Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
178
Scripts/Services/Craft/DefGlassblowing.cs
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178
Scripts/Services/Craft/DefGlassblowing.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Craft
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{
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public class DefGlassblowing : CraftSystem
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{
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private static CraftSystem m_CraftSystem;
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private DefGlassblowing()
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: base(1, 1, 1.25)// base( 1, 2, 1.7 )
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{
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}
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public static CraftSystem CraftSystem
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{
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get
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{
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if (m_CraftSystem == null)
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m_CraftSystem = new DefGlassblowing();
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return m_CraftSystem;
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}
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}
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public override SkillName MainSkill
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{
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get
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{
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return SkillName.Alchemy;
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}
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}
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public override int GumpTitleNumber
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{
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get
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{
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return 1044622;
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}// <CENTER>Glassblowing MENU</CENTER>
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}
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public override double GetChanceAtMin(CraftItem item)
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{
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if (item.ItemType == typeof(HollowPrism))
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return 0.5; // 50%
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if (item.ItemType == typeof(EtherealSoulbinder))
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return 0.1; // 10%
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return 0.0; // 0%
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}
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public override int CanCraft(Mobile from, ITool tool, Type itemType)
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{
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int num = 0;
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if (tool == null || tool.Deleted || tool.UsesRemaining <= 0)
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return 1044038; // You have worn out your tool!
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else if (tool is Item && !BaseTool.CheckTool((Item)tool, from))
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return 1048146; // If you have a tool equipped, you must use that tool.
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else if (!(from is PlayerMobile && ((PlayerMobile)from).Glassblowing && from.Skills[SkillName.Alchemy].Base >= 100.0))
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return 1044634; // You havent learned glassblowing.
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else if (!tool.CheckAccessible(from, ref num))
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return num; // The tool must be on your person to use.
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bool anvil, forge;
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DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
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if (forge)
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return 0;
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return 1044628; // You must be near a forge to blow glass.
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}
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public override void PlayCraftEffect(Mobile from)
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{
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from.PlaySound(0x2B); // bellows
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//if ( from.Body.Type == BodyType.Human && !from.Mounted )
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// from.Animate( 9, 5, 1, true, false, 0 );
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//new InternalTimer( from ).Start();
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}
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public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item)
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{
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if (toolBroken)
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from.SendLocalizedMessage(1044038); // You have worn out your tool
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if (failed)
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{
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if (lostMaterial)
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return 1044043; // You failed to create the item, and some of your materials are lost.
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else
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return 1044157; // You failed to create the item, but no materials were lost.
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}
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else
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{
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from.PlaySound(0x41); // glass breaking
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if (quality == 0)
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return 502785; // You were barely able to make this item. It's quality is below average.
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else if (makersMark && quality == 2)
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return 1044156; // You create an exceptional quality item and affix your maker's mark.
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else if (quality == 2)
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return 1044155; // You create an exceptional quality item.
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else
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return 1044154; // You create the item.
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}
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}
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public override void InitCraftList()
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{
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int index = AddCraft(typeof(Bottle), 1044050, 1023854, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627);
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SetUseAllRes(index, true);
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AddCraft(typeof(SmallFlask), 1044050, 1044610, 52.5, 102.5, typeof(Sand), 1044625, 2, 1044627);
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AddCraft(typeof(MediumFlask), 1044050, 1044611, 52.5, 102.5, typeof(Sand), 1044625, 3, 1044627);
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AddCraft(typeof(CurvedFlask), 1044050, 1044612, 55.0, 105.0, typeof(Sand), 1044625, 2, 1044627);
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AddCraft(typeof(LongFlask), 1044050, 1044613, 57.5, 107.5, typeof(Sand), 1044625, 4, 1044627);
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AddCraft(typeof(LargeFlask), 1044050, 1044623, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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AddCraft(typeof(AniSmallBlueFlask), 1044050, 1044614, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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AddCraft(typeof(AniLargeVioletFlask), 1044050, 1044615, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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AddCraft(typeof(AniRedRibbedFlask), 1044050, 1044624, 60.0, 110.0, typeof(Sand), 1044625, 7, 1044627);
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AddCraft(typeof(EmptyVialsWRack), 1044050, 1044616, 65.0, 115.0, typeof(Sand), 1044625, 8, 1044627);
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AddCraft(typeof(FullVialsWRack), 1044050, 1044617, 65.0, 115.0, typeof(Sand), 1044625, 9, 1044627);
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AddCraft(typeof(SpinningHourglass), 1044050, 1044618, 75.0, 125.0, typeof(Sand), 1044625, 10, 1044627);
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if (Core.ML)
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{
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index = AddCraft(typeof(HollowPrism), 1044050, 1072895, 100.0, 150.0, typeof(Sand), 1044625, 8, 1044627);
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}
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if (Core.SA)
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{
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index = AddCraft(typeof(GargoyleFloorMirror), 1044050, 1095314, 75.0, 125.0, typeof(Sand), 1044625, 20, 1044627);
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index = AddCraft(typeof(GargoyleWallMirror), 1044050, 1095324, 70.0, 120.0, typeof(Sand), 1044625, 10, 1044627);
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index = AddCraft(typeof(SoulstoneFragment), 1044050, 1071000, 70.0, 120.0, typeof(CrystalGranules), 1112329, 2, 1044253);
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AddRes(index, typeof(VoidEssence), 1112327, 2, 1044253);
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SetItemHue(index, 1150);
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index = AddCraft(typeof(EmptyVenomVial), 1044050, 1112215, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627);
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index = AddCraft(typeof(EmptyOilFlask), 1044050, 1150866, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
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index = AddCraft(typeof(WorkableGlass), 1044050, 1154170, 55.0, 105.0, typeof(Sand), 1044625, 10, 1044627);
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if (Core.EJ)
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{
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index = AddCraft(typeof(EtherealSoulbinder), 1044050, 1159167, 100.0, 190.0, typeof(Sand), 1044625, 20, 1044627);
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AddRes(index, typeof(EtherealSand), 1125984, 5, 1159169);
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}
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//Glass Weapons
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index = AddCraft(typeof(GlassSword), 1111745, 1022316, 55.0, 105.0, typeof(Sand), 1044625, 14, 1044627);
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index = AddCraft(typeof(GlassStaff), 1111745, 1095368, 53.6, 103.6, typeof(Sand), 1044625, 10, 1044627);
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}
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Repair = Core.SA;
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MarkOption = Core.SA;
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}
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// Delay to synchronize the sound with the hit on the anvil
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private class InternalTimer : Timer
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{
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private readonly Mobile m_From;
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public InternalTimer(Mobile from)
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: base(TimeSpan.FromSeconds(0.7))
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{
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m_From = from;
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}
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protected override void OnTick()
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{
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m_From.PlaySound(0x2A);
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}
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}
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}
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}
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