Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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65
Scripts/Scripts-master/Items/Weapons/SwordsoftheDemonic.cs
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65
Scripts/Scripts-master/Items/Weapons/SwordsoftheDemonic.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A9, 0x27F4 )]
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public class SwordsoftheDemonic : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override int AosStrengthReq{ get{ return 40; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 40; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 40; } }
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public override int OldMinDamage{ get{ return 13; } }
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public override int OldMaxDamage{ get{ return 15; } }
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public override int OldSpeed{ get{ return 40; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 65; } }
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[Constructable]
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public SwordsoftheDemonic() : base( 0x27A9 )
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{
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Weight = 8.0;
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Hue = 1;
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Name = "Swords of the Demonic";
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Attributes.SpellChanneling = Utility.Random(0, 1);
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Attributes.WeaponDamage = Utility.Random(0, 50);
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Attributes.WeaponSpeed = Utility.Random(0, 30);
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Attributes.AttackChance = 15;
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WeaponAttributes.HitLowerAttack = Utility.Random(0, 30);
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WeaponAttributes.HitFireball = Utility.Random(0, 50);
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WeaponAttributes.HitLightning = Utility.Random(0, 70);
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WeaponAttributes.HitHarm = 50;
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Layer = Layer.TwoHanded;
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}
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public SwordsoftheDemonic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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