Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
964
Scripts/Services/Doom/GauntletSpawner.cs
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964
Scripts/Services/Doom/GauntletSpawner.cs
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@@ -0,0 +1,964 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Commands;
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using Server.Items;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Engines.Doom
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{
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public enum GauntletSpawnerState
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{
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InSequence,
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InProgress,
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Completed
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}
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public class GauntletSpawner : Item
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{
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public const int PlayersPerSpawn = 5;
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public const int InSequenceItemHue = 0x000;
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public const int InProgressItemHue = 0x676;
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public const int CompletedItemHue = 0x455;
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private GauntletSpawnerState m_State;
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private string m_TypeName;
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private BaseDoor m_Door;
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private BaseAddon m_Addon;
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private GauntletSpawner m_Sequence;
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private List<Mobile> m_Creatures;
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private List<BaseTrap> m_Traps;
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private Rectangle2D m_RegionBounds;
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private Region m_Region;
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private Timer m_Timer;
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[Constructable]
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public GauntletSpawner()
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: this(null)
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{
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}
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[Constructable]
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public GauntletSpawner(string typeName)
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: base(0x36FE)
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{
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Visible = false;
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Movable = false;
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m_TypeName = typeName;
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m_Creatures = new List<Mobile>();
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m_Traps = new List<BaseTrap>();
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}
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public GauntletSpawner(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string TypeName
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{
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get
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{
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return m_TypeName;
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}
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set
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{
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m_TypeName = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseDoor Door
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{
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get
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{
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return m_Door;
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}
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set
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{
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m_Door = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseAddon Addon
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{
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get
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{
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return m_Addon;
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}
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set
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{
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m_Addon = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public GauntletSpawner Sequence
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{
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get
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{
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return m_Sequence;
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}
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set
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{
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m_Sequence = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasCompleted
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{
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get
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{
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if (m_Creatures.Count == 0)
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return false;
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for (int i = 0; i < m_Creatures.Count; ++i)
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{
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Mobile mob = m_Creatures[i];
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if (!mob.Deleted)
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return false;
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}
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return true;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D RegionBounds
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{
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get
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{
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return m_RegionBounds;
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}
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set
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{
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m_RegionBounds = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public GauntletSpawnerState State
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{
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get
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{
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return m_State;
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}
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set
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{
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if (m_State == value)
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return;
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m_State = value;
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int hue = 0;
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bool lockDoors = (m_State == GauntletSpawnerState.InProgress);
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switch ( m_State )
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{
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case GauntletSpawnerState.InSequence:
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hue = InSequenceItemHue;
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break;
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case GauntletSpawnerState.InProgress:
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hue = InProgressItemHue;
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break;
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case GauntletSpawnerState.Completed:
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hue = CompletedItemHue;
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break;
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}
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if (m_Door != null)
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{
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m_Door.Hue = hue;
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m_Door.Locked = lockDoors;
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if (lockDoors)
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{
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m_Door.KeyValue = Key.RandomValue();
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m_Door.Open = false;
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}
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if (m_Door.Link != null)
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{
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m_Door.Link.Hue = hue;
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m_Door.Link.Locked = lockDoors;
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if (lockDoors)
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{
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m_Door.Link.KeyValue = Key.RandomValue();
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m_Door.Open = false;
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}
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}
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}
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if (m_Addon != null)
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m_Addon.Hue = hue;
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if (m_State == GauntletSpawnerState.InProgress)
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{
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CreateRegion();
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FullSpawn();
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), new TimerCallback(Slice));
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}
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else
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{
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ClearCreatures();
