Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,42 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ApprenticeGargoyleBracelet : SilverBracelet
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{
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleBracelet()
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{
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Name = "Hero Apprentice Gargoyle Bracelet";
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ItemID = 16913;
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Attributes.BonusDex = 3;
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Attributes.RegenStam = 3;
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Attributes.CastSpeed = 1;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleBracelet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ApprenticeGargoyleEarrings : SilverEarrings
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{
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleEarrings()
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{
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Name = "Hero Apprentice Gargoyle Earrings";
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ItemID = 0x4213;
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Attributes.BonusInt = 3;
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Attributes.RegenMana = 2;
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Attributes.SpellDamage = 5;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleEarrings( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,68 @@
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using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ApprenticeGargoyleApron : LeatherChest
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{
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 100; } }
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleApron ()
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{
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Name = "Hero Apprentice Gargoyle Apron ";
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Weight = 5;
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ItemID = 20696;
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Layer = Layer.Waist;
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Attributes.LowerRegCost = 17;
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Attributes.RegenMana = 2;
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Attributes.LowerManaCost = 10;
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Attributes.Luck = 5;
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PhysicalBonus = 5;
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FireBonus = 5;
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ColdBonus = 5;
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PoisonBonus = 5;
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EnergyBonus = 5;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleApron ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,42 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ApprenticeGargoyleRing : SilverRing
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{
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleRing()
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{
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Name = "Hero Apprentice Gargoyle Ring";
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ItemID = 16914;
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Attributes.BonusStr = 2;
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Attributes.RegenHits = 2;
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Attributes.NightSight = 1;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleRing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,66 @@
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using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ApprenticeGargoyleShield : MetalKiteShield
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{
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleShield()
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{
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Name = " Hero Apprentice Gargoyle Shield";
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Weight = 10;
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ItemID = 16938;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 5;
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Attributes.AttackChance = 5;
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Attributes.Luck = 15;
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LootType = LootType.Blessed;
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PhysicalBonus = 5;
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FireBonus = 5;
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ColdBonus = 5;
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PoisonBonus = 5;
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EnergyBonus = 5;
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}
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public ApprenticeGargoyleShield( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,53 @@
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using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ApprenticeGargoyleSword : Katana
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{
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleSword()
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{
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Name = "Hero Apprentice Gargoyle Sword";
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ItemID =2312;
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Layer = Layer.OneHanded;
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Weight = 10;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 15;
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Attributes.Luck = 25;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleSword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,68 @@
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using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ApprenticeGargoyleWingArmor : LeatherChest
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{
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 100; } }
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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[Constructable]
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public ApprenticeGargoyleWingArmor()
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{
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Name = "Hero Apprentice Gargoyle Wing Armor";
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Weight = 5;
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ItemID = 17790;
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Layer = Layer.Cloak;
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Attributes.LowerRegCost = 17;
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Attributes.RegenMana = 2;
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Attributes.LowerManaCost = 10;
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Attributes.Luck = 5;
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PhysicalBonus = 5;
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FireBonus = 5;
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ColdBonus = 5;
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PoisonBonus = 5;
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EnergyBonus = 5;
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LootType = LootType.Blessed;
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}
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public ApprenticeGargoyleWingArmor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,48 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class GargishFemaleStarterArmor : Bag
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{
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[Constructable]
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public GargishFemaleStarterArmor() : this(1)
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{
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}
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[Constructable]
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public GargishFemaleStarterArmor( int amount )
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{
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DropItem(new ApprenticeFemaleGargoyleChest());
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DropItem(new ApprenticeFemaleGargoyleKilt());
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DropItem(new ApprenticeFemaleGargoyleSleeves());
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DropItem(new ApprenticeFemaleGargoyleLegs());
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DropItem(new ApprenticeGargoyleApron());
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DropItem(new ApprenticeGargoyleEarrings());
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DropItem(new ApprenticeGargoyleRing());
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DropItem(new ApprenticeGargoyleBracelet());
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DropItem(new ApprenticeGargoyleSword());
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DropItem(new ApprenticeGargoyleShield());
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}
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public GargishFemaleStarterArmor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,54 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class GargishMaleStarterArmor : Bag
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{
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[Constructable]
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public GargishMaleStarterArmor() : this(1)
