Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using Server;
using System;
using Server.Items;
using System.Collections.Generic;
using Server.Gumps;
namespace Server.Mobiles
{
public class ArmorRefiner : BaseVendor
{
private RefinementCraftType m_RefineType;
[CommandProperty(AccessLevel.GameMaster)]
public RefinementCraftType RefineType { get { return m_RefineType; } set { m_RefineType = value; } }
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
public override void InitSBInfo()
{
}
[Constructable]
public ArmorRefiner(RefinementCraftType type) : base("the armor refiner")
{
m_RefineType = type;
SetSkill(SkillName.ArmsLore, 36.0, 68.0);
AddItem(new HalfApron());
switch (m_RefineType)
{
case RefinementCraftType.Blacksmith:
AddItem(new SmithHammer());
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
break;
case RefinementCraftType.Tailor:
SetSkill(SkillName.Tailoring, 60.0, 83.0);
break;
case RefinementCraftType.Carpenter:
SetSkill(SkillName.Carpentry, 61.0, 93.0);
break;
}
}
public override void OnDoubleClick(Mobile from)
{
if(from.InRange(this.Location, 10))
from.SendGump(new RefinementHelpGump(m_RefineType));
}
public ArmorRefiner(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_RefineType);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
m_RefineType = (RefinementCraftType)reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
using System.Collections.Generic;
using Server.Targeting;
using Server.Items;
namespace Server.Gumps
{
public class RefinementGump : Gump
{
public const int DarkGreen = 10000;
public const int White = 0x7FFF;
public const int WhiteLabel = 0xFFFFFF;
public const int Yellow = 0xFFE0;
private RefinementItem m_Item;
private ModEntry m_Entry;
private bool m_CanRefine;
public RefinementGump(RefinementItem item) : base(50, 50)
{
m_Item = item;
m_Entry = item.Entry;
if (m_Entry == null)
return;
AddBackground(0, 0, 400, 350, 83);
int y = 70;
m_CanRefine = true;
AddHtmlLocalized(10, 10, 200, 20, 1154094, DarkGreen, false, false); // Refinement Crafting Options
AddHtmlLocalized(10, 35, 200, 20, 1153967, m_Item.GetNameArgs(), DarkGreen, false, false);
for (int i = 0; i < m_Item.ModAmount; i++)
{
AddButton(15, y, 4005, 4007, i + 100, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, y, 150, 16, 1154097 + i, WhiteLabel, false, false); // CHOOSE RESIST #1
AddHtmlLocalized(230, y, 150, 16, GetResistanceLabel(m_Entry.Resists[i], m_Entry.Values[i]), WhiteLabel, false, false);
if (!m_Item.CheckBonus && i == m_Item.ModAmount - 1 && m_Item.GetBonusChance() > 0)
{
if (Utility.Random(100) <= m_Item.GetBonusChance())
m_Item.ModAmount++;
m_Item.CheckBonus = true;
}
if (m_CanRefine && m_Entry.Values[i] == 0)
m_CanRefine = false;
y += 20;
}
y += 50;
AddHtmlLocalized(10, y, 150, 16, 1154106, Yellow, false, false); // MODIFICATIONS:
AddHtmlLocalized(170, y, 10, 16, 1114057, m_Item.ModAmount.ToString(), Yellow, false, false);
if (m_CanRefine)
{
AddHtmlLocalized(230, y, 150, 16, 1154105, WhiteLabel, false, false); // REFINE ITEM
AddButton(360, y, 4014, 4016, 1, GumpButtonType.Reply, 0);
}
else
AddHtmlLocalized(230, y, 150, 16, 1154108, WhiteLabel, false, false); // SELECT RESISTS
y += 25;
AddHtmlLocalized(10, y, 200, 16, 1154107, WhiteLabel, false, false); // BONUS MOD CHANCE:
AddHtmlLocalized(170, y, 15, 16, 1114057, m_Item.GetBonusChance().ToString() + "%", WhiteLabel, false, false);
AddButton(10, 320, 4017, 4019, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(50, 320, 100, 16, 3002084, WhiteLabel, false, false); // Close
AddHtmlLocalized(250, 320, 100, 16, 3000391, WhiteLabel, false, false); // Help
AddButton(360, 320, 4011, 4013, 2, GumpButtonType.Reply, 0);
}
public override void OnResponse(NetState state, RelayInfo info)
{
Mobile from = state.Mobile;
if (info.ButtonID == 1) // Refine Item
{
if (m_CanRefine)
{
from.Target = new InternalTarget(m_Item);
from.SendLocalizedMessage(1153985); // Target the armor you wish to apply this Refinement.
