Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
115
Scripts/Services/BulkOrders/LargeBODs/LargeAlchemyBOD.cs
Normal file
115
Scripts/Services/BulkOrders/LargeBODs/LargeAlchemyBOD.cs
Normal file
@@ -0,0 +1,115 @@
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using System;
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using System.Collections.Generic;
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namespace Server.Engines.BulkOrders
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{
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public class LargeAlchemyBOD : LargeBOD
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{
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public override BODType BODType { get { return BODType.Alchemy; } }
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[Constructable]
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public LargeAlchemyBOD()
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{
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LargeBulkEntry[] entries;
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switch ( Utility.Random(5) )
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{
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default:
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case 0:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeExplosive);
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break;
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case 1:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeGreater);
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break;
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case 2:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeLesser);
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break;
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case 3:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRegular);
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break;
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case 4:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeToxic);
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break;
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}
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int amountMax = Utility.RandomList(10, 15, 20, 20);
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this.Hue = 2505;
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this.AmountMax = amountMax;
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this.Entries = entries;
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}
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public LargeAlchemyBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
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{
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this.Hue = 2505;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = mat;
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}
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public LargeAlchemyBOD(Serial serial)
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: base(serial)
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{
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}
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public override int ComputeFame()
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{
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return AlchemyRewardCalculator.Instance.ComputeFame(this);
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}
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public override int ComputeGold()
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{
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return AlchemyRewardCalculator.Instance.ComputeGold(this);
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}
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public override List<Item> ComputeRewards(bool full)
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{
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List<Item> list = new List<Item>();
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RewardGroup rewardGroup = AlchemyRewardCalculator.Instance.LookupRewards(AlchemyRewardCalculator.Instance.ComputePoints(this));
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if (rewardGroup != null)
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{
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if (full)
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{
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for (int i = 0; i < rewardGroup.Items.Length; ++i)
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{
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Item item = rewardGroup.Items[i].Construct();
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if (item != null)
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list.Add(item);
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}
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}
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else
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{
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RewardItem rewardItem = rewardGroup.AcquireItem();
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if (rewardItem != null)
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{
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Item item = rewardItem.Construct();
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if (item != null)
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list.Add(item);
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}
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}
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}
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return list;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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335
Scripts/Services/BulkOrders/LargeBODs/LargeBOD.cs
Normal file
335
Scripts/Services/BulkOrders/LargeBODs/LargeBOD.cs
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@@ -0,0 +1,335 @@
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Engines.BulkOrders
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{
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[TypeAlias("Scripts.Engines.BulkOrders.LargeBOD")]
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public abstract class LargeBOD : Item, IBOD
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{
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public abstract BODType BODType { get; }
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private int m_AmountMax;
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private bool m_RequireExceptional;
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private BulkMaterialType m_Material;
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private LargeBulkEntry[] m_Entries;
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public LargeBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries)
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: base(Core.AOS ? 0x2258 : 0x14EF)
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{
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Weight = 1.0;
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Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
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LootType = LootType.Blessed;
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m_AmountMax = amountMax;
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m_RequireExceptional = requireExeptional;
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m_Material = material;
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m_Entries = entries;
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}
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public LargeBOD()
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: base(Core.AOS ? 0x2258 : 0x14EF)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public LargeBOD(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int AmountMax
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{
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get
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{
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return m_AmountMax;
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}
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set
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{
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m_AmountMax = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RequireExceptional
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{
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get
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{
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return m_RequireExceptional;
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}
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set
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{
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m_RequireExceptional = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BulkMaterialType Material
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{
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get
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{
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return m_Material;
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}
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set
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{
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m_Material = value;
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InvalidateProperties();
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}
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}
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public LargeBulkEntry[] Entries
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{
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get
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{
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return m_Entries;
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}
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set
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{
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m_Entries = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Complete
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{
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get
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{
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for (int i = 0; i < m_Entries.Length; ++i)
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{
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if (m_Entries[i].Amount < m_AmountMax)
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return false;
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}
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return true;
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}
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set
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{
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if (value)
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{
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for (int i = 0; i < m_Entries.Length; ++i)
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{
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m_Entries[i].Amount = m_AmountMax;
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}
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}
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1045151;
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}
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}// a bulk order deed
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public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
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{
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double random = Utility.RandomDouble();
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for (int i = 0; i < chances.Length; ++i)
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{
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if (random < chances[i])
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return (i == 0 ? BulkMaterialType.None : start + (i - 1));
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random -= chances[i];
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}
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return BulkMaterialType.None;
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}
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public abstract List<Item> ComputeRewards(bool full);
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public abstract int ComputeGold();
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public abstract int ComputeFame();
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public virtual void GetRewards(out Item reward, out int gold, out int fame)
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{
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reward = null;
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gold = ComputeGold();
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fame = ComputeFame();
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if (!BulkOrderSystem.NewSystemEnabled)
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{
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List<Item> rewards = ComputeRewards(false);
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if (rewards.Count > 0)
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{
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reward = rewards[Utility.Random(rewards.Count)];
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for (int i = 0; i < rewards.Count; ++i)
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{
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if (rewards[i] != reward)
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rewards[i].Delete();
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}
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}
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060655); // large bulk order
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if (m_RequireExceptional)
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list.Add(1045141); // All items must be exceptional.
