Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,41 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class GoldenFleece : BaseCloak
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{
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[Constructable]
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public GoldenFleece() : base( 0x1515 )
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{
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Name = "Golden Fleece";
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Weight = 5.0;
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Hue = 2213;
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LootType = LootType.Blessed;
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Attributes.BonusStr = 25;
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Attributes.RegenHits = 5;
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}
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public GoldenFleece( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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// Golden thread for Scottie's Quest
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// By GreyWolf
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// Editing help from PrplBeast
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// Created Oct 6, 2007
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GoldenThread : Item
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{
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[Constructable]
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public GoldenThread() : base(0xFA0)
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{
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Name = "Golden Spools of Thread";
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Hue = 2213;
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Stackable = true;
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Amount = 10;
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}
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public GoldenThread(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System; using Server; using Server.Commands;using Server.Gumps; using Server.Network;using Server.Items;using Server.Mobiles;namespace Server.Gumps
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{ public class GoldenThreadQuestGump : Gump {
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public static void Initialize() {
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CommandSystem.Register( "GoldenThreadQuestGump", AccessLevel.GameMaster, new CommandEventHandler( GoldenThreadQuestGump_OnCommand ) );
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}
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private static void GoldenThreadQuestGump_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new GoldenThreadQuestGump( e.Mobile ) ); }
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public GoldenThreadQuestGump( Mobile owner ) : base( 50,50 )
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{
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//----------------------------------------------------------------------------------------------------
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AddPage( 0 );AddImageTiled( 54, 33, 369, 400, 2624 );AddAlphaRegion( 54, 33, 369, 400 );AddImageTiled( 416, 39, 44, 389, 203 );
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//--------------------------------------Window size bar--------------------------------------------
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AddImage( 97, 49, 9005 );AddImageTiled( 58, 39, 29, 390, 10460 );AddImageTiled( 412, 37, 31, 389, 10460 );
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AddLabel( 140, 60, 0x34, "Golden Thread Quest" );
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//----------------------/----------------------------------------------/
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AddHtml( 107, 140, 300, 230, " < BODY > " +
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"<BASEFONT COLOR=YELLOW>Search for Scottie's attacker, a wolf<BR>" +
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"<BASEFONT COLOR=YELLOW>in the clearing SouthWest of Brittain.<BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW>Kill the wolf and retrieve the 10 <BR>" +
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"<BASEFONT COLOR=YELLOW>special threads Scottie needs to use <BR>" +
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"<BASEFONT COLOR=YELLOW>in order to make his special items.<BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW>Once you have killed the wolf and <BR>" +
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"<BASEFONT COLOR=YELLOW>retrieved the threads, bring them back <BR>" +
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"<BASEFONT COLOR=YELLOW> to Scottie for the reward!<BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"<BASEFONT COLOR=YELLOW><BR>" +
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"</BODY>", false, true);
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//----------------------/----------------------------------------------/
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AddImage( 430, 9, 10441);AddImageTiled( 40, 38, 17, 391, 9263 );AddImage( 6, 25, 10421 );AddImage( 34, 12, 10420 );AddImageTiled( 94, 25, 342, 15, 10304 );AddImageTiled( 40, 427, 415, 16, 10304 );AddImage( -10, 314, 10402 );AddImage( 56, 150, 10411 );AddImage( 155, 120, 2103 );AddImage( 136, 84, 96 );AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 ); }
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//----------------------/----------------------------------------------/
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public override void OnResponse( NetState state, RelayInfo info ){ Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0:{ break; }}}}}
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160
Scripts/Scripts-master/Quests/Golden Fleece Quest/Scottie.cs
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160
Scripts/Scripts-master/Quests/Golden Fleece Quest/Scottie.cs
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// Created by GreyWolf.
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// Help from PrplBeast
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// Finished Oct. 14, 2007
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Misc;
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using Server.Network;
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using Server.Spells;
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using Server.Accounting;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName("Scottie's corpse")]
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public class Scottie : Mobile
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{
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public virtual bool IsInvulnerable{ get{ return true; } }
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[Constructable]
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public Scottie()
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{
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///////////STR/DEX/INT
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InitStats(31, 41, 51);
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///////////name
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Name = "Scottie";
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///////////title
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Title = "";
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///////////sex. 0x191 is female, 0x190 is male.