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ClearTraps();
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DestroyRegion();
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if (m_Timer != null)
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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}
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public List<Mobile> Creatures
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{
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get
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{
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return m_Creatures;
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}
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set
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{
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m_Creatures = value;
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}
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}
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public List<BaseTrap> Traps
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{
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get
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{
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return m_Traps;
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}
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set
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{
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m_Traps = value;
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}
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}
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public Region Region
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{
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get
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{
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return m_Region;
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}
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set
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{
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m_Region = value;
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}
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}
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public override string DefaultName
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{
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get
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{
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return "doom spawner";
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("GenGauntlet", AccessLevel.Administrator, new CommandEventHandler(GenGauntlet_OnCommand));
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CommandSystem.Register("DeleteGauntlet", AccessLevel.Administrator, new CommandEventHandler(DeleteGauntlet_OnCommand));
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}
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private static bool FindObject<T>(Map map, Point3D p, int range, out T value) where T : IEntity
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{
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return FindObject(map, p, range, null, out value);
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}
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private static bool FindObject<T>(Map map, Point3D p, int range, Func<T, bool> predicate, out T value)
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where T : IEntity
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{
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value = default(T);
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var any = false;
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var e = map.GetObjectsInRange(p, range);
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foreach (var o in (predicate != null ? e.OfType<T>().Where(predicate) : e.OfType<T>()).Where(o => o != null))
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{
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value = o;
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any = true;
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break;
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}
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e.Free();
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return any;
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}
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private static void DeleteDoor(BaseDoor d)
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{
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if (d == null)
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{
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return;
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}
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if (d.Link != null)
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{
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DeleteDoor(d.Link);
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}
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d.Delete();
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}
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public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
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{
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var p = new Point3D(xFrom, yFrom, -1);
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Static telePad;
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if (FindObject(Map.Malas, p, 0, out telePad))
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{
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telePad.Delete();
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}
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telePad = new Static(0x1822);
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telePad.MoveToWorld(p, Map.Malas);
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telePad.Hue = 0x482;
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WeakEntityCollection.Add("doom", telePad);
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Teleporter teleItem;
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if (FindObject(Map.Malas, p, 0, out teleItem))
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{
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teleItem.Delete();
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}
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teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas, false);
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teleItem.MoveToWorld(p, Map.Malas);
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teleItem.SourceEffect = true;
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teleItem.DestEffect = true;
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teleItem.SoundID = 0x1FE;
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WeakEntityCollection.Add("doom", teleItem);
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}
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public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
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{
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var ph = new Point3D(xDoor, yDoor, -1);
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var pl = new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1);
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BaseDoor hiDoor, loDoor;
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if (FindObject(Map.Malas, ph, 0, out hiDoor))
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{
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DeleteDoor(hiDoor);
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}
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if (FindObject(Map.Malas, pl, 0, out loDoor))
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{
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DeleteDoor(loDoor);
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}
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hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
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loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
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hiDoor.MoveToWorld(ph, Map.Malas);
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loDoor.MoveToWorld(pl, Map.Malas);
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hiDoor.Link = loDoor;
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loDoor.Link = hiDoor;
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hiDoor.Hue = hue;
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loDoor.Hue = hue;
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WeakEntityCollection.Add("doom", hiDoor);
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WeakEntityCollection.Add("doom", loDoor);
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return hiDoor;
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}
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public static GauntletSpawner CreateSpawner(
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string typeName,
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int xSpawner,
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int ySpawner,
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int xDoor,
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int yDoor,
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int xPentagram,
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int yPentagram,
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bool doorEastToWest,
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int xStart,
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int yStart,
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int xWidth,
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int yHeight)
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{
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var sp = new Point3D(xSpawner, ySpawner, -1);
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GauntletSpawner spawner;
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if (FindObject(Map.Malas, sp, 0, out spawner))
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{
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spawner.Delete();
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}
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spawner = new GauntletSpawner(typeName);
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spawner.MoveToWorld(sp, Map.Malas);
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if (spawner.Door != null)