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if (m_Material != BulkMaterialType.None)
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list.Add(SmallBODGump.GetMaterialNumberFor(m_Material)); // All items must be made with x material.
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list.Add(1060656, m_AmountMax.ToString()); // amount to make: ~1_val~
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for (int i = 0; i < m_Entries.Length; ++i)
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list.Add(1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClickNotAccessible(Mobile from)
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{
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OnDoubleClick(from);
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}
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public override void OnDoubleClickSecureTrade(Mobile from)
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{
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OnDoubleClick(from);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack) || InSecureTrade || RootParent is PlayerVendor)
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{
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EventSink.InvokeBODUsed(new BODUsedEventArgs(from, this));
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from.SendGump(new LargeBODGump(from, this));
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}
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else
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{
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from.SendLocalizedMessage(1045156); // You must have the deed in your backpack to use it.
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}
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}
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public void BeginCombine(Mobile from)
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{
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if (!Complete)
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from.Target = new LargeBODTarget(this);
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else
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from.SendLocalizedMessage(1045166); // The maximum amount of requested items have already been combined to this deed.
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}
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public void EndCombine(Mobile from, object o)
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{
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if (o is Item && ((Item)o).IsChildOf(from.Backpack))
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{
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if (o is SmallBOD)
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{
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SmallBOD small = (SmallBOD)o;
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LargeBulkEntry entry = null;
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for (int i = 0; entry == null && i < m_Entries.Length; ++i)
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{
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if (CheckType(small, m_Entries[i].Details.Type))
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entry = m_Entries[i];
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}
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if (entry == null)
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{
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from.SendLocalizedMessage(1045160); // That is not a bulk order for this large request.
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}
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else if (m_RequireExceptional && !small.RequireExceptional)
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{
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from.SendLocalizedMessage(1045161); // Both orders must be of exceptional quality.
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}
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else if (small.Material != m_Material && m_Material != BulkMaterialType.None)
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{
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from.SendLocalizedMessage(1157311); // Both orders must use the same resource type.
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}
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else if (m_AmountMax != small.AmountMax)
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{
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from.SendLocalizedMessage(1045163); // The two orders have different requested amounts and cannot be combined.
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}
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else if (small.AmountCur < small.AmountMax)
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{
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from.SendLocalizedMessage(1045164); // The order to combine with is not completed.
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}
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else if (entry.Amount >= m_AmountMax)
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{
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from.SendLocalizedMessage(1045166); // The maximum amount of requested items have already been combined to this deed.
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}
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else
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{
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entry.Amount += small.AmountCur;
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small.Delete();
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from.SendLocalizedMessage(1045165); // The orders have been combined.
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from.SendGump(new LargeBODGump(from, this));
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|
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if (!Complete)
|
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BeginCombine(from);
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}
|
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}
|
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else
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{
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from.SendLocalizedMessage(1045159); // That is not a bulk order.
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}
|
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}
|
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else
|
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{
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from.SendLocalizedMessage(1045158); // You must have the item in your backpack to target it.
|
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}
|
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}
|
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public virtual bool CheckType(SmallBOD small, Type type)
|
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{
|
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return small.CheckType(type);
|
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}
|
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|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
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base.Serialize(writer);
|
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|
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writer.Write((int)1); // version
|
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|
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writer.Write(m_AmountMax);
|
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writer.Write(m_RequireExceptional);
|
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writer.Write((int)m_Material);
|
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|
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writer.Write((int)m_Entries.Length);
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|
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for (int i = 0; i < m_Entries.Length; ++i)
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m_Entries[i].Serialize(writer);
|
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}
|
||||
|
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public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_AmountMax = reader.ReadInt();
|
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m_RequireExceptional = reader.ReadBool();
|
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m_Material = (BulkMaterialType)reader.ReadInt();
|
||||
|
||||
m_Entries = new LargeBulkEntry[reader.ReadInt()];
|
||||
|
||||
for (int i = 0; i < m_Entries.Length; ++i)
|
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m_Entries[i] = new LargeBulkEntry(this, reader, version);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Weight == 0.0)
|
||||
Weight = 1.0;
|
||||
|
||||
if (Core.AOS && ItemID == 0x14EF)
|
||||
ItemID = 0x2258;
|
||||
|
||||
if (Parent == null && Map == Map.Internal && Location == Point3D.Zero)
|
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Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
106
Scripts/Services/BulkOrders/LargeBODs/LargeBODAcceptGump.cs
Normal file
106
Scripts/Services/BulkOrders/LargeBODs/LargeBODAcceptGump.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBODAcceptGump : Gump
|
||||
{
|
||||
private readonly LargeBOD m_Deed;
|
||||
private readonly Mobile m_From;
|
||||
public LargeBODAcceptGump(Mobile from, LargeBOD deed)
|
||||
: base(50, 50)
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
m_From.CloseGump(typeof(LargeBODAcceptGump));
|
||||
m_From.CloseGump(typeof(SmallBODAcceptGump));
|
||||
|
||||
LargeBulkEntry[] entries = deed.Entries;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(25, 10, 430, 240 + (entries.Length * 24), 5054);
|
||||
|
||||
AddImageTiled(33, 20, 413, 221 + (entries.Length * 24), 2624);
|
||||
AddAlphaRegion(33, 20, 413, 221 + (entries.Length * 24));
|
||||
|
||||
AddImage(20, 5, 10460);
|
||||
AddImage(430, 5, 10460);
|
||||
AddImage(20, 225 + (entries.Length * 24), 10460);
|
||||
AddImage(430, 225 + (entries.Length * 24), 10460);
|
||||
|
||||
AddHtmlLocalized(180, 25, 120, 20, 1045134, 0x7FFF, false, false); // A large bulk order
|
||||
|
||||
AddHtmlLocalized(40, 48, 350, 20, 1045135, 0x7FFF, false, false); // Ah! Thanks for the goods! Would you help me out?
