Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
41
Scripts/Scripts-master/Quests/MondainQuest/HeadOfMondain.cs
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41
Scripts/Scripts-master/Quests/MondainQuest/HeadOfMondain.cs
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@@ -0,0 +1,41 @@
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using System;using Server;namespace Server.Items
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{
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public class HeadOfMondain : Item
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{
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[Constructable]
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public HeadOfMondain() : this( 1 )
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{}
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[Constructable]
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public HeadOfMondain( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{}
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[Constructable]
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///////////The hexagon value ont he line below is the ItemID
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public HeadOfMondain( int amount ) : base( 0x1DA0 )
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{
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///////////Item name
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Name = "Head Of Mondain";
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///////////Item hue
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Hue = 0x0;
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///////////Stackable
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Stackable = false;
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///////////Weight of one item
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Weight = 0.01;
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Amount = amount;
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}
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public HeadOfMondain( Serial serial ) : base( serial )
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{}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader ); int version = reader.ReadInt(); }}}
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69
Scripts/Scripts-master/Quests/MondainQuest/MondainQuest.cs
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69
Scripts/Scripts-master/Quests/MondainQuest/MondainQuest.cs
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@@ -0,0 +1,69 @@
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using System;using System.Collections;using System.Collections.Generic;using Server.Items;using Server.Targeting;using Server.ContextMenus;using Server.Gumps;using Server.Misc;using Server.Network;using Server.Spells;namespace Server.Mobiles
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{[CorpseName( "Derteran's Corpse" )]public class Derteran : Mobile{public virtual bool IsInvulnerable{ get{ return true; } }
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[Constructable]public Derteran(){
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///////////STR/DEX/INT
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InitStats( 31, 41, 51 );
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///////////name
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Name = "Derteran";
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///////////title
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Title = "King Of Sosaria";
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///////////sex. 0x191 is female, 0x190 is male.
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Body = 0x190;
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///////////skincolor
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Hue = Utility.RandomSkinHue();
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///////////Random hair and haircolor
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Utility.AssignRandomHair( this );
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///////////clothing and hues
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AddItem( new Server.Items.Robe( Utility.RandomBlueHue() ) );
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AddItem( new Server.Items.ThighBoots( Utility.RandomBlueHue() ) );
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AddItem( new Server.Items.Cloak( Utility.RandomBlueHue() ) );
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AddItem( new MondainsBlade() );
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///////////immortal and frozen to-the-spot features below:
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Blessed = true;
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CantWalk = true;
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///////////Adding a backpack
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Container pack = new Backpack();
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pack.DropItem( new Gold( 250, 300 ) );
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pack.Movable = false;
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AddItem( pack );
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}
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public Derteran( Serial serial ) : base( serial ){}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{ base.GetContextMenuEntries( from, list ); list.Add( new DerteranEntry( from, this ) ); }
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public override void Serialize( GenericWriter writer ){base.Serialize( writer );writer.Write( (int) 0 );}
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public override void Deserialize( GenericReader reader ){base.Deserialize( reader );int version = reader.ReadInt();}
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public class DerteranEntry : ContextMenuEntry{private Mobile m_Mobile;private Mobile m_Giver;
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public DerteranEntry( Mobile from, Mobile giver ) : base( 6146, 3 ){m_Mobile = from;m_Giver = giver;}
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public override void OnClick(){if( !( m_Mobile is PlayerMobile ) )return;
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PlayerMobile mobile = (PlayerMobile) m_Mobile;{
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///////////gump name
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if ( ! mobile.HasGump( typeof( MondaneQuestGump ) ) ){
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mobile.SendGump( new MondaneQuestGump( mobile ));}}}}
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public override bool OnDragDrop( Mobile from, Item dropped ){ Mobile m = from;PlayerMobile mobile = m as PlayerMobile;
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if ( mobile != null){
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///////////item to be dropped
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if( dropped is HeadOfMondain ){if(dropped.Amount!=1)
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{this.PrivateOverheadMessage( MessageType.Regular, 1153, false, "There's not the right amount here!", mobile.NetState );return false;}
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dropped.Delete();
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///////////the reward
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mobile.AddToBackpack( new Gold( 2000 ) );
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mobile.AddToBackpack( new MondainsBlade( ) );
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///////////thanks message
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this.PrivateOverheadMessage( MessageType.Regular, 1153, false, "I Thank You And As Promised....", mobile.NetState );
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return true;}else if ( dropped is Whip){this.PrivateOverheadMessage( MessageType.Regular, 1153, 1054071, mobile.NetState );return false;}else{this.PrivateOverheadMessage( MessageType.Regular, 1153, false,"I have no need for this...", mobile.NetState );}}return false;}}}
