Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class BearFur : Item
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{
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[Constructable]
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public BearFur() : this( 1 )
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{
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}
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[Constructable]
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public BearFur( int amount ) : base( 0x1545 )
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{
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Name = "Bear Fur";
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Stackable = false;
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Hue = 538;
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Weight = 0.1;
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Amount = amount;
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}
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public BearFur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class BloodyBatWing : Item
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{
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[Constructable]
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public BloodyBatWing() : this( 1 )
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{
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}
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[Constructable]
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public BloodyBatWing( int amount ) : base( 0xF78 )
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{
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Name = "A Bloody Bat Wing";
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Stackable = false;
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Hue = 38;
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Weight = 0.1;
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Amount = amount;
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}
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public BloodyBatWing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class DarkFeather : Item
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{
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[Constructable]
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public DarkFeather() : this( 1 )
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{
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}
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[Constructable]
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public DarkFeather( int amount ) : base( 0x1BD1 )
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{
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Name = "Dark Feather";
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Stackable = false;
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Hue = 952;
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Weight = 0.1;
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Amount = amount;
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}
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public DarkFeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class DiseasedRatMeat : Item
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{
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[Constructable]
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public DiseasedRatMeat() : this( 1 )
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{
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}
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[Constructable]
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public DiseasedRatMeat( int amount ) : base( 0x9C9 )
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{
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Name = "Diseased Rat Meat";
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Stackable = false;
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Hue = 903;
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Weight = 0.1;
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Amount = amount;
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}
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public DiseasedRatMeat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class GlowingSkull : Item
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{
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[Constructable]
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public GlowingSkull() : this( 1 )
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{
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}
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[Constructable]
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public GlowingSkull( int amount ) : base( 0x1AE4 )
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{
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Name = "A Glowing Skull";
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Stackable = false;
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Hue = 1161;
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Weight = 0.1;
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Amount = amount;
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}
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public GlowingSkull( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class MagicOrcHelm : Item
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{
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[Constructable]
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public MagicOrcHelm() : this( 1 )
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{
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}
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[Constructable]
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public MagicOrcHelm( int amount ) : base( 0x1F0B )
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{
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Name = "A Magical Orc Helm";
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Stackable = false;
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Hue = 1152;
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Weight = 0.1;
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Amount = amount;
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}
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public MagicOrcHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class RodentBlood : Item
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{
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[Constructable]
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public RodentBlood() : this( 1 )
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{
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}
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[Constructable]
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public RodentBlood( int amount ) : base( 0xF7D )
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{
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Name = "Rodent's Blood";
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Stackable = false;
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Weight = 0.1;
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Amount = amount;
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}
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public RodentBlood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class SavageHead : Item
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{
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[Constructable]
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public SavageHead() : this( 1 )
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{
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}
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[Constructable]
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public SavageHead( int amount ) : base( 0x1DA0 )
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{
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Name = "A Savage's Head";
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Stackable = false;
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Hue = 1153;
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Weight = 0.1;
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Amount = amount;
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}
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public SavageHead( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ScaledLeather : Item
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{
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[Constructable]
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public ScaledLeather() : this( 1 )
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{
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}
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[Constructable]
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public ScaledLeather( int amount ) : base( 0x1081 )
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{
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Name = "Scaled Leather";
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Stackable = false;
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Hue = 475;
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Weight = 0.1;
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Amount = amount;
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}
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public ScaledLeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ToadEye : Item
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{
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[Constructable]
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public ToadEye() : this( 1 )
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{
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}
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[Constructable]
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public ToadEye( int amount ) : base( 0x108A )
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{
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Name = "A Toad's Eye";
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Stackable = false;
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Weight = 0.1;
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Amount = amount;
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}
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public ToadEye( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class WhiteSnakeEgg : Item
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{
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[Constructable]
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public WhiteSnakeEgg() : this( 1 )
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{
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}
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[Constructable]
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public WhiteSnakeEgg( int amount ) : base( 0x1726 )
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{
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Name = "A White Snake's Egg";
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Stackable = false;
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Hue = 1153;
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Weight = 0.1;
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Amount = amount;
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}
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public WhiteSnakeEgg( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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