|
||||
|
||||
AddHtmlLocalized(40, 72, 210, 20, 1045138, 0x7FFF, false, false); // Amount to make:
|
||||
AddLabel(250, 72, 1152, deed.AmountMax.ToString());
|
||||
|
||||
AddHtmlLocalized(40, 96, 120, 20, 1045137, 0x7FFF, false, false); // Items requested:
|
||||
|
||||
int y = 120;
|
||||
|
||||
for (int i = 0; i < entries.Length; ++i, y += 24)
|
||||
AddHtmlLocalized(40, y, 210, 20, entries[i].Details.Number, 0x7FFF, false, false);
|
||||
|
||||
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
|
||||
{
|
||||
AddHtmlLocalized(40, y, 210, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet:
|
||||
y += 24;
|
||||
|
||||
if (deed.RequireExceptional)
|
||||
{
|
||||
AddHtmlLocalized(40, y, 350, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional.
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (deed.Material != BulkMaterialType.None)
|
||||
{
|
||||
AddHtmlLocalized(40, y, 350, 20, SmallBODGump.GetMaterialNumberFor(deed.Material), 0x7FFF, false, false); // All items must be made with x material.
|
||||
y += 24;
|
||||
}
|
||||
}
|
||||
|
||||
AddHtmlLocalized(40, 192 + (entries.Length * 24), 350, 20, 1045139, 0x7FFF, false, false); // Do you want to accept this order?
|
||||
|
||||
AddButton(100, 216 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(135, 216 + (entries.Length * 24), 120, 20, 1006044, 0x7FFF, false, false); // Ok
|
||||
|
||||
AddButton(275, 216 + (entries.Length * 24), 4005, 4007, 0, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(310, 216 + (entries.Length * 24), 120, 20, 1011012, 0x7FFF, false, false); // CANCEL
|
||||
}
|
||||
|
||||
public override void OnServerClose(NetState owner)
|
||||
{
|
||||
Timer.DelayCall(() =>
|
||||
{
|
||||
if (m_Deed.Map == null || m_Deed.Map == Map.Internal)
|
||||
{
|
||||
m_Deed.Delete();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 1) // Ok
|
||||
{
|
||||
if (m_From.PlaceInBackpack(m_Deed))
|
||||
{
|
||||
m_From.SendLocalizedMessage(1045152); // The bulk order deed has been placed in your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendLocalizedMessage(1045150); // There is not enough room in your backpack for the deed.
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
173
Scripts/Services/BulkOrders/LargeBODs/LargeBODGump.cs
Normal file
173
Scripts/Services/BulkOrders/LargeBODs/LargeBODGump.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
using System;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBODGump : Gump
|
||||
{
|
||||
private readonly LargeBOD m_Deed;
|
||||
private readonly Mobile m_From;
|
||||
public LargeBODGump(Mobile from, LargeBOD deed)
|
||||
: base(25, 25)
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
m_From.CloseGump(typeof(LargeBODGump));
|
||||
m_From.CloseGump(typeof(SmallBODGump));
|
||||
|
||||
LargeBulkEntry[] entries = deed.Entries;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
int height = 0;
|
||||
|
||||
if (BulkOrderSystem.NewSystemEnabled)
|
||||
{
|
||||
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
|
||||
height += 24;
|
||||
|
||||
if (deed.RequireExceptional)
|
||||
height += 24;
|
||||
|
||||
if (deed.Material != BulkMaterialType.None)
|
||||
height += 24;
|
||||
}
|
||||
|
||||
AddBackground(50, 10, 455, 218 + height + (entries.Length * 24), 5054);
|
||||
|
||||
AddImageTiled(58, 20, 438, 200 + height + (entries.Length * 24), 2624);
|
||||
AddAlphaRegion(58, 20, 438, 200 + height + (entries.Length * 24));
|
||||
|
||||
AddImage(45, 5, 10460);
|
||||
AddImage(480, 5, 10460);
|
||||
AddImage(45, 203 + height + (entries.Length * 24), 10460);
|
||||
AddImage(480, 203 + height + (entries.Length * 24), 10460);
|
||||
|
||||
AddHtmlLocalized(225, 25, 120, 20, 1045134, 0x7FFF, false, false); // A large bulk order
|
||||
|
||||
AddHtmlLocalized(75, 48, 250, 20, 1045138, 0x7FFF, false, false); // Amount to make:
|
||||
AddLabel(275, 48, 1152, deed.AmountMax.ToString());
|
||||
|
||||
AddHtmlLocalized(75, 72, 120, 20, 1045137, 0x7FFF, false, false); // Items requested:
|
||||
AddHtmlLocalized(275, 76, 200, 20, 1045153, 0x7FFF, false, false); // Amount finished:
|
||||
|
||||
int y = 96;
|
||||
|
||||
for (int i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
LargeBulkEntry entry = entries[i];
|
||||
SmallBulkEntry details = entry.Details;
|
||||
|
||||
AddHtmlLocalized(75, y, 210, 20, details.Number, 0x7FFF, false, false);
|
||||
AddLabel(275, y, 0x480, entry.Amount.ToString());
|
||||
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (deed.RequireExceptional || deed.Material != BulkMaterialType.None)
|
||||
{
|
||||
AddHtmlLocalized(75, y, 200, 20, 1045140, 0x7FFF, false, false); // Special requirements to meet:
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (deed.RequireExceptional)
|
||||
{
|
||||
AddHtmlLocalized(75, y, 300, 20, 1045141, 0x7FFF, false, false); // All items must be exceptional.
