Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,444 @@
using System;
using System.Collections.Generic;
using Server.Engines.Quests;
using Server.Gumps;
using Server.Network;
using Server.Services.Community_Collections;
namespace Server.Mobiles
{
public abstract class BaseCollectionMobile : BaseVendor, IComunityCollection
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos
{
get
{
return m_SBInfos;
}
}
public override bool IsActiveVendor
{
get
{
return false;
}
}
#region IComunityCollection
public abstract Collection CollectionID { get; }
public abstract int MaxTier { get; }
private List<CollectionItem> m_Donations;
private List<CollectionItem> m_Rewards;
public List<CollectionItem> Donations
{
get
{
return m_Donations;
}
}
public List<CollectionItem> Rewards
{
get
{
return m_Rewards;
}
}
private long m_Points;
private long m_StartTier;
private long m_NextTier;
private long m_DailyDecay;
private int m_Tier;
[CommandProperty(AccessLevel.GameMaster)]
public long Points
{
get
{
return m_Points;
}
set
{
m_Points = value;
if (m_Points < 0)
m_Points = 0;
while (m_Tier > 0 && m_Points < PreviousTier)
DecreaseTier();
while (m_Tier < MaxTier && m_Points > CurrentTier)
IncreaseTier();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public long PreviousTier
{
get
{
if (m_Tier > 2)
{
long tier = m_StartTier * 2;
for (int i = 0; i < m_Tier - 2; i ++)
tier += (i + 3) * m_NextTier;
return tier;
}
return m_StartTier * m_Tier;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public long CurrentTier
{
get
{
if (m_Tier > 1)
return PreviousTier + (m_Tier + 1) * m_NextTier;
return m_StartTier + m_StartTier * m_Tier;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public long StartTier
{
get
{
return m_StartTier;
}
set
{
m_StartTier = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public long NextTier
{
get
{
return m_NextTier;
}
set
{
m_NextTier = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public long DailyDecay
{
get
{
return m_DailyDecay;
}
set
{
m_DailyDecay = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Tier
{
get
{
return m_Tier;
}
}
#endregion
private List<List<object>> m_Tiers;
private object m_DonationTitle;
public List<List<object>> Tiers
{
get
{
return m_Tiers;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int DonationLabel
{
get
{
return m_DonationTitle is int ? (int)m_DonationTitle : 0;
}
set
{
m_DonationTitle = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string DonationString
{
get
{
return m_DonationTitle is string ? (string)m_DonationTitle : null;
}
set
{
m_DonationTitle = value;
}
}
public BaseCollectionMobile(string name, string title)
: base(title)
{
Name = name;
Frozen = true;
CantWalk = true;
Init();
CollectionsSystem.RegisterMobile(this);
}
public BaseCollectionMobile(Serial serial)
: base(serial)
{
}
public override void InitSBInfo()
{
}
public override void OnDoubleClick(Mobile from)
{
if (from.Alive)
{
if (from.NetState == null || !from.NetState.SupportsExpansion(Expansion.ML))
{
from.SendLocalizedMessage(1073651); // You must have Mondain's Legacy before proceeding...
return;
}
else if (!MondainsLegacy.PublicDonations && (int)from.AccessLevel < (int)AccessLevel.GameMaster)
{
from.SendLocalizedMessage(1042753, "Public donations"); // ~1_SOMETHING~ has been temporarily disabled.
