Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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66
Scripts/Scripts-master/Items/Weapons/StaffOfTheGods.cs
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66
Scripts/Scripts-master/Items/Weapons/StaffOfTheGods.cs
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//Created by Script Creator
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using System;
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using Server;
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namespace Server.Items
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{
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public class StaffOfTheGods : BlackStaff
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{
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public override int ArtifactRarity{ get{ return 999; } }
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public override int AosMinDamage{ get{ return 25; } }
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public override int AosMaxDamage{ get{ return 35; } }
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[Constructable]
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public StaffOfTheGods()
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{
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Weight = 5;
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Name = "Staff Of The Gods";
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Hue = 1153;
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WeaponAttributes.DurabilityBonus = 1000;
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WeaponAttributes.HitEnergyArea = 100;
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WeaponAttributes.HitHarm = 100;
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WeaponAttributes.HitLightning = 100;
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WeaponAttributes.SelfRepair = 10;
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Attributes.BonusDex = 10;
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Attributes.BonusInt = 10;
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Attributes.CastRecovery = 5;
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Attributes.CastSpeed = 5;
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Attributes.DefendChance = 25;
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Attributes.LowerManaCost = 50;
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Attributes.LowerRegCost = 50;
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Attributes.Luck = 1000;
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Attributes.ReflectPhysical = 25;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 10;
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Attributes.RegenStam = 10;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 50;
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Attributes.WeaponDamage = 75;
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Attributes.WeaponSpeed = 75;
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LootType = LootType.Blessed;
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}
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public StaffOfTheGods( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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