}
}
else if (info.ButtonID == 2)
{
from.SendGump(new RefinementHelpGump(m_Item.CraftType));
}
else if (info.ButtonID >= 100) // Choose Resist
{
int i = info.ButtonID - 100;
ResistanceType oldType = m_Entry.Resists[i];
int value = (int)oldType;
if (value == 4) value = 0;
else value++;
ResistanceType newType = (ResistanceType)value;
m_Entry.Resists[i] = newType;
m_Entry.Values[i] = m_Item.RefinementType == RefinementType.Reinforcing ? 1 : -1;
for (int idx = 0; idx < m_Entry.Resists.Length; idx++)
{
if (idx != i && m_Entry.Resists[idx] == newType)
{
m_Entry.Resists[idx] = oldType;
break;
}
}
from.SendGump(new RefinementGump(m_Item));
}
}
private class InternalTarget : Target
{
private RefinementItem m_Item;
private ModEntry m_Entry;
public InternalTarget(RefinementItem item) : base(-1, false, TargetFlags.None)
{
m_Item = item;
m_Entry = item.Entry;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Item == null || m_Item.Deleted)
return;
if (targeted is BaseArmor)
{
BaseArmor armor = targeted as BaseArmor;
if (!armor.IsChildOf(from.Backpack))
from.SendLocalizedMessage(1054107); // This item must be in your backpack.
else if (armor.ArmorAttributes.MageArmor > 0)
from.SendLocalizedMessage(1153986); // You cannot refine this piece of armor!
else if (!RefinementGump.CanApplyToArmor(from, armor, m_Item))
from.SendLocalizedMessage(1153987); // The type of armor you have selected is not compatible with this Refinement Tool.
else if(RefinementItem.CheckForVendor(from, m_Item))
{
//Resets old refinement if it exists
armor.RefinedPhysical = 0;
armor.RefinedFire = 0;
armor.RefinedCold = 0;
armor.RefinedPoison = 0;
armor.RefinedEnergy = 0;
for (int i = 0; i < m_Item.ModAmount; i++)
{
if (i < 0 || i >= m_Entry.Resists.Length)
continue;
int value = i < m_Entry.Values.Length ? m_Entry.Values[i] : 0;
switch (m_Entry.Resists[i])
{
case ResistanceType.Physical: armor.RefinedPhysical += value; break;
case ResistanceType.Fire: armor.RefinedFire += value; break;
case ResistanceType.Cold: armor.RefinedCold += value; break;
case ResistanceType.Poison: armor.RefinedPoison += value; break;
case ResistanceType.Energy: armor.RefinedEnergy += value; break;
}
}
from.PrivateOverheadMessage(MessageType.Regular, 0, 1153980, from.NetState); // *You carefully apply the Refinement to the armor*
m_Item.Delete();
return;
}
}
else
from.SendLocalizedMessage(1153991); // You can only refine non-medable armor.
