Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class ApprenticeBracelet : SilverBracelet
{
[Constructable]
public ApprenticeBracelet()
{
Name = "Hero Apprentice Bracelet";
Attributes.BonusDex = 3;
Attributes.RegenStam = 3;
Attributes.CastSpeed = 1;
LootType = LootType.Blessed;
}
public ApprenticeBracelet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeCap : LeatherCap
{
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 100; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeCap()
{
Hue = 57;
Name = "Hero Apprentice Cap";
Weight = 5;
Attributes.LowerRegCost = 17;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 10;
Attributes.Luck = 5;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
LootType = LootType.Blessed;
}
public ApprenticeCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ApprenticeEarrings : SilverEarrings
{
[Constructable]
public ApprenticeEarrings()
{
Name = "Hero Apprentice Earrings";
Attributes.BonusInt = 3;
Attributes.RegenMana = 2;
Attributes.SpellDamage = 5;
LootType = LootType.Blessed;
}
public ApprenticeEarrings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeGloves : LeatherGloves
{
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 100; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeGloves()
{
Hue = 57;
Name = "Hero Apprentice Gloves";
Weight = 5;
Attributes.LowerRegCost = 17;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 10;
Attributes.Luck = 5;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
LootType = LootType.Blessed;
}
public ApprenticeGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeGorget : LeatherGorget
{
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 100; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeGorget()
{
Hue = 57;
Name = "Hero Apprentice Gorget";
Weight = 5;
Attributes.LowerRegCost = 17;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 10;
Attributes.Luck = 5;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
LootType = LootType.Blessed;
}
public ApprenticeGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeLegs : LeatherLegs
{
public override int InitMinHits{ get{ return 125; } }
public override int InitMaxHits{ get{ return 125; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeLegs()
{
Hue = 57;
Name = "Hero Apprentice Leggings";
Weight = 5;
Attributes.LowerRegCost = 17;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 10;
Attributes.Luck = 5;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
LootType = LootType.Blessed;
}
public ApprenticeLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ApprenticeRing : SilverRing
{
[Constructable]
public ApprenticeRing()
{
Name = "Hero Apprentice Ring";
Attributes.BonusStr = 2;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
LootType = LootType.Blessed;
}
public ApprenticeRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeShield : MetalKiteShield
{
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeShield()
{
Hue = 57;
Name = "Hero Apprentice Shield";
Weight = 10;
Attributes.SpellChanneling = 1;
Attributes.DefendChance = 5;
Attributes.AttackChance = 5;
Attributes.Luck = 15;
LootType = LootType.Blessed;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
}
public ApprenticeShield( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeSleeves : LeatherArms
{
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 100; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeSleeves()
{
Hue = 57;
Name = "Hero Apprentice Sleeves";
Weight = 5;
Attributes.LowerRegCost = 17;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 10;
Attributes.Luck = 5;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
LootType = LootType.Blessed;
}
public ApprenticeSleeves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeSword : Katana
{
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public ApprenticeSword()
{
Hue = 57;
Name = "Hero Apprentice Sword";
Weight = 10;
Attributes.SpellChanneling = 1;
Attributes.WeaponDamage = 35;
Attributes.WeaponSpeed = 15;
Attributes.Luck = 25;
LootType = LootType.Blessed;
}
public ApprenticeSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using System;
using Server.Items;
namespace Server.Items
{
public class ApprenticeTunic : LeatherChest
{
public override int InitMinHits{ get{ return 125; } }
public override int InitMaxHits{ get{ return 125; } }
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
[Constructable]
public ApprenticeTunic()
{
Hue = 57;
Name = "Hero Apprentice Tunic";
Weight = 5;
Attributes.LowerRegCost = 17;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 10;
Attributes.Luck = 5;
LootType = LootType.Blessed;
PhysicalBonus = 5;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 5;
EnergyBonus = 5;
}
public ApprenticeTunic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}