Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,313 @@
using System;
using Server;
using Server.Network;
using System.Collections.Generic;
using Server.Targeting;
using Server.Items;
namespace Server.Gumps
{
public class RefinementGump : Gump
{
public const int DarkGreen = 10000;
public const int White = 0x7FFF;
public const int WhiteLabel = 0xFFFFFF;
public const int Yellow = 0xFFE0;
private RefinementItem m_Item;
private ModEntry m_Entry;
private bool m_CanRefine;
public RefinementGump(RefinementItem item) : base(50, 50)
{
m_Item = item;
m_Entry = item.Entry;
if (m_Entry == null)
return;
AddBackground(0, 0, 400, 350, 83);
int y = 70;
m_CanRefine = true;
AddHtmlLocalized(10, 10, 200, 20, 1154094, DarkGreen, false, false); // Refinement Crafting Options
AddHtmlLocalized(10, 35, 200, 20, 1153967, m_Item.GetNameArgs(), DarkGreen, false, false);
for (int i = 0; i < m_Item.ModAmount; i++)
{
AddButton(15, y, 4005, 4007, i + 100, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, y, 150, 16, 1154097 + i, WhiteLabel, false, false); // CHOOSE RESIST #1
AddHtmlLocalized(230, y, 150, 16, GetResistanceLabel(m_Entry.Resists[i], m_Entry.Values[i]), WhiteLabel, false, false);
if (!m_Item.CheckBonus && i == m_Item.ModAmount - 1 && m_Item.GetBonusChance() > 0)
{
if (Utility.Random(100) <= m_Item.GetBonusChance())
m_Item.ModAmount++;
m_Item.CheckBonus = true;
}
if (m_CanRefine && m_Entry.Values[i] == 0)
m_CanRefine = false;
y += 20;
}
y += 50;
AddHtmlLocalized(10, y, 150, 16, 1154106, Yellow, false, false); // MODIFICATIONS:
AddHtmlLocalized(170, y, 10, 16, 1114057, m_Item.ModAmount.ToString(), Yellow, false, false);
if (m_CanRefine)
{
AddHtmlLocalized(230, y, 150, 16, 1154105, WhiteLabel, false, false); // REFINE ITEM
AddButton(360, y, 4014, 4016, 1, GumpButtonType.Reply, 0);
}
else
AddHtmlLocalized(230, y, 150, 16, 1154108, WhiteLabel, false, false); // SELECT RESISTS
y += 25;
AddHtmlLocalized(10, y, 200, 16, 1154107, WhiteLabel, false, false); // BONUS MOD CHANCE:
AddHtmlLocalized(170, y, 15, 16, 1114057, m_Item.GetBonusChance().ToString() + "%", WhiteLabel, false, false);
AddButton(10, 320, 4017, 4019, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(50, 320, 100, 16, 3002084, WhiteLabel, false, false); // Close
AddHtmlLocalized(250, 320, 100, 16, 3000391, WhiteLabel, false, false); // Help
AddButton(360, 320, 4011, 4013, 2, GumpButtonType.Reply, 0);
}
public override void OnResponse(NetState state, RelayInfo info)
{
Mobile from = state.Mobile;
if (info.ButtonID == 1) // Refine Item
{
if (m_CanRefine)
{
from.Target = new InternalTarget(m_Item);
from.SendLocalizedMessage(1153985); // Target the armor you wish to apply this Refinement.
}
}
else if (info.ButtonID == 2)
{
from.SendGump(new RefinementHelpGump(m_Item.CraftType));
}
else if (info.ButtonID >= 100) // Choose Resist
{
int i = info.ButtonID - 100;
ResistanceType oldType = m_Entry.Resists[i];
int value = (int)oldType;
if (value == 4) value = 0;
else value++;
ResistanceType newType = (ResistanceType)value;
m_Entry.Resists[i] = newType;
m_Entry.Values[i] = m_Item.RefinementType == RefinementType.Reinforcing ? 1 : -1;
for (int idx = 0; idx < m_Entry.Resists.Length; idx++)
{
if (idx != i && m_Entry.Resists[idx] == newType)
{
m_Entry.Resists[idx] = oldType;
break;
}
}
from.SendGump(new RefinementGump(m_Item));
}
}
private class InternalTarget : Target
{
private RefinementItem m_Item;
private ModEntry m_Entry;
public InternalTarget(RefinementItem item) : base(-1, false, TargetFlags.None)
{
m_Item = item;
m_Entry = item.Entry;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Item == null || m_Item.Deleted)
return;
if (targeted is BaseArmor)
{
BaseArmor armor = targeted as BaseArmor;
if (!armor.IsChildOf(from.Backpack))
from.SendLocalizedMessage(1054107); // This item must be in your backpack.