from.SendGump(new RefinementGump(m_Item));
}
}
public int GetResistanceLabel(ResistanceType attr, int value)
{
if(value == 0)
return 1062648; // None Selected
switch (attr)
{
default:
case ResistanceType.Physical: return 1061158;
case ResistanceType.Fire: return 1061159;
case ResistanceType.Cold: return 1061160;
case ResistanceType.Poison: return 1061161;
case ResistanceType.Energy: return 1061162;
}
}
public static bool CanApplyToArmor(Mobile from, BaseArmor armor, RefinementItem item)
{
switch (item.SubCraftType)
{
case RefinementSubCraftType.StuddedLeather:
return armor is StuddedBustierArms || armor is StuddedArms || armor is StuddedChest || armor is StuddedGloves || armor is StuddedGorget || armor is StuddedLegs;
case RefinementSubCraftType.StuddedSamurai:
return armor is StuddedDo || armor is StuddedHaidate || armor is StuddedHiroSode || armor is StuddedMempo || armor is StuddedSuneate;
case RefinementSubCraftType.Hide:
return armor is HideChest || armor is HideFemaleChest || armor is HideGloves || armor is HideGorget || armor is HidePants || armor is HidePauldrons;
case RefinementSubCraftType.Bone:
return armor is BoneArms || armor is BoneChest || armor is BoneGloves || armor is BoneLegs;
case RefinementSubCraftType.Ringmail:
return armor is RingmailArms || armor is RingmailChest || armor is RingmailGloves || armor is RingmailLegs;
case RefinementSubCraftType.Chainmail:
return armor is ChainChest || armor is ChainLegs || armor is ChainCoif;
case RefinementSubCraftType.Platemail:
return armor is FemalePlateChest || armor is PlateArms || armor is PlateChest || armor is PlateGloves || armor is PlateGorget || armor is PlateLegs || armor is PlateHelm || armor is Bascinet || armor is CloseHelm || armor is Helmet;
case RefinementSubCraftType.PlatemailSamurai:
return armor is DecorativePlateKabuto || armor is HeavyPlateJingasa || armor is LightPlateJingasa || armor is PlateBattleKabuto || armor is PlateDo || armor is PlateHaidate || armor is PlateHatsuburi || armor is PlateHiroSode
|| armor is PlateMempo || armor is PlateSuneate || armor is SmallPlateJingasa || armor is StandardPlateKabuto;
case RefinementSubCraftType.GargishPlatemail:
return armor is GargishPlateArms || armor is GargishPlateChest || armor is GargishPlateKilt || armor is GargishPlateLegs || armor is FemaleGargishPlateArms || armor is FemaleGargishPlateLegs || armor is FemaleGargishPlateChest || armor is FemaleGargishPlateKilt;
case RefinementSubCraftType.Dragon:
return armor is DragonArms || armor is DragonChest || armor is DragonGloves || armor is DragonHelm || armor is DragonLegs;
case RefinementSubCraftType.Woodland:
return armor is WoodlandArms || armor is WoodlandChest || armor is WoodlandGloves || armor is WoodlandGorget || armor is WoodlandLegs;
case RefinementSubCraftType.GargishStone:
return armor is GargishStoneArms || armor is GargishStoneChest || armor is GargishStoneLegs || armor is GargishStoneKilt || armor is FemaleGargishStoneArms || armor is FemaleGargishStoneChest || armor is FemaleGargishStoneLegs || armor is FemaleGargishStoneKilt;
}
return false;
}
}
public class RefinementHelpGump : Gump
{
public RefinementHelpGump(RefinementCraftType type)
: base(50, 50)
{
AddImageTiled(50, 20, 400, 400, 0x1404);
AddImageTiled(50, 29, 30, 390, 0x28DC);
AddImageTiled(34, 140, 17, 279, 0x242F);
AddImage(48, 135, 0x28AB);
AddImage(-16, 285, 0x28A2);
AddImage(0, 10, 0x28B5);
AddImage(25, 0, 0x28B4);
AddImageTiled(83, 15, 350, 15, 0x280A);
AddImage(34, 419, 0x2842);
AddImage(442, 419, 0x2840);
AddImageTiled(51, 419, 392, 17, 0x2775);
AddImageTiled(415, 29, 44, 390, 0xA2D);
AddImageTiled(415, 29, 30, 390, 0x28DC);
AddImage(370, 50, 0x589);
AddImage(379, 60, 0x15A9);
AddImage(425, 0, 0x28C9);
AddImage(90, 33, 0x232D);
AddImageTiled(130, 65, 175, 1, 0x238D);
AddPage(0);
int cliloc = 0;
switch (type)
{
case RefinementCraftType.Blacksmith: cliloc = 1153992; break;
case RefinementCraftType.Tailor: cliloc = 1153993; break;
case RefinementCraftType.Carpenter: cliloc = 1153994; break;
}
AddHtmlLocalized(130, 45, 270, 16, 1154001, 0xFFFFFF, false, false); // Armor Refinement
AddButton( 313, 395, 0x2EEC, 0x2EEE, 0, GumpButtonType.Reply, 0 );
AddPage(1);
AddHtmlLocalized(98, 140, 312, 105, cliloc, 0xFFFFFF, false, true);
AddButton(98, 255, 9904, 9905, 1, GumpButtonType.Page, 2);
AddHtmlLocalized(125, 255, 250, 20, 1153995, 0xFFFFFF, false, false); // What is an Armor Refinement?
