Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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55
Scripts/Scripts-master/Items/Weapons/WoodBardiche.cs
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55
Scripts/Scripts-master/Items/Weapons/WoodBardiche.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class WoodBardiche : Bardiche
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{
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public override int ArtifactRarity{ get{ return 100; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public WoodBardiche()
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{
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Name = "Bardiche of the woods";
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Attributes.WeaponDamage = 75;
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WeaponAttributes.HitFireball = 50;
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WeaponAttributes.HitDispel = 52;
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Attributes.AttackChance = 20;
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Attributes.DefendChance = 20;
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Attributes.Luck = 250;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.SpellChanneling = 1;
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MaxRange = 2;
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Hue = 1872;
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HitSound = 553;
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MissSound = 554;
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}
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public virtual void OnHit( Mobile attacker, Mobile defender )
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{
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attacker.MovingEffect( defender, 3329, 3, 3, false, false );
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defender.FixedParticles( 3381, 10, 30, 5052, EffectLayer.LeftFoot );
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base.OnHit( attacker, defender );
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}
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public WoodBardiche( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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