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Body = 0x190;
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///////////skincolor
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Hue = Utility.RandomSkinHue();
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///////////Random hair and haircolor
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Utility.AssignRandomHair(this);
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///////////clothing and hues
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AddItem(new Server.Items.Shirt(Utility.RandomBlueHue()));
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AddItem(new Server.Items.LongPants(Utility.RandomBlueHue()));
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AddItem(new Server.Items.Sandals(Utility.RandomBlueHue()));
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///////////immortal and frozen to-the-spot features below:
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Blessed = true;
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CantWalk = true;
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///////////Adding a backpack
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Container pack = new Backpack();
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pack.DropItem(new Gold(250, 300));
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pack.Movable = false;
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AddItem(pack);
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}
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public Scottie(Serial serial)
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: base(serial)
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{
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries( from, list );
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list.Add(new ScottieEntry(from, this));
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public class ScottieEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private Mobile m_Giver;
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public ScottieEntry(Mobile from, Mobile giver)
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: base(6146, 3)
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{
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m_Mobile = from;
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m_Giver = giver;
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}
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public override void OnClick()
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{
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if( !( m_Mobile is PlayerMobile ) )
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return;
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PlayerMobile mobile = (PlayerMobile) m_Mobile;
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{
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///////////gump name
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if (!mobile.HasGump(typeof(GoldenThreadQuestGump)))
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{
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mobile.SendGump(new GoldenThreadQuestGump(mobile));
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}
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}
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}
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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Mobile m = from;
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PlayerMobile mobile = m as PlayerMobile;
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Account acct=(Account)from.Account;
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bool GoldenFleeceRecieved = Convert.ToBoolean(acct.GetTag("GoldenFleeceRecieved"));
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if ( mobile != null)
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{
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///////////item to be dropped
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if (dropped is GoldenThread)
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{
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if(dropped.Amount!=10)
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{
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{ this.PrivateOverheadMessage(MessageType.Regular, 1153, false, "There's not the right amount of thread here!", mobile.NetState); return false; }
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dropped.Delete();
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}
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if (!GoldenFleeceRecieved) //added account tag check
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{
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///////////the reward
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mobile.AddToBackpack(new Gold(1500));
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mobile.AddToBackpack(new GoldenFleece());
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mobile.SendMessage("Thank you for your help!");
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acct.SetTag("GoldenFleeceRecieved", "true");
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dropped.Delete(); // added to make it so it would delete the thread on first time completing - GreyWolf.
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}
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else //what to do if account has already been tagged
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{
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mobile.SendMessage("You already did this for me... oh well, suppose I should give you some gold anyway!");
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mobile.AddToBackpack( new Gold( 500 ) );
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dropped.Delete();
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}
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}
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else
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{
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this.PrivateOverheadMessage( MessageType.Regular, 1153, false, "Why on earth would I want to have that?", mobile.NetState );
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}
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}
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return false;
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}
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}
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}
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@@ -0,0 +1,65 @@
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// Golden thread for Scottie's Quest
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// By GreyWolf
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//
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// Created Oct 6, 2007
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "Scottie's Wolf corpse" )]
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public class ScottiesWolf : BaseCreature
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{
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[Constructable]
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public ScottiesWolf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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this.Name = "Scottie's Wolf";
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this.Hue = 2213;
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this.Body = 23;
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this.BaseSoundID = 229;
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this.SetStr( 90, 111 );
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this.SetDex( 90, 104 );
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this.SetInt( 30, 40 );
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this.SetHits( 80, 120 );
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this.SetDamage( 5, 24 );
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this.SetDamageType( ResistanceType.Physical, 100 );
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this.SetResistance( ResistanceType.Physical, 15 );
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this.SetResistance( ResistanceType.Cold, 5 );
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this.SetResistance( ResistanceType.Fire, 2 );
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this.SetResistance( ResistanceType.Energy, 4 );
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this.SetResistance( ResistanceType.Poison, 3 );
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this.Fame = 3500;
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this.Karma = -3500;
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this.VirtualArmor = 25;
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new GoldenThread());
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}
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public ScottiesWolf(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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