AddButton(98, 275, 9904, 9905, 1, GumpButtonType.Page, 3);
AddHtmlLocalized(125, 275, 250, 20, 1153996, 0xFFFFFF, false, false); // Where can I find components?
AddButton(98, 295, 9904, 9905, 1, GumpButtonType.Page, 4);
AddHtmlLocalized(125, 295, 250, 20, 1153997, 0xFFFFFF, false, false); // What raw materials do I need to use?
AddButton(98, 315, 9904, 9905, 1, GumpButtonType.Page, 5);
AddHtmlLocalized(125, 315, 250, 20, 1154006, 0xFFFFFF, false, false); // Where can I find raw materials?
AddPage(2);
AddHtmlLocalized(98, 140, 312, 205, 1153998, 0xFFFFFF, false, true);
AddPage(3);
AddHtmlLocalized(98, 140, 312, 205, 1153999, 0xFFFFFF, false, true);
AddPage(4);
AddHtmlLocalized(98, 140, 312, 205, 1154000, 0xFFFFFF, false, true);
AddPage(5);
AddHtmlLocalized(98, 140, 312, 205, 1154007, 0xFFFFFF, false, true);
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Gumps;
using Server.Mobiles;
using System.Collections.Generic;
namespace Server.Items
{
public enum RefinementType
{
Reinforcing,
Deflecting
}
public enum RefinementCraftType
{
Blacksmith,
Tailor,
Carpenter
}
public enum ModType
{
Defense,
Protection,
Hardening,
Fortification,
Invulnerability
}
public enum RefinementSubCraftType
{
StuddedLeather,
StuddedSamurai,
Hide,
Bone,
Ringmail,
Chainmail,
Platemail,
PlatemailSamurai,
GargishPlatemail,
Dragon,
Woodland,
GargishStone
}
public class RefinementComponent : Item
{
private RefinementType m_RefinementType;
private RefinementCraftType m_CraftType;
private RefinementSubCraftType m_SubCraftType;
private ModType m_ModType;
[CommandProperty(AccessLevel.GameMaster)]
public RefinementType RefinementType
{
get { return m_RefinementType; }
set
{
m_RefinementType = value;
GetItemID();
GetHue();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public RefinementCraftType CraftType
{
get { return m_CraftType; }
set
{
RefinementCraftType old = m_CraftType;
m_CraftType = value;
if (old != m_CraftType)
GetSubCraftType();
GetItemID();
GetHue();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public RefinementSubCraftType SubCraftType { get { return m_SubCraftType; } set { m_SubCraftType = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public ModType ModType { get { return m_ModType; } set { m_ModType = value; InvalidateProperties(); } }
[Constructable]
public RefinementComponent()
: this(RefinementType.Reinforcing, RefinementCraftType.Blacksmith, ModType.Defense)
{
}
public RefinementComponent(RefinementType type, RefinementCraftType craftType, ModType modType)
: base(0)
{
m_RefinementType = type;
m_CraftType = craftType;
GetSubCraftType();
m_ModType = modType;
GetItemID();
GetHue();
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1153966, String.Format("#{0}\t#{1}", Labels[(int)m_RefinementType][(int)m_CraftType], GetModLabel())); // ~1_OBJTYPE~ ~2_BONUSLEVEL~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1154002, String.Format("#{0}", 1153954 + (int)m_SubCraftType)); // Armor Type: ~1_TYPE~
list.Add(1154124, String.Format("#{0}", m_RefinementType == RefinementType.Reinforcing ? 1154123 : 1154122)); // Bonus Type: ~1_TYPE~
}
public override void OnDoubleClick(Mobile from)
{
if(!IsChildOf(from.Backpack) || from.Backpack == null)
from.SendLocalizedMessage(1054107); // This item must be in your backpack.
else if(!CheckSkill(from))
from.SendLocalizedMessage(1153981, m_CraftType.ToString()); // Only a Grandmaster ~1_PROFESSION~ would know what to do with this.
else if(!from.Backpack.ConsumeTotal(GetRawMaterial(), 20))
from.SendLocalizedMessage(1153978); // You lack the required quantity of raw materials to craft the Armor Refinement.
else
{
from.Backpack.DropItem(new RefinementItem(m_RefinementType, m_CraftType, m_SubCraftType, m_ModType));
from.PrivateOverheadMessage(MessageType.Regular, 0, 1153979, from.NetState); // *You carefully and skillfully craft an Armor Refinement* TODO Hue???