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (deed.Material != BulkMaterialType.None)
|
||||
{
|
||||
AddHtmlLocalized(75, y, 300, 20, SmallBODGump.GetMaterialNumberFor(deed.Material), 0x7FFF, false, false); // All items must be made with x material.
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (BulkOrderSystem.NewSystemEnabled)
|
||||
{
|
||||
BODContext c = BulkOrderSystem.GetContext((PlayerMobile)from);
|
||||
|
||||
int points = 0;
|
||||
double banked = 0.0;
|
||||
|
||||
BulkOrderSystem.ComputePoints(deed, out points, out banked);
|
||||
|
||||
AddHtmlLocalized(75, y, 300, 20, 1157301, String.Format("{0}\t{1}", points, banked.ToString("0.000000")), 0x7FFF, false, false); // Worth ~1_POINTS~ turn in points and ~2_POINTS~ bank points.
|
||||
y += 24;
|
||||
|
||||
AddButton(125, y, 4005, 4007, 3, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(160, y, 300, 20, c.PointsMode == PointsMode.Enabled ? 1157302 : c.PointsMode == PointsMode.Disabled ? 1157303 : 1157309, 0x7FFF, false, false); // Banking Points Enabled/Disabled/Automatic
|
||||
y += 24;
|
||||
|
||||
AddButton(125, y, 4005, 4007, 2, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(160, y, 300, 20, 1045154, 0x7FFF, false, false); // Combine this deed with the item requested.
|
||||
y += 24;
|
||||
|
||||
AddButton(125, y, 4005, 4007, 4, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(160, y, 300, 20, 1157304, 0x7FFF, false, false); // Combine this deed with contained items.
|
||||
y += 24;
|
||||
|
||||
AddButton(125, y, 4005, 4007, 1, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(160, y, 120, 20, 1011441, 0x7FFF, false, false); // EXIT
|
||||
}
|
||||
else
|
||||
{
|
||||
AddButton(125, 168 + (entries.Length * 24), 4005, 4007, 2, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(160, 168 + (entries.Length * 24), 300, 20, 1045155, 0x7FFF, false, false); // Combine this deed with another deed.
|
||||
|
||||
AddButton(125, 192 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(160, 192 + (entries.Length * 24), 120, 20, 1011441, 0x7FFF, false, false); // EXIT
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (m_Deed.Deleted || !m_Deed.IsChildOf(m_From.Backpack))
|
||||
return;
|
||||
|
||||
if (info.ButtonID == 2) // Combine
|
||||
{
|
||||
m_From.SendGump(new LargeBODGump(m_From, m_Deed));
|
||||
m_Deed.BeginCombine(m_From);
|
||||
}
|
||||
else if (info.ButtonID == 3) // bank button
|
||||
{
|
||||
BODContext c = BulkOrderSystem.GetContext(m_From);
|
||||
|
||||
if (c != null)
|
||||
{
|
||||
switch (c.PointsMode)
|
||||
{
|
||||
case PointsMode.Enabled: c.PointsMode = PointsMode.Disabled; break;
|
||||
case PointsMode.Disabled: c.PointsMode = PointsMode.Automatic; break;
|
||||
case PointsMode.Automatic: c.PointsMode = PointsMode.Enabled; break;
|
||||
}
|
||||
}
|
||||
|
||||
m_From.SendGump(new LargeBODGump(m_From, m_Deed));
|
||||
}
|
||||
else if (info.ButtonID == 4) // combine from container
|
||||
{
|
||||
m_From.BeginTarget(-1, false, Server.Targeting.TargetFlags.None, (m, targeted) =>
|
||||
{
|
||||
if (!m_Deed.Deleted && targeted is Container)
|
||||
{
|
||||
List<SmallBOD> list = ((Container)targeted).Items.OfType<SmallBOD>().ToList();
|
||||
|
||||
foreach (SmallBOD item in list)
|
||||
{
|
||||
m_Deed.EndCombine(m_From, item);
|
||||
}
|
||||
|
||||
list.Clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Scripts/Services/BulkOrders/LargeBODs/LargeBODTarget.cs
Normal file
23
Scripts/Services/BulkOrders/LargeBODs/LargeBODTarget.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBODTarget : Target
|
||||
{
|
||||
private readonly LargeBOD m_Deed;
|
||||
public LargeBODTarget(LargeBOD deed)
|
||||
: base(18, false, TargetFlags.None)
|
||||
{
|
||||
this.m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (this.m_Deed.Deleted || !this.m_Deed.IsChildOf(from.Backpack))
|
||||
return;
|
||||
|
||||
this.m_Deed.EndCombine(from, targeted);
|
||||
}
|
||||
}
|
||||
}
|
||||
527
Scripts/Services/BulkOrders/LargeBODs/LargeBulkEntry.cs
Normal file
527
Scripts/Services/BulkOrders/LargeBODs/LargeBulkEntry.cs
Normal file
@@ -0,0 +1,527 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBulkEntry
|
||||
{
|
||||
private static Hashtable m_Cache;
|
||||
private readonly SmallBulkEntry m_Details;
|
||||
private LargeBOD m_Owner;
|
||||
private int m_Amount;
|
||||
|
||||
public LargeBulkEntry(LargeBOD owner, SmallBulkEntry details)
|
||||
{
|
||||
this.m_Owner = owner;
|
||||
this.m_Details = details;
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeRing
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largering");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargePlate
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largeplate");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeChain
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largechain");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeAxes
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largeaxes");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeFencing
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largefencing");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeMaces
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largemaces");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargePolearms
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largepolearms");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeSwords
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Blacksmith", "largeswords");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] BoneSet
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "boneset");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] Farmer
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "farmer");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] FemaleLeatherSet
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "femaleleatherset");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] FisherGirl
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "fishergirl");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] Gypsy
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "gypsy");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] HatSet
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "hatset");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] Jester
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "jester");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] Lady
