Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
223
Scripts/Services/BasketWeaving/NaturalDye.cs
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223
Scripts/Services/BasketWeaving/NaturalDye.cs
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using System;
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using Server.Engines.Plants;
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using Server.Multis;
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using Server.Targeting;
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namespace Server.Items
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{
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public class NaturalDye : Item, IPigmentHue
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{
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private PlantPigmentHue m_Hue;
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private int m_UsesRemaining;
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[Constructable]
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public NaturalDye()
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: this(PlantPigmentHue.None)
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{
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}
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[Constructable]
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public NaturalDye(PlantPigmentHue hue)
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: base(0x182B)
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{
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Weight = 1.0;
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PigmentHue = hue;
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m_UsesRemaining = 5;
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}
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public NaturalDye(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantPigmentHue PigmentHue
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{
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get
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{
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return m_Hue;
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}
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set
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{
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m_Hue = value;
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// set any invalid pigment hue to Plain
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if (m_Hue != PlantPigmentHueInfo.GetInfo(m_Hue).PlantPigmentHue)
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m_Hue = PlantPigmentHue.Plain;
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Hue = PlantPigmentHueInfo.GetInfo(m_Hue).Hue;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get
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{
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return m_UsesRemaining;
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}
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1112136;
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}
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}// natural dye
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public bool RetainsColorFrom
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{
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get
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{
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return true;
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}
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}
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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PlantPigmentHueInfo hueInfo = PlantPigmentHueInfo.GetInfo(m_Hue);
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if (Amount > 1)
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list.Add(PlantPigmentHueInfo.IsBright(m_Hue) ? 1113277 : 1113276, "{0}\t{1}", Amount, "#" + hueInfo.Name); // ~1_COLOR~ Softened Reeds
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else
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list.Add(hueInfo.IsBright() ? 1112138 : 1112137, "#" + hueInfo.Name); // ~1_COLOR~ natural dye
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)m_Hue);
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writer.Write((int)m_UsesRemaining);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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m_Hue = (PlantPigmentHue)reader.ReadInt();
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m_UsesRemaining = reader.ReadInt();
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break;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(1112139); // Select the item you wish to dye.
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from.Target = new InternalTarget(this);
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}
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private class InternalTarget : Target
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{
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private readonly NaturalDye m_Item;
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public InternalTarget(NaturalDye item)
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: base(1, false, TargetFlags.None)
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{
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m_Item = item;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Item.Deleted)
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return;
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Item item = targeted as Item;
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if (item != null)
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{
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bool valid = (item is IDyable || item is BaseTalisman ||
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item is BaseBook || item is BaseClothing ||
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item is BaseJewel || item is BaseStatuette ||
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item is BaseWeapon || item is Runebook ||
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item is Spellbook || item is DecorativePlant || item is ShoulderParrot ||
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item.IsArtifact || BasePigmentsOfTokuno.IsValidItem(item));
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if (item is HoodedShroudOfShadows || item is MonkRobe)
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{
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from.SendLocalizedMessage(1042083); // You cannot dye that.
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return;
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}
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if (!valid && FurnitureAttribute.Check(item))
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{
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if (!from.InRange(m_Item.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return;
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(item);
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if (house == null || (!house.IsLockedDown(item) && !house.IsSecure(item)))
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{
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from.SendLocalizedMessage(501022); // Furniture must be locked down to paint it.
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return;
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}
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else if (!house.IsCoOwner(from))
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{
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from.SendLocalizedMessage(501023); // You must be the owner to use this item.
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return;
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}
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else
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valid = true;
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}
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}
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else if (!item.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
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return;
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}
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if (!valid && item is BaseArmor)
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{
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CraftResourceType restype = CraftResources.GetType(((BaseArmor)item).Resource);
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if ((CraftResourceType.Leather == restype || CraftResourceType.Metal == restype) &&
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ArmorMaterialType.Bone != ((BaseArmor)item).MaterialType)
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{
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valid = true;
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}
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}
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// need to add any bags, chests, boxes, crates not IDyable but dyable by natural dyes
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if (valid)
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{
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item.Hue = PlantPigmentHueInfo.GetInfo(m_Item.PigmentHue).Hue;
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from.PlaySound(0x23E);
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if (--m_Item.UsesRemaining > 0)
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m_Item.InvalidateProperties();
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else
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m_Item.Delete();
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return;
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}
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}
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from.SendLocalizedMessage(1042083); // You cannot dye that.
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}
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}
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}
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}
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