Consume();
}
}
private void GetHue()
{
if (m_RefinementType == RefinementType.Reinforcing)
{
switch (m_CraftType)
{
case RefinementCraftType.Blacksmith: Hue = 2967; break;
case RefinementCraftType.Tailor: Hue = 2587; break;
case RefinementCraftType.Carpenter: Hue = 0; break;
}
}
else
{
switch (m_CraftType)
{
case RefinementCraftType.Blacksmith: Hue = 2506; break;
case RefinementCraftType.Tailor: Hue = 2952; break;
case RefinementCraftType.Carpenter: Hue = 2119; break;
}
}
}
private bool CheckSkill(Mobile from)
{
SkillName check = SkillName.Blacksmith;
switch (m_CraftType)
{
case RefinementCraftType.Blacksmith: break;
case RefinementCraftType.Tailor: check = SkillName.Tailoring; break;
case RefinementCraftType.Carpenter: check = SkillName.Carpentry; break;
}
return from.Skills[check].Value >= 100;
}
private Type GetRawMaterial()
{
switch (m_CraftType)
{
default:
case RefinementCraftType.Blacksmith: return typeof(MalleableAlloy);
case RefinementCraftType.Tailor: return typeof(LeatherBraid);
case RefinementCraftType.Carpenter: return typeof(SolventFlask);
}
}
public void GetSubCraftType()
{
switch (m_CraftType)
{
case RefinementCraftType.Blacksmith:
m_SubCraftType = (RefinementSubCraftType)Utility.RandomMinMax(4, 9); break;
case RefinementCraftType.Tailor:
m_SubCraftType = (RefinementSubCraftType)Utility.RandomMinMax(0, 3); break;
case RefinementCraftType.Carpenter:
m_SubCraftType = (RefinementSubCraftType)Utility.RandomMinMax(10, 11); break;
}
}
private int[][] Labels = new int[][]
{
//Scour Thread Varnish
//Polish Wash Gloss
new int[] { 1153951, 1153948, 1153952 },
new int[] { 1153950, 1153949, 1153953 }
};
private int GetModLabel()
{
switch ((int)m_ModType)
{
default:
case 0: return 1153941;
case 1: return 1153944;
case 2: return 1153945;
case 3: return 1153946;
case 4: return 1153947;
}
}
private int[][] ItemIDs = new int[][]
{
// Smith Tail Carp
new int[] { 19673, 5163, 11617 }, //Reinforcing
new int[] { 19672, 5162, 19674 } //Deflecting
};
private void GetItemID()
{
ItemID = ItemIDs[(int)m_RefinementType][(int)m_CraftType];
}
public static bool Roll(Container c, int rolls, double chance)
{
for (int i = 0; i < rolls; i++)
{
if (chance >= Utility.RandomDouble())
{
c.DropItem(GetRandom());
return true;
}
}
return false;
}
public static RefinementComponent GetRandom()
{
return new RefinementComponent((RefinementType)Utility.Random(2), (RefinementCraftType)Utility.Random(3), GetRandomMod());
}
private static ModType GetRandomMod()
{
double ran = Utility.RandomDouble();
if (ran >= .95) return ModType.Invulnerability;
if (ran >= .80) return ModType.Fortification;
if (ran >= .70) return ModType.Hardening;
if (ran >= .50) return ModType.Protection;
return ModType.Defense;
}
public RefinementComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_RefinementType);
writer.Write((int)m_CraftType);
writer.Write((int)m_SubCraftType);
writer.Write((int)m_ModType);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
m_RefinementType = (RefinementType)reader.ReadInt();
m_CraftType = (RefinementCraftType)reader.ReadInt();
m_SubCraftType = (RefinementSubCraftType)reader.ReadInt();
m_ModType = (ModType)reader.ReadInt();
}
}
public class RefinementItem : Item
{
private RefinementType m_RefinementType;
private RefinementCraftType m_CraftType;
private RefinementSubCraftType m_SubCraftType;
private ModType m_ModType;
private int m_ModAmount;
private bool m_CheckBonus;
private ModEntry m_Entry;
[CommandProperty(AccessLevel.GameMaster)]
public RefinementType RefinementType
{
get { return m_RefinementType; }
set
{
m_RefinementType = value;
GetItemID();
GetHue();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public RefinementCraftType CraftType