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{
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DeleteDoor(spawner.Door);
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}
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if (xDoor > 0 && yDoor > 0)
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{
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spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
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}
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spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
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if (spawner.Addon != null)
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{
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spawner.Addon.Delete();
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spawner.Addon = null;
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}
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if (xPentagram > 0 && yPentagram > 0)
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{
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var pp = new Point3D(xPentagram, yPentagram, -1);
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PentagramAddon pentagram;
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if (FindObject(Map.Malas, pp, 0, out pentagram))
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{
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pentagram.Delete();
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}
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pentagram = new PentagramAddon();
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pentagram.MoveToWorld(pp, Map.Malas);
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WeakEntityCollection.Add("doom", pentagram);
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spawner.Addon = pentagram;
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}
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WeakEntityCollection.Add("doom", spawner);
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return spawner;
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}
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public static void CreatePricedHealer(int price, int x, int y)
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{
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var p = new Point3D(x, y, -1);
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PricedHealer healer;
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if (FindObject(Map.Malas, p, 10, out healer))
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{
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healer.Delete();
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}
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healer = new PricedHealer(price);
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healer.MoveToWorld(p, Map.Malas);
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healer.Home = p;
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healer.RangeHome = 5;
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WeakEntityCollection.Add("doom", healer);
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}
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public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
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{
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var p = new Point3D(x, y, -1);
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MorphItem item;
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if (FindObject(Map.Malas, p, 0, out item))
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{
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item.Delete();
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}
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item = new MorphItem(inactiveItemID, activeItemID, range);
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item.MoveToWorld(p, Map.Malas);
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item.Hue = hue;
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WeakEntityCollection.Add("doom", item);
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}
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public static void CreateVarietyDealer(int x, int y)
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{
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var p = new Point3D(x, y, -1);
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VarietyDealer dealer;
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if (FindObject(Map.Malas, p, 10, out dealer))
|
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{
|
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dealer.Delete();
|
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}
|
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dealer = new VarietyDealer
|
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{
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Name = "Nix",
|
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Title = "the Variety Dealer",
|
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Body = 400,
|
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Female = false,
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Hue = 0x8835
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};
|
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WeakEntityCollection.Add("doom", dealer);
|
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/* Begin outfit */
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var ic = dealer.Items.Count;
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while (--ic >= 0)
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{
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if (ic >= dealer.Items.Count)
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{
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continue;
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}
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var item = dealer.Items[ic];
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if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
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item.Delete();
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}
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dealer.HairItemID = 0x2049; // Pig Tails
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dealer.HairHue = 0x482;
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dealer.FacialHairItemID = 0x203E;
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dealer.FacialHairHue = 0x482;
|
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dealer.AddItem(new FloppyHat(1));
|
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dealer.AddItem(new Robe(1));
|
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|
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dealer.AddItem(new LanternOfSouls());
|
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|
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dealer.AddItem(new Sandals(0x482));
|
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/* End outfit */
|
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|
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dealer.MoveToWorld(p, Map.Malas);
|
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|
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dealer.Home = p;
|
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dealer.RangeHome = 2;
|
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}
|
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|
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public static void DeleteGauntlet_OnCommand(CommandEventArgs e)
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{
|
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WeakEntityCollection.Delete("doom");
|
||||
}
|
||||
|
||||
public static void GenGauntlet_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
WeakEntityCollection.Delete("doom");
|
||||
|
||||
/* Begin healer room */
|
||||
CreatePricedHealer(5000, 387, 400);
|
||||
CreateTeleporter(390, 407, 394, 405);
|
||||
|
||||
BaseDoor healerDoor = CreateDoorSet(393, 404, true, 0x44E);
|
||||
|
||||
healerDoor.Locked = true;
|
||||
healerDoor.KeyValue = Key.RandomValue();
|
||||
|
||||
if (healerDoor.Link != null)
|
||||
{
|
||||
healerDoor.Link.Locked = true;
|
||||
healerDoor.Link.KeyValue = Key.RandomValue();
|
||||
}
|
||||
/* End healer room */
|
||||
|
||||
/* Begin supply room */
|
||||
CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
|
||||
CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
|
||||
|
||||
CreateVarietyDealer(492, 369);
|
||||
|
||||
foreach (var s in Map.Malas.GetItemsInBounds(new Rectangle2D(434, 371, 44, 1)))
|
||||
{
|
||||
s.Delete();
|
||||
}
|
||||
|
||||
for (int x = 434; x <= 478; ++x)
|
||||
{
|
||||
for (int y = 371; y <= 372; ++y)
|
||||
{
|
||||
var item = new Static(0x524)
|
||||
{
|
||||
Hue = 1
|
||||
};
|
||||
|
||||
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
|
||||
|
||||
WeakEntityCollection.Add("doom", item);
|
||||
}
|
||||
}
|
||||
/* End supply room */
|
||||
|
||||
/* Begin gauntlet cycle */
|
||||
CreateTeleporter(471, 428, 474, 428);
|
||||
CreateTeleporter(462, 494, 462, 498);
|
||||
CreateTeleporter(403, 502, 399, 506);
|
||||
CreateTeleporter(357, 476, 356, 480);
|
||||
CreateTeleporter(361, 433, 357, 434);
|
||||
|
||||
GauntletSpawner sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
|
||||
GauntletSpawner sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
|
||||
GauntletSpawner sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
|
||||
GauntletSpawner sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
|
||||
GauntletSpawner sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
|
||||
GauntletSpawner sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
|
||||
|
||||
sp1.Sequence = sp2;
|
||||
sp2.Sequence = sp3;
|
||||
sp3.Sequence = sp4;
|
||||
sp4.Sequence = sp5;
|
||||
sp5.Sequence = sp6;
|
||||
sp6.Sequence = sp1;
|
||||
|
||||
sp1.State = GauntletSpawnerState.InProgress;
|
||||
/* End gauntlet cycle */
|
||||
|
||||
/* Begin exit gate */
|
||||
var p = new Point3D(433, 326, 4);
|
||||
|
||||
ConfirmationMoongate gate;
|
||||
|
||||
if (FindObject(Map.Malas, p, 0, out gate))
|
||||
{
|
||||
gate.Delete();
|
||||
}
|
||||
|
||||
gate = new ConfirmationMoongate
|
||||
{
|
||||
Dispellable = false,
|
||||
Target = new Point3D(2350, 1270, -85),
|
||||
TargetMap = Map.Malas,
|
||||
GumpWidth = 420,
|
||||
GumpHeight = 280,
|
||||
MessageColor = 0x7F00,
|
||||
MessageNumber = 1062109, // You are about to exit Dungeon Doom. Do you wish to continue?
