Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,166 @@
using System;
using Server;
using Server.Items;
using System.Linq;
using Server.Network;
using Server.Engines.CityLoyalty;
namespace Server.Mobiles
{
public class Raider : BaseCreature
{
public DateTime DeleteTime { get; set; }
public override bool Commandable { get { return false; } }
public override bool ReduceSpeedWithDamage { get { return false; } }
public override bool AlwaysMurderer { get { return true; } }
[Constructable]
public Raider()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Title = "the raider";
Hue = Utility.RandomSkinHue();
Utility.AssignRandomHair(this);
SetStr(150, 200);
SetDex(125, 150);
SetInt(95, 110);
SetHits(400, 650);
SetDamage(21, 28);
if (this.Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
EquipItem(new Skirt(Utility.RandomNeutralHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
EquipItem(new ShortPants(Utility.RandomNeutralHue()));
}
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 45, 55);
SetResistance(ResistanceType.Cold, 45, 55);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 45, 55);
SetSkill(SkillName.MagicResist, 50.0, 75.5);
SetSkill(SkillName.Archery, 90.0, 105.5);
SetSkill(SkillName.Tactics, 90.0, 105.5);
SetSkill(SkillName.Anatomy, 90.0, 105.5);
Fame = 7500;
Karma = -7500;
SetWearable(new TricorneHat());
SetWearable(new LeatherArms());
SetWearable(new FancyShirt());
SetWearable(new Cutlass());
SetWearable(new Boots(Utility.RandomNeutralHue()));
SetWearable(new GoldEarrings());
Item bow;
switch (Utility.Random(4))
{
default:
case 0: bow = new CompositeBow(); PackItem(new Arrow(25)); break;
case 1: bow = new Crossbow(); PackItem(new Bolt(25)); break;
case 2: bow = new Bow(); PackItem(new Arrow(25)); break;
case 3: bow = new HeavyCrossbow(); PackItem(new Bolt(25)); break;
}
SetWearable(bow);
ControlSlots = 0;
}
public bool TryArrest(Mobile m)
{
if (ControlMaster != null)
{
m.SendLocalizedMessage(1152247); // That person is already under arrest.
}
else if (m is PlayerMobile && ((PlayerMobile)m).AllFollowers.FirstOrDefault(mob => mob is Raider) != null)
{
m.SendLocalizedMessage(1152249); // You already have a prisoner.
}
else if (Hits > ((double)HitsMax / 10))
{
m.SendLocalizedMessage(1152229); // That person won't sit still for it! A more aggressive approach is in order.
m.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1152237, String.Format("{0}\t{1}", m.Name, this.Name, "raider"));
}
else
{
DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(1);
SetControlMaster(m);
IsBonded = false;
ControlTarget = m;
ControlOrder = OrderType.Follow;
m.SendLocalizedMessage(1152236, this.Name); // You arrest the ~1_name~. Take the criminal to the guard captain.
m.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1152238, String.Format("{0}\t{1}", m.Name, this.Name));
return true;
}
return false;
}
public override void OnThink()
{
base.OnThink();
CheckDelete();
}
public void CheckDelete()
{
if (DeleteTime != DateTime.MinValue && DateTime.UtcNow > DeleteTime)
{
if (ControlMaster != null && ControlMaster.NetState != null)
{
ControlMaster.SendLocalizedMessage(1152248); // You did not take your prisoner to the Guard Captain in time.
}
Delete();
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public Raider(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
Timer.DelayCall(TimeSpan.FromSeconds(10), CheckDelete);
writer.Write(DeleteTime);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
DeleteTime = reader.ReadDateTime();
}
}
}