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "lady");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] MaleLeatherSet
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "maleleatherset");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] Pirate
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "pirate");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] ShoeSet
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "shoeset");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] StuddedSet
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "studdedset");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] TownCrier
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "towncrier");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] Wizard
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tailoring", "wizard");
|
||||
}
|
||||
}
|
||||
#region Publics 95 BODs
|
||||
public static SmallBulkEntry[] LargeCircle1
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeCircle1");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeCircle1and2
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeCircle1and2");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeNecromancy1
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeNecromancy1");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeNecromancy2
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeNecromancy2");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeNecromancy3
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeNecromancy3");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeCircle4
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeCircle4");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeCircle5
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeCircle5");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeCircle7
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeCircle7");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeCircle8
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeCircle8");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeBooks
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Inscription", "LargeBooks");
|
||||
}
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeWeapons
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeWeapons");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeWoodFurniture
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeWoodFurniture");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeCabinets
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeCabinets");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeArmoire
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeArmoire");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeInstruments
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeInstruments");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeChests
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeChests");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeElvenWeapons
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Carpentry", "LargeElvenWeapons");
|
||||
}
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeAmmunition
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Fletching", "LargeAmmunition");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeHumanBows1
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Fletching", "LargeHumanBows1");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeHumanBows2
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Fletching", "LargeHumanBows2");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeElvenBows1
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Fletching", "LargeElvenBows1");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeElvenBows2
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Fletching", "LargeElvenBows2");
|
||||
}
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeExplosive
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Alchemy", "largeexplosive");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeGreater
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Alchemy", "largegreater");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeLesser
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Alchemy", "largelesser");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeRegular
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Alchemy", "largeregular");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeToxic
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Alchemy", "largetoxic");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeKeyGlobe
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tinkering", "LargeKeyGlobe");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeTools
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tinkering", "LargeTools");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeJewelry
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tinkering", "LargeJewelry");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeDining
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Tinkering", "LargeDining");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeBarbeque
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeBarbeque");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeDough
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeDough");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeFruits
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeFruits");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeMiso
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeMiso");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeSushi
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeSushi");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeSweets
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeSweets");
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] LargeUnbakedPies
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetEntries("Cooking", "LargeUnbakedPies");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
public LargeBOD Owner
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Owner;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Owner = value;
|
||||
}
|
||||
}
|
||||
public int Amount
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Amount;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Amount = value;
|
||||
if (this.m_Owner != null)
|
||||