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@@ -0,0 +1,36 @@
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using System; using Server; using Server.Commands;using Server.Gumps; using Server.Network;using Server.Items;using Server.Mobiles;namespace Server.Gumps
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{ public class MondaneQuestGump : Gump {
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public static void Initialize() {
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CommandSystem.Register( "MondaneQuestGump", AccessLevel.GameMaster, new CommandEventHandler( MondaneQuestGump_OnCommand ) );
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}
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private static void MondaneQuestGump_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new MondaneQuestGump( e.Mobile ) ); }
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public MondaneQuestGump( Mobile owner ) : base( 50,50 )
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{
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//----------------------------------------------------------------------------------------------------
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AddPage( 0 );AddImageTiled( 54, 33, 369, 400, 2624 );AddAlphaRegion( 54, 33, 369, 400 );AddImageTiled( 416, 39, 44, 389, 203 );
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//--------------------------------------Window size bar--------------------------------------------
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AddImage( 97, 49, 9005 );AddImageTiled( 58, 39, 29, 390, 10460 );AddImageTiled( 412, 37, 31, 389, 10460 );
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AddLabel( 140, 60, 0x34, "Mondain Must Die!!!" );
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//----------------------/----------------------------------------------/
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AddHtml( 107, 140, 300, 230, " < BODY > " +
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"<BASEFONT COLOR=YELLOW>I Am The King Of These Lands And I Wish<BR>" +
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"<BASEFONT COLOR=YELLOW>To Ask You To Retrive Mondains Head. <BR>" +
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"<BASEFONT COLOR=YELLOW>What Will You Get In Return U Ask Hmm..<BR>" +
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"<BASEFONT COLOR=YELLOW>What About My Sword? U Could<BR>" +
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"<BASEFONT COLOR=YELLOW>Find Him Deep Within Deceit In Trammel<BR>" +
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"<BASEFONT COLOR=YELLOW>I Thank Thee Ahead Of Time.<BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW>Now Go And Bring Me His Head<BR>" +
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"</BODY>", false, true);
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//----------------------/----------------------------------------------/
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AddImage( 430, 9, 10441);AddImageTiled( 40, 38, 17, 391, 9263 );AddImage( 6, 25, 10421 );AddImage( 34, 12, 10420 );AddImageTiled( 94, 25, 342, 15, 10304 );AddImageTiled( 40, 427, 415, 16, 10304 );AddImage( -10, 314, 10402 );AddImage( 56, 150, 10411 );AddImage( 155, 120, 2103 );AddImage( 136, 84, 96 );AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 ); }
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//----------------------/----------------------------------------------/
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public override void OnResponse( NetState state, RelayInfo info ){ Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0:{ break; }}}}}
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@@ -0,0 +1,78 @@
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( " corpse of a Mondain The Wizard" )]
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public class MondainTheWizard : BaseCreature
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{
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[Constructable]
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public MondainTheWizard() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Mondain";
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Title = "The Wizard";
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Hue = 0;
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Body = 400;
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BaseSoundID = 1154;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 200 );
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SetHits( 15000 );
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SetDamage( 35 );
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SetDamageType( ResistanceType.Physical, 69 );
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SetDamageType( ResistanceType.Cold, 95 );
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SetDamageType( ResistanceType.Fire, 98 );
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SetDamageType( ResistanceType.Energy, 86 );
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SetDamageType( ResistanceType.Poison, 84 );
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SetResistance( ResistanceType.Physical, 50 );
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SetResistance( ResistanceType.Cold, 58 );
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SetResistance( ResistanceType.Fire, 55 );
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SetResistance( ResistanceType.Energy, 55 );
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SetResistance( ResistanceType.Poison, 56 );
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Fame = 12000;
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Karma = 12000;
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VirtualArmor = 48;
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new EtherealCuSidhe().Rider = this;
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AddItem( new Robe( 1153 ) );
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AddItem( new FancyShirt( 1153 ) );
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AddItem( new Doublet( 1153 ) );
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AddItem( new Cloak( 1153 ) );
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AddItem( new Sandals( 1153 ) );
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AddItem( new PaladinSword() );
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PackGold( 5000, 6000 );
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PackItem( new HeadOfMondain() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.Gems, 5 );
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}
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public override bool BardImmune{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison. Lethal ; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public MondainTheWizard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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94
Scripts/Scripts-master/Quests/MondainQuest/Mondains Mount.cs
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94
Scripts/Scripts-master/Quests/MondainQuest/Mondains Mount.cs
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@@ -0,0 +1,94 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a corpse Of Mondains Mount " )]
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[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]
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public class MondainsMount : BaseMount
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{
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private static int[] m_IDs = new int[]
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{
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0xC8, 0x3E9F,
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0xE2, 0x3EA0,