|
||||
TitleColor = 0x7800,
|
||||
TitleNumber = 1062108, // Please verify...
|
||||
Hue = 0x44E
|
||||
};
|
||||
|
||||
gate.MoveToWorld(p, Map.Malas);
|
||||
|
||||
WeakEntityCollection.Add("doom", gate);
|
||||
/* End exit gate */
|
||||
}
|
||||
|
||||
public virtual void CreateRegion()
|
||||
{
|
||||
if (m_Region != null)
|
||||
return;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
return;
|
||||
|
||||
m_Region = new GauntletRegion(this, map);
|
||||
}
|
||||
|
||||
public virtual void DestroyRegion()
|
||||
{
|
||||
if (m_Region != null)
|
||||
m_Region.Unregister();
|
||||
|
||||
m_Region = null;
|
||||
}
|
||||
|
||||
public virtual int ComputeTrapCount()
|
||||
{
|
||||
int area = m_RegionBounds.Width * m_RegionBounds.Height;
|
||||
|
||||
return area / 100;
|
||||
}
|
||||
|
||||
public virtual void ClearTraps()
|
||||
{
|
||||
for (int i = 0; i < m_Traps.Count; ++i)
|
||||
m_Traps[i].Delete();
|
||||
|
||||
m_Traps.Clear();
|
||||
}
|
||||
|
||||
public virtual void SpawnTrap()
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
BaseTrap trap = null;
|
||||
|
||||
int random = Utility.Random(100);
|
||||
|
||||
if (22 > random)
|
||||
trap = new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor);
|
||||
else if (44 > random)
|
||||
trap = new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor);
|
||||
else if (66 > random)
|
||||
trap = new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall);
|
||||
else if (88 > random)
|
||||
trap = new FireColumnTrap();
|
||||
else
|
||||
trap = new MushroomTrap();
|
||||
|
||||
if (trap == null)
|
||||
return;
|
||||
|
||||
if (trap is FireColumnTrap || trap is MushroomTrap)
|
||||
trap.Hue = 0x451;
|
||||
|
||||
// try 10 times to find a valid location
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
int x = Utility.Random(m_RegionBounds.X, m_RegionBounds.Width);
|
||||
int y = Utility.Random(m_RegionBounds.Y, m_RegionBounds.Height);
|
||||
int z = Z;
|
||||
|
||||
if (!map.CanFit(x, y, z, 16, false, false))
|
||||
z = map.GetAverageZ(x, y);
|
||||
|
||||
if (!map.CanFit(x, y, z, 16, false, false))
|
||||
continue;
|
||||
|
||||
trap.MoveToWorld(new Point3D(x, y, z), map);
|
||||
m_Traps.Add(trap);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
trap.Delete();
|
||||
}
|
||||
|
||||
public virtual int ComputeSpawnCount()
|
||||
{
|
||||
int playerCount = 0;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
|
||||
Region reg = Region.Find(loc, map).GetRegion("Doom Gauntlet");
|
||||
|
||||
if (reg != null)
|
||||
playerCount = reg.GetEnumeratedMobiles().Where(m => m is PlayerMobile && m.AccessLevel == AccessLevel.Player).Count();
|
||||
}
|
||||
|
||||
if (playerCount == 0 && m_Region != null)
|
||||
playerCount = m_Region.GetEnumeratedMobiles().Where(m => m.AccessLevel == AccessLevel.Player).Count();
|
||||
|
||||
int count = (playerCount + PlayersPerSpawn - 1) / PlayersPerSpawn;
|
||||
|
||||
if (count < 1)
|
||||
count = 1;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public virtual void ClearCreatures()
|
||||
{
|
||||
for (int i = 0; i < m_Creatures.Count; ++i)
|
||||
m_Creatures[i].Delete();
|
||||
|
||||
m_Creatures.Clear();
|
||||
}
|
||||
|
||||
public virtual void FullSpawn()
|
||||
{
|
||||
ClearCreatures();
|
||||
|
||||
int count = ComputeSpawnCount();
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
Spawn();
|
||||
|
||||
ClearTraps();
|
||||
|
||||
count = ComputeTrapCount();