{
get { return m_CraftType; }
set
{
RefinementCraftType old = m_CraftType;
m_CraftType = value;
if(old != m_CraftType)
GetSubCraftType();
GetItemID();
GetHue();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public RefinementSubCraftType SubCraftType { get { return m_SubCraftType; } set { m_SubCraftType = value; InvalidateProperties(); } }
[CommandProperty(AccessLevel.GameMaster)]
public ModType ModType { get { return m_ModType; } set { m_ModType = value; InvalidateProperties(); ApplyModAmount(); } }
[CommandProperty(AccessLevel.GameMaster)]
public int ModAmount { get { return m_ModAmount; } set { m_ModAmount = value; if (m_ModAmount > 5) m_ModAmount = 5; if (m_ModAmount < 1) m_ModAmount = 1; ; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool CheckBonus { get { return m_CheckBonus; } set { m_CheckBonus = value; } }
public ModEntry Entry { get { return m_Entry; } }
[Constructable]
public RefinementItem()
: this(RefinementType.Reinforcing, RefinementCraftType.Blacksmith, RefinementSubCraftType.Ringmail, ModType.Defense)
{
}
public RefinementItem(RefinementType type, RefinementCraftType craftType, RefinementSubCraftType srtype, ModType modType)
: base(0)
{
m_RefinementType = type;
m_CraftType = craftType;
m_SubCraftType = srtype;
ModType = modType;
GetItemID();
GetHue();
ApplyModAmount();
m_Entry = new ModEntry(m_ModAmount);
m_CheckBonus = false;
}
public void ApplyModAmount()
{
switch ((int)m_ModType)
{
default:
case 0:
case 1: m_ModAmount = 1; break;
case 2: m_ModAmount = 2; break;
case 3: m_ModAmount = 3; break;
case 4: m_ModAmount = 4; break;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
from.SendLocalizedMessage(1054107); // This item must be in your backpack.
else if (CheckForVendor(from, this))
{
from.CloseGump(typeof(RefinementGump));
from.SendGump(new RefinementGump(this));
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1153967, GetNameArgs()); // ~1_BONUSTYPE~ ~2_OBJTYPE~ ~3_BONUSLEVEL~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1154002, String.Format("#{0}", (1153954 + (int)m_SubCraftType).ToString())); // Armor Type: ~1_TYPE~
list.Add(1154124, m_RefinementType == RefinementType.Reinforcing ? "#1154123" : "#1154122"); // Bonus Type: ~1_TYPE~
}
private void GetHue()
{
if (m_RefinementType == RefinementType.Reinforcing)
Hue = 2970;
else
Hue = 2953;
}
private bool CheckSkill(Mobile from)
{
SkillName check = SkillName.Blacksmith;
switch (m_CraftType)
{
case RefinementCraftType.Blacksmith: break;
case RefinementCraftType.Tailor: check = SkillName.Tailoring; break;
case RefinementCraftType.Carpenter: check = SkillName.Carpentry; break;
}
return from.Skills[check].Value >= 100;
}
public virtual int GetBonusChance()
{
if (m_ModType == ModType.Defense)
return 0;
return 5;
}
private void GetItemID()
{
ItemID = ItemIDs[(int)m_RefinementType][(int)m_CraftType];
}
public void GetSubCraftType()
{
switch (m_CraftType)
{
case RefinementCraftType.Blacksmith:
m_SubCraftType = (RefinementSubCraftType)Utility.RandomMinMax(4, 9); break;
case RefinementCraftType.Tailor:
m_SubCraftType = (RefinementSubCraftType)Utility.RandomMinMax(0, 3); break;
case RefinementCraftType.Carpenter:
m_SubCraftType = (RefinementSubCraftType)Utility.RandomMinMax(10, 11); break;
}
}
public string GetNameArgs()
{
return String.Format("#{0}\t#{1}\t#{2}", LabelPrefix[(int)m_RefinementType][(int)m_CraftType], LabelSuffix[(int)m_CraftType], GetModLabel());
}
public int[][] LabelPrefix = new int[][]
{ //Scoured Cured Varnished
//Polished Washed Glazed
new int[] { 1153971, 1153968, 1153972 }, // Reinforcing
new int[] { 1153970, 1153969, 1153973 } // Deflecting
};
