Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,84 @@
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/*Created by Hammerhand*/
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a mutated reindeer corpse" )]
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public class BaseMutatedReindeer : BaseCreature
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{
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public BaseMutatedReindeer() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Title = "the Mutated Reindeer";
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Body = 0x313;
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SetStr( 600, 750 );
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SetDex( 800, 850 );
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SetInt( 1000, 1500 );
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SetHits( 1500, 2500 );
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SetDamage( 25, 90 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 70, 95 );
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SetResistance(ResistanceType.Cold, 100, 110);
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SetResistance(ResistanceType.Poison, 75, 90);
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SetResistance(ResistanceType.Energy, 60, 75);
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SetSkill( SkillName.MagicResist, 86.8, 104.5 );
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SetSkill( SkillName.Tactics, 99.8, 107.5 );
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SetSkill( SkillName.Wrestling, 109.8, 117.5 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 70;
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Tamable = false;
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}
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public BaseMutatedReindeer(Serial serial)
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: base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0x82;
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}
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public override int GetHurtSound()
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{
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return 0x83;
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}
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public override int GetDeathSound()
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{
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return 0x84;
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,117 @@
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/*Created by Hammerhand*/
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using System;
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using Server;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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public class MobileDeleteTime : Timer
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{
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private Item mob;
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public MobileDeleteTime(Item m)
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: base(TimeSpan.FromSeconds(15))
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{
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mob = m;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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if (mob == null || mob.Deleted)
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{
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Stop();
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return;
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}
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mob.Delete();
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}
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}
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public class Blitzed : BaseMutatedReindeer
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{
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[Constructable]
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public Blitzed()
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{
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Name = "Blitzed";
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Hue = 1818;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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if (m_Spawning)
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{
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PackItem(new RecipeFragment9());
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public Blitzed(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool OnBeforeDeath()
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{
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// spawn the item
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Item item = (Item)Activator.CreateInstance(typeof(Moongate));
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Moongate moon = (Moongate)item;
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moon.TargetMap = Map.Trammel; //or map
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moon.Target = new Point3D(1422, 1697, 0); // Set map X,Y,Z location here
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// Map map = Map.Trammel;
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Point3D pnt = GetSpawnLocation();
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moon.MoveToWorld(pnt, this.Map);
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Timer m_timer = new MobileDeleteTime(item);
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m_timer.Start();
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return base.OnBeforeDeath();
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}
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//from champspawn.cs
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public Point3D GetSpawnLocation()
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{
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int m_SpawnRange = 2;
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Map map = Map;
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if (map == null)
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return Location;
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// Try 20 times to find a spawnable location.
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for (int i = 0; i < 20; i++)
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{
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int x = Location.X + (Utility.Random((m_SpawnRange * 2) + 1) - m_SpawnRange);
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int y = Location.Y + (Utility.Random((m_SpawnRange * 2) + 1) - m_SpawnRange);
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int z = Map.GetAverageZ(x, y);
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if (Map.CanSpawnMobile(new Point2D(x, y), z))
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return new Point3D(x, y, z);
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}
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return Location;
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}
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}
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}
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@@ -0,0 +1,208 @@
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/*Created by Hammerhand*/
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("the Anti-Claus")]
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public class KrassKringle : BaseCreature
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{
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public override bool IsScaredOfScaryThings { get { return false; } }
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public override bool IsScaryToPets { get { return true; } }
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool Uncalmable { get { return Core.SE; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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private static bool m_Talked; // flag to prevent spam
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string[] kfcsay = new string[] // things to say while greeting
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{
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"HoHoHo??? Ha Ha HA!!!!",
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"So you think you're GOOD huh?",
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"I'm going to feed you to my reindeer!",
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};
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[Constructable]
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public KrassKringle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Krass Kringle";
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Title = "The Anti Claus";
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Female = false;
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Body = 0x190;
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Hue = 1873;
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NameHue = 1272;