this.m_Owner.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
public SmallBulkEntry Details
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Details;
|
||||
}
|
||||
}
|
||||
public static SmallBulkEntry[] GetEntries(string type, string name)
|
||||
{
|
||||
if (m_Cache == null)
|
||||
m_Cache = new Hashtable();
|
||||
|
||||
Hashtable table = (Hashtable)m_Cache[type];
|
||||
|
||||
if (table == null)
|
||||
m_Cache[type] = table = new Hashtable();
|
||||
|
||||
SmallBulkEntry[] entries = (SmallBulkEntry[])table[name];
|
||||
|
||||
if (entries == null)
|
||||
table[name] = entries = SmallBulkEntry.LoadEntries(type, name);
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
public static LargeBulkEntry[] ConvertEntries(LargeBOD owner, SmallBulkEntry[] small)
|
||||
{
|
||||
LargeBulkEntry[] large = new LargeBulkEntry[small.Length];
|
||||
|
||||
for (int i = 0; i < small.Length; ++i)
|
||||
large[i] = new LargeBulkEntry(owner, small[i]);
|
||||
|
||||
return large;
|
||||
}
|
||||
|
||||
public LargeBulkEntry(LargeBOD owner, GenericReader reader, int version)
|
||||
{
|
||||
this.m_Owner = owner;
|
||||
this.m_Amount = reader.ReadInt();
|
||||
|
||||
Type realType = null;
|
||||
|
||||
string type = reader.ReadString();
|
||||
|
||||
if (type != null)
|
||||
realType = ScriptCompiler.FindTypeByFullName(type);
|
||||
|
||||
this.m_Details = new SmallBulkEntry(realType, reader.ReadInt(), reader.ReadInt(), version == 0 ? 0 : reader.ReadInt());
|
||||
}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.Write(this.m_Amount);
|
||||
writer.Write(this.m_Details.Type == null ? null : this.m_Details.Type.FullName);
|
||||
writer.Write(this.m_Details.Number);
|
||||
writer.Write(this.m_Details.Graphic);
|
||||
writer.Write(this.m_Details.Hue);
|
||||
}
|
||||
}
|
||||
}
|
||||
144
Scripts/Services/BulkOrders/LargeBODs/LargeCarpentryBOD.cs
Normal file
144
Scripts/Services/BulkOrders/LargeBODs/LargeCarpentryBOD.cs
Normal file
@@ -0,0 +1,144 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeCarpentryBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Carpentry; } }
|
||||
|
||||
public static double[] m_CarpentryingMaterialChances = new double[]
|
||||
{
|
||||
0.513718750, // None
|
||||
0.292968750, // Oak
|
||||
0.117187500, // Ash
|
||||
0.046875000, // Yew
|
||||
0.018750000, // Heartwood
|
||||
0.007500000, // Bloodwood
|
||||
0.003000000 // Frostwood
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public LargeCarpentryBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = true;
|
||||
|
||||
switch (Utility.Random(7))
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeArmoire);
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCabinets);
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChests);
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenWeapons);
|
||||
break;
|
||||
case 4:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeInstruments);
|
||||
break;
|
||||
case 5:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeWeapons);
|
||||
break;
|
||||
case 6:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeWoodFurniture);
|
||||
break;
|
||||
}
|
||||
|
||||
int hue = 1512;
|
||||
int amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
bool reqExceptional = (0.825 > Utility.RandomDouble());
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if (useMaterials)
|
||||
material = GetRandomMaterial(BulkMaterialType.OakWood, m_CarpentryingMaterialChances);
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeCarpentryBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
|
||||
{
|
||||
this.Hue = 1512;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public LargeCarpentryBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return CarpentryRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return CarpentryRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = CarpentryRewardCalculator.Instance.LookupRewards(CarpentryRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Scripts/Services/BulkOrders/LargeBODs/LargeCookingBOD.cs
Normal file
123
Scripts/Services/BulkOrders/LargeBODs/LargeCookingBOD.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeCookingBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Cooking; } }
|
||||
|
||||
[Constructable]
|
||||
public LargeCookingBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool nonexceptional = false;
|
||||
|
||||
switch (Utility.Random(7))
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeBarbeque);
|
||||
nonexceptional = true;
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeDough);
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFruits);
|
||||
nonexceptional = true;
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMiso);
|
||||
break;
|
||||
case 4:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSushi);
|
||||
break;
|
||||
case 5:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSweets);
|
||||
break;
|
||||
case 6:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeUnbakedPies);
|
||||
break;
|
||||
}
|
||||
|
||||
this.Hue = 1169;
|
||||
this.AmountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = !nonexceptional && 0.825 > Utility.RandomDouble();
|
||||
}
|
||||
|
||||
public LargeCookingBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
|
||||
{
|
||||
this.Hue = 1169;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public LargeCookingBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return CookingRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return CookingRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = CookingRewardCalculator.Instance.LookupRewards(CookingRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
139
Scripts/Services/BulkOrders/LargeBODs/LargeFletchingBOD.cs
Normal file
139
Scripts/Services/BulkOrders/LargeBODs/LargeFletchingBOD.cs
Normal file
@@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeFletchingBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Fletching; } }
|
||||
|
||||
public static double[] m_FletchingingMaterialChances = new double[]
|
||||
{
|
||||
0.513718750, // None
|
||||
0.292968750, // Oak
|
||||
0.117187500, // Ash
|
||||
0.046875000, // Yew
|
||||
0.018750000, // Heartwood
|
||||
0.007500000, // Bloodwood
|
||||
0.003000000 // Frostwood
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public LargeFletchingBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = true;
|
||||
|
||||
switch (Utility.Random(5))
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows1);