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0xE4, 0x3EA1,
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0xCC, 0x3EA2
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};
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[Constructable]
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public MondainsMount() : this( "a Mondains Mount" )
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{
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}
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[Constructable]
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public MondainsMount( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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int random = Utility.Random( 4 );
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Body = m_IDs[random * 2];
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ItemID = m_IDs[random * 2 + 1];
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BaseSoundID = 0xA8;
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Hue = 1176;
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SetStr( 800 );
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SetDex( 789, 812 );
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SetInt( 778, 800 );
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SetHits( 7500, 8000 );
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SetDamage( 50 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Cold, 98 );
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SetDamageType( ResistanceType.Fire, 98 );
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SetDamageType( ResistanceType.Energy, 98 );
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SetDamageType( ResistanceType.Poison, 98 );
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SetResistance( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Cold, 80 );
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SetResistance( ResistanceType.Fire, 80 );
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SetResistance( ResistanceType.Energy, 80 );
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SetResistance( ResistanceType.Poison, 80 );
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SetSkill( SkillName.EvalInt, 150.4, 200.0 );
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SetSkill( SkillName.Magery, 130.4, 150.0 );
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SetSkill( SkillName.MagicResist, 135.3, 150.0 );
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SetSkill( SkillName.Tactics, 137.6, 158.0 );
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SetSkill( SkillName.Wrestling, 130.5, 152.5 );
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Fame = 1200;
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Karma = 1200;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 110.0;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 10; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public MondainsMount( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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91
Scripts/Scripts-master/Quests/MondainQuest/MondainsBlade.cs
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91
Scripts/Scripts-master/Quests/MondainQuest/MondainsBlade.cs
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@@ -0,0 +1,91 @@
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13FF, 0x13FE )]
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public class MondainsBlade : Katana
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{
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public override int ArtifactRarity{ get{ return 30; } }
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public override int AosMinDamage{ get{ return 45; } }
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public override int AosMaxDamage{ get{ return 50; } }
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public override float MlSpeed{ get{ return 3.00f; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 500; } }
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[Constructable]
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public MondainsBlade()
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{
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Weight = 10;
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Name = "Mondains Blade";
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Hue = 1153;
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WeaponAttributes.DurabilityBonus = 45;
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//WeaponAttributes.HitColdArea = 45;
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WeaponAttributes.HitDispel = 45;
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//WeaponAttributes.HitEnergyArea = 45;
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//WeaponAttributes.HitFireArea = 45;
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WeaponAttributes.HitHarm = 45;
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WeaponAttributes.HitLeechHits = 45;
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WeaponAttributes.HitLeechMana = 55;
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WeaponAttributes.HitLeechStam = 45;
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WeaponAttributes.HitLightning = 45;
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WeaponAttributes.HitMagicArrow = 45;
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//WeaponAttributes.HitPhysicalArea = 45;
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//WeaponAttributes.HitPoisonArea = 45;
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WeaponAttributes.LowerStatReq = 45;
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//WeaponAttributes.ResistColdBonus = 45;
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//WeaponAttributes.ResistEnergyBonus = 45;
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//WeaponAttributes.ResistPhysicalBonus = 45;
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//WeaponAttributes.ResistPoisonBonus = 45;
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//WeaponAttributes.ResistFireBonus = 45;
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WeaponAttributes.SelfRepair = 52;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.AttackChance = 25;
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Attributes.BonusDex = 15;
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Attributes.BonusHits = 11;
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//Attributes.BonusInt = 39;
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//Attributes.BonusMana = 30 ;
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//Attributes.BonusStam = 37;
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//Attributes.CastRecovery = 51;
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//Attributes.CastSpeed = 54;
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//Attributes.DefendChance = 34;
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//Attributes.EnhancePotions = 30;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 30;
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Attributes.Luck = 420;
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//Attributes.NightSight = 1;
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//Attributes.ReflectPhysical = 45;
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//Attributes.RegenHits = 45;
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//Attributes.RegenMana = 56;
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//Attributes.RegenStam = 56;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 5;
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Attributes.WeaponDamage = 65;
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Attributes.WeaponSpeed = 40;
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}
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public MondainsBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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