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FancyShirt shirt = new FancyShirt();
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shirt.Hue = 1;
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shirt.Movable = false;
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AddItem(shirt);
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Surcoat surcoat = new Surcoat();
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surcoat.Hue = 1;
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surcoat.Movable = false;
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AddItem(surcoat);
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LongPants longpants = new LongPants();
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longpants.Hue = 1;
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longpants.Movable = false;
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AddItem(longpants);
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Boots boots = new Boots();
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boots.Hue = 1;
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boots.Movable = false;
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AddItem(boots);
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WizardsHat hat = new WizardsHat();
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hat.Hue = 1;
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hat.Movable = false;
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AddItem(hat);
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LeatherGloves gloves = new LeatherGloves();
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gloves.Hue = 1;
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gloves.Movable = false;
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AddItem(gloves);
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HairItemID = 0x203C;
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HairHue = 1153;
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FacialHairItemID = 0x204B;
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FacialHairHue = 1153;
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{
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}
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SetStr( 410, 580 );
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SetDex( 185, 210 );
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SetInt( 300, 450 );
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SetDamage(40, 75);
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SetHits(5000, 10000);
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SetMana(5000);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 100, 110);
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SetResistance(ResistanceType.Poison, 75, 90);
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SetResistance(ResistanceType.Energy, 60, 75);
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SetSkill( SkillName.Fencing, 96.0, 117.5 );
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SetSkill( SkillName.Macing, 95.0, 107.5 );
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SetSkill( SkillName.MagicResist, 85.0, 107.5 );
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SetSkill( SkillName.Swords, 85.0, 119.5 );
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SetSkill( SkillName.Tactics, 95.0, 119.5 );
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SetSkill( SkillName.Wrestling, 75.0, 97.5 );
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 140.1, 150.0);
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SetSkill(SkillName.Necromancy, 100.5, 110.9);
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SetSkill(SkillName.Healing, 70.2, 79.4);
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Fame = 1000;
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Karma = -15000;
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VirtualArmor = 72;
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switch ( Utility.Random( 7 ))
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{
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case 0: AddItem( new Longsword() ); break;
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case 1: AddItem( new Cutlass() ); break;
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case 2: AddItem( new Broadsword() ); break;
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case 3: AddItem( new Axe() ); break;
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case 4: AddItem( new Club() ); break;
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case 5: AddItem( new Dagger() ); break;
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case 6: AddItem( new Spear() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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if (m_Spawning)
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{
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PackItem(new RecipeFragment10());
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override int GetIdleSound()
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{
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return 0x2F8;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetDeathSound()
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{
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return 0x2F7;
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m_Talked == false)
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{
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if (m.InRange(this, 4))
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{
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m_Talked = true;
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SayRandom(kfcsay, this);
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this.Move(GetDirectionTo(m.Location));
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// Start timer to prevent spam
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SpamTimer t = new SpamTimer();
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t.Start();
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}
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}
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}
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private class SpamTimer : Timer
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{
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public SpamTimer() : base( TimeSpan.FromSeconds( 8 ) )
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{
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Talked = false;
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}
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}
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private static void SayRandom( string[] say, Mobile m )
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{
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m.Say( say[Utility.Random( say.Length )] );
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}
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public KrassKringle(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,126 @@
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/* Created by Hammerhand*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Targeting;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Misc;
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using Server.Network;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "Mrs.Claus's Corpse" )]
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public class MrsClaus : BaseCreature
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{
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public virtual bool IsInvulnerable { get { return true; } }
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[Constructable]
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public MrsClaus()
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: base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4)
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{
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InitStats(31, 41, 51);
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Name = "Mrs. Claus";
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Body = 0x191;
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Hue = 1016;
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AddItem(new Server.Items.FancyDress(Utility.RandomRedHue()));
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AddItem(new Server.Items.Sandals());
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int hairHue = 1072;
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HairItemID = 0x2046;
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Blessed = true;
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}
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public MrsClaus( Serial serial ) : base( serial ){}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{ base.GetContextMenuEntries( from, list );
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list.Add( new MrsClausEntry( from, this ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
|
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}