else if (armor.ArmorAttributes.MageArmor > 0)
from.SendLocalizedMessage(1153986); // You cannot refine this piece of armor!
else if (!RefinementGump.CanApplyToArmor(from, armor, m_Item))
from.SendLocalizedMessage(1153987); // The type of armor you have selected is not compatible with this Refinement Tool.
else if(RefinementItem.CheckForVendor(from, m_Item))
{
//Resets old refinement if it exists
armor.RefinedPhysical = 0;
armor.RefinedFire = 0;
armor.RefinedCold = 0;
armor.RefinedPoison = 0;
armor.RefinedEnergy = 0;
for (int i = 0; i < m_Item.ModAmount; i++)
{
if (i < 0 || i >= m_Entry.Resists.Length)
continue;
int value = i < m_Entry.Values.Length ? m_Entry.Values[i] : 0;
switch (m_Entry.Resists[i])
{
case ResistanceType.Physical: armor.RefinedPhysical += value; break;
case ResistanceType.Fire: armor.RefinedFire += value; break;
case ResistanceType.Cold: armor.RefinedCold += value; break;
case ResistanceType.Poison: armor.RefinedPoison += value; break;
case ResistanceType.Energy: armor.RefinedEnergy += value; break;
}
}
from.PrivateOverheadMessage(MessageType.Regular, 0, 1153980, from.NetState); // *You carefully apply the Refinement to the armor*
m_Item.Delete();
return;
}
}
else
from.SendLocalizedMessage(1153991); // You can only refine non-medable armor.
from.SendGump(new RefinementGump(m_Item));
}
}
public int GetResistanceLabel(ResistanceType attr, int value)
{
if(value == 0)
return 1062648; // None Selected
switch (attr)
{
default:
case ResistanceType.Physical: return 1061158;
case ResistanceType.Fire: return 1061159;
case ResistanceType.Cold: return 1061160;
case ResistanceType.Poison: return 1061161;
case ResistanceType.Energy: return 1061162;
}
}
public static bool CanApplyToArmor(Mobile from, BaseArmor armor, RefinementItem item)
{
switch (item.SubCraftType)
{
case RefinementSubCraftType.StuddedLeather:
return armor is StuddedBustierArms || armor is StuddedArms || armor is StuddedChest || armor is StuddedGloves || armor is StuddedGorget || armor is StuddedLegs;
case RefinementSubCraftType.StuddedSamurai:
return armor is StuddedDo || armor is StuddedHaidate || armor is StuddedHiroSode || armor is StuddedMempo || armor is StuddedSuneate;
case RefinementSubCraftType.Hide:
return armor is HideChest || armor is HideFemaleChest || armor is HideGloves || armor is HideGorget || armor is HidePants || armor is HidePauldrons;
case RefinementSubCraftType.Bone:
return armor is BoneArms || armor is BoneChest || armor is BoneGloves || armor is BoneLegs;
case RefinementSubCraftType.Ringmail:
return armor is RingmailArms || armor is RingmailChest || armor is RingmailGloves || armor is RingmailLegs;
case RefinementSubCraftType.Chainmail:
return armor is ChainChest || armor is ChainLegs || armor is ChainCoif;
case RefinementSubCraftType.Platemail:
return armor is FemalePlateChest || armor is PlateArms || armor is PlateChest || armor is PlateGloves || armor is PlateGorget || armor is PlateLegs || armor is PlateHelm || armor is Bascinet || armor is CloseHelm || armor is Helmet;
case RefinementSubCraftType.PlatemailSamurai:
return armor is DecorativePlateKabuto || armor is HeavyPlateJingasa || armor is LightPlateJingasa || armor is PlateBattleKabuto || armor is PlateDo || armor is PlateHaidate || armor is PlateHatsuburi || armor is PlateHiroSode
