Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,87 @@
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Commands;
namespace Server.Gumps
{
public class ArrianasGump : Gump
{
public static void Initialize()
{
CommandSystem.Register("ArrianasGump", AccessLevel.GameMaster, new CommandEventHandler(ArrianasGump_OnCommand));
}
private static void ArrianasGump_OnCommand( CommandEventArgs e )
{
e.Mobile.SendGump( new ArrianasGump( e.Mobile ) );
}
public ArrianasGump( Mobile owner ) : base( 50,50 )
{
//----------------------------------------------------------------------------------------------------
AddPage( 0 );
AddImageTiled( 54, 33, 369, 400, 2624 );
AddAlphaRegion( 54, 33, 369, 400 );
AddImageTiled( 416, 39, 44, 389, 203 );
//--------------------------------------Window size bar--------------------------------------------
AddImage( 97, 49, 9005 );
AddImageTiled( 58, 39, 29, 390, 10460 );
AddImageTiled( 412, 37, 31, 389, 10460 );
AddLabel( 140, 60, 0x34, "Arriana's Lost Heirloom" );
AddHtml( 107, 140, 300, 230, "<BODY>" +
//----------------------/----------------------------------------------/
"<BASEFONT COLOR=YELLOW>Arriana opens the conversation with a legend about her lineage.<BR><BR>I was once told by my mother that our family had possessed a heirloom of magical powers.<BR>" +
"<BASEFONT COLOR=YELLOW>Rumor has it , that when the age of Inquisitors was upon us, and all magic was being destroyed, that my family broke it down into parts and spread it amongst our relatives.<BR><BR>" +
"<BASEFONT COLOR=YELLOW>But alas, I have no idea where the pieces have gone. My good traveler, will you help me re-unite the pieces so i may restore this heirloom once again?<BR>" +
"<BASEFONT COLOR=YELLOW>I know from Diary entries that the pieces were dispersed among three of our ancestors...<BR><BR>Individually, these items are common and mean nothing.<BR>" +
"<BASEFONT COLOR=YELLOW>But if thou art honerable enough to bring the joined pieces to me, I shall resore it with the instructions left to me, and make you a duplicate for your troubles.<BR><BR>" +
"<BASEFONT COLOR=YELLOW>To help you with this I will give you my jewelry box to rejoin the pieces, just double click on it with the pieces in your sack and they will join to become one.<BR><BR>" +
"<BASEFONT COLOR=YELLOW>My uncle has a farm somewhere in Brit Farmlands<BR><BR> hmmm, all i can remember is this phrase my mom told me.<BR>It's not where the sun dims but where the ...<BR><BR>" +
"<BASEFONT COLOR=YELLOW>Sorry I don't remember the rest of it, maybe you can figure it out for me<BR><BR>" +
"<BASEFONT COLOR=YELLOW>Bring me back all the pieces and I will be forever in your debt.<BR><BR>" +
"</BODY>", false, true);
// <BASEFONT COLOR=#7B6D20>
AddImage( 430, 9, 10441);
AddImageTiled( 40, 38, 17, 391, 9263 );
AddImage( 6, 25, 10421 );
AddImage( 34, 12, 10420 );
AddImageTiled( 94, 25, 342, 15, 10304 );
AddImageTiled( 40, 427, 415, 16, 10304 );
AddImage( -10, 314, 10402 );
AddImage( 56, 150, 10411 );
AddImage( 155, 120, 2103 );
AddImage( 136, 84, 96 );
AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 );
//--------------------------------------------------------------------------------------------------------------
}
public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
{
//Cancel
from.SendMessage( "please find the pieces" );
break;
}
}
}
}
}