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public class MrsClausEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private Mobile m_Giver;
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public MrsClausEntry( Mobile from, Mobile giver ) : base( 6146, 3 )
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{
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m_Mobile = from;
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m_Giver = giver;
|
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}
|
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public override void OnClick()
|
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{
|
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if( !( m_Mobile is PlayerMobile ) )return;
|
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PlayerMobile mobile = (PlayerMobile) m_Mobile;
|
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{
|
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|
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if ( ! mobile.HasGump( typeof( MrsClausGump ) ) )
|
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{
|
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mobile.SendGump(new MrsClausGump(mobile));
|
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mobile.AddToBackpack(new RecipeBox());
|
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}
|
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}
|
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}
|
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}
|
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public override bool OnDragDrop( Mobile from, Item dropped )
|
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{
|
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Mobile m = from;
|
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PlayerMobile mobile = m as PlayerMobile;
|
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if ( mobile != null){
|
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|
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|
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if (dropped is SpecialGingerbreadRecipe)
|
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{
|
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if (dropped.Amount != 1)
|
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{
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this.PrivateOverheadMessage(MessageType.Regular, 1153, false, "This isnt the recipe!", mobile.NetState);
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return false;
|
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}
|
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dropped.Delete();
|
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|
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|
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mobile.AddToBackpack(new Gold(20000));
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switch (Utility.Random(3))
|
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{
|
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|
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case 0: mobile.AddToBackpack(new SpecialGingerbreadCookie1()); break;
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case 1: mobile.AddToBackpack(new SpecialGingerbreadCookie2()); break;
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case 2: mobile.AddToBackpack(new SpecialGingerbreadCookie3()); break;
|
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|
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|
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this.PrivateOverheadMessage(MessageType.Regular, 1153, false, "Thankyou for getting my recipe back! Merry Christmas!", mobile.NetState);
|
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|
||||
|
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return true;
|
||||
}
|
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}
|
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else if (dropped is Whip)
|
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{
|
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this.PrivateOverheadMessage(MessageType.Regular, 1153, 1054071, mobile.NetState);
|
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return false;
|
||||
}
|
||||
else
|
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{
|
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this.PrivateOverheadMessage(MessageType.Regular, 1153, false, "I have no need for this...", mobile.NetState);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
/*Created by Hammerhand*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mutated elf corpse" )]
|
||||
public class MutatedElf : BaseCreature
|
||||
{
|
||||
private static bool m_Talked; // flag to prevent spam
|
||||
|
||||
string[] kfcsay = new string[] // things to say while greeting
|
||||
{
|
||||
"You sweet, me eat!",
|
||||
"You good, be my food!",
|
||||
"Fe Fi Fo Fum, you look yum yum!!!",
|
||||
};
|
||||
|
||||
|
||||
[Constructable]
|
||||
public MutatedElf () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "A Mutated Elf";
|
||||
Body = 53;
|
||||
BaseSoundID = 427;
|
||||
Hue = 2001;
|
||||
|
||||
SetStr( 767, 945 );
|
||||
SetDex( 206, 275 );
|
||||
SetInt( 456, 470 );
|
||||
|
||||
SetHits( 1476, 1552 );
|
||||
|
||||
SetDamage( 20, 25 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 85, 95 );
|
||||
SetResistance( ResistanceType.Fire, 30, 40 );
|
||||
SetResistance( ResistanceType.Cold, 100, 105 );
|
||||
SetResistance( ResistanceType.Poison, 80, 85 );
|
||||
SetResistance( ResistanceType.Energy, 70, 75 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 125.1, 140.0 );
|
||||
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich, 2 );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
||||
|
||||
public override bool AlwaysMurderer { get { return true; } }
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (m_Talked == false)
|
||||
{
|
||||
if (m.InRange(this, 4))
|
||||
{
|
||||
m_Talked = true;
|
||||
SayRandom(kfcsay, this);
|
||||
this.Move(GetDirectionTo(m.Location));
|
||||
// Start timer to prevent spam
|
||||
SpamTimer t = new SpamTimer();
|
||||
t.Start();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private class SpamTimer : Timer
|
||||
{
|
||||
public SpamTimer()
|
||||
: base(TimeSpan.FromSeconds(8))
|
||||
{
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Talked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SayRandom(string[] say, Mobile m)
|
||||
{
|
||||
m.Say(say[Utility.Random(say.Length)]);
|
||||
}
|
||||
|
||||
public MutatedElf(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,366 @@
|
||||
/*Created by Hammerhand*/
|
||||
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Adolph : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Adolph()
|
||||
{
|
||||
Name = "Adolph";
|
||||
Hue = 1810;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment1());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Adolph(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Masher : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Masher()
|
||||
{
|
||||
Name = "Masher";
|
||||
Hue = 1811;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment2());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Masher(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Slasher : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Slasher()
|
||||
{
|
||||
Name = "Slasher";
|
||||
Hue = 1812;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment3());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Slasher(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Smasher : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Smasher()
|
||||
{
|
||||
Name = "Smasher";
|
||||
Hue = 1813;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment4());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Smasher(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Nixon : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Nixon()
|
||||
{
|
||||
Name = "Nixon";
|
||||
Hue = 1814;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment5());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Nixon(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Gromet : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Gromet()
|
||||
{
|
||||
Name = "Gromet";
|
||||
Hue = 1815;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment6());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Gromet(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Stupid : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Stupid()
|
||||
{
|
||||
Name = "Stupid";
|
||||
Hue = 1816;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment7());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Stupid(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Slaughter : BaseMutatedReindeer
|
||||
{
|
||||
[Constructable]
|
||||
public Slaughter()
|
||||
{
|
||||
Name = "Slaughter";
|
||||
Hue = 1817;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
if (m_Spawning)
|
||||
{
|
||||
PackItem(new RecipeFragment8());
|
||||
}
|
||||
}
|
||||
public override bool AlwaysMurderer
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public Slaughter(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user