Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
203
Scripts/Services/ChampionSystem/ChampionSkullBrazier.cs
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203
Scripts/Services/ChampionSystem/ChampionSkullBrazier.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Engines.CannedEvil
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{
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public class ChampionSkullBrazier : AddonComponent
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{
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private ChampionSkullPlatform m_Platform;
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private ChampionSkullType m_Type;
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private Item m_Skull;
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public ChampionSkullBrazier(ChampionSkullPlatform platform, ChampionSkullType type)
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: base(0x19BB)
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{
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this.Hue = 0x455;
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this.Light = LightType.Circle300;
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this.m_Platform = platform;
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this.m_Type = type;
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}
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public ChampionSkullBrazier(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ChampionSkullPlatform Platform
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{
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get
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{
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return this.m_Platform;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ChampionSkullType Type
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{
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get
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{
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return this.m_Type;
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}
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set
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{
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this.m_Type = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item Skull
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{
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get
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{
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return this.m_Skull;
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}
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set
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{
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this.m_Skull = value;
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if (this.m_Platform != null)
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this.m_Platform.Validate();
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1049489 + (int)this.m_Type;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_Platform != null)
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this.m_Platform.Validate();
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this.BeginSacrifice(from);
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}
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public void BeginSacrifice(Mobile from)
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{
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if (this.Deleted)
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return;
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if (this.m_Skull != null && this.m_Skull.Deleted)
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this.Skull = null;
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if (from.Map != this.Map || !from.InRange(this.GetWorldLocation(), 3))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!Harrower.CanSpawn)
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{
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from.SendMessage("The harrower has already been spawned.");
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}
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else if (this.m_Skull == null)
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{
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from.SendLocalizedMessage(1049485); // What would you like to sacrifice?
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from.Target = new SacrificeTarget(this);
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}
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else
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{
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this.SendLocalizedMessageTo(from, 1049487, ""); // I already have my champions awakening skull!
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}
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}
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public void EndSacrifice(Mobile from, ChampionSkull skull)
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{
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if (this.Deleted)
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return;
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if (this.m_Skull != null && this.m_Skull.Deleted)
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this.Skull = null;
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if (from.Map != this.Map || !from.InRange(this.GetWorldLocation(), 3))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (!Harrower.CanSpawn)
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{
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from.SendMessage("The harrower has already been spawned.");
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}
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else if (skull == null)
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{
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this.SendLocalizedMessageTo(from, 1049488, ""); // That is not my champions awakening skull!
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}
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else if (this.m_Skull != null)
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{
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this.SendLocalizedMessageTo(from, 1049487, ""); // I already have my champions awakening skull!
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}
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else if (!skull.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1049486); // You can only sacrifice items that are in your backpack!
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}
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else
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{
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if (skull.Type == this.Type)
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{
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skull.Movable = false;
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skull.MoveToWorld(this.GetWorldTop(), this.Map);
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this.Skull = skull;
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}
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else
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{
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this.SendLocalizedMessageTo(from, 1049488, ""); // That is not my champions awakening skull!
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_Type);
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writer.Write(this.m_Platform);
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writer.Write(this.m_Skull);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Type = (ChampionSkullType)reader.ReadInt();
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this.m_Platform = reader.ReadItem() as ChampionSkullPlatform;
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this.m_Skull = reader.ReadItem();
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if (this.m_Platform == null)
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this.Delete();
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break;
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}
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}
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if (this.Hue == 0x497)
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this.Hue = 0x455;
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if (this.Light != LightType.Circle300)
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this.Light = LightType.Circle300;
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}
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private class SacrificeTarget : Target
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{
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private readonly ChampionSkullBrazier m_Brazier;
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public SacrificeTarget(ChampionSkullBrazier brazier)
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: base(12, false, TargetFlags.None)
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{
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this.m_Brazier = brazier;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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this.m_Brazier.EndSacrifice(from, targeted as ChampionSkull);
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}
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}
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}
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}
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