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeHumanBows2);
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAmmunition);
|
||||
useMaterials = false;
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows1);
|
||||
break;
|
||||
case 4:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeElvenBows2);
|
||||
break;
|
||||
}
|
||||
|
||||
int hue = 1425;
|
||||
int amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
bool reqExceptional = useMaterials && 0.825 > Utility.RandomDouble();
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if (useMaterials)
|
||||
material = GetRandomMaterial(BulkMaterialType.OakWood, m_FletchingingMaterialChances);
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeFletchingBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
|
||||
{
|
||||
this.Hue = 1425;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public LargeFletchingBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return FletchingRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return FletchingRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = FletchingRewardCalculator.Instance.LookupRewards(FletchingRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
130
Scripts/Services/BulkOrders/LargeBODs/LargeInscriptionBOD.cs
Normal file
130
Scripts/Services/BulkOrders/LargeBODs/LargeInscriptionBOD.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeInscriptionBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Inscription; } }
|
||||
|
||||
[Constructable]
|
||||
public LargeInscriptionBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
|
||||
switch (Utility.Random(10))
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeBooks);
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle1);
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle1and2);
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle4);
|
||||
break;
|
||||
case 4:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle5);
|
||||
break;
|
||||
case 5:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle7);
|
||||
break;
|
||||
case 6:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle8);
|
||||
break;
|
||||
case 7:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy1);
|
||||
break;
|
||||
case 8:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy2);
|
||||
break;
|
||||
case 9:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy3);
|
||||
break;
|
||||
}
|
||||
|
||||
int amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
|
||||
this.Hue = 2598;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
}
|
||||
|
||||
public LargeInscriptionBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
|
||||
{
|
||||
this.Hue = 2598;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public LargeInscriptionBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return InscriptionRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return InscriptionRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = InscriptionRewardCalculator.Instance.LookupRewards(InscriptionRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
154
Scripts/Services/BulkOrders/LargeBODs/LargeSmithBOD.cs
Normal file
154
Scripts/Services/BulkOrders/LargeBODs/LargeSmithBOD.cs
Normal file
@@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[TypeAlias("Scripts.Engines.BulkOrders.LargeSmithBOD")]
|
||||
public class LargeSmithBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Smith; } }
|
||||
|
||||
public static double[] m_BlacksmithMaterialChances = new double[]
|
||||
{
|
||||
0.501953125, // None
|
||||
0.250000000, // Dull Copper
|
||||
0.125000000, // Shadow Iron
|
||||
0.062500000, // Copper
|
||||
0.031250000, // Bronze
|
||||
0.015625000, // Gold
|
||||
0.007812500, // Agapite
|
||||
0.003906250, // Verite
|
||||
0.001953125 // Valorite
|
||||
};
|
||||
[Constructable]
|
||||
public LargeSmithBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = true;
|
||||
|
||||
int rand = Utility.Random(8);
|
||||
|
||||
switch ( rand )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing);
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate);
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain);
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes);
|
||||
break;
|
||||
case 4:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing);
|
||||
break;
|
||||
case 5:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces);
|
||||
break;
|
||||
case 6:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms);
|
||||
break;
|
||||
case 7:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords);
|
||||
break;
|
||||
}
|
||||
|
||||
if (rand > 2 && rand < 8)
|
||||
useMaterials = false;
|
||||
|
||||
int hue = 0x44E;
|
||||
int amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
bool reqExceptional = (0.825 > Utility.RandomDouble());
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if (useMaterials)
|
||||
material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances);
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeSmithBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
|
||||
{
|
||||
this.Hue = 0x44E;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public LargeSmithBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards(SmithRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
166
Scripts/Services/BulkOrders/LargeBODs/LargeTailorBOD.cs
Normal file
166
Scripts/Services/BulkOrders/LargeBODs/LargeTailorBOD.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeTailorBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Tailor; } }
|
||||
|
||||
public static double[] m_TailoringMaterialChances = new double[]
|
||||
{
|
||||
0.857421875, // None
|
||||
0.125000000, // Spined
|
||||
0.015625000, // Horned
|
||||
0.001953125 // Barbed
|
||||
};
|
||||
[Constructable]
|
||||
public LargeTailorBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = false;
|
||||
|
||||
switch ( Utility.Random(14) )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer);
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet);
|
||||
useMaterials = true;
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl);
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy);
|
||||
break;
|
||||
case 4:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet);
|
||||
break;
|
||||
case 5:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester);
|
||||
break;
|
||||
case 6:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady);
|
||||
break;
|
||||
case 7:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet);
|
||||