public int[] LabelSuffix = new int[]
{
//Plating Thread Resin
1153975, 1153974, 1153976 //Reinforcing and Deflecting
};
private int GetModLabel()
{
switch ((int)m_ModType)
{
default:
case 0: return 1153941; // of Defense
case 1: return 1153944; // of Protection
case 2: return 1153945; // of Hardening
case 3: return 1153946; // of Fortification
case 4: return 1153947; // of Invulnerability
}
}
private int[][] ItemIDs = new int[][]
{ // Smith Tail Carp
new int[] { 19676, 19675, 19677 }, //Reinforcing
new int[] { 19676, 19675, 19677 } //Deflecing
};
public static bool CheckForVendor(Mobile from, RefinementItem item)
{
IPooledEnumerable eable = from.Map.GetMobilesInRange(from.Location, 12);
foreach (Mobile m in eable)
{
if (m is ArmorRefiner && ((ArmorRefiner)m).RefineType == item.CraftType)
{
eable.Free();
return true;
}
}
bool wtf = .5 > Utility.RandomDouble();
switch (item.CraftType)
{
case RefinementCraftType.Blacksmith: from.SendLocalizedMessage(wtf ? 1154012 : 1154009); break;
case RefinementCraftType.Tailor: from.SendLocalizedMessage(wtf ? 1154011 : 1154008); break;
case RefinementCraftType.Carpenter: from.SendLocalizedMessage(wtf ? 1154013 : 1154010); break;
}
eable.Free();
return false;
}
public RefinementItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_RefinementType);
writer.Write((int)m_CraftType);
writer.Write((int)m_SubCraftType);
writer.Write((int)m_ModType);
writer.Write(m_ModAmount);
writer.Write(m_CheckBonus);
m_Entry.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
m_RefinementType = (RefinementType)reader.ReadInt();
m_CraftType = (RefinementCraftType)reader.ReadInt();
m_SubCraftType = (RefinementSubCraftType)reader.ReadInt();
m_ModType = (ModType)reader.ReadInt();
m_ModAmount = reader.ReadInt();
m_CheckBonus = reader.ReadBool();
m_Entry = new ModEntry(reader);
}
}
public class ModEntry
{
private ResistanceType[] m_Resists = new ResistanceType[5];
private int[] m_Values = new int[5];
public ResistanceType[] Resists { get { return m_Resists; } }
public int[] Values { get { return m_Values; } }
public ModEntry(int count)
{
for (int i = 0; i < m_Resists.Length; i++)
{
m_Resists[i] = (ResistanceType)i;
m_Values[i] = 0;
}
}
public ModEntry(GenericReader reader)
{
int version = reader.ReadInt();
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
m_Resists[i] = (ResistanceType)reader.ReadInt();
m_Values[i] = reader.ReadInt();
}
}
public void Serialize(GenericWriter writer)
{
writer.Write((int)0);
writer.Write(m_Resists.Length);
for (int i = 0; i < m_Resists.Length; i++)
{
writer.Write((int)m_Resists[i]);
writer.Write(m_Values[i]);
}
}
}
public class LeatherBraid : Item
{
public override int LabelNumber { get { return 1154003; } } // Leather braid
[Constructable]
public LeatherBraid() : this(1)
{
}
[Constructable]
public LeatherBraid(int amount) : base(5152)
{
Stackable = true;
Amount = amount;
Hue = 2968;
}
public LeatherBraid(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
}
}
public class MalleableAlloy : Item
{
public override int LabelNumber { get { return 1154005; } } // Melleable Alloy
[Constructable]
public MalleableAlloy()
: this(1)
{
}
[Constructable]
public MalleableAlloy(int amount)
: base(0x1BE9)
{
Stackable = true;
Amount = amount;
Hue = 2949;
}
public MalleableAlloy(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
}
}
public class SolventFlask : Item
{
public override int LabelNumber { get { return 1154004; } } // Solvent Flask
[Constructable]
public SolventFlask()
: this(1)
{
}
[Constructable]
public SolventFlask(int amount)
: base(7192)
{
Stackable = true;
Amount = amount;
Hue = 2969;
}
public SolventFlask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
}
}
}