4);
ConfirmationMoongate gate;
if (FindObject(Map.Malas, p, 0, out gate))
{
gate.Delete();
}
gate = new ConfirmationMoongate
{
Dispellable = false,
Target = new Point3D(2350, 1270, -85),
TargetMap = Map.Malas,
GumpWidth = 420,
GumpHeight = 280,
MessageColor = 0x7F00,
MessageNumber = 1062109, // You are about to exit Dungeon Doom. Do you wish to continue?
TitleColor = 0x7800,
TitleNumber = 1062108, // Please verify...
Hue = 0x44E
};
gate.MoveToWorld(p, Map.Malas);
WeakEntityCollection.Add("doom", gate);
/* End exit gate */
}
public virtual void CreateRegion()
{
if (m_Region != null)
return;
Map map = Map;
if (map == null || map == Map.Internal)
return;
m_Region = new GauntletRegion(this, map);
}
public virtual void DestroyRegion()
{
if (m_Region != null)
m_Region.Unregister();
m_Region = null;
}
public virtual int ComputeTrapCount()
{
int area = m_RegionBounds.Width * m_RegionBounds.Height;
return area / 100;
}
public virtual void ClearTraps()
{
for (int i = 0; i < m_Traps.Count; ++i)
m_Traps[i].Delete();
m_Traps.Clear();
}
public virtual void SpawnTrap()
{
Map map = Map;
if (map == null)
return;
BaseTrap trap = null;
int random = Utility.Random(100);
if (22 > random)
trap = new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor);
else if (44 > random)
trap = new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor);
else if (66 > random)
trap = new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall);
else if (88 > random)
trap = new FireColumnTrap();
else
trap = new MushroomTrap();
if (trap == null)
return;
if (trap is FireColumnTrap || trap is MushroomTrap)
trap.Hue = 0x451;
// try 10 times to find a valid location
for (int i = 0; i < 10; ++i)
{
int x = Utility.Random(m_RegionBounds.X, m_RegionBounds.Width);
int y = Utility.Random(m_RegionBounds.Y, m_RegionBounds.Height);
int z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
z = map.GetAverageZ(x, y);
if (!map.CanFit(x, y, z, 16, false, false))
continue;
trap.MoveToWorld(new Point3D(x, y, z), map);
m_Traps.Add(trap);
return;
}
trap.Delete();
}
public virtual int ComputeSpawnCount()
{
int playerCount = 0;
Map map = Map;
if (map != null)
{
Point3D loc = GetWorldLocation();
Region reg = Region.Find(loc, map).GetRegion("Doom Gauntlet");
if (reg != null)
playerCount = reg.GetEnumeratedMobiles().Where(m => m is PlayerMobile && m.AccessLevel == AccessLevel.Player).Count();
}
if (playerCount == 0 && m_Region != null)
playerCount = m_Region.GetEnumeratedMobiles().Where(m => m.AccessLevel == AccessLevel.Player).Count();
int count = (playerCount + PlayersPerSpawn - 1) / PlayersPerSpawn;
if (count < 1)
count = 1;
return count;
}
public virtual void ClearCreatures()
{
for (int i = 0; i < m_Creatures.Count; ++i)
m_Creatures[i].Delete();
m_Creatures.Clear();
}
public virtual void FullSpawn()
{
ClearCreatures();
int count = ComputeSpawnCount();
for (int i = 0; i < count; ++i)
Spawn();
ClearTraps();
count = ComputeTrapCount();
for (int i = 0; i < count; ++i)
SpawnTrap();
}
public virtual void Spawn()
{
try
{
if (m_TypeName == null)
return;
Type type = ScriptCompiler.FindTypeByName(m_TypeName, true);
if (type == null)
return;
object obj = Activator.CreateInstance(type);
if (obj == null)
return;
if (obj is Item)
{
((Item)obj).Delete();
}
else if (obj is Mobile)
{
Mobile mob = (Mobile)obj;
mob.MoveToWorld(GetWorldLocation(), Map);
m_Creatures.Add(mob);
}
}
catch
{
}
}
public virtual void RecurseReset()
{
if (m_State != GauntletSpawnerState.InSequence)
{
State = GauntletSpawnerState.InSequence;
if (m_Sequence != null && !m_Sequence.Deleted)
m_Sequence.RecurseReset();
}
}
public virtual void Slice()
{
if (m_State != GauntletSpawnerState.InProgress)
return;
int count = ComputeSpawnCount();
for (int i = m_Creatures.Count; i < count; ++i)
Spawn();
if (HasCompleted)
{
State = GauntletSpawnerState.Completed;
if (m_Sequence != null && !m_Sequence.Deleted)
{
if (m_Sequence.State == GauntletSpawnerState.Completed)
RecurseReset();
m_Sequence.State = GauntletSpawnerState.InProgress;
}
}
}
public override void Delete()
{
ClearCreatures();
ClearTraps();
DestroyRegion();
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
base.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(m_RegionBounds);
writer.WriteItemList<BaseTrap>(m_Traps, false);
writer.Write(m_Creatures, false);
writer.Write(m_TypeName);
writer.WriteItem<BaseDoor>(m_Door);
writer.WriteItem<BaseAddon>(m_Addon);
writer.WriteItem<GauntletSpawner>(m_Sequence);
writer.Write((int)m_State);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_RegionBounds = reader.ReadRect2D();
m_Traps = reader.ReadStrongItemList<BaseTrap>();
goto case 0;
}
case 0:
{
if (version < 1)
{
m_Traps = new List<BaseTrap>();
m_RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
}
m_Creatures = reader.ReadStrongMobileList();
m_TypeName = reader.ReadString();
m_Door = reader.ReadItem<BaseDoor>();
m_Addon = reader.ReadItem<BaseAddon>();
m_Sequence = reader.ReadItem<GauntletSpawner>();
State = (GauntletSpawnerState)reader.ReadInt();
break;
}
}
}
}
public class GauntletRegion : BaseRegion
{
private readonly GauntletSpawner m_Spawner;
public GauntletRegion(GauntletSpawner spawner, Map map)
: base(null, map, Region.Find(spawner.Location, spawner.Map), spawner.RegionBounds)
{
m_Spawner = spawner;
GoLocation = spawner.Location;
Register();
}
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = 12;
}
public override void OnEnter(Mobile m)
{
}
public override void OnExit(Mobile m)
{
}
}
}