useMaterials = true;
|
||||
break;
|
||||
case 8:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate);
|
||||
break;
|
||||
case 9:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet);
|
||||
useMaterials = Core.ML;
|
||||
break;
|
||||
case 10:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet);
|
||||
useMaterials = true;
|
||||
break;
|
||||
case 11:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier);
|
||||
break;
|
||||
case 12:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard);
|
||||
break;
|
||||
case 13:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet);
|
||||
useMaterials = true;
|
||||
break;
|
||||
}
|
||||
|
||||
int hue = 0x483;
|
||||
int amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
bool reqExceptional = (0.825 > Utility.RandomDouble());
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if (useMaterials)
|
||||
material = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeTailorBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
|
||||
{
|
||||
this.Hue = 0x483;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public LargeTailorBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return TailorRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return TailorRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
235
Scripts/Services/BulkOrders/LargeBODs/LargeTinkerBOD.cs
Normal file
235
Scripts/Services/BulkOrders/LargeBODs/LargeTinkerBOD.cs
Normal file
@@ -0,0 +1,235 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeTinkerBOD : LargeBOD
|
||||
{
|
||||
public override BODType BODType { get { return BODType.Tinkering; } }
|
||||
|
||||
private GemType _GemType;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public GemType GemType
|
||||
{
|
||||
get { return _GemType; }
|
||||
set
|
||||
{
|
||||
if (Entries.Length > 0 && Entries[0].Details != null && Entries[0].Details.Type != null && Entries[0].Details.Type.IsSubclassOf(typeof(BaseJewel)))
|
||||
{
|
||||
_GemType = value;
|
||||
AssignGemNumbers();
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static double[] m_BlackTinkerMaterialChances = new double[]
|
||||
{
|
||||
0.501953125, // None
|
||||
0.250000000, // Dull Copper
|
||||
0.125000000, // Shadow Iron
|
||||
0.062500000, // Copper
|
||||
0.031250000, // Bronze
|
||||
0.015625000, // Gold
|
||||
0.007812500, // Agapite
|
||||
0.003906250, // Verite
|
||||
0.001953125 // Valorite
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public LargeTinkerBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = true;
|
||||
bool jewelry = false;
|
||||
|
||||
int rand = Utility.Random(4);
|
||||
|
||||
switch ( rand )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeDining);
|
||||
break;
|
||||
case 1:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeJewelry);
|
||||
useMaterials = false;
|
||||
jewelry = true;
|
||||
break;
|
||||
case 2:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeKeyGlobe);
|
||||
break;
|
||||
case 3:
|
||||
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeTools);
|
||||
useMaterials = false;
|
||||
break;
|
||||
}
|
||||
|
||||
int amountMax = Utility.RandomList(10, 15, 20, 20);
|
||||
bool reqExceptional = (0.825 > Utility.RandomDouble());
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if (useMaterials)
|
||||
material = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlackTinkerMaterialChances);
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
Hue = 1109;
|
||||
AmountMax = amountMax;
|
||||
Entries = entries;
|
||||
RequireExceptional = reqExceptional;
|
||||
Material = material;
|
||||
|
||||
if (jewelry)
|
||||
{
|
||||
AssignGemType();
|
||||
}
|
||||
}
|
||||
|
||||
public LargeTinkerBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries, GemType gemType)
|
||||
{
|
||||
Hue = 1109;
|
||||
AmountMax = amountMax;
|
||||
Entries = entries;
|
||||
RequireExceptional = reqExceptional;
|
||||
Material = mat;
|
||||
_GemType = gemType;
|
||||
}
|
||||
|
||||
public override bool CheckType(SmallBOD small, Type type)
|
||||
{
|
||||
if (_GemType != GemType.None && (!(small is SmallTinkerBOD) || ((SmallTinkerBOD)small).GemType != _GemType))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckType(small, type);
|
||||
}
|
||||
|
||||
public LargeTinkerBOD(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return TinkeringRewardCalculator.Instance.ComputeFame(this);
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return TinkeringRewardCalculator.Instance.ComputeGold(this);
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards(bool full)
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = TinkeringRewardCalculator.Instance.LookupRewards(TinkeringRewardCalculator.Instance.ComputePoints(this));
|
||||
|
||||
if (rewardGroup != null)
|
||||
{
|
||||
if (full)
|
||||
{
|
||||
for (int i = 0; i < rewardGroup.Items.Length; ++i)
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if (rewardItem != null)
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if (item != null)
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public void AssignGemType()
|
||||
{
|
||||
_GemType = (GemType)Utility.RandomMinMax(1, 9);
|
||||
AssignGemNumbers();
|
||||
}
|
||||
|
||||
public void AssignGemNumbers()
|
||||
{
|
||||
foreach (var entry in Entries)
|
||||
{
|
||||
Type jewelType = entry.Details.Type;
|
||||
|
||||
int offset = (int)GemType - 1;
|
||||
int loc = 0;
|
||||
|
||||
if (jewelType == typeof(GoldRing) || jewelType == typeof(SilverRing))
|
||||
{
|
||||
loc = 1044176;
|
||||
}
|
||||
else if (jewelType == typeof(GoldBracelet) || jewelType == typeof(SilverBracelet))
|
||||
{
|
||||
loc = 1044221;
|
||||
}
|
||||
else
|
||||
{
|
||||
loc = 1044203;
|
||||
}
|
||||
|
||||
entry.Details.Number = loc + offset;
|
||||
}
|
||||
|
||||
//this.Number = loc + (int)gemType - 1;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)1); // version
|
||||
|
||||
writer.Write((int)_GemType);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
_GemType = (GemType)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
|
||||
if (version < 1 && Entries != null && Entries.Length > 0 && Entries[0].Details != null)
|
||||
{
|
||||
Type t = Entries[0].Details.Type;
|
||||
|
||||
if (SmallTinkerBOD.CannotAssignMaterial(t) && Material != BulkMaterialType.None)
|
||||
{
|
||||
Material = BulkMaterialType.None;
|
||||
}
|
||||
|
||||
if (t.IsSubclassOf(typeof(BaseJewel)))
|
||||
{
|
||||
AssignGemType();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user