Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,77 @@
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using System.Collections;
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using Server.Multis;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class AncientJewelryBox : Item
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{
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[Constructable]
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public AncientJewelryBox() : this( null )
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{
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}
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[Constructable]
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public AncientJewelryBox ( string name ) : base ( 0x9A8 )
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{
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Name = "Ancient Jewelry Box";
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LootType = LootType.Blessed;
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Hue = 1288;
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}
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public AncientJewelryBox ( Serial serial ) : base ( serial )
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{
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}
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public override void OnDoubleClick( Mobile m )
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{
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Item a = m.Backpack.FindItemByType( typeof(ArrianasDiamond) );
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if ( a != null )
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{
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Item b = m.Backpack.FindItemByType( typeof(ArrianasClips) );
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if ( b != null )
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{
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Item c = m.Backpack.FindItemByType( typeof(ArrianasHoops) );
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if ( c != null )
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{
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m.AddToBackpack( new DiamondHoopEarrings() );
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a.Delete();
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b.Delete();
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c.Delete();
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m.SendMessage( "You Combine the knowledge of Arriana's ancestry into a Heirloom" );
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this.Delete();
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}
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}
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else
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{
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m.SendMessage( "You are missing something..." );
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}
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}
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}
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public override void Serialize ( GenericWriter writer)
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{
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base.Serialize ( writer );
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writer.Write ( (int) 0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize ( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArrianasClips : Item
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{
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[Constructable]
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public ArrianasClips() : this( 1 )
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{
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}
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[Constructable]
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public ArrianasClips( int amount ) : base( 0xF8F )
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{
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Name = "Arrianas Clip";
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Hue = 1154;
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Weight = 0.1;
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Amount = amount;
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}
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public ArrianasClips( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArrianasDiamond : Item
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{
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[Constructable]
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public ArrianasDiamond() : this( 1 )
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{
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}
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[Constructable]
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public ArrianasDiamond( int amount ) : base( 0xF26 )
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{
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Name = "Arrianas Diamond";
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Hue = 1154;
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Weight = 0.1;
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Amount = amount;
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}
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public ArrianasDiamond( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArrianasEarrings : SilverEarrings
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{
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public override int ArtifactRarity{ get{ return 15; } }
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[Constructable]
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public ArrianasEarrings()
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{
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Name = "Arriana's Earrings";
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Hue = 1154;
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Attributes.NightSight = 1;
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Attributes.Luck = 100;
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Attributes.BonusStr = 5;
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Attributes.BonusDex = 10;
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Attributes.RegenStam = 2;
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Resistances.Energy = 5;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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Resistances.Poison = 5;
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Resistances.Physical = 5;
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}
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public ArrianasEarrings( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArrianasHoops : Item
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{
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[Constructable]
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public ArrianasHoops() : this( 1 )
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{
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}
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[Constructable]
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public ArrianasHoops( int amount ) : base( 0x1F09 )
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{
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Name = "Arrianas Hoops";
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Hue = 1154;
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Weight = 0.1;
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Amount = amount;
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}
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public ArrianasHoops( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class DiamondHoopEarrings : Item
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{
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[Constructable]
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public DiamondHoopEarrings() : this( 1 )
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{
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}
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[Constructable]
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public DiamondHoopEarrings( int amount ) : base( 0x1F07 )
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{
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Name = "Diamond Hoop Earrings";
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Hue = 1154;
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Weight = 0.1;
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}
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public DiamondHoopEarrings( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,74 @@
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using System;
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using Server;
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namespace Server.Items
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{
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// books: Brown 0xFEF, Tan 0xFF0, Red 0xFF1, Blue 0xFF2,
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// OpenSmall 0xFF3, Open 0xFF4, OpenOld 0xFBD, 0xFBE
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public class GrandpaTamsJournal: BaseBook
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{
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private const string TITLE = "Grandpa Tam's Journal";
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private const string AUTHOR = "Grandpa Tam";
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private const int PAGES = 2;
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private const bool WRITABLE = false;
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[Constructable]
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public GrandpaTamsJournal() : base( Utility.RandomList( 0xFEF, 0xFF0, 0xFF1, 0xFF2 ), TITLE, AUTHOR, PAGES, WRITABLE )
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{
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// NOTE: There are 8 lines per page and
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// approx 22 to 24 characters per line.
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// 0----+----1----+----2----+
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int cnt = 0;
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string[] lines;
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lines = new string[]
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{
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"Auntie June lives....",
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"In a little slice ",
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"of *heaven*.",
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"she's a good at growin",
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"them there applers",
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"wouldnt eat nutin that",
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"ain't it's natrul color",
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};
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Pages[cnt++].Lines = lines;
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lines = new string[]
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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};
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Pages[cnt++].Lines = lines;
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}
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public GrandpaTamsJournal( Serial serial ) : base( serial )
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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}
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}
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@@ -0,0 +1,73 @@
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using System;
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using Server;
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namespace Server.Items
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{
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// books: Brown 0xFEF, Tan 0xFF0, Red 0xFF1, Blue 0xFF2,
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// OpenSmall 0xFF3, Open 0xFF4, OpenOld 0xFBD, 0xFBE
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public class UncleJohnsBook: BaseBook
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{
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private const string TITLE = "Uncle Johns Ramblings";
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private const string AUTHOR = "Uncle John";
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private const int PAGES = 2;
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private const bool WRITABLE = false;
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[Constructable]
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public UncleJohnsBook() : base( Utility.RandomList( 0xFEF, 0xFF0, 0xFF1, 0xFF2 ), TITLE, AUTHOR, PAGES, WRITABLE )
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{
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// NOTE: There are 8 lines per page and
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// approx 22 to 24 characters per line.
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// 0----+----1----+----2----+
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int cnt = 0;
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string[] lines;
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lines = new string[]
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{
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"I Remember seeing ",
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"mountains nearby.",
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"hm I think I'm mixed up.",
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"all I can remember",
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"from visiting was Delucia",
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"AID CLUE",
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};
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Pages[cnt++].Lines = lines;
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lines = new string[]
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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};
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Pages[cnt++].Lines = lines;
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}
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public UncleJohnsBook( Serial serial ) : base( serial )
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class blueapple : Item
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{
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[Constructable]
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public blueapple() : this( 1 )
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{
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}
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[Constructable]
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public blueapple( int amount ) : base( 0x9D0 )
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{
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Name = "blue apple";
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Hue = 6;
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Weight = 0.1;
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Amount = amount;
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}
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public blueapple( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class goldenegg : Item
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{
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[Constructable]
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public goldenegg() : this( 1 )
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{
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}
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[Constructable]
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public goldenegg( int amount ) : base( 0x9B5 )
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{
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Name = "Golden egg";
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Hue = 1701;
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Weight = 0.1;
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Amount = amount;
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}
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public goldenegg( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class greencarrot : Item
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{
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[Constructable]
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public greencarrot() : this( 1 )
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{
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}
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[Constructable]
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public greencarrot( int amount ) : base( 0xC78 )
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{
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Name = "green carrot";
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Hue = 462;
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Weight = 0.1;
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}
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public greencarrot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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Reference in New Issue
Block a user