Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class BearFur : Item
{
[Constructable]
public BearFur() : this( 1 )
{
}
[Constructable]
public BearFur( int amount ) : base( 0x1545 )
{
Name = "Bear Fur";
Stackable = false;
Hue = 538;
Weight = 0.1;
Amount = amount;
}
public BearFur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BloodyBatWing : Item
{
[Constructable]
public BloodyBatWing() : this( 1 )
{
}
[Constructable]
public BloodyBatWing( int amount ) : base( 0xF78 )
{
Name = "A Bloody Bat Wing";
Stackable = false;
Hue = 38;
Weight = 0.1;
Amount = amount;
}
public BloodyBatWing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DarkFeather : Item
{
[Constructable]
public DarkFeather() : this( 1 )
{
}
[Constructable]
public DarkFeather( int amount ) : base( 0x1BD1 )
{
Name = "Dark Feather";
Stackable = false;
Hue = 952;
Weight = 0.1;
Amount = amount;
}
public DarkFeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DiseasedRatMeat : Item
{
[Constructable]
public DiseasedRatMeat() : this( 1 )
{
}
[Constructable]
public DiseasedRatMeat( int amount ) : base( 0x9C9 )
{
Name = "Diseased Rat Meat";
Stackable = false;
Hue = 903;
Weight = 0.1;
Amount = amount;
}
public DiseasedRatMeat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GlowingSkull : Item
{
[Constructable]
public GlowingSkull() : this( 1 )
{
}
[Constructable]
public GlowingSkull( int amount ) : base( 0x1AE4 )
{
Name = "A Glowing Skull";
Stackable = false;
Hue = 1161;
Weight = 0.1;
Amount = amount;
}
public GlowingSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MagicOrcHelm : Item
{
[Constructable]
public MagicOrcHelm() : this( 1 )
{
}
[Constructable]
public MagicOrcHelm( int amount ) : base( 0x1F0B )
{
Name = "A Magical Orc Helm";
Stackable = false;
Hue = 1152;
Weight = 0.1;
Amount = amount;
}
public MagicOrcHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RodentBlood : Item
{
[Constructable]
public RodentBlood() : this( 1 )
{
}
[Constructable]
public RodentBlood( int amount ) : base( 0xF7D )
{
Name = "Rodent's Blood";
Stackable = false;
Weight = 0.1;
Amount = amount;
}
public RodentBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SavageHead : Item
{
[Constructable]
public SavageHead() : this( 1 )
{
}
[Constructable]
public SavageHead( int amount ) : base( 0x1DA0 )
{
Name = "A Savage's Head";
Stackable = false;
Hue = 1153;
Weight = 0.1;
Amount = amount;
}
public SavageHead( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ScaledLeather : Item
{
[Constructable]
public ScaledLeather() : this( 1 )
{
}
[Constructable]
public ScaledLeather( int amount ) : base( 0x1081 )
{
Name = "Scaled Leather";
Stackable = false;
Hue = 475;
Weight = 0.1;
Amount = amount;
}
public ScaledLeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ToadEye : Item
{
[Constructable]
public ToadEye() : this( 1 )
{
}
[Constructable]
public ToadEye( int amount ) : base( 0x108A )
{
Name = "A Toad's Eye";
Stackable = false;
Weight = 0.1;
Amount = amount;
}
public ToadEye( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WhiteSnakeEgg : Item
{
[Constructable]
public WhiteSnakeEgg() : this( 1 )
{
}
[Constructable]
public WhiteSnakeEgg( int amount ) : base( 0x1726 )
{
Name = "A White Snake's Egg";
Stackable = false;
Hue = 1153;
Weight = 0.1;
Amount = amount;
}
public WhiteSnakeEgg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}