Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
113
Scripts/Scripts-master/Quests/Berserker Quest/Berserker.cs
Normal file
113
Scripts/Scripts-master/Quests/Berserker Quest/Berserker.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Berserker corpse" )]
|
||||
public class Berserker : BaseCreature
|
||||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Berserker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = ", the Berserker";
|
||||
|
||||
Hue = 0;
|
||||
BaseSoundID = 357;
|
||||
|
||||
if ( this.Female = Utility.RandomBool() )
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName( "female" );
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName( "male" );
|
||||
}
|
||||
|
||||
SetStr( 476, 505 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 11, 25 );
|
||||
|
||||
SetHits( 386, 403 );
|
||||
|
||||
SetDamage( 6, 12 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 60 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.Fencing, 166.0, 197.5 );
|
||||
SetSkill( SkillName.Macing, 165.0, 187.5 );
|
||||
SetSkill( SkillName.MagicResist, 125.0, 147.5 );
|
||||
SetSkill( SkillName.Swords, 165.0, 187.5 );
|
||||
SetSkill( SkillName.Tactics, 165.0, 187.5 );
|
||||
SetSkill( SkillName.Wrestling, 115.0, 137.5 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
|
||||
AddItem( new DeerMask() );
|
||||
AddItem( new BoneGloves() );
|
||||
|
||||
PackItem( new Gold( 1000, 2500 ) );
|
||||
PackItem( new BloodyBerserkerSkull() );
|
||||
|
||||
//if ( 0.5 > Utility.RandomDouble() )
|
||||
//PackItem( new AnkhGloves() );
|
||||
|
||||
switch ( Utility.Random( 7 ))
|
||||
{
|
||||
case 0: AddItem( new Longsword() ); break;
|
||||
case 1: AddItem( new Cutlass() ); break;
|
||||
case 2: AddItem( new Broadsword() ); break;
|
||||
case 3: AddItem( new Axe() ); break;
|
||||
case 4: AddItem( new Club() ); break;
|
||||
case 5: AddItem( new Dagger() ); break;
|
||||
case 6: AddItem( new Spear() ); break;
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair( this );
|
||||
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.Average, 2 );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
||||
public override int TreasureMapLevel{ get{ return 4; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public Berserker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user