Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
146
Scripts/Services/City Loyalty System/Trading/TradeEntry.cs
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146
Scripts/Services/City Loyalty System/Trading/TradeEntry.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.ContextMenus;
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using System.Collections.Generic;
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namespace Server.Engines.CityLoyalty
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{
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[PropertyObject]
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public class TradeEntry
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public City Origin { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public City Destination { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Kills { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Distance { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastAmbush { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string TurnIn
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{
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get
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{
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string str = "";
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Details.ForEach(d =>
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{
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str += d.ItemType.Name + ", ";
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});
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return str;
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}
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}
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public List<TradeDetails> Details { get; set; }
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public TradeEntry(City destination, City origin, int distance)
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{
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Origin = origin;
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Destination = destination;
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Distance = distance;
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Details = new List<TradeDetails>();
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}
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public override string ToString()
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{
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return "...";
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}
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public int CalculateGold()
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{
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if (Distance == 0)
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return 0;
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int gold = 0;
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Details.ForEach(d =>
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{
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gold += d.Worth * 3;
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});
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return Math.Max(CityTradeSystem.TurnInGold, gold + (Distance * 10) + Math.Min(25000, (Kills * 500)));
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}
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public class TradeDetails
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{
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public Type ItemType { get; set; }
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public int Amount { get; set; }
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public int Worth { get; set; }
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public string Name { get; set; }
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public TradeDetails(Type type, int worth, int amount, string fallbackname)
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{
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ItemType = type;
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Worth = worth;
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Amount = amount;
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Name = CityLoyaltySystem.CityTrading.GetNameFor(type, fallbackname);
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}
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public TradeDetails(GenericReader reader)
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{
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int version = reader.ReadInt();
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ItemType = ScriptCompiler.FindTypeByName(reader.ReadString());
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Worth = reader.ReadInt();
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Amount = reader.ReadInt();
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Name = reader.ReadString();
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}
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public void Serialize(GenericWriter writer)
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{
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writer.Write(0);
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writer.Write(ItemType.Name);
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writer.Write(Worth);
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writer.Write(Amount);
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writer.Write(Name);
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}
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}
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public TradeEntry(GenericReader reader)
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{
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int version = reader.ReadInt();
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Origin = (City)reader.ReadInt();
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Destination = (City)reader.ReadInt();
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LastAmbush = reader.ReadDateTime();
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Kills = reader.ReadInt();
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Distance = reader.ReadInt();
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Details = new List<TradeDetails>();
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int count = reader.ReadInt();
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for (int i = 0; i < count; i++)
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{
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Details.Add(new TradeDetails(reader));
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}
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}
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public void Serialize(GenericWriter writer)
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{
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writer.Write(0);
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writer.Write((int)Origin);
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writer.Write((int)Destination);
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writer.Write(LastAmbush);
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writer.Write(Kills);
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writer.Write(Distance);
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writer.Write(Details.Count);
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Details.ForEach(d => d.Serialize(writer));
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}
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}
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}
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