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
SpawnTrap();
|
||||
}
|
||||
|
||||
public virtual void Spawn()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (m_TypeName == null)
|
||||
return;
|
||||
|
||||
Type type = ScriptCompiler.FindTypeByName(m_TypeName, true);
|
||||
|
||||
if (type == null)
|
||||
return;
|
||||
|
||||
object obj = Activator.CreateInstance(type);
|
||||
|
||||
if (obj == null)
|
||||
return;
|
||||
|
||||
if (obj is Item)
|
||||
{
|
||||
((Item)obj).Delete();
|
||||
}
|
||||
else if (obj is Mobile)
|
||||
{
|
||||
Mobile mob = (Mobile)obj;
|
||||
|
||||
mob.MoveToWorld(GetWorldLocation(), Map);
|
||||
|
||||
m_Creatures.Add(mob);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RecurseReset()
|
||||
{
|
||||
if (m_State != GauntletSpawnerState.InSequence)
|
||||
{
|
||||
State = GauntletSpawnerState.InSequence;
|
||||
|
||||
if (m_Sequence != null && !m_Sequence.Deleted)
|
||||
m_Sequence.RecurseReset();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Slice()
|
||||
{
|
||||
if (m_State != GauntletSpawnerState.InProgress)
|
||||
return;
|
||||
|
||||
int count = ComputeSpawnCount();
|
||||
|
||||
for (int i = m_Creatures.Count; i < count; ++i)
|
||||
Spawn();
|
||||
|
||||
if (HasCompleted)
|
||||
{
|
||||
State = GauntletSpawnerState.Completed;
|
||||
|
||||
if (m_Sequence != null && !m_Sequence.Deleted)
|
||||
{
|
||||
if (m_Sequence.State == GauntletSpawnerState.Completed)
|
||||
RecurseReset();
|
||||
|
||||
m_Sequence.State = GauntletSpawnerState.InProgress;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Delete()
|
||||
{
|
||||
ClearCreatures();
|
||||
ClearTraps();
|
||||
DestroyRegion();
|
||||
|
||||
if (m_Timer != null)
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
|
||||
base.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)1); // version
|
||||
|
||||
writer.Write(m_RegionBounds);
|
||||
|
||||
writer.WriteItemList<BaseTrap>(m_Traps, false);
|
||||
|
||||
writer.Write(m_Creatures, false);
|
||||
|
||||
writer.Write(m_TypeName);
|
||||
writer.WriteItem<BaseDoor>(m_Door);
|
||||
writer.WriteItem<BaseAddon>(m_Addon);
|
||||
writer.WriteItem<GauntletSpawner>(m_Sequence);
|
||||
|
||||
writer.Write((int)m_State);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_RegionBounds = reader.ReadRect2D();
|
||||
m_Traps = reader.ReadStrongItemList<BaseTrap>();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if (version < 1)
|
||||
{
|
||||
m_Traps = new List<BaseTrap>();
|
||||
m_RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
|
||||
}
|
||||
|
||||
m_Creatures = reader.ReadStrongMobileList();
|
||||
|
||||
m_TypeName = reader.ReadString();
|
||||
m_Door = reader.ReadItem<BaseDoor>();
|
||||
m_Addon = reader.ReadItem<BaseAddon>();
|
||||
m_Sequence = reader.ReadItem<GauntletSpawner>();
|
||||
|
||||
State = (GauntletSpawnerState)reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GauntletRegion : BaseRegion
|
||||
{
|
||||
private readonly GauntletSpawner m_Spawner;
|
||||
public GauntletRegion(GauntletSpawner spawner, Map map)
|
||||
: base(null, map, Region.Find(spawner.Location, spawner.Map), spawner.RegionBounds)
|
||||
{
|
||||
m_Spawner = spawner;
|
||||
|
||||
GoLocation = spawner.Location;
|
||||
|
||||
Register();
|
||||
}
|
||||
|
||||
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
|
||||
{
|
||||
global = 12;
|
||||
}
|
||||
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user