Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
172
Scripts/Services/BulkOrders/SmallBODs/SmallInscriptionBOD.cs
Normal file
172
Scripts/Services/BulkOrders/SmallBODs/SmallInscriptionBOD.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class SmallInscriptionBOD : SmallBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Inscription; } }
|
||||
|
||||
[Constructable]
|
||||
public SmallInscriptionBOD()
|
||||
{
|
||||
SmallBulkEntry[] entries = SmallBulkEntry.InscriptionSmalls;
|
||||
|
||||
if (entries.Length > 0)
|
||||
{
|
||||
int amountMax = Utility.RandomList(10, 15, 20);
|
||||
|
||||
BulkMaterialType material;
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
SmallBulkEntry entry = entries[Utility.Random(entries.Length)];
|
||||
|
||||
this.Hue = 2598;
|
||||
this.AmountMax = amountMax;
|
||||
this.Type = entry.Type;
|
||||
this.Number = entry.Number;
|
||||
this.Graphic = entry.Graphic;
|
||||
this.Material = material;
|
||||
this.GraphicHue = entry.Hue;
|
||||
}
|
||||
}
|
||||
|
||||
public SmallInscriptionBOD(int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat, int hue)
|
||||
{
|
||||
this.Hue = 2598;
|
||||
this.AmountMax = amountMax;
|
||||
this.AmountCur = amountCur;
|
||||
this.Type = type;
|
||||
this.Number = number;
|
||||
this.Graphic = graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
this.GraphicHue = hue;
|
||||
}
|
||||
|
||||
public SmallInscriptionBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
private SmallInscriptionBOD(SmallBulkEntry entry, int amountMax)
|
||||
{
|
||||
this.Hue = 2598;
|
||||
this.AmountMax = amountMax;
|
||||
this.Type = entry.Type;
|
||||
this.Number = entry.Number;
|
||||
this.Graphic = entry.Graphic;
|
||||
this.GraphicHue = entry.Hue;
|
||||
}
|
||||
|
||||
public static SmallInscriptionBOD CreateRandomFor(Mobile m)
|
||||
{
|
||||
SmallBulkEntry[] entries;
|
||||
|
||||
double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Inscribe);
|
||||
|
||||
entries = SmallBulkEntry.InscriptionSmalls;
|
||||
|
||||
if (entries.Length > 0)
|
||||
{
|
||||
int amountMax;
|
||||
|
||||
if (theirSkill >= 70.1)
|
||||
amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
else if (theirSkill >= 50.1)
|
||||
amountMax = Utility.RandomList(10, 15, 15, 20);
|
||||
else
|
||||
amountMax = Utility.RandomList(10, 10, 15, 20);
|
||||
|
||||
CraftSystem system = DefInscription.CraftSystem;
|
||||
|
||||
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
|
||||
|
||||
for (int i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
CraftItem item = system.CraftItems.SearchFor(entries[i].Type);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
bool allRequiredSkills = true;
|
||||
double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills);
|
||||
|
||||
if (allRequiredSkills && chance >= 0.0)
|
||||
{
|
||||
if (chance > 0.0)
|
||||
validEntries.Add(entries[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (validEntries.Count > 0)
|
||||
{
|
||||
SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)];
|
||||
return new SmallInscriptionBOD(entry, amountMax);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return InscriptionRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return InscriptionRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = InscriptionRewardCalculator.Instance.LookupRewards(InscriptionRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user