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{
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}
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[Constructable]
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public GargishMaleStarterArmor( int amount )
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{
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DropItem(new ApprenticeGargoyleWingArmor());
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DropItem(new ApprenticeMaleGargoyleChest());
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DropItem(new ApprenticeMaleGargoyleKilt());
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DropItem(new ApprenticeMaleGargoyleSleeves());
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DropItem(new ApprenticeMaleGargoyleLegs());
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DropItem(new ApprenticeFemaleGargoyleChest());
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DropItem(new ApprenticeFemaleGargoyleKilt());
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DropItem(new ApprenticeFemaleGargoyleSleeves());
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DropItem(new ApprenticeFemaleGargoyleLegs());
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DropItem(new ApprenticeGargoyleApron());
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DropItem(new ApprenticeGargoyleEarrings());
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DropItem(new ApprenticeGargoyleRing());
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DropItem(new ApprenticeGargoyleBracelet());
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DropItem(new ApprenticeGargoyleSword());
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DropItem(new ApprenticeGargoyleShield());
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}
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public GargishMaleStarterArmor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
|
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writer.Write( (int) 0 ); // version
|
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}
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public override void Deserialize( GenericReader reader )
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{
|
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base.Deserialize( reader );
|
||||
|
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int version = reader.ReadInt();
|
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}
|
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}
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||||
}
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@@ -0,0 +1,69 @@
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using Server;
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using System;
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using Server.Items;
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|
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namespace Server.Items
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{
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public class ApprenticeMaleGargoyleChest : LeatherChest
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{
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public override int InitMinHits{ get{ return 125; } }
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public override int InitMaxHits{ get{ return 125; } }
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override Race RequiredRace{ get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles{ get{ return true; } }
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public override bool AllowFemaleWearer{ get{ return false; } }
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[Constructable]
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public ApprenticeMaleGargoyleChest()
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{
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Hue = 333;
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Name = "Hero Apprentice Male Gargoyle Chest";
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ItemID = 772;
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Layer = Layer.InnerTorso;
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Weight = 5;
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Attributes.LowerRegCost = 17;
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Attributes.RegenMana = 2;
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Attributes.LowerManaCost = 10;
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Attributes.Luck = 5;
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LootType = LootType.Blessed;
|
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|
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PhysicalBonus = 5;
|
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FireBonus = 5;
|
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ColdBonus = 5;
|
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PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
}
|
||||
|
||||
public ApprenticeMaleGargoyleChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
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using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ApprenticeMaleGargoyleKilt : LeatherChest
|
||||
{
|
||||
|
||||
public override int InitMinHits{ get{ return 100; } }
|
||||
public override int InitMaxHits{ get{ return 100; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowFemaleWearer{ get{ return false; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeMaleGargoyleKilt ()
|
||||
{
|
||||
|
||||
Name = "Hero Apprentice MaleGargoyle Kilt ";
|
||||
Weight = 5;
|
||||
ItemID = 785;
|
||||
Layer = Layer.OuterLegs;
|
||||
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
}
|
||||
public ApprenticeMaleGargoyleKilt ( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ApprenticeMaleGargoyleLegs : LeatherLegs
|
||||
{
|
||||
|
||||
public override int InitMinHits{ get{ return 125; } }
|
||||
public override int InitMaxHits{ get{ return 125; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowFemaleWearer{ get{ return false; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeMaleGargoyleLegs()
|
||||
{
|
||||
Hue = 333;
|
||||
Name = "Hero Apprentice Male Gargoyle Legs";
|
||||
ItemID = 774;
|
||||
Layer = Layer.Pants;
|
||||
Weight = 5;
|
||||
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
}
|
||||
public ApprenticeMaleGargoyleLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ApprenticeMaleGargoyleSleeves : LeatherArms
|
||||
{
|
||||
public override int InitMinHits{ get{ return 100; } }
|
||||
public override int InitMaxHits{ get{ return 100; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowFemaleWearer{ get{ return false; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeMaleGargoyleSleeves()
|
||||
{
|
||||
Hue = 57;
|
||||
Name = "Hero Apprentice Male Gargoyle Sleeves";
|
||||
Weight = 5;
|
||||
ItemID = 770;
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
}
|
||||
public ApprenticeMaleGargoyleSleeves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ApprenticeFemaleGargoyleChest : LeatherChest
|
||||
{
|
||||
|
||||
public override int InitMinHits{ get{ return 125; } }
|
||||
public override int InitMaxHits{ get{ return 125; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeFemaleGargoyleChest()
|
||||
{
|
||||
Hue = 333;
|
||||
Name = "Heroine Apprentice Female Gargoyle Chest";
|
||||
ItemID = 771;
|
||||
Layer = Layer.InnerTorso;
|
||||
Weight = 5;
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
}
|
||||
|
||||
public ApprenticeFemaleGargoyleChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ApprenticeFemaleGargoyleKilt : LeatherChest
|
||||
{
|
||||
|
||||
public override int InitMinHits{ get{ return 100; } }
|
||||
public override int InitMaxHits{ get{ return 100; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeFemaleGargoyleKilt ()
|
||||
{
|
||||
Hue = 333;
|
||||
Name = "Heroine Apprentice Female Gargoyle Kilt ";
|
||||
Weight = 5;
|
||||
ItemID = 785;
|
||||
Layer = Layer.OuterLegs;
|
||||
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
}
|
||||
public ApprenticeFemaleGargoyleKilt ( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ApprenticeFemaleGargoyleLegs : LeatherLegs
|
||||
{
|
||||
|
||||
public override int InitMinHits{ get{ return 125; } }
|
||||
public override int InitMaxHits{ get{ return 125; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeFemaleGargoyleLegs()
|
||||
{
|
||||
Hue = 333;
|
||||
ItemID = 773;
|
||||
Name = "Heroine Apprentice Female Gargoyle Legs";
|
||||
Layer = Layer.Pants;
|
||||
Weight = 5;
|
||||
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
}
|
||||
public ApprenticeFemaleGargoyleLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
|
||||
public class ApprenticeFemaleGargoyleSleeves : LeatherArms
|
||||
{
|
||||
public override int InitMinHits{ get{ return 100; } }
|
||||
public override int InitMaxHits{ get{ return 100; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 15; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override Race RequiredRace{ get { return Race.Gargoyle; } }
|
||||
public override bool CanBeWornByGargoyles{ get{ return true; } }
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
|
||||
|
||||
[Constructable]
|
||||
public ApprenticeFemaleGargoyleSleeves()
|
||||
{
|
||||
Hue = 57;
|
||||
Name = "Heroine Apprentice Female Gargoyle Sleeves";
|
||||
Weight = 5;
|
||||
ItemID = 769;
|
||||
|
||||
Attributes.LowerRegCost = 17;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.Luck = 5;
|
||||
|
||||
|
||||
PhysicalBonus = 5;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 5;
|
||||
PoisonBonus = 5;
|
||||
EnergyBonus = 5;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
}
|
||||
public ApprenticeFemaleGargoyleSleeves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user