return;
}
if (from.InRange(Location, 2) && from is PlayerMobile && CanDonate((PlayerMobile)from))
{
from.CloseGump(typeof(CommunityCollectionGump));
from.SendGump(new CommunityCollectionGump((PlayerMobile)from, this, Location));
}
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1072819, m_Tier.ToString()); // Current Tier: ~1_TIER~
list.Add(1072820, m_Points.ToString()); // Current Points: ~1_POINTS~
list.Add(1072821, m_Tier > MaxTier ? 0.ToString() : CurrentTier.ToString()); // Points until next tier: ~1_POINTS~
if (DonationLabel > 0)
list.Add(DonationLabel);
else if (DonationString != null)
list.Add(DonationString);
}
public CollectionData GetData()
{
CollectionData ret = new CollectionData();
ret.Collection = CollectionID;
ret.Points = Points;
ret.StartTier = StartTier;
ret.NextTier = NextTier;
ret.DailyDecay = DailyDecay;
ret.Tier = Tier;
ret.DonationTitle = m_DonationTitle;
ret.Tiers = m_Tiers;
return ret;
}
public void SetData(CollectionData data)
{
m_Points = data.Points;
m_StartTier = data.StartTier;
m_NextTier = data.NextTier;
m_DailyDecay = data.DailyDecay;
m_Tier = data.Tier;
m_DonationTitle = data.DonationTitle;
m_Tiers = data.Tiers;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Init();
if (version == 0)
{
m_Points = reader.ReadLong();
m_StartTier = reader.ReadLong();
m_NextTier = reader.ReadLong();
m_DailyDecay = reader.ReadLong();
m_Tier = reader.ReadInt();
m_DonationTitle = QuestReader.Object(reader);
for (int i = reader.ReadInt(); i > 0; i--)
{
List<object> list = new List<object>();
for (int j = reader.ReadInt(); j > 0; j--)
list.Add(QuestReader.Object(reader));
m_Tiers.Add(list);
}
CollectionsSystem.RegisterMobile(this);
}
if (CantWalk)
Frozen = true;
}
#region IComunityCollection
public virtual void Donate(PlayerMobile player, CollectionItem item, int amount)
{
int points = (int)Math.Round(amount * item.Points);
player.AddCollectionPoints(CollectionID, points);
player.SendLocalizedMessage(1072816); // Thank you for your donation!
player.SendLocalizedMessage(1072817, points.ToString()); // You have earned ~1_POINTS~ reward points for this donation.
player.SendLocalizedMessage(1072818, points.ToString()); // The Collection has been awarded ~1_POINTS~ points
Points += points;
InvalidateProperties();
}
public virtual void Reward(PlayerMobile player, CollectionItem reward, int hue)
{
Item item = QuestHelper.Construct(reward.Type) as Item;
if (item != null && player.AddToBackpack(item))
{
if (hue > 0)
item.Hue = hue;
player.AddCollectionPoints(CollectionID, (int)reward.Points * -1);
player.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack.
player.PlaySound(0x5A7);
if (reward.QuestItem)
CollectionsObtainObjective.CheckReward(player, item);
reward.OnGiveReward(player, item, this, hue);
}
else if (item != null)
{
player.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack.
item.Delete();
}
player.SendGump(new CommunityCollectionGump(player, this, Location));
}
public virtual void DonatePet(PlayerMobile player, BaseCreature pet)
{
for (int i = 0; i < m_Donations.Count; i ++)
if (m_Donations[i].Type == pet.GetType())
{
pet.Delete();
Donate(player, m_Donations[i], 1);
return;
}
player.SendLocalizedMessage(1073113); // This Collection is not accepting that type of creature.
}
#endregion
public virtual void IncreaseTier()
{
m_Tier += 1;
}
public virtual void DecreaseTier()
{
m_Tier -= 1;
if (m_Tiers != null && m_Tiers.Count > 0)
{
for (int i = 0; i < m_Tiers[m_Tiers.Count - 1].Count; i ++)
{
if (m_Tiers[m_Tiers.Count - 1][i] is Item)
((Item)m_Tiers[m_Tiers.Count - 1][i]).Delete();
else if (m_Tiers[m_Tiers.Count - 1][i] is Mobile)
((Mobile)m_Tiers[m_Tiers.Count - 1][i]).Delete();
}
m_Tiers.RemoveAt(m_Tiers.Count - 1);
}
}
public virtual void Init()
{
if (m_Donations == null)
m_Donations = new List<CollectionItem>();
if (m_Rewards == null)
m_Rewards = new List<CollectionItem>();
if (m_Tiers == null)
m_Tiers = new List<List<object>>();
// start decay timer
if (m_DailyDecay > 0)
{
DateTime today = DateTime.Today.AddDays(1);
new CollectionDecayTimer(this, today - DateTime.UtcNow);
}
}
public virtual bool CanDonate(PlayerMobile player)
{
return true;
}
public override void OnDelete()
{
base.OnDelete();
CollectionsSystem.UnregisterMobile(this);
}
}
}