|| armor is PlateMempo || armor is PlateSuneate || armor is SmallPlateJingasa || armor is StandardPlateKabuto;
case RefinementSubCraftType.GargishPlatemail:
return armor is GargishPlateArms || armor is GargishPlateChest || armor is GargishPlateKilt || armor is GargishPlateLegs || armor is FemaleGargishPlateArms || armor is FemaleGargishPlateLegs || armor is FemaleGargishPlateChest || armor is FemaleGargishPlateKilt;
case RefinementSubCraftType.Dragon:
return armor is DragonArms || armor is DragonChest || armor is DragonGloves || armor is DragonHelm || armor is DragonLegs;
case RefinementSubCraftType.Woodland:
return armor is WoodlandArms || armor is WoodlandChest || armor is WoodlandGloves || armor is WoodlandGorget || armor is WoodlandLegs;
case RefinementSubCraftType.GargishStone:
return armor is GargishStoneArms || armor is GargishStoneChest || armor is GargishStoneLegs || armor is GargishStoneKilt || armor is FemaleGargishStoneArms || armor is FemaleGargishStoneChest || armor is FemaleGargishStoneLegs || armor is FemaleGargishStoneKilt;
}
return false;
}
}
public class RefinementHelpGump : Gump
{
public RefinementHelpGump(RefinementCraftType type)
: base(50, 50)
{
AddImageTiled(50, 20, 400, 400, 0x1404);
AddImageTiled(50, 29, 30, 390, 0x28DC);
AddImageTiled(34, 140, 17, 279, 0x242F);
AddImage(48, 135, 0x28AB);
AddImage(-16, 285, 0x28A2);
AddImage(0, 10, 0x28B5);
AddImage(25, 0, 0x28B4);
AddImageTiled(83, 15, 350, 15, 0x280A);
AddImage(34, 419, 0x2842);
AddImage(442, 419, 0x2840);
AddImageTiled(51, 419, 392, 17, 0x2775);
AddImageTiled(415, 29, 44, 390, 0xA2D);
AddImageTiled(415, 29, 30, 390, 0x28DC);
AddImage(370, 50, 0x589);
AddImage(379, 60, 0x15A9);
AddImage(425, 0, 0x28C9);
AddImage(90, 33, 0x232D);
AddImageTiled(130, 65, 175, 1, 0x238D);
AddPage(0);
int cliloc = 0;
switch (type)
{
case RefinementCraftType.Blacksmith: cliloc = 1153992; break;
case RefinementCraftType.Tailor: cliloc = 1153993; break;
case RefinementCraftType.Carpenter: cliloc = 1153994; break;
}
AddHtmlLocalized(130, 45, 270, 16, 1154001, 0xFFFFFF, false, false); // Armor Refinement
AddButton( 313, 395, 0x2EEC, 0x2EEE, 0, GumpButtonType.Reply, 0 );
AddPage(1);
AddHtmlLocalized(98, 140, 312, 105, cliloc, 0xFFFFFF, false, true);
AddButton(98, 255, 9904, 9905, 1, GumpButtonType.Page, 2);
AddHtmlLocalized(125, 255, 250, 20, 1153995, 0xFFFFFF, false, false); // What is an Armor Refinement?
AddButton(98, 275, 9904, 9905, 1, GumpButtonType.Page, 3);
AddHtmlLocalized(125, 275, 250, 20, 1153996, 0xFFFFFF, false, false); // Where can I find components?
AddButton(98, 295, 9904, 9905, 1, GumpButtonType.Page, 4);
AddHtmlLocalized(125, 295, 250, 20, 1153997, 0xFFFFFF, false, false); // What raw materials do I need to use?
AddButton(98, 315, 9904, 9905, 1, GumpButtonType.Page, 5);
AddHtmlLocalized(125, 315, 250, 20, 1154006, 0xFFFFFF, false, false); // Where can I find raw materials?
AddPage(2);
AddHtmlLocalized(98, 140, 312, 205, 1153998, 0xFFFFFF, false, true);
AddPage(3);
AddHtmlLocalized(98, 140, 312, 205, 1153999, 0xFFFFFF, false, true);
AddPage(4);
AddHtmlLocalized(98, 140, 312, 205, 1154000, 0xFFFFFF, false, true);
AddPage(5);
AddHtmlLocalized(98, 140, 312, 205, 1154007, 0xFFFFFF, false, true);
}
}
}